RockoRango
RockoRango
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Comments
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@BigBubs said:
https://forum.deadbydaylight.com/en/discussion/comment/1245005#Comment_1245005
The vault gets blocked after 3 times, so it can't be infinite.
The vault only gets blocked if you're in a chase and you vault it 3 times. If there's a long enough or large enough structure, it's literally an infinite.
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@DBD78 said:
Yes! Been learning and practicing Nurse on Xbox for a few weeks now. All killers is worth learning and Nurse is very different to all other killers, so she is not just another killer.
I get bored fast so I'm switching killers all the time. Nurse is pretty fun to play and a very good killer, so no reason not to learn.
You're playing Nurse. On a console.
God bless you
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1244805#Comment_1244805
Like can you post a screenshot? Not one of you guys post decent screenshot, because I think the problem is with low setting + AA because my game doesn't look blurry.
They removed the graphics settings affecting whether or not AA is enabled a long time ago, which is why a lot more people people resorted to changing the .ini files.
For retrospect about high-end PCs struggling on this game, I have an RTX 2060, 16GB of RAM, a Ryzen 5 3700x, and 1 TB SSD. I've lost a huge chunk of FPS in this update, and on cluttered maps like Lery's I get less than 60 fps. It's an issue.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1244061#Comment_1244061
fatigue times can either be faster than usual or extremely slower
Wow I thought it was just me thinking sometimes it took forever to go into fatigue on some hits, glad to see it's a bug.
Yeah, it's pretty dumb. I played against Yerv yesterday and he noticed how broke Nurse is atm aswell
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1244180#Comment_1244180
I know that but with my 980 running at 1080P I get a average of 70-90 Ultra setting so I pretty sure the guy with a 2060 can get the same result as for lower end it does suck, that I agree. They need to add more settings options without going into gameusersettings
You probably don't know in that case, but poor optimization means that a high-end computer can do worse than a low-end PC because it doesn't like the combination of components. Whether it be the motherboard, cpu, or gpu, it causes the game to run slow. If you get good fps, you're just lucky really.
@IamFran said:
ReShade can fix the blurriness of TAA by enabling Luma Sharpen and/or Adaptative Sharpen, but I don't know if the anti cheat system may consider this a (false) positive use hack or cheat and punish you. If a dev can answer this would be nice.
If someone does this, it's much safer to use an NVIDIA/AMD filter than anything else.
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1244166#Comment_1244166
But I mean you have a 2060 what are you crying about? Unless you are running 4k you should be well above 60FPS
This game isn't exactly optimized, and even on extremely high-end computers it can struggle. AA was the big problem for the most part, and removing it fixed the issues.
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@Jota said:
https://forum.deadbydaylight.com/en/discussion/comment/1244110#Comment_1244110
I have a RTX 2060 and my FPS got worse after this Patch, and I just used Engine to disable AA , IDK what they've done
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@Reborn2020 said:
I dont think nurse is that strong. I was nurse main at a time and i can say that Spirit is way stronger than Nurse. Nurse has more counters than Spirit. She s also not fun to play. Everytime you destroy survivors you feel pain. I switched to hillbilly and he the opposite. Good to feel solid ground beneath you and have decent speed.
Spirit is unfun to play simply because of how easy it is. As well as that, survivors nowadays tend to throw the match if they know it's a Spirit because it's unfun for them aswell. Can I blame them? No.
While Hillbilly can be good, a good Nurse will always do better in a chase against a good survivor regardless because of the loop potential Billy has.
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@Clueless said:
https://forum.deadbydaylight.com/en/discussion/comment/1244076#Comment_1244076
Best killer based on what? The stats say other wise even at red ranks. She feels awful to play right now as well.
If the community has ever learned something, it's that the dev stats are skewed. The amount of good Nurses vs. bad are maybe 1 in 8, and that 1/8th is what the nerf of Nurse in the first place was based off of.
Nurse is broken atm, she's stuttery and is an overall glitchfest. However, that's just THIS patch. While some glitches (like not being able to blink twice) remain from the last build, that's the game's fault and not the Killer.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1244048#Comment_1244048
Yes, teleporting 5 times through walls to down people was very hard.
She now still one of the few killers who can equip all tracking perks, eat DS for breakfast as you relentlessly tunnel down people, and still be fine.
There is a reason she was the killer you saw 80%+ of the time at red ranks before her nerfs. It was obnoxious to only see one killer in the game. I am glad she got nerfed into the floor, even though she is still the killer with the most potential in the game.
