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@mca240 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503008#Comment_3503008
I have played killer for years now. It is one of the worst states ever.
Yes... Ppl here are mostly survivor mains that pretend the game is balanced while they have never played killer or almost and they are playing DbD for 2 years...
Also, they refuse to admit there is a problem even though we have had the longest queue times as survivors in the past two years whereas there is a bloodpoint bonus... Without the bonus the queue times would be twice as long.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502994#Comment_3502994
Competent survivors will go to locker against Jolt. You can deny infectious fright this way and killer is unlikely to slug too (it will waste time).
There are some decent gen regression perks, but nothing is even close to old ruin, or pop. Not really worth a trade for extra 10 seconds per gen imo. Mainly with how many gen speed perks were released since then, but not really slowdown perks. Last is Pain resonance, which is 7 chapters ago. I don't really count CoB with how much it was nerfed...
Yes and the community has changed. A few years ago, survivors almost never brought items or strong items.
Nowadays they always bring green toolboxes with the stronges add ons and insta heal green medkits...
Gens are flying and killers have less and less effective ways to prevent it.
I have had a game as survivor, soloQ, where i was paired with extremly efficient survivors... we did all 5 gens in 4 minutes... the killer was a streamer, he could not believe it...
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502962#Comment_3502962
The game is more killer sided than it has ever been. If you're unable to enjoy killer anymore due to hard matches, it's ether burn out or user error.
Nope, the game has once again shifted on the survivor side with the gen regression perks nerf and the release of MFT/Buckle Up and the synergie those perks have with some other perks and in SWFs.
The game is way more survivor sided than the last 3 or 4 patches.
That's why survivor queue times have never been so long for 2 years straight.
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502962#Comment_3502962
Well, for one I do play both sides. I main survivor because I find it more challenging and I relate more to that side in the overall horror lexicon. There are things about both sides that could use changes, but nothing is currently unplayable.
Two, I don’t bully killers. I don’t play SWF. I do always do my best in my games but if I screw up or get outplayed it’s fine. I survive less than the 40% goal although admittedly some of that is due to being overly altruistic. I accept it for what it is and I don’t get mad unless there are other players just purposefully being jerks or using exploits and that goes for both sides.
Three, I don’t use Made for This because I don’t even have Gabriel yet, but when I get him I’ll definitely try it out. I’ve had teammates run it and still get outplayed. I’ve had killer matches against it and still managed to nab them. I rarely use Resilience unless it’s part of a particular build I’m going for because otherwise my goal is to remain uninjured. I agree these perks make a noticeable difference if used effectively but not a big enough of one to throw my game across the room.
Four, the 3-gen epidemic isn’t that widespread among the killer base and part of the problem isn’t that these killers HAVE to 3-gen so much as it is that it’s so much easier for them than others, and a lot of ppl will always go that route.
Five, this isn’t a post about balance. I’m familiar with your posts. This is a post about you not liking specific aspects of the game and wanting them nerfed because for whatever reason you can’t handle them. I have a survivor bonus almost 80% of the time when I play which means plenty of others are still playing killer. You want to create an imbalance in this game so that you can have an easier time playing the role that you prefer. Plenty of other killer mains don’t have these issues that you’re having. Maybe you need to just keep losing enough that your MMR drops to where you’re comfortable.
Regardless of what needs to be addressed you don’t have to do it every other day. Try talking about something else and you might feel a bit better. Keep on trollin’ and you’ll just get trolled back.
Play tier B killers till you reach a good MMR and come back here saying it is playable 😂
Edit : in EU the bonus in on the killer side the whole afternoon and evening till midnight but you have it 80% of the day, okay mate 😂
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@mca240 said:
I am not playing killer anymore. Especially now that next to Made For This/Hope we also have the premades with Buckle Up/For the People with literally nothing you can do about it.
Who in their right mind thought this was a good idea?
But yes, not so much as a field of view slider for killers. I am so tired of this ass game, came back from a break but thinking of permanently deleting it when Chainsaw Massacre comes out.
The developers have no idea, how to balance their game.
Here in Western Europe now the bloodpoint bonus for playing killer is 100% from about 2PM, used to be 8PM. Nobody wants to play the role anymore. Survivor queu times are getting longer and longer.
