Steebear
Steebear
About
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- Steebear
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Comments
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I frickin love a Hawaiian (Pizza)
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I think this is the point we are both trying to make. Complaining to survivors and saying this is why you are hated is unlikely to provide any sort of change.
Hopefully with enough evidence we can keep moving towards a more balanced system...the pallet changes are a step in the right direction. The removal of Ruin and a reduction in generator repair speed for survivors and the effectiveness of toolboxes would also contribute.
Right now Killer really is a challenge but I don't want it to become too easy because it takes away the satisfaction when you play well and comfortably pip or double pip.
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We'll Make It should be meta but isn't used enough...I always have it equipped.
Open Handed with Kindred is really cool, I run Bond pretty much all the time as well because once you use it and see what it offers it is so good!
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The band aids that soften the blow. Survivors have plenty of second chance perks and items. The killer doesn´t really have anything that gives him an advantage when he fails.
Blood Warden would be a great perk, if the killer could activate it like Dead Hard. Pressing a button to close the exit. No other requirements. A powerful killer perk, that punishes teabaggers and survivors that want to get a last hit before they get out.I understand what you mean now, I still don't want band aids though. I do like the idea of straight up buffs to some killer perks though and the activated Blood Warden does sound like an interesting idea to me. An anytime activation for 30/45/60 seconds after exit gates have been powered would certainly shake the end game up!
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Survivors have the better sight. Imagine how balanced the game would be if survivors would be forced to first person view. They still have the red stain to tell them that the killer is right behind them.
You are comparing with Billy in mind. But what about the Wraith or Freddy? They can´t one hit the survivor.
Yup I agree with you it is harder for them but certainly not impossible. I am still waiting to understand what you disagreed with here:
There is certainly an element of truth in here. Killer mistakes are punished more heavily but then that is why I prefer playing killer, it is a challenge no doubt about it. However, it is still your mistake that has cost you in this scenario and I don't want band aids to soften the blow. We just need them to even the balance a little time wise so that there is time to recover.
Can you elaborate?
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@Tsulan said:
@Steebear said:
The main problem I have with this is number 1. As a killer you cant make a mistake or you lose the game. you miss a chainsaw? then a gen or two pops, because the survivor keeps looping you. Survivors can [BAD WORD] up really bad and still make it out of the game.
There is certainly an element of truth in here. Killer mistakes are punished more heavily but then that is why I prefer playing killer, it is a challenge no doubt about it. However, it is still your mistake that has cost you in this scenario and I don't want band aids to soften the blow. We just need them to even the balance a little time wise so that there is time to recover.
I disagree. Survivors can make several mistakes and still escape. They got plenty of second chance perks or items to help them if they screwed up.
If the killer makes 1 mistake, the game is basically over.
The whole concept of the killer only being able to capitalize on survivor mistakes is flawed.What are you disagreeing with? I am confused by this post.
I certainly don't agree that if a killer makes 1 mistake the game is over, this is so defeatist and will contribute to poorer performance that then completes the vicious circle.
The concept is not that killers can only capitalize on survivor mistakes (thought of course these help) but can benefit from their own quality play. A good chainsaw, a good prediction of survivor pathing, a quality mindgame or moonwalking to hide the red stain, these are all features of top killers that gain an advantage.
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The main problem I have with this is number 1. As a killer you cant make a mistake or you lose the game. you miss a chainsaw? then a gen or two pops, because the survivor keeps looping you. Survivors can [BAD WORD] up really bad and still make it out of the game.
There is certainly an element of truth in here. Killer mistakes are punished more heavily but then that is why I prefer playing killer, it is a challenge no doubt about it. However, it is still your mistake that has cost you in this scenario and I don't want band aids to soften the blow. We just need them to even the balance a little time wise so that there is time to recover.
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Nosgoth is the big sadness for me, great community, greatly missed.