There is a difference between sensibly nerfing a killer because they need it, and nerfing her way into the ground so that no inexperienced player can learn her in a timely manner. Her add-ons were ridiculous, but people who had skill with her used her without addons. What they SHOULD'VE done is nerf Nurse in a way that makes her more fun and skillful to use as well as nerfing the add-ons. Adding a cooldown does make playing Nurse more skill, but in the wrong way.
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Sadly, this patch has broke blinks; fatigue times can either be faster than usual or extremely slower, you sometimes can chop around the map instead of a smooth blink because the servers are broke, you sometimes do short blinks even if you charge your blink enough (which has honestly broke my muscle memory), and sometimes your second blink won't even work AT ALL until you either hit someone or perform an action.
When it isn't broke? It's probably not worth it to try to get into her anymore. If you tried to get into Nurse before the rework, you could do it fairly easier than you can do it now because you can learn from the mistakes you made when blinking compared to being punished for missing even 1 blink with a 3-second cooldown instead of being able to get your muscle memory down. It's still possible, but you have to wait so long at this point to get the muscle memory down that its better to use both recharge add-ons just to get a grip on how to use her.
Is it worth it in the end? It depends on how long you plan to spend your days playing DBD. This is because you have to spend hours now just to get some basic concepts down compared to before, when someone who has things they need to do every day could sit down and ENJOY PLAYING HER. It's not enjoyable being punished for trying to learn a killer (or servers screwing you over) in such a demeanor that you could lose a lot of chases just by being unlucky.
TL;DR:
Nurse will always be the strongest killer in the game if you know how to use her.
She is now extremely hard to get down due to how long you now physically need to train your muscle memory.
She isn't fun to learn, and it's arguable that it's fun to play as her depending on if the servers have a good day or not.
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1242619#Comment_1242619
https://forum.deadbydaylight.com/en/discussion/147592/lets-talk-about-map-sizes
Here are the changes just in case someone wants to see them.
https://forum.deadbydaylight.com/en/discussion/146889/patch-notes-3-7-0-mid-chapter
Thanks
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/147592/lets-talk-about-map-sizes
- Temple of Purgetion was way too big. It's good that it got changed.
- Lerys wasn't in the Patch Notes. They already told us which maps are gonna get changed.
- Same with Lerys. Read the damn Notes, honey.
- Agreed. They included way too many dead zones.
Overall I feel like those changes were totally awful and good at the same time.
Nice job being passive-aggressive, really brings a lot into the discussion.
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@PrettyFaceKate said:
I think the fact that high mobility killers would become more overwhelming was to be expected. The problem is that it can't be balanced by maps alone, because not all killer powers are equal. I don't know if the devs took this into account.
What makes me doubtful about this patch is gen spawns, though. Yesterday, I've noticed that gens are really cramped up now. I had played on Mother's dwelling, Tomphson's House and Rancid Abbatoir and I had a 4-gen strat right from the beginning around the main buildings. I don't mean long 4 gen, I mean literally in LoS and TR distance. I could have just stayed there and never bothered moving. Today, Ironworks, Coal Tower and Torment Creek had similar issues. It's true that maps are smaller, but gens should spawn more equally spaced apart, because it wasn't even the survivors' fault and they can't stack on a gen as efficiently to break these situations after this patch.
As for the deadzones, they're definitely there, it wasn't the imagination of those in the PTB.
Yeah, the gen locations are what is really making the maps too small and/or too big.
Just played a game on Coldwin (The one with the big shelter in the middle that used to have a god loop), and the gens were so spread out it hardly felt like the map was changed at all. Gen spawns need to be changed to be better.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1242374#Comment_1242374
If they could,I believe they would have changed it like that. They would have removed r.LightFunctionQuality and stuff like that and kept AA but I don't think they can block specific lines. Most stuff that people used and put into engine ini was defaultscalability commands anyway which is weird how it works tbh. Could care less tho,never cared about AA myself.
If they could do it with GUS, they likely can with Engine.ini (since the AA command was in an entirely different 'script' than the game-breaking ones). This update has had a hard hit on performance and graphics, and it's likely we'll need an option to disable it.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1242301#Comment_1242301
you can't disable certain lines from my experience,that's why they disable headers which enable anti aliasing and similar. VSync you can still turn off in the gameusersettings.ini.
