SeantheHuman
SeantheHuman
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1476572#Comment_1476572
Considering we got remake Freddy and kind of glad we got Quentin instead of remake Nancy because because remake Nancy literally did absolutely nothing.
Honestly if they were going to give us any other remake character instead of Quinton then I would say Kris who also did way more than remake Nancy.
Honestly I think it's easier to count the characters who impacted the plot less than remake Nancy than it is to count the characters that impacted it more
OH...I totally forgot about her, honestly I had to look her up and then I just remembered that I couldn't remember pretty much anyone from that film. If I'm correct the movie started with her boyfriend just getting torn up by the fredster in the diner, and then...something, it goes blank there. But hey if she did do more in the remake, cool. Though I do like my beanie boy.
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I kind of know my comment is gonna get lost in the waves but that really should discern me from still commenting, my personal favorite is Freddy, enjoyed him before and though I have made a post about the Changes I would love to see made, the new one is still enjoyable, sadly he has become kind of a popular character mostly because he's just a A Tier or maybe even S Tier killer now. Tho really that's just my hipster flair Showing.
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Ya boy Quentin, mostly because I love the Nightmare of Elm Street films (favorite slasher flicks), though honestly I would prefer they did Nancy just because she always was the original, but I understand licensing and such. Also I like the dash of Hipster because he's less played in the community...I think.
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@EmpireWinner said:
David, tapp, Laurie, and Cheryl
Due to the fact that they had life threatening encounters and survived, call them experienced?
That's a good reason, really, who else within the group of survivors have dealt with beings as supernatural as the entity? Maybe Bill, butt that's just because motherfuckin TANKS.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1474710#Comment_1474710
The first line was a reply to you, the rest was for the thread itself.
ah sorry about that then, kind went into dick mode myself. Welp, still my point...ehh..kind of stands, I think?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1474643#Comment_1474643
It's a competitive PvP game, so people are going to be competitive and play against the other player(s).
The "war" won't stop until people stop being labeled as "biased" because they recognize one side does actually have it better than the other. It won't stop until the appeal to moderation fallacy stops being used. It won't stop until false equivalences stop being used. It won't stop until the tu quoque fallacy stops being used.
In short, it won't stop until people learn to accept facts instead of pretending both sides are the same.
I don't really see why this is a reply to me as much as its a reply to the thread but...ok, also mate, fancy words are nice but this war is about a video game, a video game where players can enjoy it when they get caught or maybe when they lose and learn from their mistakes, sorry if your being sarcastic and I'm just not sensing it.
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Thank you for the post. I myself enjoy playing both but do main killer, and honestly when you start relaxing and not really trying as hard, its really fun! I think too many people on here are just sweaty and desire a strange sense of power and dominance over the opposing players.
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Restarting may help you.
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@ObscurityDragon said:
Ill maybe be the only one lol
But i loved old Freddy his style was unique he just needed some kind of Buff
But now he just has a huge loaded kit with no personality (tp like demo, trap like hag, fake pallets like doc but even stronger, no cooldown in these two)
His sleep mechanic is still there but passively falling asleep is just a boring gameplay even more when you can fall asleep right on a trap lol
(Or make all other killers as loaded as him cause it kinda feels unfair for like traper, wraith or killers with only 1 power)
You sister, are not alone. Also I should...probably stop posting, sorry.
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@BigTimeGamer said:
Arguably the most boring killer.
- Find Survivor
- Chase survivor to loop
- Spam Snares and Bloodlust until Survivor is dead
Repeat
i put nerf but honestly prob needs a rework, hes really mindless at loops
yes...yes...turn on him, give me P O W E R
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Does my post count as...little? Probably not..here ya go, if your intersted and new a new book to read. https://forum.deadbydaylight.com/en/discussion/174047/freddy-rework-concepts-for-a-new-nightmare#latest
Also thank you for keeping the Freddy possible changes alive with a post.
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@The_Bootie_Gorgon said:
don't put clothes on demogorgon
HOLY ######### that sounds amazing. PLEASE give him a hat. Will what I say be turned into a bad word? I guess we just have to...find out out out ᴼᵘᵗ ᴼᵘᵗ ᴼᵘᵗ ₒᵤₜ ₒᵤₜ ₒᵤₜ...