Yup, sometimes i launch the game, go into killer lobby and quit the game 10 seconds later cause cba to play this unbalanced fest.
Before this went south i could play killer for 1 hour straight and have fun, today after 1 or 2 games i have to stop as there are too many busted and ubfair perks/RNG/items favoring the survivors.
I deeply love Alien and i'm even wondering if i will buy the DLC, it means a lot of how trash this game is to me in its current state.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502975#Comment_3502975
gen regression nerf?
which one? You probably talk about some perks.
As gens basekit it was increased some time ago, but since then most gen regression perks were nerfed, so it's basically same/worse than before.
I miss ruin/pop, that was a good time.
The POR, COB, OC nerf
Pop the weasel is okay but honestly, at high level we do not have time to hit gens.
Jolt is fine as well but competent survivors will go far from the gens before falling.
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@DaddyMyers_Mori said:
Funny is after healing nerf match making was quite balanced.
Both sides had fast queues, afternoon was survivors bonus, evening killers bonus.
Well, then Larry patch got live with MFT and then buckle up...
Yeah, I had week break after anniversary grind. Got back for few games.
First game was actually 4x MFT, resilience, buckle up and FTP. I just can't be bothered...
Good thing is we have Baldurs Gate today, so see you in few months.
I really hope they will not screw alien chapter. Devs didn't really perform well last chapters... So maybe it will be their comeback.
To me the better balance was just before the gen regress nerf. My games were balanced and engaging on both sides.
Killers could have good chases and they had enough time for it, survivor could still finish all the gens and escape. Also there was less camping and tunneling, way way less.
And queue times were isntant on both sides.
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Cause the experience is awful and need to be adressed ?
Having a full map where 70% of the killer roster needs to patrol 3 gens and never move from this 20 square feets area is boring and not engaging.
If as a survivor you enjoy bullying killers every trials, fine for you but fact is there is a killer in every trial.
Aren't you tired of using MFT + Resilience in all your games ? Nobody force you to come here, you can leave the thread :)
It is funny as i'm pretty sure you never play killer but as an omnicient person you have a mind about the way they are balanced right ?
Before coming to a thread about balance, play both sides ;)
Also, i'm pissed to wait for 5 minutes in lobbies between every trials, firstly i loose my time and secondly it means a lot about the health of the game.
Alien won't change the poor balancing.
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The perk activating only when you are on death hook is a really good idea actually.
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Made for this is game breaking for almost every killers in the roster.
There are so many timing you cannot use your power because of this perk... it is insane and all for free.
The survivor should have not reach the window before you charge your Urobouros/Chainsaw/Hatchet/Chains etc... ? MFT made it possible.
That's how strong the perk is.
Fact that all killers are slowed down during their power charge was designed around loops/jungle gyms lengh. MFT breaks all the timings.
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@Adaez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502490#Comment_3502490
Oh yes, this definetly doesn't allow Onryo to tunnel a survivor with a tape then teleport when he doesn't hold a tape after hitting it, 100% new Onryo is not busted and the most fun killer in the game!
If all 4 survivors are taking and using tapes, there won't be much TVs left to teleport the whole game.
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@Adaez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502477#Comment_3502477
Oh yes, I definetly didn't try that before, I definetly made this thread without playing againts her enough times to know the counters againts her are not enough, thank you for your oblivious comment ☺️
100% the new changes we're tested enough before going live
100% its so balanced that I rather go againts pro Blight,Nurse, Skull Merchant
Start of the trial
Take a tape
Go to a gen
Do the gen to 50%
Use the tape to disable the TV
Finish the gen
If all 4 survivors do this, pretty much all TVs are disabled on the map but well... you have tested everything right ? :)
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The game has been in a toxic loop for months now.
Both sides have to deal with broken things. The community being really toxic, most of the players play toxic builds.
Dealing with the new buckle up + for the ppl is as boring as dealing with a Dredge using surveillance or some killers stacking Jolt + POR + Eruption + Deadlock
Also Nurse with a full aura perk build is busted... or MFT + Hope + Adrenaline + Resilience
It is just stale and boring and there is nothing engaging/fun with those builds.
