Shi
Shi
About
- Username
- Shi
- Joined
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Comments
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report hate speech + D.C. = nothing.
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I think The Trapper should be uncatchable with his own traps.
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Fun for me = no toxic no DC
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Thank you for sharing, I feel the same with your table.
Too many toxic, and 50% D.C.
I hope one day, Dev will change gestures to be unstoppable. (must completed animation)
And please do something with D/C practically.
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"Lobby Simulator" I love this word.
Same feeling, I'm a 1st solo red rank and wait around 10-15min+ with my region.
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No, because of 2 slots.
After totem was destroyed, It wasted my slots.
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No, too many toxic, and DC.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1027290#Comment_1027290
https://forum.deadbydaylight.com/en/discussion/comment/1027389#Comment_1027389
Here's my counter arguement:
If the developers are survivor sided and doesn't care about killers, then why does statistics show otherwise? Killers are above their 2K standard for the developers with the lowest killer being an average of 2.4Ks of all red rank matches.
As I mentioned in my previous comment, Freddy's rework made him one of the strongest killers in the game.
I don't see any survivor bias here nor killer bias, the developers are just making changes where they see fit — not because they want their favorite role to be OP. 😁
https://us.v-cdn.net/6030815/uploads/768/6ODGJMZJA4GR.jpg
But sure, let's pretend the developers don't care about killers. Didn't make changes that benefit both sides, and act like the game is still how it was in 2016.
You can't keep using the developers past as a way to say the developers are survivor biased, obviously the developers in 2016 and the developers present day are two completely different set of people. :P
This statistics is not show everything.
1st hooked suicide, D.C., friend helping although they can exit, face camping, mori, ...
Next time, If Dev want to refer statistics, please collect hook data.
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1027970#Comment_1027970
It's the best we have, and the ranking system more likely than not, will match red rank killers against red rank survivors.
If you don't want to believe the statistics, I'll go ahead and pick the top 3 recent (from today's comment) videos from a random content creator.
I'll be using Tru3ta1ent since he's the first that comes to mind and he's a great red rank killer:
I haven't watched the videos, but I can almost guarantee he gets at least a 2K in all of the videos. 😁
If you want to refer TrU3, please refer his opinion.
He is very strong disagree with Ruin changing.
And at present, he is talking problem from this game in his live
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I feel I spend more time in a lobby. 😭
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You needed labor of love award, but what were you doing.
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After updated, I wait in a lobby around 15 min. haha T^T (survival in red rank)
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suggestion
Killers can close the gate, and Survivals can re-open it.
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Lack of killer players is the cruel issue right now.
I don't know why BHVR don't try to solve this issue and make it bigger.
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3 SWF = can't bring red items + add-on / but solo player can equip.
4 SWF = can't bring purple and red items + add-on
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lack of killer players is the main problem in DbD.
Many people don't want to play killers because of many reasons such as SWF, Toxic players, Rage quiters.
I hope this game will support to make killers enjoy.
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It's normal in red rank survivals.
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1st rank of both side
No, when I play survival I will wait around 10 min+ per match contrast with 30 sec from killer.
Lack of killer players is the main problem in red rank survivals.
I think the changing of Ruin will make more problem such as lobby waiting, camping, tunneling.
And I think new players are not happy with camping, tunneling more than Ruin problem.
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/997977#Comment_997977
Then it'd make sense to, in the same patch, gut Prove Thyself, but that's a little too complicated for the balance team it seems
Agree, should be the same patch.
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@Almo said:
I've been in a few games where new Ruin stayed up the whole match (both PTB and internal tests). It has a humongous effect on the game if it remains. It's just too much power not to be a Hex.
One thing I think people are missing is they consider themselves, their gen, and the Killer. 1v1 it would not be that good. But when Ruin affects several gens at once because there are more than one Survivor, it's can be a huge amount of regression.
If the Survivors are three-genned, its effect is really nasty. No need to kick gens while pushing Survivors away from them.
I feel like a disappointment. You already received tons of feedback, but you still had self-confidence.
https://www.youtube.com/watch?v=WWh3AxhMAGU -
If BHVR worry about new players miss skill check. Just buff "This is not happen" to be active without injuring. It will be the best perk for new players to practice skill check.