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Naw mates it good, this rant ain't nothing compared too the...days I spent trying to write down the perfect rework for the Fredster. Anyways, Yeah, I myself have been fully toxic one time in this game, and it was entirely my fault I believe. Of course I didn't do anything like search for them god damn that's horrible. No I just got upset and took a jog to clear my head. Really, I think more people need to step away from this game for just awhile to start enjoying it again, after a certain amount of time playing it's not about having fun but winning, and when you can't win, ya get toxic.
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@SeantheHuman said:
(Please Upvote! So that this may be seen by more peeps!) Now I understand that god damn is this a can of worms to open up and a SUPER LONG POST, I might get a lot of ######### but really, who cares? Just a game after-all. Also this post is NOT ABOUT WINNING. It's about making Fredrick more enjoyable too play as and play against.
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So before I post this I just want to say that I Perfectly understand that reworking killers and survivors is a long and annoying process, what is fair and what isn't really is situational. So yeah, I don't expect changes and the game is already quite great, thanks devs for the great game and I hope too see more content of-course, in the future!
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Power: Dream Demon
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What this does is slowly pull survivors into the dream world, unlike before you had to find your victim, and then drag them into the nightmare, this would take a few seconds and usually you would just follow right behind them until you could interact with them.
Personally I know this was one of his biggest issues, that you had to drag them in and then be able to attack them, but I always really enjoyed this process, why?
Because Freddy is nothing in the real world, he can't hurt you or even be seen/touched unless you were in the dream world. So mostly I would love to see this ability return with a bit of a change.
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The First Change (the old stuff was way better than new stuff, ARGHH I'm old.)
would mostly to bring back how Freddy interacted with Survivors in the first place, Being that in the awake world Freddy would be completely invisible, no micro-sleep or other additions, the only way to spot Freddy coming is his terror radius, then transition into his music and possible survivor addons.
I do believe this is a LOT more complicated than I am giving it credit though, I know that when micro-sleep and specific distances were introduced, the devs seemed quite proud, and after all, it would be probably an annoying thing to remove, but like I may have mentioned before, Freddy's powers only work in the Dream World, until then he just..phases through you, so once he starts pulling you in, run.
Of course to assist with this and support more juggling, right before the Survivor is drawn in, they could be given a quick rush of HasteTM, just to escape him temporarily.
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Second Change
Freddy's will is strong, stronger than one mistake to wake up. Instead of simply waking up after a one failed skill check, the survivor is forced to complete multiple, how the survivor is awoken also changes on how long until they can be put back into the Dream State, for example.
Generator Failure - Five Seconds
Woken By another Survivor - Fifteen Seconds
Woken By The Hook - Twenty-Five Seconds when Unhooked (80 seconds is the most time it takes to heal)
Woken by an Alarm Clock - Thirty-Five Seconds
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States of Sleep for Survivors
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1 - Awake
2 - Asleep
3 - Deep Sleep (The Survivor can no longer be awoken by failed skill checks)
4 - Nightmare
(Do recommend how long it takes for survivors time wise, to fall into a deeper state of sleep)
↓ THIS SECTION IS MOST IMPORTANT ↓
Once the survivor enters the Nightmare stage, His true power is shown, While working on Gens they may spew blood, showing his Reflection and allowing The Nightmare to Teleport to them (similar to Hag)
Random objects (not gens, Maybe a red addon) may become blocked or not useable to the survivors in the Nightmare, Random Lullaby from any direction (not all the time, don't want to drive the Survivors insane.)
And finally the survivor (though rare) may slump over and be transported to Freddy's underneath the school boiler section, where it acts as a temporary maze and item ground
(Remember, People can take things FROM the dream). The only way to wake up is to be awoken by another awake survivor, or to find an alarm clock within the maze or real world. This last idea is probably the most far-fetched one but would be the most interesting and powerful part of New Freddy, After-all, this is a huge time staller and keeps people off gens, once a survivor falls into
this state, Freddy can then find them slumped over and enter their dream, allowing him to follow and hurt that survivor, eventually whittling them down to the Dying state and Waking both of you up.
If a survivor finds a slumped over survivor WHILE Freddy is in there, Freddy will be forced out and temporarily dazed (Flashlighted) for just a few seconds.
The Deeper the Sleep of the survivor the Longer it may take to drag them back into the dream state again, so this way Freddy's just not Spamming it like crazy.
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Third Change
Besides that the Third Change would be that his power (instead of snares and pallets) would be to interact with objects of the fog and use the entity's will to block them (only in the dream world, of-course)
from a short distance (can be upgraded through specific addons). See a dropped pallet the survivor is going to dash across? well just break it with the entity's will.