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Survivors weren't toxic, they were just random bodyblockers and obviously over-altruistic (like most survivors). No teabagging, nothing too cocky (except that extra loop she tried on you and earned her a hit), no flashlight spam, no syringue spam, no emote spams, and not even that much looping tbh. At least compared to the rounds I usually play at high ranks, that was NOTHING.
This whole post was spot on.
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Once you find a 20 minute match on rank 1, send me the link.
I stated 15-20 mins so I needn't find you one that lasts 20 to make my point. I would appreciate it if you did some of your own research to contribute to this conversation rather than make throwaway comments but if I get chance outside of work to look through some games I will send you a link.
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I have not seen a remarkable difference either. Hex perks are still extremely weak due to the ease of finding and cleansing them and these perks still need changing or the system of totems amended to make them viable.
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Your last paragraph is exactly why I made this post in the first place. The mechanics of the game keep it from being fun for many high rank killers when they face survivors who know how to utilize them, it becomes nigh impossible to win. Most of the top level streamers, who mind you are pretty good, realize that everyone except Nurse pretty much has an abysmal time winning against the most broken thing in the game.
SWF.
But your post was not aimed at the developers asking them if they feel SWF is working as intended. You directed it at survivor mains. They are just using what is available to them. I don't need to 'win' to have a good time in game I just want to make it competitive. The balance issue is completely separate and not a reason for killers to hate survivors.
I've gotten to Rank 1 without camping as well. I also don't use Ruin. I have my matches on my twitch still, so I'm not sure the point you're making here.
I was responding to the (snarky) comment made by another user here not any point that you made.
You don't get frustrated at pallet looping. I'm not you, and that doesn't make pallet looping not an issue either. I have long games, I have fun matches at high rank. But these matches are few and far between, and almost nonexistent against high rank SWF squads.
I have not suggested that looping is not a possible issue albeit one they have specifically addressed in this update and has already been rendered less effective (you even referenced this in your video clip when you took the Claudette down)
What I am trying to say is that on the evidence presented in your clip, it is your methods as a killer that are hindering your efforts as opposed to something more fundamentally wrong or the toxic nature of survivors. You look pretty able with the chainsaw itself but what I am suggesting is that you can work harder to pressure survivors to your advantage.
I will give an example using your game, if you had broken off the chase as soon as you had the Feng injured you could have then gone and pressured a gen that may have had 2 others working on it, chances are you can get a quick hit in, regress the gen and then go hunting again, you know have a maximum of 1 survivor working a gen and 2 injured. This is opposed to continuing the chase and having 3 of them working gens and finishing them. One of these two scenarios is preferable to the other would you agree?
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I never mentioned Ruin or Camping.
I don´t use Ruin, since experienced survivors just push through it, or know every totem spawn. So it either gets cleansed in the first minute or people just ignore it.
Usually i don´t camp. But nowadays everything is called camping.But please, feel free to show me a match at rank 1 that takes 20 minutes.
I didn't say that you had mentioned them I simply added it for expanse. I didn't indicate that I play at rank 20 but you felt the need to make a snarky and unnecessary post suggesting that was the only rank where such games could exist. I have informed you otherwise.
I don't personally stream but feel free to drop into any good killers stream and watch a while, I would recommend either Lefty or Fudge for starters.
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Those 20 minute rank 20 matches sure must be tense...
If he ignores a high rank looper, chances are, that the next player is also a looper. Since looping is so braindead easy.Sorry to have to inform you that some of us in the community can reach rank 1 without the need for Ruin and camping and getting all angry at the game and actually have FUN. We can have longer games where saves can be made and chases for all players where everybody ends up pipping assuming they don't make awful mistakes. Not all of us have a fixed mindset that 'all survivors at high rank can loop so I'll just tunnel all game and get angry'.
I have to ask, what experience do you have at the top end of the ranks as killer to suggest all survivors are so good at looping? It sure isn't my experience but then I don't chase the same person all game.
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And I'm not sure that you realize it doesn't really matter if continue to chase them or not, especially when there is a high likelihood the next Survivor is gonna loop you too. Not sure why you don't realize this as a "killer main."
