Tobi1478
Tobi1478
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While this could potentially fix camping entirely, it wont change 3 gen camping at all. The healing nerf still greatly buffs this killer playstyle. So not only will killers get easier camping, they will also get easier 3 genning capabilities, unfortunately.
Most Skull Merchants and The Knight load into the match and just camp 3 gens the whole game, lack of healing is just going to give the killer a higher chance to win through this playstyle. I'm even guilting of this just so I could farm survivors for killer achievements because it was easy. Healing nerfs just make it more so.
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They should also give a 100% healing boost if you've recently mended, because who in their right mind would want to mend for 12 seconds then heal themselves for 24 seconds, that's 36 seconds of doing completely nothing but healing, like hello?? Get more value out of the game just standing in a locker for 2 minutes.
Like congratz, you got unhooked near the killer, now you're spending 12 seconds mending, and then you have to either find a med kit and spend 24 seconds to heal or find someone else and still wait 24 seconds to be healed. Or is this just a huge legion buff no one is talking about lol
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It's interesting no one even takes into consideration the recent uprising of 3 genning since the knight and skull merchant has came out. This healing nerf is a huge buff for 3 genning and arguably the most unfun and tedious 'strat' for killers to do. Skull Merchant was even changed for this very reason, so now they're unhappy with it so survivors are getting punished for it?
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Yoo, same. After their ######### change to how to get merciless, they just failed to update the actual achievements. Sadly almost anything that needed merciless killer is broken, and I think they only fixed the adept (I can't confirm this). I've been 4/5 since the update regardless how many times I kill everyone with 3 universal perks.
At first I thought it was because I was running addons and offerings, so removed those as well and still no achievement. Sadly, just seems like something else they wont fix like the yellow glyphs. 😓
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@wydyadoit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3356617#Comment_3356617
oh. So you want the “select character” button to be a thing. So like instead of choosing “killer” or “survivor” you press thr “online” button. It brings you to a pre-queue lobby. You select the character button and it shows all survivors. You press the “lock in” button on meg. Then you press the “start queue” button. Then you realize you have 200k blood points and want to spend them on your newest killer. So you press the role toggle button. Now you’ll be able to select dredge and claim bictory
I don't think that's what he meant at all. haha
When opening the bloodweb from either side, you should be able to select who you want to spend them on without needing to swap characters. It should just bring up a menu something like the image below (not my game). You click who you want to spend bp on and profit, all while still having your current survivor selected and not needing to change characters just to spend bloodpoints. It's such an inconvenience to need to be on the selected character to spend the bloodpoints.
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The skill checks are completely broken, when I hit them the notch bounces around the skill check zone and fails.
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321683#Comment_3321683
Not to mention the toxicity this game already has, nearly every player would opt out of voice coms just because they don't want to be yelled at during the match by toxic people.Still, if they added it, then they could balance around it. And then Killers would be dangerous again. It would be people's choice to gimp themselves and not use it.
As it stands, they have to balance around solo-Q, which makes Killers weaker, and keeps SWFs the top of the food chain.
I think this is simply why they are adding HUD Icons and hopefully it will be more informative and bring soloQ survivors close to SWF so killers can be more balanced around SWF. I don't think Voice Coms is the way to go, though.
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321572#Comment_3321572
How would that work?
If people could rejoin, then people could DC when they're downed, wait for their SWF buddy to say 'The Killer left where you went down', and rejoin so their friend could pick them up.
It would be horribly abused to avoid being hooked all day long.
I think it's easy to punish people if they just leave the match instead of being kicked from connection issues.
Did this person push ' leave ' -> don't let rejoin
Did this person close the game -> don't let rejoin
Did this person DC and kicked from the game with error message -> let rejoin
The only issue this could cause is people abusing lag switches or some other stuff, but I don't think this would as big of a problem as people may think. It can't be as bad as the hackers or the Dead Hard Scripting. There is already abusable stuff in this game, why not one more where people will get more value out of it if they have spotty internet.
That or they could just rework the whole penalty system and stop the accumulative penalty issue. I think a 10-15m dc penalty is fine, why push it passed that? This doesn't prevent people from still DCing, people will still continue to do it.
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@Stabby_Widdershins said:
Give solo-Q's voice comms, then balance Killers around SWF levels of cmmunication.
Game fixed.
Though the devs flat out refuse to admit voice comms break their game. And Survivors desperately pretend SWFs don't have an advantage, so that SWF stays the top of the food chain power-wise.
This game would burn if they added Voice Coms, and in most cases it isn't even viable since the game operates in a lot of different regions. Not all European speak the same language so they're already not getting benefits from voice coms.
Not to mention the toxicity this game already has, nearly every player would opt out of voice coms just because they don't want to be yelled at during the match by toxic people.
@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321670#Comment_3321670
Because knowing that we are facing a far more heavily communicative squad SLIGHTLY eases the pain of the fact that those players are going to have such a huge advantage over those who are not in a SWF.
SWFs escape 15% higher than than other Survivors, and that's not because they believe in the heart of the cards.
But knowing they're SWF doesn't help you at all, this doesn't help you prevent body blocking, hook sabo, actually team play in general. All this does is give you a reason to dodge the lobby because you don't want to deal with the bully squad.
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@Stabby_Widdershins said:
This should reset all your progress and load you in as if you just loaded in at the start of the matchSo a Survivor on death hook can quit & reload, and no longer be on death hook? That would be abused non-stop.
Also, Survivors in a SWF would DC when downed, wait for their friend to say, 'The Killer left where you went down', and then log back in and get picked up.
The idea is much, MUCH too easy to abuse for Survivor's benefit.
I said progress, not hook status. Hook status is saved on server sided and kept when your DC, it shows how many times this dc'd person has been hooked. You loading in shouldn't change this. Really it's just a matter of how or where you load into the match.
I am talking primarily about match points. If you DC you shouldn't be able to load back in and just pick up where you left off with getting 20k bp at the end of the match.
@Stroggz said:
There is honestly no excuse this hasn't been added to the game yet
There is, it will be either bad or it will be abusable.
I'm sure there are ways to prevent it from being abused or the whole penalty system needs reworked altogether. DCing from a match shouldn't be a continued punishment, should be a set amount of time and that's it, not accumulated based on how many DC, at this point they should just ban you for 1 day for DCing.
This is mostly for internet drops then it is for actually leaving the game, which is easily tellable from the game. Did this person push LEAVE, block them from rejoining and give them penalty. While this can still be abusive with task manager, they could just give you the full penalty if the game is completely closed and reopened.
Almost every time you lose connection to the game it never fully closes just kicks you back to the start screen with an error message. This can probably be done with just looking at the player's current session as I'd imagine this resets every time you relaunch the game and start a new session.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321633#Comment_3321633
We already tunnel people out, how does this change that in any way?
So why do you need it then?
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@WesCravenFan said:
The only thing that needs to be done about SWFs is they should show who is grouped with who in the lobby.
That's it.
No one should be mechanically punished for playing with their friends.
But this is a punishment already. If the killer knows who is grouped up they can just tunnel them out for an easy game.
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Removing the stalk limit would let everyone get the achievement faster. Bhvr can't have that, you need to be time gated and limited on how fast you can get a steam achievement.
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@SmolBlob said:
The game can't tell if it's intentional or not. Also the only way you get that long of a timer is if you nonstop DC. If you have that bad of an internet connection and you decide to queue up anyways knowing you might crash and ruin the game for everyone else, that is your fault exclusively.
This is no excuse not to add a rejoin match button. Intentional or not, you should always be able to rejoin the match to avoid any penalty.
