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Windfell

Windfell

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Windfell
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  • Too many SWF, particularly during these lockdowns, means longer queue times for Survivor games.

  • Honesrtly, new UI looks like a mobile game UI. It's like they are trying to put all versions of DbD in some sort of uniform. Make all versions look the same regardless of platform.

    Would be nice if you could move the UI around like you can with MMOs. If each part of it was its own piece and you could customize it.

  • The bloodpoints are probably not enough to warrant me want to reach Rank 1. I don't want to reach Rank 1 BTW. But at least its something, because you get nothing else for it except a month long of sweaty games.

  • Introduce MMR matchmaking, get rid of public Ranks. Easy fix. Nobody complains because nobody knows what ranks they are going against, it's what went wrong the last test.

  • DS needs a rework. A simple fix would be for it to deactivate once someone else is unhooked.

    People forget that if there is a 4-stack they can farm each other off hook and not worry about being downed and hooked because there can be multiple DS's active at once.

    Once someone else is hooked, deactivate DS. Stops so-called "tunneling" cries and abuse.

  • Destroy Totems = No NOED

  • Tunnel? A Killer needs to tunnel these days just to slow games down. Mori's would slow games down but are now completely useless and a pointless offering in the Bloodweb.

  • They should just get rid of Ranks completely. This new MMR they want to do would have been fine if they had just stopped us seeing these ranks. With the MMR you are likely to get these match ups, but won't know what ranks anyone is, so you would have no reason to complain. After all, a Rank 1 Survivor is just as bad as a Rank 20 Survivor...

  • I tend to avoid HEX totems, too easy to destroy and counter. As a Killer, I prefer the use of perks that I can use all game and isn't so dependent on Survivor competency.

  • All the devs had to do was remove people being able to see Ranks when they updated to the new MMR and nobody would be complaining. Fewer people would be complaining about being with Rank 20 Survivors and instead would just see them as another trash Survivor.


    Problem solved really.

  • @Aven_Fallen said:

    I have a better idea - the number of Generators is "X". Quite simply, the number of Generators increases each time the Survivors are close before winning. They stop increasing when the last Survivor is sacrificed.

    With this we have the balance that every brown Rank Forum Killer can get their 4K :]

    oof, a true hero.

  • @luka2211 said:

    Well yeah,you do need moris if u're garbage.

    Schools are back in september, right?

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/152027/moris-are-needed-to-slow-game-down

    Moris aren't needed to slow the game down whatsoever if you actually understand how to always do that with the killer you're using. They're just flat out broken, and almost guarantee a win when used.

    No, the hitboxes are broken. Moris actually work when used.

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270703#Comment_1270703

    I mean, you can argue that about basically every perk, addon, or (some) offerings. Especially "second chance" ones.

    If a Mori skips a hook, second chance perks do too. 😁

    If a Killer can't use something to help them, then maybe Survivors shouldn't be able to. Only way to do anything is get rid of all perks altogther. Have a hadcore mode for the pro players.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270686#Comment_1270686

    If you think moris are "needed to slow the game down" then im sure your fine with ds, bt, swf, dh, adrenaline and keys

    Part of the game. There is a counter to everything. Everything can be annoying. End the game, move on and kill the next Survivors.

  • @GrannyonAcid said:

    Mori's aren't needed to slow a game down. There's certainly other strategies that you can use to slow the game down. IE: tunneling the first guy to death hook and deleting one guy off the team. Which is what I see pretty commonly at high ranks. Mori is more the thing you play when you've lost a bunch of games in a row and the last team really pissed you off bad. So now you gotta take revenge out on someone.

    Not that I'm complaining. You can do whatever you feel you need to do to win a game. But if you mori people over and over again don't expect the survivors to say nice things to you after the game. So don't run on here with a screen shot of people talking trash to you and be like wahh, this community is so toxic!

    Not taking a Mori is not taking the moral ground as a Killer. I am not running on here upset at anything, its simply me stating, after having a Mori used on me plenty of times and having used a Mori plenty of times that they are not a reason for Survivors to cry and people get upset.

    A Mori is a game mechanic, it is not abuse and whether you like it or not, slowing the game down comes in the way of many forms. A Killer can go from an easy 4K one match to a single hook the next. It is the way the game goes. Just as a Survivor can loop a Killer for 5 gens and then next get hooked within seconds.