I dream of a DbD where there are only insignificant perks/items that just adds some flavor to the game without breaking anything in the core gameplay.
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500309#Comment_3500309
I came to point this out! I want him as a playable survivor character. Or give him to Ripley as a legendary cosmetic that follows her around during a trial.
- Cat can look at us dying when the killer use the mori (as in the movie)
- Cat can also be on the Alien map doing it's own stuff
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xenomorph plz nerf
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- start of the trial
- go take a tape
- go to a gen
- do the gen
- if you get hit, you get 2 stacks, go to another TV, take and use the tape
- gg
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To please everyone, the game's rules should change depending the MMR you play on :
- getting bloodlust faster or slower
- more or less pallets on the map
Just this would remove a lot of the frustration.
They cannot balance the game for everyone with the same parameters.
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@averagemikaelamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499367#Comment_3499367
I dont see how though. New CoH is nigh-on unusable in solo queue and if you're playing casually,get ready to eat dirt from Slugmadako and Gen Merchant
MFT - Resilience - Hope - Distorsion - Plot Twist - 20 pallets - huge gen regression perk nerf - last maps are all survivor sided
Well...
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@Marc_go_solo said:
I think good for you regardless because you're obviously succeeding. The problem with these types of threads though is that anyone who is having a rubbish time and sees that their beliefs about the game being tough are being challenged, then this triggers a response where the individual needs to seek justification for you being wrong amd them being right. Maybe they'll note it's the killer, the perks, the prestige, but no matter what you show there will ALWAYS be a way for someone to discredit you. In fact, evidence allows them to looo for more info.
Basically, this thread will do nothing to deter detractors, not will any other. As SoloQ, I'm on a 60% win-rate with randomised perks, items, add-ons and offerings, but there will always be someone who will look at it and go "No way they can be better than me! They're lying!" and get salty.
Every trial is too random to compare. Maybe I'm a good player! Maybe I'm a bad player, but take on worse players! Maybe I'm lucky with RNG! Maybe I'm on a lucky or unlucky streak. There are so many variables. However, personally, I believe you're doing well so well done and keep it up!
60% with random perks is impressive.
I have a friend that plays like you, always switching perks between each trial and he is really really good, better than i actually am considering he does not run META and achieve almost the same success as i am.
I think that at the end of the day, once you have played 100 trials, everyone end up at the MMR they belong.
Sure you can have bad teammates (had a griefer yesterday morning) or an extremely good Blight/Nurse or a DC/kill on hook etc... On 5 games the impact is huge, on 100, 200 or 500 trials, all those events are negligible and everyone end up at the MMR they belong. The only common factor in all those trials is the concerned player, if he is loosing most of his 500 trials, he is ths weak link.
Ppl that refuse to admit it are jsut delusional and are just too arrogant to open their eyes and accept that they need to improve and thus they will neve improve.
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@KayTwoAyy said:
This is a funny thread.
I don't know who prompted you to prove your escape rate, but the underlying problem has gone right over your head.
Consensus has always been that Solo Queue is too difficult, and SWF is too easy.
Whether it is Archive Challenges, Rage Quitters, AFKs, Matchmaking, and whatever else...Solo comes with all this baggage that SWF does not need to worry about. The gap between Solo and SWF is so wide that the outcome of any given trial feels arbitrary--particularly from the Killer's POV.
SoloQ is not difficult at all unless for bad players.
Check Trutalent streams, he escapes a lot in soloQ.
Once again you are delusional. Bad players play badly and do not escape. Good players paired with other good players play well and escape.
When you play soloQ you must play safely, moving from the gens when you hear the heartbeat if you do not have a clear view on the killer. In SWFs you will get the info before hearing the heartbeat, that is all what changes now, the HUD gives you way enough informations to play pretty well in soloQ even though you need to have a good gamesense.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499169#Comment_3499169
this is exactly what I was talking about, you provided them with a photo, they said that the photo is not proof they need a video, you made a video they say that the video is not proof
Ye, i cannot believe it, if we continue this way they will ask to look at me playing for 50 games in a raw being behind my gaming chair 😂
@sulaiman said:
I totaly belive that you get a high escape rate with a 3+swf against a lot of killers.
But that doesnt mean the conclusion you draw from that is right.