They disabled the ability to change your graphics settings manually a long time ago through GameUserSettings.ini, but you can still use it for things like VSYNC. It's completely possible to make a game ignore certain commands given to it.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1242249#Comment_1242249
This has nothing to do with AA, this looks like render distancing lines to me
Which were possible by using the same .ini as disabling AA does. Instead of disabling those lines, they instead decided to disable the whole thing.
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@daniellev21 said:
Hello! I propose to add more settings in the game on the video side, because there are a lot of players at the limit of the requirements for this game.
From one update to another, the requirements increase somewhat ... and I think you need to give us more settings to have more FPS in play and to run somewhat ok.
Among which :
- resolution: 1366 x 768, 1280 x 720 and more
- render distance: how many meters in front we can see, because yes ... it would bring a boost of FPS
- Minim & Max FPS : From minimum fps to maximum.
- Graphics for low, it should be a bit more ok (low quality, to see the difference between the other graphics):
- Low
- Medium
- High
- Ultra
- elimination of the fog : An ON / OFF setting
- and many other settings that you can add to give an FPS boost.
I hope that this topic will be accepted, and in a future update (hopefully in the new DLC that will come in the summer, it will be added).
Thanks! :)
Some of these options, like reducing fog and increasing render distance, would give an unfair advantage. We need options that correlate to purely FPS (Like resolution, AA, Vsync, and that FPS min/max you suggest).
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1242247#Comment_1242247
Not my video, but saw this posted elsewhere in the forums. But this is basically what they don't want you to do.
lmao, maybe they should've just disabled changing the commands that let you do that and keep everything else alone in that file (Like VSYNC and AA).
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@DelsKibara said:
Nope.
I've constantly been pipping or double pipping. There are times I safety pipped but I've never depipped ever since the update came out.
https://us.v-cdn.net/6030815/uploads/519/QP0PQ5T4HCOG.png
This was with adept Steve. Though my experience might differ to others.
You gotta admit though, Steve is looking pretty sexy in this patch.
I'm still pipping easily as survivor, and have a 50/50 of black-pipping or pipping when playing killer. They still haven't really addressed the issues of pipping, but that'll probably come later with the matchmaking updates.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1242026#Comment_1242026
Okay, then let's just bury this whole ordeal as a misunderstanding, cause i prefer for this to not last any longer than it did. 😋
I followed what the guy said about the AMD program: No problems for me so far, runs smoothly.
Huh, I would think overriding the anti aliasing on a game that has it baked in would case issues. I would also think that (technically) raising the AA level would have a greater performance hit, but maybe their AA is just bad?
EDIT: As I thought, Override DOES in fact only work on DX9 apps. Dunno how it would change the fps if you just use a filter, but I'm glad it worked out for you
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1241847#Comment_1241847
You are taking my comment out of context.
I didn't simply say: "You should congratulate them.", you might wanna re-read that comment.
I also didn't defend them, as another one of my comments clearly states i don't like not having control over my graphic options, but you conveniently left that out.
I'm not distorting the topic, and me talking does not prevent you from being heard by them.
Your first comment was implying we should not be negative, and my response was that I can’t praise the developers for their efforts if I can’t play the game. You took that as me semi-accusing you of saying we should praise the developers when I really was trying to say I like what they did with the game but cannot play the changes at all. I think that’s what started that? It was never my intent to do so.
Either way, it’s not your fault for being more experienced on the forums and people shouldn’t attack you for being trusted.
Anyways, I got the NVIDIA game filter working in the in-game menu (Press Alt + F3 to bring up game filters). I put a sharpening filter at about 75% sharp and tp% film grain ignore and it looks much better, but there still is no excuse as to why I need to use NVIDIA just to play the game as well as have a ~20fps drop for a plastic film I don’t even want.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1240708#Comment_1240708
It doesn't effect console players at all. The game always had AA enabled on consoles and it will probably stay that way.
It’s also a lot less noticeable when your screen is farther away.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1240397#Comment_1240397
And Now imagine how impactful this is on low end PCs. My 60 fps are gone now. I play with 40 fps at best with this forced AA and vsync. Absolutly disgusting. Besides the blurry the vision which makes it even worse
I have an extremely high-end PC and it still runs like trash on maps like Lery’s. I believe it’s something wrong with optimization.
