RuthlessDecay
RuthlessDecay
About
- Username
- RuthlessDecay
- Joined
- Visits
- 74
- Last Active
Comments
-
@Autharia said:
Yes you would need the base game cause you have it not through them. Cross progression only transfer save data not the game it's self.
Thank you.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3286083#Comment_3286083
What an excellent thing, then, that walls aren't a perk and Lightborn counters the item, which is not base kit.
Every time a survivor is downed isn’t next to a wall…
-
@AverageAshEnjoyer said:
in what world do you need to slug someone for 45s?
Any situation where you don’t have a wall to face.
-
@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/3285732#Comment_3285732
yea but ub rn is 20 sec so whatever. You can always run knock out or just not slug 4 players... I mean sure as a twins player i dont like this at all. I mean i do think it will favour killers during the end if there are like 2 players left or possibly 3. But against good survivors i think this will buff the crap out of them... (on the good side they will bleed out eventually and well they cant do gens)
Agreed. Against good players it’ll lead to survivors getting bled out to secure the kill. Which’ll end up hurting your rank rating and BP
-
@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/357086/unbreakable-should-never-be-base-kit
its 45 seconds thats half a gen its a really long time i honestly thing this will favour killers more because now you can win really fast if you play something strong like iri head huntress ^^ and just proxy camp your slugs and hooks
Sitting on a generator 45 seconds feels like ages. During a good chase it’s completely the opposite.
-
@Paternalpark said:
No one's doing gens then and you have free pressure.
That’s in the optimal best case scenario.
-
@GoodBoyKaru said:
Lightborn.
Alternatively, a wall.
I hope it doesn't make it in the state it was during the PTB but shouldn't ever is a bit far. With enough restrictions I could see it being a healthy change.
You shouldn’t have to run a perk to counter a base kit.
Similar to Survivors stating you shouldn’t have to run Iron Will against Spirit complaint back in the day. Same thing
-
Oh they’re well aware they pushed Knight out of PTB way too early. They simply didn’t care enough to bench him for longer in PTB to get his power to a reasonable level, and iron out the bugs players mention in the PTB.
When you introduce a new killer with a somewhat complex power an extra extended PTB is needed. The devs can’t predict how the guards will interact with the environment or survivors as they haven’t made a killer power like this before.
I’m sure we’ll end up getting some hog washed excuse something to the extent of we needed to push the killer onto live servers so we could better evaluate his power…
To put it into perspective….
The Knight wasn’t ready for release. But they made sure the cosmetics skins were to help promote the killer.
Yup.
-
25th November 2022. Still not working
-
@Sonzaishinai said:
When you suspect there is something off about a survivor perfectly timing deadhard a bit too well try swinging at a pallet when they are on the other side. Preferably while recording.
If they deadhard then it's 99.99% sure they are hacking
Good idea! Thanks!
-
It’s to prevent slugging for the 4k. It isn’t fun for the slugged person waiting for you to find the 4th.
Flashlight saves, SWF’s, Flashbangs, etc. preventing you from picking up. You have 45 seconds to deal with the threat. Otherwise Survivors played better than you.
Learn from the experiences it’s how you get better.
sincerely,
killer main
-
If you have to tunnel it usually means you screwed up big time or simply aren’t experienced enough as killer.
Aside from that you aren’t meant to win them all. Sometimes you have to swallow your pride and accept the survivors played better than you. AFK for a few minutes, they’ll finish the gens, open the gates and force them out.
-
This feels like post nerf Spirit complaints all over again…
-
Play defensively, but know when to play aggressively and you’ll get them done. The killer adepts aren’t hard. You simply aren’t experienced enough as killer.
It’s why playing survivor is vastly more popular in comparison. killer has a higher learning curve.
-
bump
still waiting for an answer
-
@HeyItsQuiet said:
https://forum.deadbydaylight.com/en/discussion/comment/3210496#Comment_3210496
That is absolutely far too clunky and slow for most flashlight save situations that aren't already being orchestrated by SWF squads with communication. When moving to save alone in solo queue, especially repositioning while running, that cooldown impacts the ability to adjust the blind. Period. One YouTube video does not represent the whole of the game, especially when it's painfully obvious that this is a custom match.
