Vulgun
Vulgun
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@Ferrari334 said:
https://forum.deadbydaylight.com/en/discussion/comment/2194404#Comment_2194404
They don't even bother to stop game-breaking cheaters from infesting the game, they aren't going to add anything as gamebreaking as an insta-kill like you suggested. Their balance team is focused on the statue quo for current balance it looks like.
Mr. X will have nothing but an insta-down ability with a different type of stalking mechanic compared to Myers. You should look at patterns and not personal ideas when you make predictions friend. Like i said before, their wont be anything that changes the game of challenges survivors.
I'm not going to focus on the first part mostly due to the fact it covers cheaters, which is something not relevant to the conversation at hand.
But thinking too inside-the-box is a completely unhealthy thing for the game. Look at Pyramid Head for example; he's the most out-of-the-box character in the game due to the Cage of Torment and Final Judgment attacks, which surprise surprise, they end up actually changing up the game in some way or form. Same with Pig and her Reverse Bear Trap, which changes up the game again from just doing generators to "I have to get this off or it will kill me. I also can't try leaving the map or it will kill me.'
Thinking like the status quo would ultimately not be anywhere near good for the game. Additionally, there just are no patterns; they give us characters with unique attributes to them, even if they could be considered moderately similar to other characters' abilities.
Mr. X getting a command grab wouldn't be too farfetched an idea to produce. It's part of his kit and a very well-known one at that.
The Resident Evil series has a lot of things that could help challenge how people play Dead by Daylight if they REALLY wanted to go the extra mile for their 20th chapter. It's a matter of "if it's unique" and "if it's fun", not "if it's similar to before". Status quo will probably not play a huge part in the RE Killer's moveset.
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@Ferrari334 said:
https://forum.deadbydaylight.com/en/discussion/comment/2193775#Comment_2193775
I don't think BHVR is going to reinvent the wheel with the new killer. Nemesis with a rocket launcher or flame thrower, or sonic roar would not be likely. The balance devs prolly won't let it happen.
Most likely it will just be Mr. X who will end up as an improved Michael Myers 2.0. Most likely he will have a 1-shot ability as well a stalking/pursuit mechanic in place.
I could be wrong and i do hope it's Nemesis, we will see in a week i guess.
I think that they could still reinvent things with the new Killer if it were Mr. X.
Imagine if he just had a Special Attack/Mori known as Pulverize, which I've actually made a concept of before that I think you and others will like to see:
Pulverize
- Press the Activate Ability button to activate freely
- When activated, The Tyrant will lunge forward and grab a survivor in front of itself. If successful, The Tyrant will grab the survivor by the head and lift them up into the air, remaining completely stationary and staring down the survivor with an intimidating look.
- After an approximate amount of time, if the survivor does not escape nor is The Tyrant stunned, then the survivor grabbed will be killed. The amount of time varies depending on the health and hook status of the Survivor. These are as follows:
- Healthy, No Hooks: 15 seconds
- Injured, No Hooks: 14.5 seconds
- Healthy, 1 Hook: 12.5 seconds
- Injured, 1 Hook: 11 seconds
- Healthy, 2 Hooks: 9.5 seconds
- Injured, 2 Hooks: Instant Death
- The survivor affected by this can actually wiggle out if they are fast enough. The base amount of time that a survivor can wiggle out of Pulverize is 14.5 seconds, just shy of 15 seconds, but optimal wiggling will allow the survivor to escape within 8.5 seconds.
- If a survivor escapes via wiggling, The Tyrant will lose its grip and look at its arm, just like how it looks at its arm in the knife defense animation done to it in RE2 Remake; this lasts approximately 7 seconds.
- If a survivor escapes via stunning through pallets or lockers, The Tyrant will be knocked back; this lasts approximately 5 seconds.
- If a survivor escapes via flashlight, The Tyrant will be blinded for an immense period of time; this lasts approximately 8 seconds and The Tyrant cannot move during this time, but can still attack and deal damage to survivors nearby.
- The wind-up speed of the move is 1.75 seconds
- The recovery speed of the move is 5 seconds
- The recovery speed of the move if it kills is 6.5 seconds
- The cooldown of the move's charge is approximately:
- 50 seconds if it misses
- 60 seconds if it grabs, but is escaped from
- 90 seconds if it grabs and succeeds
This basically makes this move the ultimate high-risk, high-reward option that will be extremely beneficial in the end game. Tyrant is known to have this command grab and it would just be a shame if it was relegated to a regular Mori; it deserves the best treatment as an attack instead.
Besides, Myers isn't the only silent stalker made by pure evil with the sole purpose to kill. The two are quite similar in a way, but still vastly different if you think about it.
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@Ferrari334 said:
https://forum.deadbydaylight.com/en/discussion/250312/the-resident-evil-killer-a-speculation
It will probably be Mr. X because what he does most the time in the RE games already lines up with DBD gameplay pretty well, which is just stalking and pummeling you.
It could be Nemesis but I doubt they will release a killer as strong as him. It would be a massive mistake if they released a neutered version of Nemesis in DBD which I don't think they want to risk doing. And BHVR doesn't seem intent on releasing killers that are uniquely strong anymore like Nurse.