  • @Respectfulnancymain said:

    This is either a bait or your a rank 20

    Not seen you make a single point to any discussion you have posted in yet...

    @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270639#Comment_1270639

    I don't think the OP thought it through when they made this thread.

    I know what I said.

    @not_Queef said:

    You slow the game down by skipping 1/3 of the hooks required to win?

    It's not skipping hooks, it's a catch up mechanic. Last game I just played a Legion had 1 hook with 1 gen left. Theat person then got Mori'd, and what do you know, they ended with a 3K. Not possibnle without Mori.

    @Aven_Fallen said:

    And meanwhile a lot of Killers win without using Moris. I guess they are not that needed.

    You're assuming I don't know what I am doing as a Killer main, and you actually make 0 point here towards the convo.


  • @Cheers said:

    As someone who plays 50/50, this patch has been fairly healthy for the game and was needed.

    Killers needed this latest update.

  • @pizzamess11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1261196#Comment_1261196

    I think you're also forgetting that it still has super long fences and hedges and 2(admittedly random spawning) infinites in fake basement and strode house. I agree it got a little better with the balance landing nerfs but it's still one of the worst killer maps in the game only rivaled by ormond.

    Ormond is by far the worst map in the game. Haddonfield is frustrating, but it's small enough to deal with Survivors eventually. Ormond, tracking is impossible, loops are mental and the map is too big.

  • Playing and learning new Killers is a way to learn how to play against them too when you're a Survivor. It's good to learn every Killer even just for that.

  • I feel like a lot of this is down to Deathslinger being the newest Killer. After a couple of months new Killers tend to fall down a little due to players being more adept at escaping from them and having a better understanding of their abilities.

  • @BigTimeGamer said:

    " I am a believer that Killers in general are unable to be toxic

    Survivors are much more able to be toxic than Killers as everything a Killer does can be countered by competent Survivors.

    Feel free to change my mind, but doubt you could."

    you are clearly 12 and just want attention through baiting lol

    Good effort, you go back to school in September or earlier? Your reply is the most childish thing I have seen on this forum - which is impressive. Thank you for summing up all of my points though. Appreciate it. Stay salty.

  • It's all good fun, not toxic, I do it when I player Survivor, and I hate Survivor.

  • @metalklok said:

    sometimes i feel like its the right move. I once had 2 people hooked in the basement like 2 mins in with 5 gens up. Why wouldn't i just wait around the basement if its gonna be a free win for me and before anyone says well its toxic or bm i couldn't give a damn 80% of games i play survivors bm with t bag, emote, flashlights before i do anything like tunneling, camping etc etc, especially in post chat "Youre a trash killer" "only won cause of noed" "must be bad to play doc" "hacker cheater". I aint gonna go out of my way to make survivors happy when they act like ######### to killer for unwarranted reasons.

    Sometimes "facecamping" is all you got going for you late game. You can't be expected to have 1 or 2 people hook and have the gens all completed and gate open, or be near the last few gens and not hang around.

    If you're hooked and the gate is open, I am not going to walk the opposite side of the map just because 4 Survivors in the end game chat want to yell "baby killer" to make themselves feel better. It makes more sense to stay with the person hooked and up to the Survivors to make their choice as it were. Get hooked themselves or leave...They can leave, end of match, everyone moves on. It's not toxic, it can be sometimes all the Killer has.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1253178#Comment_1253178

    Well, technically, only survivors can progress the game. The killer can only slow it down. Killers can't take the game hostage, because they cannot control the speed of the game.

    I don't know why you would facecamp, as it does nothing for you as a killer, but saying it is taking the game hostage is a lie.

    This.

  • @LetsPlayTogether said:

    So how do you gens if you get face camped?

    This game isn't a 1v1.

  • @Respectfulnancymain said:

    Stopped reading at "killers cant be toxic" that's litrally the most bias and incorrect thing i have heard. 14 posts btw obviois bait account is obvious

    Let me just take what someone with the word toxic in their name takes on board and dismiss it completely. Nice try, move along.

  • @ZeroJukes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1253201#Comment_1253201

    Some killers complain about "GeN rUsHiNG" and it's toxic to 99% of them.

