Avatar

Twiggsy

Twiggsy

About

Username
Twiggsy
Joined
Visits
0
Last Active
—

Comments

  • @ad19970 said:

    I have been playing Kaneki quite a bit now and to me it feels fine. It simply allows survivors to have a better chance at getting somewhere before Kaneki rushes to them again. And the nerf might be enough so that the cooldown after canceling his power doesn't need to be nerfed, now that survivors have a fairer chance at getting to some resource.

    Then let's do the same to Blight and Wesker especially blight wipe all his tokens when he breaks a pallet

  • M1 killers are just no longer sustainable by themselves they have to have built Mobility and Anti-loop to survive

  • @ad19970 said:

    Good to see more Ghoul nerfs. I really hope this change is enough to make it so Ghoul doesn't get free hits after vaulting pallets in enraged mode anymore. But if it's not, I hope that the time to slide over pallets in enraged mode finally gets increased a bit.

    Why does Ghoul deserve to lose his entire power after breaking a pallet? At least make it fair and do the same to Blight and Wesker.

    Are we just never gonna let Stier change? Just always nurse and blight as raining king and queen for years nows

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921599#Comment_3921599

    Sounds like the exact same thing that happens now.

    Perhaps we should try to address why people hate the modern game instead of beating them over the head with punishments.

    Hard disagree even if they addressed all your problems people would still dc for dumb reasons like "it's a killer a don't like" "I'm first chase and got downed quickly" there are simply to many petty reasons that devs can do nothing to fix that would solve people to stop dcing if this would be turned off that's why the penalty is a necessary

  • I mean I wouldn't put it past devs if they can't get people to play the mode just to merge both regular and game modes into one queue

  • @UndeddJester said:

    Depends on the context, what is this dash meant to do?

    Map traversal? Land hits at loops? Smash through pallets and walls? In additon to his whip? A replacement for his whip?

    Mainly map traversal with low Turnrate maybe if we're feeling spicy it could break breakable walls and pallets. Obviously Nemi would have a startup for his dash like Oni give him a roar when he's about to run

  • @terumisan said:

    shouldn't they just make his zombies stronger by making their detection/detection better instead?

    but i'm not a nem main

    Ai, Detection, Speed all need to be better however as shown with Houndmaster the AI will just never be good they will always be stuck on something and bugging out.

    A Rush for map traversal wouldn't be game breaking on him

  • Real quick shout out to Devs making newer hex perks only light up when the effect activates no more insta cleanse at start of match.

    Personally it needs a buff 5% isn't that great even if it lasts 15 seconds

    Make it 10% for 10 seconds and it now worth a perk slot

  • Bro just wants his 4stack insta heal medkits to stay

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/444208/abandon-system-changes-major-advantages

    abandoning is now a guaranteed hatch escape now no reason to look for that

    Unless abandoning gives the survivor player the Bloodpoints they would've gotten for a hatch escape, that's just wrong.

    I'm not saying the MMR thing isn't an issue, just that your statement "no reason to look for [the hatch]" is incorrect unless it's rewarding the escape BP. And you can't convince me players don't care about BP after we just had a BP event with everyone going on and on about needing more BP, the event should continue on longer, we should always be getting this much BP, etc. etc.

    Edit: I have a question: since the last survivor abandoning counts as a draw… what does that mean for the killer? I mean, does the killer get the score event "No one escaped" and the BP that goes with it? They do get the BP, right? It's just the MMR that's all screwed up here, with the survivor not going down despite dying and the killer not going as high as they should despite getting a 4k?

    God, I love how unclear everything BHVR does is. You can't even go by what they put in their game, since survivors drop dead when the killer abandons but apparently it's a loss for the killer and not the survivors. It's the opposite of how BHVR programmed it to appear. Brilliant.

    1k for hatch escape is pennies and not worth it just abandon.

    My real concern is will this majorly alter kill rates? Do devs throw out abandoned matches? Do they keep it? If so then 4k kill rates will drop to 0% and kill rates for individual killers maybe the slug heavy killers will drop stats and so do we really want this to stay and give them more reasons to buff twins?

  • He'll just be the mark beacon so other killer can get insta downs

  • @BorisDDAA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920181#Comment_3920181

    It's like adding at least a few new classes for survivors is too much of a task lol. But is it really surprising when they had the idea to include bots last time?

    Then actually fill the queue before they are forced to merged regular and game modes together

  • @Hex_Ignored said:

    Oni will need huge changes, largely because of legion. If both of them are simply released to 2v8 unchanged, it will be the most absurdly broken combo ever.

    Well this is 2v8 they ain't going to rework him or do major changes just for a killer teammate.

    Since we know how devs do this for 2v8 Oni will get large buffs More orbs, more duration, faster activation is my bet to what they will do

  • Your never going to get to use Emp dart unless you hit them with a drone and clawtrap them in chase. If you ever get a claw trap on a survivor from a distance they can instantly remove the clawtrap before SM can even get there. Currently this SM is a weaker Unknown

    The only solution is we need to keep the Battery system where the battery has to fully drain before it can be removed from a survivor.

1 2 3 ›