This ability would be powered by how many asleep survivors their are, More asleep survivors means bigger and more powerful objects can be trapped,
this would also be tied into the recharge time for the ability. The same animation as placing snares would most likely be used for this. Gens, Windows, Maybe Alarm Clocks?, and Dropped pallets are
likely the only items I can see him being able to interact with, as long as Freddy has one item Trapped, it will remain trapped until he changes it too another.
Could he interact with a Gen if a survivor is currently repairing it? Maybe, it would be pretty great if the gen is just *that* close to completion.
1 survivor is Dreaming = Windows
2 survivors are Dreaming = Pallets to break while down
3 survivors are Dreaming = Generators
4 survivors are Dreaming = Alarm Clocks
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Pros and Cons of Being The Nightmare. (This section is kind of a TLDR for people)
Nightmare's Pros - The longer a survivor sleeps the harder it is too escape, Teleportation is still a thing, The ability too block objects in the Dream World has HUGE Game potential, The Nightmare Is Completely invisible to Survivors while they are awake, Alarm clocks are now more important, The Dream world is now more of an actual Threat for many reasons than just an annoyance, and Survivors are forced to Break gens and make mistakes too be able to escape early when caught in the Nightmare.
Nightmare Cons's - Survivors are Gifted Haste very temporarily when pulled into the Dream World, no longer can Freddy teleport too any gen he desires, Being Awake as long as possible is a HUGE power for the survivors, Alarm Clocks are still an option, Old abilities such as Fake pallets and Blood Pools are Likely removed, and there is now a cooldown when a survivor (depending on how they woke up) can be pulled back in.
If there are any I missed, please tell me.
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These Changes are not made to make Freddy more or less Powerful, but instead to better capture the feeling of what it is like to actually face and play as The Nightmare.
I don't expect these changes to actually...happen, mostly because of business reasons, most people already own the DLC and why improve on something that would likely not add to the company's funds.
I don't want too be seen as one of those people who just say "things were better back then!" Because that's not true, The Nightmare sucked for many reasons, and was more boring too survivors than now.
The New Nightmare I want too see made is not too be a Copy paste of the original but rather a nice MIX of the Two Versions, with some extra features spliced on top for fancy effect and better strengths. I hope that one Admin or even someone from the DBD team
even considers this idea, and maybe this last post I am going to make about it could be the answer.
Thanks for listening and coming to my Ted Talk.
sorry..is posting a link too annoying? I'll remove it if its a problem, of course.
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This was a quite good read, I'm surprised I actually read the whole thing, of course the community...kind of dicks, are directly stating it with things like "ah you said that demo is op? Welp NOT GONNA READ IT JUST GONNA COMMENT". Yeah, that always sucks. Anyways I know this is an old post so I apologize about the resurrection but recently I've been kind of advocating for a newer Freddy, one that may or may not (I need help, in this regard) better fit for weakness, interestingness, and also time-crunch. After-all I do like a game to be more than a 10 minute GET ALL THEM GENS DONE fest. So if your interested in my post about this please check it out! Sorry about the self-advertising, I just don't really think it has any hope besides doing that. https://forum.deadbydaylight.com/en/discussion/174047/freddy-rework-concepts-for-a-new-nightmare#latest
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@csandman1977 said:
Passive sleep pauses during chase. Have to be hit to fall asleep. That's it
YOU WERE THE ONE! THE ONE THAT KILLED ME BOY! Jokes aside, sorry I just...these are the things that I hate now so much about the new Fredster. ᵃˡˢᵒ ˢᵒᵐᵉ ⁿⁱᶜᵉ ˢᵐᵃˡˡ ˢᵉˡᶠ ᵖʳᵒᵐᵒᵗⁱᵒⁿ, ʸᵃʸ https://forum.deadbydaylight.com/en/discussion/174047/freddy-rework-concepts-for-a-new-nightmare#latest
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@Uistreel said:
The crow things is already in the game which is good, they just sit on top of the locker. The idea for the exit gate to continue going up I assume is to prevent 99% gates? If it is, I think the idea has the opposite effect than intended, if utilised it would be more beneficial as you could 95% gates, leave, then when you're running back it would automatically open for you, saving you distance and time. Still some decent ideas, at least they're not 'lets make it so billy can't run enduring' or 'you need 5 unhooks to activate unbreakable' or something.