    Glad to see it isn't toxic to you!

    Gen-rushing...or, completing the sole objective of the game. I expect gens to be completed as a Killer...It's actually the only thing I expect from the game. Gen-rushing is not a thing.

  • @KingOfBadRNG said:

    Whispers

    One perk I have never used is Whispers. I don't get it, or I don't get any luck out of it. I have all my Killers to P3 50, so I have a lot of Killer experience, but that perk...Seems useless to me.

    @The_Bootie_Gorgon said:

    With the fixed window vaulting and ppl using spine chill and resilence, bamboozle's value went up in my opinion.

    I agree, may lose value if all maps get breakable walls, but we will have to wait for that one.

  • @PigMainClaudette said:

    https://us.v-cdn.net/6030815/uploads/985/P2RN3MTZ54G7.png

    What isn't toxic about literally telling someone that they cannot play the game just because you don't feel like playing? How is it OK to just ruin someone's experience and potentially make them quit because you are a terrible person? Before you make a stupid post saying something like this, add some damn reasoning.

    I was literally facecamped out of my first game in Dead by Daylight and my first thought was "Why did I buy this game again?" because of it. If that is what you want, then please keep ruining the game for people and sacrificing your rank in the process.

    Probably from the same Survivor who used Adrenaline, Borrowed and DS and calls NOED toxic. We all get "facecamped", again Insidious is a perk and there to be used. PErks can not be toxic, there is a counter to everything.

  • @premiumRICE said:

    It is. Cause you are taking the game hostage both for you and him. And btw im nor sure the other three wish to play press the skillcheck.

    so yea you can do it, its not bannable, but it is toxic

    Isn't taking the game hostage at all, other Survivors can do gens and leave, nothing is stopping them from not getting killed because they are running around Killer and trying to get Survivor off hook. Not taking hostage at all. Game can still progress.

    Toxic? Insidious is there for a reason, "facecamping"... Perks are not toxic.

    @oxygen said:

    For what you say about "killers being unable to be toxic" what about letting the last survivor bleed out on the ground when there's no tactical reason to do so (no DS possible, plenty of hooks nearby so even an unlikely flip-flop play can't happen and so on)? That seems like a completely pointless action with no purpose other than annoying someone to me.

    But then again that same intent-based definition of toxicity applies to facecamping for me as well. If someone does it at endgame or something it can be a perfectly sound decision, if someone does it specifically to annoy people I don't see the point as I find the whole "playing for salt" thing incredibly childish no matter who does it.

    Bleeing out has a timer, so you can't be toxic with it. Game continues, Survivor eventually dies. DS is used by pretty much every Survivor, a Killer leaving a Survivor to bleed out can be argued as a tactic rather than being toxic. Besides, I let Survivors bleed out sometimes - guess what they deserve it.

    @ZeroJukes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1253173#Comment_1253173

    exactly this.

    Btw dont complain if they're toxic - back and gen rush and tea bag.

    Gen-rushing isn't a thing... completing gens is the objective. Completing them on purpose is NOT toxic. NOT completing them on purpose IS toxic.

    Well, guess I'm right then...

  • The game is sided towards the Survivors, gens are too easy to get done and the game becomes a joke against a 4-man SWF group.

    That being said, the recent changes they have made to loops, putting extra doors in where windows are, and soon to be breakable walls are good changes. Most updates I will say is to the benefit of Survivors more than benefit of the game, but the recent one, definitely is to the game with even a lean towards Killers.

  • Killer still on map after hooking, REPORT!

  • My favorite killer is Pig, I love the trap mechanic. If you're asking who they got right, Myers. Myers is a solid recreation of the film's killer. They have done amazing with him.

  • I don't mind what items are taken in by survivors, there are ways around everything. If I see a full team with medkits, Plague does a good job of countering, flashlights, a Mori will do wonders, a toolbox and Franklins gets taken. Get ahead of the match in the lobby. Know your survivors, be smart.

  • Interestingly, as a killer main, I thought the FOV had been reduced myself on my first game of the patch. I was playing Cannibal and I missed 2 survivors in front of me right up against me, took for the chase music to begin before I knew they were there. Not happened to me in years.