SwampDaddy
SwampDaddy
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Comments
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@Maxwell said:
https://forum.deadbydaylight.com/discussion/comment/1626700#Comment_1626700
I play both sides equally. Come back to me when you are a red rank killer with super sweaty SWF teams. NOED punishes them for gen rushing and ignoring bones.
Not everyone is an elitist player, kiddo. Take a chill pill. Do you go into ALL of the "Get rid of" posts and talk trash to the OP's?
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@Maxwell said:
Do bones. It will not activate if all bones are gone. Your just another entitled survivor main that wants NOED gone. It was already nerfed once. It has counterplay. Maybe you should be a red rank killer and see how much NOED comes in handy. NOED is punishment for not doing bones.
you sound like an angry killer to me.
I spend a lot of time looking for totems and then get constantly trash-talked or voted down for looking for the hard to find hex totems instead of doing generators. So instead of being a twerp, perhaps see it from a survivor's point of view.
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I actually miss the heartbeat, but its been super interesting not having it. I'm getting used to not having a heartbeat, listening for the music, and paying attention to Spine Chill. I sometimes don't even use Spine Chill.
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If players rely on PH being able to psych out survivors to make the killer worth using, then his viability is already pure crap.
A killer's viability should come from his ability to execute kills and abilities without pulling this "just kidding, you're fkked" crap. So if PH's viability relies on a fragment of his usage, then he's already broken.
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/180749/flashlight-abuse
You know you can just look up, why is everyone calling anything they get outplayed with “abuse”
Trust me. I tried that. Not sure why it didn't work.
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@Veen said:
You're aware that flashlights like every item has charge and can be used for a limited time ? They never exceed 20 seconds of time with the best flashlight, duration addons and the default one merely have 8.
I'll be sure to record all my matches for you from now on so I don't get called a liar.
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@Revzi100 said:
no need to farm while the cake bug is on
Cake bug? Didn't you get the memo? The cakes are no longer bugged.
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@shanny_boi said:
A lot of people don't like to farm, they just want to have normal games where everybody is trying their best to reach the objective. You'll earn a lot of bloodpoints anyways because the gateaus are crazy good.
I can completely understand that. However, This item is a perfect opportunity to get all your survivors and killers leveled up. It honestly doesn't make sense to me to waste them.
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/1418134#Comment_1418134
I've always found bringing that logic is super flawed since none of the killers lunge forward, they swipe.
if they were to swipe, they'd hit their weapon on the side of the window, meaning the hit shouldn't land.
Exactly. This is how you use your brain. Thank you.
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@nyuu5833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1418482#Comment_1418482
When survivors are toxic and you are constantly matched with higher ranking, it drives you to quit playing, more players leave means longer ques. You don't instantly go for heavier weights right when you start going to the gym, you slowly build your way up to that point. So when I'm rank 17 going up against people in red ranks and purple ranks, it helps no one but to get the survivors free points.
Exactly. THIS.
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@FellowKillerMain said:
If a fix meant waiting longer for matches, do you think you would still want that change?
I'd rather wait longer than have unfair games.
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@ABannedCat said:
Even if we exclude latency, hitting through windows is by design. The killer has arms, they have a weapon, they have an open window, they can reach through said window.
Its a window, not a forceshield.
Why are you even talking? PLENTY of people think that this subject is irritating. don't be such a fanboy. since I can't delete this post, I'm just gonna ignore you.
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Latency, maybe, but highly doubt it. number 2, no idea what that even means.
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@[Deleted User] said:
Pigs should be naturally discouraged from tunneling people with helmets on because they're probably going to do badly if they do that. The one exception is if they can't find anyone else and/or are ahead in the game and all of a sudden they hear that loud beeping coming from somewhere nearby... At that point, you might as well.
They could try making the beeping quieter on active traps to discourage tunnelling. I think any of the changes in this poll would be way too much, though. Options 1 and 3 would make her the worst killer in the game. Option 2 would actually be interesting, but I think that would end up being a nerf against good survivors too. The good thing about hooks is they force another survivor to come off their gen and go for the save or heal. With this, downing a survivor would waste their time for a bit, but that's it. It would actually do nothing to them until a gen pops too; they could just get right back on a gen after having a trap put on. The other functional issue is how this is meant to work - you can only use RBTs on downed survivors, so if there are no hooks how do they stand back up? You could figure something out, but still, it isn't an easy problem to solve.
Edit: Can you imagine option 1 if she put a trap on everyone at once? Survivors could basically run around the map doing chests and totems and 99ing gens because none of them could be hooked and their traps wouldn't be active yet XD
I like this response. Your last edit, though. I am not so naive to think that trapping everyone without a timer change would be beneficial. Hypothetically, if option 1 were ever to be considered, I'd shorten the head trap timer. It doesn't start ticking immediately. Classically, once the hostage moved, it removed the key and then the timer started. The timer for the head trap is 2 minutes and 30 seconds. It was designed, in the game, to stall survivors, not kill them. However, since it is super common for killers to tunnel survivors with or without a head trap on, I think the timer should be drastically reduced to 1 minute, perhaps? That is plenty of time to dart around the map to get it off, and if you fail, then it will be the fate you endured for getting caught in the first place.
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1394102#Comment_1394102
Because it's only the killers business how he plays the game, and yet childish survivors can't focus on their own game. I mostly play survivor but sometimes I ignore my teammates when I see them t-bagging and stuff. I don't help those players they can rot on the hook.
You get 500 BPs for putting the hat on. Perhaps that is why a killer do that even if he is planning to "tunnel" that survivor out of the game. And sometimes killer can lose the survivor because of flashlight save, DS etc so always good to put the hat on. You have to play the game more so you understand why killers or survivors do different things in the game. It's called strategy.
I agree and disagree with this. If I see fellow survivors being downed and hooked within a minute or two of the start of the match, then I keep an eye on them. If I see that I'm the only one using my brains, then I detach and worry only about myself. I can understand the bloodpoint gain from putting the hat on. However, this is a game about sport. There will always be those who are completely ruthless, and there will be those that respect the "rules of war". In a game, especially one like this, I think it's important to show good sportsmanship, even as the killer. The end result is the same for all of us; we eventually gain and max out. I agree with both sides. However, to balance both sides, I think that certain aspects of the The Pig's usage of the hats should be altered to be a bit more fair for the survivors. It's no mystery that a lot of killers camp and tunnel survivors giving them no chance for any sort of win or progress. There are pros and cons to that, but that's just how I feel about it.