Vaulting
Can you guys PLEASE ######### fix the window/pallet vaulting. What is the point of vaulting if the weapons can still reach us once we are on the other side? It's a huge flaw and an unfair one at that. FIX IT.
Can you guys PLEASE ######### fix the window/pallet vaulting. What is the point of vaulting if the weapons can still reach us once we are on the other side? It's a huge flaw and an unfair one at that. FIX IT.
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Comments
1. Latency
2. Next ptb, they will try making the hits from surv side.
Latency, maybe, but highly doubt it. number 2, no idea what that even means.
Even if we exclude latency, hitting through windows is by design. The killer has arms, they have a weapon, they have an open window, they can reach through said window.
Its a window, not a forceshield.
Why are you even talking? PLENTY of people think that this subject is irritating. don't be such a fanboy. since I can't delete this post, I'm just gonna ignore you.
No, it IS latency.
And here: https://forum.deadbydaylight.com/en/discussion/167809
"Currently, hits are handled on the Killer’s end. If they appear to be within range of a Survivor, they will be able to hit them. In most cases, this works well: The Killer is able to reliably hit Survivors, and the Survivors see roughly the same thing on their end with a small amount of latency. If the Killer has a weak connection to the server, however, it can cause some strange looking hits that appear to be out of range, most notably at pallets and windows.
During this upcoming Player Test Build (PTB), we’ll be testing Server Side Hit Validation. Any time the Killer hits a Survivor, the server will check and see if the hit was possible within a reasonable margin. If the Survivor was too far to be hit, the hit is negated."
The exact quote here. ^
I've always found bringing that logic is super flawed since none of the killers lunge forward, they swipe.
if they were to swipe, they'd hit their weapon on the side of the window, meaning the hit shouldn't land.
Exactly. This is how you use your brain. Thank you.