Terramortius
Terramortius
About
- Username
- Terramortius
- Joined
- Visits
- 64
- Last Active
Comments
-
@Plsfix369 said:
Ghostface and myers should not proc spine chill, its already hard enough to play on huge map with a lot of line of sight blockers, even the gens are near walls that can't be stared through without spine chill getting triggered,
some of you will say: just crab walk, or stalk them without looking in their direction, not all map helps with that and most often than not subtle hackers will always find a way to excuse themselves with spine chill
even if you crab walk the grab validation gets in the way and the grab gets denied. what even is ghost face now a worst killer version of tinkerer?
for anyone asking i always run whispers and it only has a range of 32 meters and it almost always gets countered by spine chill and SWF comms.
I would say immunity is a bit too strong of a thing to give the stealth killers but maybe turn spine chill into something like a small game kind of thing where it alerts you once when the killer is looking at you and have a 3-5 seconds cooldown.
If the survivor always runs on the first notification, his contribution to the team is severely crippled everytime you look his way.
If he stays till the second or third notification, he runs a much higher risk of getting caught.
For non stealth killers, it makes it very obvious when a killer is coming to you
For stealth killers it becomes a guessing game on when to run rather than a perk that screams "killer is coming"
Sound fair?
-
@k0reant3a said:
I play both sides , recently since noon perks came in they impacted the game enormously I like the idea but for killer they should be aloud to either break the totem or have a perk that counters boons. My survivors games are after getting way easier and the boons are after affecting some killer perks like nurses calling bbq and sloppy butcher. I was wondering for the new perk that’s coming called Hex pentimento would be even be a good contender to counter boons?
Just wait till there are 4 boon perks in the game. 4 boons with 4 effects each. But honestly, I think boon totems are not as OP as said or maybe the survivors that I play with just bless in the wrong places or don't know how to use them (me included not knowing how to utilize it properly).
I think the nerf to the boons here should be that there can only be 1 effect on 1 boon. If a player takes more than 1 boon perk, a random one is chosen or the first in the line is chosen.
OR
boon perks gain tokens and you consume 1 everytime you bless a totem. I think 2-3 tokens should be nice.
that's my suggested change to make it more fair.
-
@k0reant3a said:
Ya I understand, like the game needs to take in account of the casual community which they had seen by the nerf to spirit , nurse rework, billy. But they also need to look at the high level of play because they will notice exploits and op things that would make casual player hate the experience more
YESSS. 100% agree here. I get that it's hard to please everyone as a developer but they really need to find a fix to the problem that massively affects one group without affecting the other group too much and my suggestions are more aimed towards having that balance.
-
@k0reant3a said:
im sorry that you feel that way but don’t worry eventually you will find ways to counter the killers like the game is complete rng you wouldn’t know who your against you could build full healing and go against plague you expect to win some lose some.
Sadly, I still think changes need to be made. be it splitting the servers or letting us choose how much ping we're willing to take on then combining servers etc or whatever changes to benefit everyone.
but damn, I really appreciate your professionalism here unlike some other forum users. Thanks for the encouragement.
-
@k0reant3a said:
You need to go um in mmr if that’s the case when your solo Qing as survivor when u get there you will get good teammates. Sometimes depending on your mmr if it’s high a killer sometimes tunnels out a survivor or proxy camp one out because the gens are flying when the teams efficient and nerfing killers shouldn’t be nerfed because of casual play it should be looked in the high mmr games to balance it out more 🤷🏻♂️
Camping and tunneling is something that happens in asia server. This is one issue. If you're going to tell me the standard "please, every server has campers and tunnelers" then I suggest you try asia servers for a month and try the Aussie servers for a month. It's a very clear difference. My Aussie friend always asks me to join his lobby and always refuses to join mine because of the asia community.
Another completely separate issue is having killers with very little room to counter play them. You can say they are at bottom tier etc etc but it doesn't change the fact that us casual players cannot handle them especially when they are being played by players who really know how to use them. There are literally no counter plays if you don't know pro things like 360 or how to constantly pull of window techs, dumb techs etc etc.
I hope you understand from my point of view and that this answers your question
-
@Pacciani said:
https://forum.deadbydaylight.com/en/discussion/295359/changes-to-killers
the game is unbalance on SURV side the killers must be buffed
If you watch Ortz, he can constantly AND EFFORTLESSLY get 4 kills.
If you watch survivor main youtubers, eg. Probzz, Crohmbs, Ayrun, etc, they can easily and effortlessly escape. (They are still seen dying occasionally)
My point here is, yes, mainly, everything boils down to individual skill BUT....
1) Count the number of times Ortz has games with no 4 kills then count the number of times survivor mains die in a game. You'll notice that the latter has more counts. Still think it's surv sided?