If you escape that much with swf, and we have an average kill rate over 60%, that only shows how little solo survivors escape in comparison with swf.
And did anyone ever argue that swf is the most broken thing in the game? I doubt it.
But still, the game is balanced in favor of the killer when going against solo players. SWF can just compensate that easily because of the enhanced information flow and coordination.
Also, bringing balance decisions from symetrical teamgames as an argument to not balance around solo in an asymetrical game is kind of strange, since they are not comparable.
Also, i played a few killer games this moring, and all of them were 4ks. Does that prove anything? Of course not, the numbers are way too small. And so are yours.
That's not the only point discussed here.
The global point is : good survivors will outplay a good killer most of the time, being a SWF or 4 soloQ players.
The game is balanced around average soloQ players/barely average SWFs.
Low MMR soloQ survivors struggle and high MMR killers struggle.
@Saiph said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499169#Comment_3499169
We've told you multiple times that screenshots prove nothing.
Anyway, regarding your claim that "This is high MMR gameplay", let's examine how your killers play.
The spirit that you "looped for 1 minute", apparently doesn't know how to pick a survivor at a window:
https://clips.twitch.tv/FuriousCrepuscularQueleaPartyTime-bUibu3MHe1o6B-GE
While we're at it, let's also look at the hook stages in this clip.
We're at 2 gens, and that spirit has exactly 4 hooks on 4 different survivors.
I think anybody who plays soloQ can tell you, killers like this are rare. Definitely not the majority of your games. That Spirit is not trying to win, she's trying to be the nicest killer in DBD.
And yet, almost every single of your killers played like this. Out of 8 games, 7 featured no tunneling at all, with killers unexplainably dropping chases and handicapping themselves to hook every single survivor, not killing anyone before 5-8 hooks.
https://us.v-cdn.net/6030815/uploads/LIBWDA3J1M0G/image.png
https://us.v-cdn.net/6030815/uploads/HAZP1DLXEA2E/image.png
Game 7 was the only one that featured any sort of tunneling and that wasn't hardcore tunneling at 5 gens.
None of the games featured camping.
I don't know if your streak is legit or not, but regardless, this was extremely lucky matchmaking, and you know it very well, that's why you're so defensive about recording it again. You won't be able to sustain games like this on an extended period of time.
10 games in a row would be like 2-3 hours of streaming, that's too much to ask? For someone who says that "you have a life outside of DBD" you sure like spending a lot of time on these forums.
The first thing I requested in this thread was that when you record the streak you keep the whole VOD, and you must record at least 10-15 games, I asked for that before you even started streaming.
Screenshots prove nothing while i have provided you videos of 8 games in a row, your bad faith is infinite. You are not good enough to escape in your trials, we understood it, now move on. 6 years i play this game, my DbD sessions are all like this, i escape between 70 to 80% of the time, you can cry as much as you want.
I will make it easier for you - everyone else have easy killers but you only face hard tunneler right at the start every game. Does it sound legit ? No, you are delusional.
From the Spirit clip, she was just outplayed by everyone. It seems rare for you cause you do not play at that level, that's all. As i have said earlier, when i was in a good spot to start a chase with her (and not when she comes back on a dead zone save to get easy downs as shown here), being injured i gave her a 1 minute chase without using any pallet, you would have go down in 20 seconds and you know it.
And now you come to the point that the game is totally unbalanced UNLESS the killer tunnels right at the start. PRICELESS 😂
From now on, i will ignore everything you say, there is no point to talk with you, you just bring toxicity here.
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@Saiph said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498701#Comment_3498701
Appreciate the effort, we're getting somewhere.
But there are still massive holes in your VODs, so we don't know what happened in between / if you deleted some games. How do we know you didn't just discard the games where you lost?
I'll be honest I highly doubt you can get 50% escape rate with the way you're playing, and I still suspect something fishy. 4 wins in a row would already be nice, but lucky streaks happen. Next time tell us in the thread when you start to stream, so we can check afterwards that you didn't delete VODs (or PM me then I'll confirm in the thread that you didn't cheat). Ideally record like ~10 games in a row, if that's not unreasonable.