I didn't say I was a killer main?
Of course it matters, did you notice that after you got her down and found the others you downed them much faster? They were likely not nearly as good at running as she was. Billy can easily chainsaw and find them at gens and take them down really quickly, not to mention they have less to work with once the Feng has used some material up. This is just simple management for a killer, you leave her to heal up and apply pressure elsewhere. What you did was literally a 'don't do 101' for a killer.
Did you seriously just call her Ming Mong? Should I still even take you seriously? Again, there is no way to "mindgame" most pallets, check the other clip I posted against a Trapper that tried to "mindgame" me. He also ate every pallet to the face. A good survivor won't get mindgamed at a pallet because it's stupid easy.
It was a reference plenty of people in the community will get...it doesn't make any difference to the validity of my argument but by all means choose to ignore my comments if you don't want to listen to someone with a different point of view. I suspect the trapper wasn't that great then, especially with the new pallet system mindgaming will become even stronger if you know how to do it.
The game would have been boring for me if I dropped the Feng and just started chasing another looper. Damned if you do, damned if you don't. So I don't see your point.
You have no idea if they would also be good at looping and the chances are they wouldn't. You could tell very early on that she WANTED you to chase her. You were asking for trouble. It is her job by the way to try and evade you, was she supposed to surrender?
The fact that good Killers like ScottJund couldn't beat Marth's squad despite them running 0 perks should show you that no matter what, the Killer's victory and the pace of the game is completely dependent on the skill of the survivors and whether or not they make many mistakes, considered they have a ton of get out of jail free cards.
An on comms 4 man SWF is always going to win because they game mechanics simply cannot support this and remain balanced. We all know this so I don't see why you bring it up? These guys were not amazing survivors and may not even have been ina 4 man, but even if they were...they all ended up on the floor ... do you think that was a fun experience for them? Would it have killed you to hook a couple when three were floored and had some fun? If 'winning' is the be all and end all then the fun has already gone for you as killer.
The 4 DC was toxic. That's all I needed to see.
Disconnecting is not by definition 'toxic'. Killers that go out of their way to make the game experience rubbish can expect to get a DC, why bother sitting on the floor forever when you can move on and find a better game?
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I never claimed to be a Killer main.
Apologies I misread the main on the opening post.
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- Sorry, but dropping the chase against a looper is the dumbest thing you could do.
I stopped reading here frankly. If you don't realise as a 'killer main' that continuing to chase someone who is great at wasting your time while the other 3 do all the gens then I am not sure what to say to you. Can you even logically explain how that makes any sense at all?
I watched the clip and you didn't try any mind games on the Ming Mong you just followed her around like a faithful hound taking each stun in the face. You didn't even see the rest of them for the game so how they can be considered toxic is beyond me. The game would have been boring for them because you tunneled the Feng so they were on M1 gen repair simulator.
The fact is that good killers know how to manage the match better than this and make the game fun for all by hooking them up and regressing gens and generally having a 15 or 20 minute fun game rather than an 8 minute bore fest.
Of course sometimes you will get toxic survivors but I saw nothing here that was toxic at all it seemed you just got frustrated because she ran you for 4 gens and then they naturally tried to be altruistic because they had no points yet.
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This just isn't true at all. The PTB is only just out we need to give it some time and learn how to play him well. He is not useless at all in fact he has good potential. Walking through the clouds is not a good idea and with some actual planning and thought you can cause survivors real problems on pallet loops. There are so many ways to think about using the bottles ... I think more practice and games is needed before declaring he is rubbish.
Does he need a few tweaks? Yes of course but the whole idea is great and I am very happy with what we are seeing so far.
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It really is not a game of hide and seek in my opinion, I can tell you that the most boring games as killer are where survivors are all immersed and go urbanly evading into cover the moment they hear the heartbeat...it is boring. Chases are fun for both sides and give points to both sides.