Survivals should pay at least 1 slot to counter Hex:Ruin such as small game, Detective's Hunch, (+new "This is not happen")
Killer have 4 perks, and Survival have 16 perks. It is really worth that only one survival's perk can destroy one killer perk.
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I'm not killer main. I'm 1st rank both side. Age 30+
I want to spend my time with both side equally, but In survivals side, I wait around 10 min+ per game.
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Stuck on finding a match.
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Survivals in red rank have problem with lack of killer players. And Ruin is not problem in red rank too.
I think this game is so lucky, people try to give a lot of feedback.
This game will be better, if they listen feedback and solve current problems.
https://www.youtube.com/watch?v=WWh3AxhMAGU -
If they want to help new players, just buff "THIS IS NOT HAPPEN" without injuring.
Hex:Ruin is often used, but few people equip "Small game" to counter it. (on the other hand, red ranks don't have problem in skill check)
Gen speed is the main problem in red ranks
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Gen speed is the main problem in red rank. And survivals have DS and borrow time to expand juking time. 80sec per one gen, killers should down survival before that time. if killer can't, 3 gens have done.
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Yes, 99% Health to combo with Dead Hard & Resilience when I want to bring toolbox.
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Gen speed = 80 sec
If killer chase first target in 80 sec = 3 gens are done.
And killer can't eliminate one survival off because of DS with 60sec.
I suggest please bring the old Hex:Ruin back, and nerf it 0/1/2%. I'm find.
And buff "THIS IS NOT HAPPEN" without injuring for new player. This perk is the best for people who have skill check missing problem.
After, you have solution to solve gen speed issue. I would appreciate, if you want to change Hex:Ruin.
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I really quit this game, not because they destroy balancing.
But, because they didn't listen feedback and have strong self-confidence.
See you all in Monster Hunter World: Iceborne.
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/975305#Comment_975305
Is this on pc too?
Yes.
Players who purchase "Monster Hunter World: Iceborne" by 16:59 January 9, 2020 (UTC) will receive a bonus "Yukumo" layered armor set!
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I will go Monster Hunter World.
Right now, When I play Survival, I will wait a match in lobby more than 10 min. (1st red rank)
It really waste my time.
https://www.youtube.com/watch?v=m6guHcGEqX8 -
How about feedback in Legion in last time? Answer: meaningless
This time will be the same.
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@Peanits said:
I would definitely say give it a try first. Having played around with it, it can be pretty nasty once you get some pressure. Combine it with Surveillance and you also get some outrageous tracking (since generators automatically regress). You'll always know which generators are being worked on.
Why you don't create more perks to counter Hex:ruin.
If Hex:ruin is used in over 80%. Why Survivals don't equip "Small Game"
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My GTX 1080ti is broken. I am waiting for warranty claim processing.
So, I bought 1050ti to wait processing. With low setting, when I came dreamworld FPS from 60 drop and swing at 30-48fps.
I think, right now DbD is far from recommend system requirements.
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Simple buff before rework
- bottle speed
- decrease reload time
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If SWF with 4 people can't bring purple and red items. It's fair for me.
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Very hard to control Oni T^T
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Because I just purchased a costume. T^T
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Our feedback is meaningless.
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Dark + high grass
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Player feedback mean nothing.
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I still waiting on a announcement.
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I hope every our feedback in PTB have meaning for Dev.
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Agree.
I hope we will give more bloodpoints for killer and fix map balance between both side.
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I hope this game can set FPS in setting menu.
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everything is nothing T^T
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When I play survival in purple and red ranks, I wait so long for looking for match. (around 10-15 mins. same as a lot of steamer) I think we should not decrease killer player right now, and should buff low performance killer first.
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I hope server will return back to normal soon.
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Gen repairing = 80sec / DS = 60sec
Sometimes we need to kill the target to reduce speed gen repairing, but you can't.
I wish DS will be change same as Borrowed Time.
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More
Feral Frenzy will no longer be a basic attack.
I cannot image how legion can fight SWF with full items such as keys and toolboxes.
Why rework add-on will be active in 2nd hit
2nd hit = Legion is stunned 4 sec. = Survival gain 150 movement speed from hit.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/857884#Comment_857884
I cant tell if you're being sarcastic or not
Sarcastic for what??? Only sound?
Many players said he is very strong including me.
Only that noise, I feel uncomfortable to play him.