1. Here is a screenshot of my stream record for yesterday, nothing has been deleted in-between the two streams, i was just eating. It is 8 games in a row, 8 escapes, 100% escape rate. You can add 2 unexisting games if you want and think i would have lost them, anyway it would still be a 80% escape rate. The 3 extra minutes were testing OBS to see how it goes.
2. For the last 20 games i have played, i have died 3 or 4 times, it is a 75/80% escape rate. Believe it or not, that's my result in soloQ. Also, i have a life and i do not play 10 to 15 games in a row without pause even when playing with my SWFs, believe or not once again, some ppl have a life outside of DbD 😘
3. "the way i play" as you say is the most effective way to play the game at high MMR. To win at that level, there is no place for the shiny fancy greedy looping where you blind the killer at every pallets and when you greed the hell out of a loop for entertainment, taking the risk to get hit. I play safely, a mix of stealth/strong safe loop/hold W gameplay and i sit on the good gens (solo-gening + preventing 3 gens situations).
4. Looping a Spirit for 1 minute while injured and without using a single pallet
Looping a Wesker for 1m30 while being injured at the end of the trial (less pallets left)
Looping a Nemesis for 1 minute while being injured at the end of the trial (less pallets left)
Do gens when not in chase
Perfectly use checkspots everywhere on the map
Perfectly time the stealth gameplay
Know when to drop or save pallets
Perfectly know all timing to the point i know if i can reach a loop and when i can change the loop i'm in
Many great mindgames and good decision making in the games i have played
--> Random survivor player from the forum that barely escape in soloQ : "the way you play is terrible, you are a liar"
5. if you think the way i play is bad, you should re-think how effective is the way you play the game cause if your escape rate is under 50% in soloQ, the problem is on your side and you clearly have skill/mindgame/poor decision making issues. In the chases listed above, the reality is that you would have fallen in 20 seconds as 90% of the playerbase
6. the survivor player that posted his videos above me play exactly as i play, using checkspots extensively. He is more greedy cause he wants to do cool videos on Youtube but off-recording, if he plays for the win, i'm pretty sure he is less greedy.
7. you are now checking on youtube what a checkspot is cause you have no idea of what it is
It is insane that after all the content i have provided you still believe i'm lying. This shows 3 things about yourself :
- you are immature thinking a 35 years old guy has nothing better to do than lying about a video game
- you might be the kind of person that lies a lot, that is why you think everyone else would behave like you
- you are delusional regarding your real skill level and you believe that you are way stronger than what you actually are
I have proved enough here, you are an entilted player, refusing to accept the plain truth, you are not as good as you think and some ppl are way better. If you are loosing most of your games in soloQ, you can blame your teammates or the matchmaking, you are obviously the weak link cause if you were better, you would carry the game, at least by taking chases.
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Unfortunately i did not record that game but will stream all my games + saves from now on.
Thx guys
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Guys, as screenshots mean nothing for you all and as many called me a liar, i have recorded (streamed actually) all my trials of the end of this afternoon and evening.
This morning i have played 4 trials, escaped all 4 of them.
High skill - no talking - soloQ :( - Twitch
High skill - no talking - soloQ :( - Twitch
1st is soloQ only.
2nd is some soloQ and then duoQ.
Nothing fancy, there are some good chases, some trials without any chase at all or pretty much. This is the high MMR experience.
I know you will say those killers are terrible but they all play META, for those i could see the playtime they all had between 1500h and 3000h.
Same for the survivors i was matched with.
Whatever, enjoy :)
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/SIZAN7XKJRMT/image.png
If you're able to find reasons to talk down my perkless Trapper, no Gen slowdown/tunnel against 4 players swf and still 4K. People would be able to say the exact same reasons to your screenshots why you escaped.
Of course you did not camp the save at all when all of them end up with 10k points right ? 😘
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Another perk rework that break the game completely, especially on some maps (indoor).
With those devs, the last months have been broken perks over broken perks :
- MFT
- TOT rework
- David's Cage perks
- For the ppl
Combine FTP with buckle up = OP
MFT + Resilience = OP
ToT + Dragon's + map offering = OP
Well it looks like devs do not even know their own perk and the fact that players can mix them together...
We want chases, not insta down and crap gameplay.
