TracKeR39
TracKeR39
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- TracKeR39
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Comments
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@BigTimeGamer said:
I love how people have an issue wiht buffing a weak perk
you are supposed to save teammates anyway, getting more points for it doesnt change that
...and imagine being a "main" kekw
You are supposed to save your teamates anyway just like you said... but WGLF is a farming perk if everyone that wants to farm bp uses this perk what do you think it will happen? Every time someone is down or hooked the rest survivors will stop what they are doing to rescue the hooked survivor first or probably do the rescue while the killer is near so they can get a hit too for double stacks but should this perk forcing survivors to compete with each other and make them risk dying for "nothing" ? You should be able to get stacks by doing coop actions too at least... one thing is for sure... WGLF needs a buff...
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@Nos37 said:
We're Gonna Live Forever is not a fair counterpart to BBQ.
BBQ has the aura-reading to encourage killers to leave the hook, sure. (Not really, it just tells killers when to camp, and that includes when survivors take the killer's advice and hide in a locker to hide their aura from the killer.) It's supposed to encourage the killer to play in a more fair manner.
We're Gonna Live Forever does not encourage healthy gameplay. In fact, it does the opposite; It encourages hook-rushing so that they can beat others to the hook for their stack. Survivors do not get the most of the 60-second Entity summon or struggle. They get less time to work on gens. There are fewer survivors working on gens. The hooked survivor gets tunneled after the unhook. The killer learns that camping is good.
We're Gonna Live Forever needs to be re-worked completely.
Yeah you are right! WGLF needs a rework for sure! It's not fair to force the survivors stop doing what they are doing and go for an unhook or risk dying by taking a hit... just to farm some bp. Survivors should be able to get these stacks by doing coop actions too ! By the way here is a famous killer main (Otzdarva) answering this question (If WGLF needs a rework/buff) on twitch!
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@Han said:
because its 16 vs 4 perks. you survivor mains have to stop thinking that your powers have to be equal to killer powers, because they dont. Its 4 vs 1 not 1 vs 1.
Yeah right... but a killer that wants to farm just do what he is supposed to do. He downs a survivor he hooks him he see the aura of the rest survivors but survivors that wants to farm are forced to go for an unhook or take a hit so what if all the team has WGLF ? They all leave the gens to get a stack and they probably lose the game because the gens were too slow or take a hit and risk dying instead and what if you can't get the unhook because someone else was faster? Showing the killer's aura after unhook would be bad for the killer if they are swf so that shouldn't happen but It would be better if survivors get stacks from coop actions instead but they probably won't do that.. so at least get some kind of info or faster healing or something I don't know.. wouldn't be that bad..
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@Keeper said:
We're gonna live forever this perk is like reducing your perk slots from 4 to 3 for extra blood points.. This perk IMO should have at least any little benefit it could be anything here's few ideas
- Unhooked person will see the killers aura for 4 seconds.
- You see the killers aura for 4 seconds when a survivor farther than 40 metres gets hooked.
- 10% extra healing speed when healing others doesn't work on self (doesn't stack with botany knowledge 33% healing speed).
What do you people think? or do you have better ideas?
Well swf could really take advantage if someone sees the killer for 4 secs so it's not that fair... but some kind of info between survivors / faster healing or get stacks from coop actions too would be good!
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@Raptorrotas said:
Remember when WGLF had 200% bp boost and survivors were killing each other to get stacks?
Thats why its weaker now. Survivors overdid it (yet again)
lol really? I hear this for first time xD I wasn't playing then...
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@ArtyomDank said:
https://forum.deadbydaylight.com/en/discussion/comment/1058081#Comment_1058081
The guy is whining about the hooked survivor can't find someone to get a back rub. Kindred is just an example, Obviously there's a lot of perks to circumvent this problem he's crying about but just wants another buff for no reason.
I guess some killer mains can't understand or make a discussion... I TOLD you there is no reason for a survivor that wants to FARM bloodpoints to use kindred! A survivor who wants to farm bp will use his 3 other perks for survivability and most survivors won't use kindred anyway.. when there are perks like iron will ,dead hard ,sprint burst , bl, bt , ds , adrenaline , unbreakable , resilience etc...
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@Endstille said:
Because you can literally get 3 stacks without much effort?
If you really want to you can get the stacks I don't disagree but you spent time waiting for the unhook (instead of doing gens or heal someone injured for example) or you risk taking a hit and die... Imagine if you could get a stack from coop actions too for example if you heal a teamate for 1 health state? This way multiple people could get stacks and play like they supposed to instead of competing who is gonna unhook the other first...and stuff like that... but I don't think they will do that.. so that's why I was asking for some info instead...
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1057908#Comment_1057908
Not bad! I was just thinking to myself "how could a perk be made to punish killers for hooking survivors?"