Video games have photosensitivity warnings for a reason. There were other ways the macro flashlights could have been dealt with, and this was not it. The devs using the community as an excuse for this change instead of admitting that it's pandering to angry slug killers who can't handle flashlights and teabagging is egregious; expecially since accessibility colorblindness settings (which are far less of a safety issue) arrived far before now. It's incredibly convenient that this nerf is coming on the heels of BMing killer mains crying in droves on the forums about slug pickups and killer main streamers threatening to quit the game over hackers.
If you can't see it for what it is, then you're far more blind than a flashlight could ever make you.
you’re making this out to be a bigger deal then what it actually is. It’ll be a learning curve that survivors will adjust to quite quickly.
it’s what killer mains do when another killer is released. Brief learning curve.
-
@TheSubstitute said:
I'm happy about it. Now, just put a cooldown on successive crouches and between that, flashlights and the upcoming Unbreakable most forms of BMing will have been removed.
Even if that was implemented the community will find something else that’ll be considered to be “toxic”.
As a example people consider spamming “What a save voice prompt” in the Rocket League to be toxic….
A lot of the toxicity that people complain about in games is actually quite silly in retrospect. If people get upset over a repeated crouch animation, a flashlight click, or a voice prompt spam. There is a good possibility those people are being a delicate flower. Imo
-
@Pior_Morte said:
Congrats! I got this achievement a while ago and made me realize the time I spent in this game.
Thanks man.
-
@Dopamean80 said:
Was there a question here?
In the title
-
Toxicity is within the eye of the beholder.
The game is meant to be fun, everyone's perspective of “fun” is a little difference.
If a game ceases to be fun, you should probably take a break
-
@ClickyClicky said:
Killer mains upset its not balanced around the 4k again. Killer isn’t THAT hard. If you’re struggling every game then you need to improve.
With survivors now suiciding on hook rather than disconnecting, how do you think that will affect the stats? I can tell you this much, there won’t be any hard survivor nerfs.
I'm not playing atm, I quit before Ruin was nerfed and have just been watching fro the sidelines. I won't bother getting into a huge debate with you as everyones opinion is different.
Ruin was used in 80% of games - you can't judge whether gen speed is a problem when a slowdown perk is being used as soon as the game starts on a consistent basis. I'm not going to get into the mathmatics of it all as nurmerous factors come into it map RNG, tool boxes, some killers have weak early game etc etc.
Survivours suiciding have nothing to do with gen progression therefore will have no effect on stats, those games aren't the games they'll be looking at as survivors won't hook suicide if they're winning.
Their gaze is on the 5 minute GG EZ BABY KILLER
Some may debate killers win some and lose some, which is correct. However. It's not when you're completely powerless to do anything about it. We've all had those games.
-
@Flatskull said:
Doom Eternal. Horror. What kind of horror game is there where I can literally rip monster heads off with my bear hands. Is there a pvp mode where we're demons and got to hide from doomguy that I don't know about?
I doubt it. Everyone said the same about Last Year and while it had potential it, much like DBD, felt like it came out unfinished and with the killers feeling weak. It's better now-especially the fiend- Hide or Die will probably give DBD a run for its money though but DBD still does the CHASE better than both of these direct rival games.
If DBD wants to compete they should actually focus on that factor and put more stuff on their maps and attempt to make the games feel quicker. I suspect that the ruin change was an attempt to stramline the process of gen pressure. A lot of the perks lately don't involve gens and reward chasing.
Surge-a gen regression perk that rewards downing someone quickly in a chase- Cruel Iimits, Mind Breaker, all chase perks. Oni's Tactics give you a layout so you can predict chases and plan around them easier.
Nemesis literally empowers you for getting stunned which most likely will happen from a pallet.
Blood Echo makes everyone bleed out and can't activate certain ability that help in chases. Encouraging you to immediately seek out and chase rather gen patrol.
I suspect that the chase will be getting more focus. A recent leak indicates a new killer might have a "wallbreak" ability of some sort and if that is the case I think that seals it. They may be finally working on the enviroments or at least adding new abilities that do so to promote aggressive hunting than gen defense mentality. Hell, both the deamogorgan and oni have abilities that allow them mobility and to move faster.
So, if anything, we may be seeing killer buffs. In a way. I doubt survivors themselves will be touched much, but this change of dynamic will be sudden and disorientating just as much for killers as it is for them. Up to now the game has been about milking time for either side as much as possible.
Yes they literally announced a 1 v 2 multiplayer two demons vs one Slayer
-
@LustForBP said:
Specific* just a friendly check!
-
Thank you 🙃