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@Raccoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497565#Comment_3497565
A link to your Twitch or w/e would probably be easier.
I just really like watching the gameplay of people who are constantly asking for gameplay - I'm not being facetious.
I do not have twitch... and i do not record my games, i could have however but i do not even have OBS installed, i dunno why i would lie about my results, it would be weird honestly.
Edit : however i will give you an advice, check what
choke pointscheckspots in DbD are (jungle gym/shack mostly), understand the concept and apply it to any building, any tiles. Use MFT + Resilience .Once you have understand how the choke points are working, all your chase will be extremely ez, unless against the Nurse or Blight of course.
ADVANCED CHECKSPOTS GUIDE #1 - YouTube
BEGINNER CHECKSPOTS GUIDE #2: SHACK - YouTube
BEGINNER CHECKSPOTS GUIDE #1: TL WALLS - YouTube
With those videos, you will understand why it is impossible to win as killer against a good team.
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Me the liar - Samstags DBD was sonst! <3 - Twitch
Game starts at 04:51:00, i'm the Cheryl, being chased twice, enjoy, dunno what this tier B killer an do against this team :)
All gens, 4 minutes 😎
Edit : that guy is not the best Demo in the world, he has 1000h on DbD but still that is jsut an exemple, the MM put this guy against me and the others, his experience cannot be goodat all with those parameters. And well MFT + Resilience ftw
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@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497482#Comment_3497482
About as bad faith as you assuming how I play killer.
"For a perk to be OP it needs to transform a bad player into a great player?"
Uh, yeah? That's what gamebreaking means. If bad/mediocre players can't use it well, that means 80-90% of the playerbase will never have a problem with the perk unless they're scapegoating it due to bad play. I sincerely doubt you are playing in the MMR where survivors are using MFT to the best they can, if you are, feel free to post footage of your killer games. Though even then you still shouldn't be struggling because I see high-mmr killers doing fine in their lobbies still.
You'd have a better case for arguing that DH was OP because it was all people ran before it got nerfed solo or otherwise, and even then you'd still be wrong because its nerf didn't even change the functionality of DH'ing, only the frequency.
I've ran killers for 4 gens using No Mither and Resilience, does that mean those perks are OP too since I got a permanent vault speed boost from the jump? Obviously not, it just means my opponent didn't play very well and I played very well. If a perk is only strong when someone is good then it's a healthy perk.
And before you compare MFT to Nurse/Blight, let's be real and say that MFT does not break the game's rules like Nurse does, nor is it as oppressive as a good Blight with the best loadout.
I am far from a bad player lol, I said I was a low-mmr killer to prove a point that in low-mmr the perk doesn't warp my games, and in high-mmr, the perk doesn't warp the games there either. So again, if you're getting dogwalked as killer in the current game's climate, which you seem to be based on all the complaining, you are just not a good killer player, which is okay, just own up to it, I'm not good at killer either!
Nobody knows how many games you're winning because you're just typing anecdotal evidence that you expect us to take at face value, in truth, nothing you say has much credence unless you post objective footage because its easy to be hyperbolic and lie to support a narrative.
But hey, if all it takes is posting screenshots to be an authoritative figure on game balance then:
https://us.v-cdn.net/6030815/uploads/Y6ODFSQJB472/ne2xw3fl.png
Killer is OP he still got 11k points despite going against a stacked SWF that ended the game pretty fast.
Gamebreaking does not mean that a bad player is tranformed into a good player.
Game breaking means when a perk used by a good player extends the chase so much that the game is lost even before it started.
That is what MFT does, it extends the chase way too much.
MFT breaks the game's rule exactly as the Nurse does.
Your knowledge of the game is terrible my friend.
All tiles, all jungle gym, all loops and distance between loops, everything is designed and sized for 100% survivor speed. 103% completely breaks this design.
If you have a bolt of 15 and i give you a wrench of 14 or 16, it won't work, it is exactly the same with MFT. You do not see it, FINE, but do not come here and tell experienced players that they are wrong. MFT make some loops infinite with M1 killer and you are saying it is fair.
And about your last point, the screenshot and the "killer is op as it got 11k points"; how old are you actually ? 14 ?