2) I repeat once more. I am speaking on behalf of casual community. Pros are good at the game and I respect that. I have accepted my defeat from hillbillies, wraiths, spirits, huntresses, nurses etc who can end the game in 3-5 minutes with 4 kills. My point is that casual players will NEVER be as good as pros especially if we don't put in the hours. You can't expect us to juggle a social life, a job, responsibilities, commitments, sleep, eating time, etc, AND STILL EXPECT US TO PLAY LIKE WE PUT IN 10 HOURS A DAY INTO THE GAME. At a casual level, especially with our current matchmaking and even more so especially because of the general playstyle of Asia server players, it's really unfair for survivors here. We don't get to have fun anymore.
-
@Hex_Ignored said:
Git gud. Nerfing everything because
badcasual players struggle against it, is 100% going to kill the game. Your suggested changes would drive these killers so far into F tier, even entity magic couldn't bring them back to viability.Also nemesis always has 2 zombies, but the fact that you believe it's 3 shows how much you know about him.
Oh and one more thing...
"3) When I say casual player, I don't mean holding W key down and not looking back. I maximize my loops, I do gens, I can find pallets WITHOUT "windows of opportunity" perk, I can read fakes to some extent, I look back in chase, I do fakes, I take hits for people, etc. What more can I say? Everything a casual player does, I can do."
This is part of a reply I gave someone else. Bad players are bad players, casual players are casual players. Don't mix the two up and try to insult me with it. Shows the level of your reading comprehension or vocab. Or maybe both.
-
@k0reant3a said:
If your a casual player at the game you need to learn how to play I dunno how you are struggling if you are watching You tube videos of dbd players playing. Play both roles and you will understand the killers power better example hag when your in a chase with her you see her put down a trap run away to the next loop every killer has counters you just need to learn and take time to adapt,
Yes, I can understand that as a survivor, you need to be adaptable and versatile in the way you play based on what you see the killer does or is doing and I completely agree with that, however...
1) I play on the asia server where I see things like camping and tunneling. On top of that, I have to deal with 2 teammates who don't fix gens and can't run either like 80% of the time. (I usually play duo games because too many friends have quit the game)
2) I already try to adapt but there are things you just cannot adapt to such as the mentioned killers in my post. All a trickster has to do is literally be touching you then pull his knives out and he has an insta down. Where is the counter play to that? At least huntress has to aim and predict and even if we're talking insta downs, the 2 chainsaw killers have counter plays like using more windows instead of pallets. I'm not asking for killers to be nerfed to oblivion, I'm asking for more room for survivor's to breathe.
3) When I say casual player, I don't mean holding W key down and not looking back. I maximize my loops, I do gens, I can find pallets WITHOUT "windows of opportunity" perk, I can read fakes to some extent, I look back in chase, I do fakes, I take hits for people, etc. What more can I say? Everything a casual player does, I can do.
-
@TheDuhJ said:
The trickster one sounds like a buff. I'm confused.
Don't touch blight... hes hard enough to use for "Casuals" as it is
Nemesis has never had 3 zombies what?
trickster one is a nerf and buff in some ways. Just a nerf on him makes him way too weak and leaving him as he is now is way too strong. So my idea was to take something away and give him something else that isn't too strong.
For blight, I have NEVER won against a decent player, meaning the other 3 on my team couldn't handle him either. I really think he needs a nerf. Yes you can say "get good" but I already mentioned that I am speaking on behalf of more casual players.
Ok the zombie thing, I have no idea and I never read about it but multiple times during my game plays, I have seen 2 zombies guarding 2 gens and then when I run across the map, there is another one guarding the gen there. I just assumed based on seeing this so many times that there are 3 zombies. Either way, the way they guard the gens are a bit too overpowered for normal people to handle, especially when you can't find the nemesis' ruin totem and the zombie keeps appearing where you do gens.
-
@Hex_Ignored said:
Git gud. Nerfing everything because
badcasual players struggle against it, is 100% going to kill the game. Your suggested changes would drive these killers so far into F tier, even entity magic couldn't bring them back to viability.Also nemesis always has 2 zombies, but the fact that you believe it's 3 shows how much you know about him.
I am already as good as an occasional 2-4 hours of dbd here and there can take me. Not everyone sits in front of the computer for 10 hours a day to juke rank 1 killers for 20 minutes each run. Are you even reading the post? If you don't read everything, don't comment.
-
@Kiikii said:
https://forum.deadbydaylight.com/en/discussion/295359/changes-to-killers
Think more for casual killers? Nah that's oppressive. Not everyone is good, not everyone one deserves a immediately good time, every one deserves to slowly get better over time. Casual gaming is the death of all games, but phone app idle games exist if you want to join the casual game world. I am not joking. I BELIEVE all casual concepts lead the gaming industry to 100% shell games, 100% micro transactions, 1000% pricier gaming and a short lived industry that made a killing for a short lived period.
Yes, I do agree every deserves to slowly get better over time, and I have too. Does that change the fact that I am still a casual player? No. There is going to be a point where you learnt everything there is to know that DOES NOT REQUIRE 10 HOURS OF GAMETIME A DAY. Progressing your skills more require too much investment in game time and not everyone wants to do that.