Seriously tho, That first buff would be cancer with SWF. It's like getting a one way OoO with no downside just for being unhooked, and would just incentivize hook rushing. Throw BT, DS, and dead hard in there and you might as well call the game WGLF.
That would be way stronger than BBQ, and benefits the survivor for losing the chase.
Well ok the first buff maybe is too op for swf... but survivors really need a decent perk to farm bp too just like the killers use BBQ and they do what they are supposed to.. they down a survivor they hook him and they see the auras of the rest survivors...WGLF should be something similar for survivors... a way to help them farm bp by doing coop actions too not just unhooking or taking a hit.. because if everytime someone is hooked everyone leave the gens for the unhook in the end they will all die because the gens were too slow... Maybe when a survivor rescues a hooked survivor everyone with WGLF should get a stack or when a survivor rescues the hooked survivor both the hooked and the rescuer should take a stack I don't know.. I am just saying ideas..but one thing for sure... WGLF needs a buff/rework
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@ArtyomDank said:
https://forum.deadbydaylight.com/en/discussion/comment/1057948#Comment_1057948
You are aware you only get WGLF stacks with a safety hook, right? And if other survivor aren't near the vicinity either. So you wouldn't have to waste time going for an unhook when another survivor already beat you to it.
That's why I said you go to the survivor doing generator, Do a quick generator and get healed. The information you get getting hooked is grossly underestimated.Why the game has to hand held the survivor for having the game sense of a mashed potato is beyond me, Also stop acting as if there's isn't any existing perks to get that desired out come. Bond,Empathy, Self care, whatever Even keys with a built in bond, Medkit for christ sake.
Baby survivor is baby.
Just like you said there is also the risk that you won't get the stacks you need because someone else was faster and you think that the perk should stay the same? Basically what I meant is that the perk shouldn't stay the same because sometimes you may not even get the 4 stacks you need to or die trying to get them and let's be honest some survivors sometimes will unhook others even with the killer close just for the stacks... that's why a small buff would at least help the WGLF to actually do what it says xD Btw what if 4 survivors want to farm bp and they all bring WGLF that means everytime someone is down they will all leave the gens, go save the hooked survivor and just one survivor will get a stack... More like We are gonna die together... xD It's not that hard to farm bp with a killer because of BBQ.. A killer just do what he is supposed to.. he downs a survivor he hooks him and he sees the auras of the rest but survivors don't have an easy way to farm bp just by playing like they are supposed to.. because if everyone leave the gens for the unhook in the end they will all die because the gens were too slow... Maybe when a survivor rescues a hooked survivor everyone with WGLF should get a stack or when a survivor rescues the hooked survivor both the hooked and the rescuer should take a stack I don't know.. I am just saying ideas..but one thing for sure... WGLF needs a buff... Do you disagree?
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@ArtyomDank said:
https://forum.deadbydaylight.com/en/discussion/comment/1057884#Comment_1057884
I am amazed why these survivor mains couldn't just go use WGLF and Kindred.
Kindred is a top tier perk currently and survivors only really needs one exhaustion and decisive strike to avoid being tunneled. Can't believe people are so afraid to exchange another meta perk for something actually useful for the entire game.
Also mate, The hooked individual can see everyone while hooked. What are you on about? That's a ton of information, What gen has progress and what not so go run over there and get healed. This is the type of people developers are catering to. Zero game sense.
When a survivor uses WGLF it means he wants to farm bp and he get stacks by saving teamates or by taking a hit for them! Now that you know what the perks does... tell me what is the point of using WGLF with kindred ?? Did they change the perk to get stacks when you get rescued? No! So what are you even talking about? xD Also yeah the rest survivors can see the hooked one but lets be honest... usually some survivors prefer to do the gens instead of healing/unhooking someone and they think that someone else will go unhook/heal him especially if you play solo...so If a survivor gets rescued and the other 2 are doing gens and the killer chasing someone... then it wouldn’t be a bad idea to be able to see the injured aura...survivors could even use this information to avoid going where the injured is if the killer is chasing them at least it’s better than nothing...
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@Pulsar said:
BBQ is a Killer perk, therefore, it needs to be stronger than it's Survivor counterpart.
Well what if the guy you rescue from the hook could see the killer’s aura for a few secs so he won’t get tunneled or if all survivors can see the aura of the rescued survivor so they can go heal him? That wouldn’t make the perk too strong..
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@MigrantTheGreat said:
BBQ & Chilli is a tracking perk, why do survivors need to track the killer?
Well what if the guy you rescue from the hook could see the killer’s aura for a few secs so he won’t get tunneled or if all survivors can see the aura of the rescued survivor so they can go heal him?
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@FleshTorpedo said:
Another ######### idea by a survivor main.
Another mad killer main that can’t even start a normal discussion... It would be that bad if the guy you rescue from the hook can see the killer’s aura for a few secs so he won’t get tunneled or if all survivors can see the aura of the rescued survivor so they can go heal him?