I go out most of my games, in SWFs and soloQ and easily, i do not even sweat, it proves a lot, good players just escape a ton. Those players exist, it is not because you cannot achieve it that the game is balanced.
Enough talk with you.
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If you believe in the mind game in jungle gyms it means you do not kn ow the game at all and what choke points are but you are right, stay out of this knowledge that maybe 1% of players know :)
I guess you also do not know the momentum on each tile, the moment when you can vault the pallet or not.
Again, do not improve, stay locked behind your Dunning-Kruger effect, thinking you are good while you do not even know what i'm talking about right now, which means you are a barely average player.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497473#Comment_3497473
Why are you like this, I'm more than 100% sure that if he wrote, I made a series of victories for the killer, you would shout that the killers op and would not demand a single photo from him
Moreover i play killer at high MMR as well and my win rate might be around 50% because the MM feeds me with bad or average players from time to time.
But when i face a good SWF, the game is unwinnable even with Wesker (i do not play Blight or Nurse - games were too easy and those killers need a huge nerf).
That's just what i say, good survivors are way stronger than good killer.
The fact they refuse to aknowledge that is unbelievable for me, i don't think i evolute in the same league that those players DbD.
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@Depressedlegion said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497407#Comment_3497407
I'm saying MFT is countered by a good mindgame and no, full aura nurse or alch ring blight are not ok.
Mind game in jungle gym ? Against aplayer that knows choke points ? sure bro.
Do you even know what choke points are actually ?
I'm pretty sure you do not, and the light bless you bro, now that you have checked "choke point dbd" on youtube, you are a new player and you feel like you have learnt something new 3 thousand hours later 😂
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@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497108#Comment_3497108
Pig with yellow addons, thanataphobia and eruption.
Adept Singularity.
Wraith with Gift of Pain.
"Not low MMR" okay buddy.
I don't play Nurse or Blight and I never tunnel, only slug if the unhooked bodyblocks with BT. I am in low MMR where the survivors are not good at all.
But if MFT can allegedly turn bad players into god loopers how come I never struggle vs multiple people bringing it in my games despite playing a 110% killer?
Who said that MFT could change a bad looper into a god ?
Another proof of your overall bad faith, where did i say it ?
For a perk to be OP it needs to transform a bad player into a great player ?
A perk is OP when a good player can extend the chases way too long with the said perk, old DH/old DS and now MFT are those perks.
AS you have said, you are a bad player, do not talk as if you knew how the game works and how it needs to be tweaked.
And check my soloQ games, all killers have 100% META perks, now tell me it is not high MMR 😂
And how can it be low MMR when i'm winning 80% of my trials ? When i play a new killer i just bought, after 5 wins but as a survivor, winning 15 times in a row = low MMR ?
You are all delusional, it is insane.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497466#Comment_3497466
Source: Trust me bro.
You have some of the screenshot and if you click on them there is the day and the hour i have played the games.
You can clearly see it is legit.
I don't care if a random terrible player that has an escape rate of 3% do not believe me.
Just get gud :)
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@Ebonbane2000 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497222#Comment_3497222
One way to shut people up is to record your consecutive soloQ awesomeness and link it. It would go further than some cherry picked photos over the course of two days at least.
Of course i have to record Gb of footage just to please you cause in your mind, it is impossible to escape in soloQ.
You have plenty of streamers that already do soloQ escape streak.
The fact that you do not believe s just the result of your own failings at the game.
When you play soloQ, do not play when survivors have +100% incentive, it helps to get teammates of your MMR level.
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Ok between yesterday and today, 15 trials played, 3 deaths, 12 escape, one with hatch.
5 games as trioQ, 10 games soloQ.
Same perk used (pretty much) :
- MFT/Resilience/WOO/Botany in trioQ
- MFT/Resilience/WOO/Distorsion in soloQ
Average escape rate 80%.
Conclusion : the game is killer sided 🙃
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@NerfDHalready said:
obvious answer: sm
another one: knight.
*they are the same picture.jpg* but whatever
There is a counter to Knight, your teammate not in chase need to trigger the ghost or take the flag
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All killers that are completely breaking the game design - SM, Nurse, Blight.
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Still playing, still not dead a single time as soloQ unless once where everyone else suicided... (skull merchant).