Ah, thanks. Yeah I'm just used to survivors getting to a point at the gate where they'll sit there and butt dance too me, knowing I have no power. Of course these are kind of rare and just made me think "HEY, maybe if the gate could lose power or just open up it would force them suckas out!" Thanks for reading and commenting!
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@ExcelSword said:
I used to play old Freddy a lot and he was one of my favourite killers to play. However, playing against him was one of the most frustrating and boring slogs to endure as survivor.
You never committed to chases not in your favour, so the survivor you are chasing has to waste time hoping RNG lets them wake up only for you to immediately put them to sleep again. He had in my opinion the best slowdown in the game, and when he paired range addons with his dream projection power that could lock onto survivors through walls, one of the best tracking tools in the game.
Unfortunately, extremely slow games and an inability to hide does not a fun killer make for survivors, he was similar to doctor in this way but more extreme since his invisibility made it EXTREMELY difficult to counter his tracking unlike Doctor's old Treatment mode. Paired with the fact that him just deciding to leave you alone to wake up only to put you back asleep if you did wake up meant that survivors had very little interaction other than hold m1 until he finally commited to you.
Don't get me wrong I loved playing old Freddy, but the most effective way to play him was dull and slow for the survivors to go against. I haven't even mentioned the fact of how effective slugging was with him, if he started to snowball downs the constant aura reading left little hope for survivors to make a come back. Even if they did get picked up, back to sleep everyone goes and it repeats. And even the dreaded tunneling, if he wanted you dead after hook you could never escape him if he didn't want you too, which wasn't the best way to play him but it felt like crap that you could never shake him no matter how well you did.
So rest in peace Old Freddy, you were not a weak killer but the entity will most likely never bring you back.
This is probably the most well thought out reply to this conversation, thanks! I..have been curious tho, does my remake idea actually interest players? Sorry for the self promotion I'm mostly just curious since I know the old Fredster was disliked, the new one is just boring, Maybe my idea mixing the two could be a good answer. If your curious here's a link..https://forum.deadbydaylight.com/en/discussion/174047/freddy-rework-concepts-for-a-new-nightmare#latest
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HEHEHE..hehe..sorry. I myself have spent about 5 days trying too think of a fun way to rework this killer into a new unique style to best show his dream world powers. Here's a link too it if your interesting https://forum.deadbydaylight.com/en/discussion/174047/freddy-rework-concepts-for-a-new-nightmare#latest
(sorry for the self-promotion, this feels like a rare opportunity since Freddy talk has died down.)
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@Samwise444 said:
Luckily the locker thing already exists. Definitely needed as it stalls the game.
I am interested in what brought you the perspective of the door opening. From my personal perspective, I think it is fairly balanced as it causes survivors to choose when to start the collapse. It allows them to outplay blood warden if needed. It is also pretty fair for the killers in my opinion as it gives them a lot of options in the endgame. Interest in your position.
Thanks for showing interest! I personally just have a lot of experience with survivors (as a killer) whom get the gate to 90% and just mess around with me, since I don't use NOED I personally find this...irritating. So I thought that this could be a solution forcing survivors too chose between "should I leave?! Or save my friend back on the hook?".
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@Dr_doom_j2 said:
I just loved the thread head so here I am lol
Ah thanks baby!
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Sorta with blue here, How exactly could killers face each other? the only way I could see it happen is maybe in a challenging way, for example hooking more survivors and such. Besides that their just doesn't seem to be a way too actually make killers kill each other, the idea sounds fancy though.
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@Pigforever said:
Stay out of the dream world and he has no powers.
Old post so I do apologizes about zombifying it, but this is kind of wrong...mostly because Freddy can still attack awake survivors AND also teleport to where they are going to be.
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I don't disagree with the majority of what you say, personally I don't care much about the changes made for Deathslinger or Pyramid heads changes simply because I don't really play them much, tho since I'm a Freddy main (kinda, less since new one) I already spent..wayy to long, trying to get the community too made recommended changing him more to his original state with newer abilities (spoiler alert, not going well.) Anyways if your curious of the changes I recommended here's a link to my post...https://forum.deadbydaylight.com/en/discussion/174047/freddy-rework-the-final-nightmare-please-consider#latest
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I used to Main Freddy, and oh boo hoo I didn't really like the remake of him much. Sorry if I sound mean I just have been told by a lot of people that new Freddy is here to stay and that is how it is. So I probably will just change mains when a new one comes out.