Well for Mr. X, you could do a lot of very unique things with him. His Terror Radius might not need to be a heartbeat, but the sound of his boots instead, or perhaps he just straight up ignores pallet stuns if he's using a power (like his Stalker ability from Resistance, just tuned to DbD standards) or special attack even. Mr. X has a simple appearance but endless possibilities because of what they give him.
Nemesis would definitely be an extremely strong Killer. I mean, look at his credentials again:
- Can outrun Jill by a significant amount
- Has a roar that stuns because it breaks a person's ears
- Has tentacles that can grab, throw and pierce you; can also be used to just fling him somewhere to cut you off
- Has two tentacle attacks that track you or multiple other people (Resistance and Re:Verse only)
- Can literally just Spider-Man out of nowhere
- Can just leap incredible distances
- Has giant arms for giant attacks
- Has a flamethrower
- Has a R O C K E T L A U N C H E R
You look at this guy and he is pretty strong. But then again, Rocket Launcher, pretty funny.
@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/250312/the-resident-evil-killer-a-speculation
Honestly, I thought possessed Mia would make a good killer she could wield the chainsaw and have short sprints to catch survivors off guard.
Second part of her power gets really interesting she would be able to server the survivors hand which they would be able to collect and reattach it ,but this also gives Mia the ability to see the severed hand at certain distance.
It's an interesting ability, but DbD isn't too overly gory when it comes to actually doing things like this. Perhaps an alternative is that she does a "Severed" status effect where you lose the ability to use one of your arms, and thus do things that require two hands; you must then find a First Aid Med on the map to restore yourself and remove the "Severed" effect. There'd probably be around 12 of these on the map for particular balance reasons.
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@A_Skinny_Legend said:
https://forum.deadbydaylight.com/en/discussion/comment/2193703#Comment_2193703
You're willing to consider Jack's additional forms yet limit Lady Dimitri to her base form.
I have pointed out the clear bias in your post, and I did it again just now.
I did not mention the rest because I saw no issues with it, but surely you realize how silly it was for you to mention Jack's fist as something to make up for his lack of a power as well as his violent nature, when they are all violent.
I've a bias against Dimitrescu; I'll admit it. But I've also pointed out in my response post about her only other ability (the fly thing), but it wouldn't be all that original considering we have other slow-down AoE abilities in the game.
Also, Jack's fist was listed as one of his weapons; this also extends to his grab attacks, too, which he could possibly even use to his advantage as a grappler-based Killer, however well that would work. Additionally, the "violent nature" part was flavor text regarding Jack's description; while yes, they are all violent, his degree of violence is far more than the likes of most of them--the only one to match it is possibly Alcina herself.
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@A_Skinny_Legend said:
LMAO!!! I'm sorry but I couldn't help but laugh at how you so readily used the lack of a power for Lady Dimitri as a crucial detriment but acknowledged that Jack is in the same position yet you were willing to pull up the silliest things like his "violent nature" and even his fist as something that would make up for it.
They're all violent and I'm sure they can all give some good punches.
Alcina is in a worse position because her base form wouldn't fit well with anything. She's not shown to do anything in her base form that's original. She does a swipe attack and a lunge attack and...that's it. Sure she has flies in her boss fight, but they'd only just cause the framerate to drop in this game. (That last part is a joke if you couldn't tell.)
With Jack, on the other hand, you actually have both a moveset to work with and his mold-based abilities, too. It doesn't take long to come up with a moveset for him in comparison to somebody like Lady Dimitrescu. You can give him a basic moveset that uses his cultivator but then give him a Power that's his chainsaw scissors; whether it's a charge, a short-ranged one-hit down (or Mori if you're dead on hook) or even something as stupid as a chainsaw spin attack, you can come up with something using his weapon.
Lady Dimitrescu, you cannot.
You're simply ignoring all of the other points I made and instead going at the things you cherry-picked out of it all.
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@DwightFairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2193543#Comment_2193543
neither is trickster, thats kinda the point
take something not scary and make it scary
Yes, and so his theme gets that point across too, does it not? It's a distorted variant of a song, something that can never be finished because no one's there to finish it. Always on loop, no melody, just mostly one note that is truly haunting.
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The lack of horror in Lady Dimitrescu's character (and Village in general) would not look good for DbD.
Her daughters would be worse in the fact that their ability would be to lower the framerate of the game. (Or be just Wraith + Clown)
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@DwightFairfield said:
give him better chase music that's more reminiscent of pop music and less reminiscent of scripted chase scene in RE 6
I dunno, it sounds like the haunted cheers of dead fans with a synth drop that's often constant. Pop music wouldn't fit since, well, it's not scary.
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Addendums
- Nerf: Main Event's total active duration is reduced from 8 seconds (from 10 seconds)
- This is to further compensate for the new utility that the move receives in its suggested rework.
Additionally, the change to Showstopper's charge time and throwing state time is largely due to responsiveness. It'd feel better overall to throw them with a more responsive time rather than a less responsive time.
- Nerf: Main Event's total active duration is reduced from 8 seconds (from 10 seconds)