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@Depressedlegion said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3496625#Comment_3496625
Toba landing - finding gens is a pain besides main building
Garden of joy - still survivor sided no argument
MFT - for a specific group of people meaning it's good, but not op
Smash hit - you still use pallets and requires a full stun where most killers respect stuns
BNP - again for a specific group of people
Meanwhile killers still have
Nurse - broken with a player with even some competence
Blight's addon's - OP
Camping bubba's - Pain
Spirit - Still good even though the addon's got nerfed
MFt giving infinite loops to strong survivors is not OP ?
Then a ring Blight and a full aura Nruse are fine right ?
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New strong unfun and toxic perks combination (2) THIS IS THE NEW SURVIVOR META - YouTube
That is a great state of the game.
Just an SWF with 2 guys using this build + 2 gen rushers - gg, wp
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When i play soloQ, i see survivors with 3k hours waiting at pallets, unable to do a flashlight save while they are in front of the killer and while there is no timing anymore and unable to do more than 1 gen while i'm being chase for 3 minutes.
All this at high MMR.
That is why here or on reddit, there are a ton of survivor mains saying the game is too hard or that MFT (or old DH) is not strong... they are terrible players, the worst you can meet and they play at high MMR while the should be at below average MMR.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497201#Comment_3497201
If both sides have equal skill, which side tried harder should win the match. You played in a swf with stack of items against killers who didnt try as hard. Assume both sides have equal skill, its easy to understand you should win.
The 3K Onryo match is the perfect example, less item, solo. Lose to the killer with full slowdown and iri addon. Even if half of survivors' perks are strong.
Survivors can stack alot of things that make them alot stronger, but 4 players swf is only 10% of the match, while killers are much easier to stack strong things.
Even if the game is balanced around 10% top players, keep in mind the killers who should be able to beat them are the top 10% killer, not us - the average killer players - to beat the top 10% teams.
2 items is item stacking ? Using grey low tier item is using busted things ? Moreover these are medkits mainly and there is a soloQ in the games, i'm the Cheryl.
We don not even stack META perks...
Last 3 trials are today, soloQ only.
The poblem here is that you will always find excuses and argue that the game is not survivor sided.
I could win 500 soloQ trials in a row that you would still say soloQ is unbalanced.
How do you explain that i have escaped all my soloQ matches now while most of you here cannot escape once ?
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All those games are in a row, there is pretty much no loss...
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497222#Comment_3497222
Yep, did not really realize that, no need to be rude.
But this again does not really mean that random screenshots are any proof at all. I can also cherrypick some screenshots and escape every game (or die every game to claim that a killer is OP) or 4K every game.
You have been rude and defamatory man, don't expect someone to be nice to you when you call him a liar.
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@Aven_Fallen said:
Random Screenshots dont prove anything. Also, I dont really believe that they are really recent when I dont see a Nicolas Cage (yeah, you are a 3man SWF, but I see so many Nicolas Cage that it really surprises me if none of your random Teammates did play him)
If you click on them you have the names they have on my desktop :)
You are so terrible that you are in denial 😂
"blabla you are lying"
"blabla because there is no N. Cage those screenshots are old"
What you are doing is plain defamation :)
Here are the name of the screenshots, click on them smart boy :
capture-d-e2-80-99-c3-a9cran-2023-07-29-121537.png
capture-d-e2-80-99-c3-a9cran-2023-07-29-113937.png
capture-d-e2-80-99-c3-a9cran-2023-07-28-230255.png
These are all the games i have played today and yesterday. 7 trials, 6 escapes for me, 1 game lost.
Do the maths, it proves a lot.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497113#Comment_3497113
I think you can win without gen regression.
You need to be better than your opponent.
Either way, you're strawmanning. Fact of the matter is that you were running vaguely meta perks and your opponents weren't, of course you were winning.
In the same post :
"you do not need gen regression perks to win, you need to be better than your opponent"
"you play META perks while the killer does not so he lost"
You say everything and the reverse at the same time.
So mindbreaker, POR, Eruption, Gift of Pain, Bamboozle, Pop, Sloppy, Jolt are not META perks ?
😂
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The 2 only soloQ games i have played this morning :)
El famoso low MMR 😂







