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Rxstevo

Rxstevo

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Rxstevo
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  • @dwight444 said:

    his fire is easy to dodge imo; plus so far people have been very predictable with it

    I think he gets locked into It as well so where he aims initially is where it will hit

    Maybe in low mmr, but Dracs in high mmr just straight up hold it until they can cancel it and m1 you are get you in a locked position like vaulting or dropping a pallet.

  • @Burniebotss said:

    https://forums.bhvr.com/dead-by-daylight/discussion/425295/dracula-is-so-painfully-boring-to-go-against

    so is….oh wait…we’ve had this for every killer since….xeno I think? No it’s been since knight

    No, Knight was just a terrible killer on release and his guard's sucked he wasnt really a problem. Xeno also was pretty counterable by crouching under obstacles or predicting a hit since he cant charge it. But Drac can charge up his power and wait while also being able to hit through obstacles.

  • Rip to console players fps

  • @Toystory3Monkey said:

    because he has map mobility and satisfying skillshot if you have enough skill to use it.

    he also doesnt have to get through 8 extra hits & tier up his power, he has way better early game.

    Other than his map mobility, What makes him interesting? That's what makes Nemi fun and interesting. It not just some bland anti hit over pallet anti loop. As Nemi you can break pallets and get rewarded for you hits by upgrading the tier. If you want a hit over pallet anti loop on early game just play huntress. Xeno is not unique in any way. For survivors it is but for killer its so bland and basic.

  • @Qued said:

    Maybe it's time that survivor's materials respawned as well like pallets or maybe even the generators you complete them and then after a few seconds they stop and you can repair it again.

    This is why your not a dev

  • @LapisInfernalis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3720842#Comment_3720842

    But then you have Huntress, Slinger, Nurse, Wesker, Blight, Trickster.... who can just chill in the distance and either throw stuff at you or dash to you.

    So this does not really work.

    Yes but pinhead is the only one who can straight up hit through both survivors. And the survivors also dont get a long speed boost since like half a second is still doing the unhooking animation

  • @ad19970 said:

    I definitely agree with fixing his bugs. Placing pods can be so frustrating sometimes because of the terrible collision detection.

    The buffs I don't agree with though. I think slipstreaming is fast enough, the detection just needs to be more consistent. And especially soma photo should not become basekit in my opinion. It just reduces the counterplay survivors have in chase.

    I think if they just fix singus bugs, he should be in a good spot. The only buff the devs could add is to increase the time it takes for emps to generate by a bit, but that's it.

    This is a hard disagree. Survivors already have a lot of counter play in chase like Los, certain vaults or loops, pre dropping pallets, and EMPs. Any decent team with a brain can shut down your power in chase without getting overdrive hits because you didn't bring soma. Also using overdrive with no soma family photo mid chase is basically useless since by the time they run to the next pallet your overdrive is out because you were too slow and overdrive doesn't last too long. Without soma he's basically just a more complicated hag. His power is designed to be a chase killer, but what's the point if the power doesn't give chase value.