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@TheBoostedRookie said:
https://forum.deadbydaylight.com/en/discussion/comment/1240561#Comment_1240561
You have absolutely no standing on what other people interpret as "too blurry" or "too slow" or "disorienting." Just because you don't suffer from the things that make the game (with AA) inaccessible to other people doesn't mean it shouldn't be changed whatsoever, that's just horrible game design. Especially in a game that relies so much on sight, why would you force a blur over the entire screen when you're supposed to look at things. Better yet, why would the devs say colorblind settings would give some people an unfair advantage by making things like scratch marks (which you're already SUPPOSED to see) brighter or a different color? It makes absolutely zero sense as to why they won't give any statement or make any change about this at all. I get the whole "list" thing, but why does a list stop them from making any statement about it at all?
In closing, you can't speak for other people.
Well said.
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1240029#Comment_1240029
While it's still not in game graphic option you can still and should modify you GAMEUSERSETTINGS it still works, you can disable VSYNC and tweak most setting individually.
The engine tweak allowed some people to gain advantage by tweaking redstain and fog etc, I think hence why it's gone.
If they remove the gameusersettings then Imma be real pissed because the game is unplayable if I don't disable VSYNC.
Doesn’t work for AA, but it does work for VSYNC. If you have found a command that works for AA in GUS, share it please.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1240477#Comment_1240477
How is it blurry and disorienting just for those people and not the other 90%? And i'm actually pretty sure that this is not the reason OP and a few other people on here mess with the files. I've seen the effects it can have on what you're able to see in-game.
...Because 90% of people who play this game don’t have those ailments? I doubt 90% of people don’t think the game isn’t way too blurry with AA on, and if you don’t believe it is blurry it doesn’t mean everyone else thinks the same and it doesn’t mean you should assume anyone who wants to change the blurriness is nefarious.
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@Just_Alex said:
There was this exploit (if you can call it that), that made the red stain much brighter and removed the fog, that was set up in engine. Basically, something that gives you a pretty big advantage. But yeah... something like an option to turn AA off should be a thing. I really hate the blurry textures.
Just like they did with the DC penalty though (albeit slightly different), they forgot about also catering to people who did nothing wrong but sometimes need to use it.
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@Accullla said:
What did I just read.. Just play the game you both and stop messing with the files.
The point of these discussions is that some people CANNOT play the game because the game is very slow/ very blurry and disorienting.
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@Trollthem said:
https://forum.deadbydaylight.com/en/discussion/comment/1240466#Comment_1240466
I know right , but with all the complains in like one day and with all the players who cannot play the game due to Huge fps loss maybe they'll react.
People have been complaining forever, just less because there was a fix; no game should force someone to go into its engine files to make it playable for them.
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@CLAUDETTEINABUSH said:
Another impatient person, isn't it?
You guys want everything to be added, nurfed and buffed but you can't understand there's a list. The devs can't just add things up like that. Also, have you tried making everything you listed? From the small experience I have with coding I can tell you that you don't press one button and you're finished. I would speculate it would take em, for everything you listed, at least 1 month of work or more, and since they are working from home I would speculate 2 months.
Since you love to complain do them yourself, now that you obviously have free time.
Actually, it takes a few hours for a developer to put in a menu option that changes a boolean to true/false in unreal (Unless you have spaghetti code).
This is MUCH different from a balance issue, it’s an issue that keeps everyone with motion sickness or anything of the sort from playing the game (killer side more, but it’s first person so oh well).
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1240105#Comment_1240105
Well, with AA on i have around 80-90 fps, with AA off i play with 100-105. A lot of fps actually.
Yeah, I believe that it depends how dense the geometry is in the map; on Lery’s the fps is unbearable, while on autohaven it’s a lot better but I still took a hit of ~20 fps.
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Wish we could at least get an explanation for why an option to disable it in the game hasn’t been available in the first place. Whether it wasn’t relevant enough (Which is understandable, but arguable considering the last patch), or difficulties with Unreal (Which I honestly doubt aswell).
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@Nova_Terra said:
https://forum.deadbydaylight.com/en/discussion/comment/1240123#Comment_1240123
No I literally have a FPS counter that tells me I get 15 extra FPS with it disabled.
Thought you meant with 15 extra games your fps increased for some reason lol, mb
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@Littlefabio said:
You guys using Nvidia Geforce experience and try this it may work. I don't have it so I can not confirm video is dated but if someone is willing to try maybe keep us posted. thanks
It doesn’t change the low fps, and when I tried to sharpen the game through NVIDIA it crashed the UE.
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@Nova_Terra said:
https://forum.deadbydaylight.com/en/discussion/comment/1240105#Comment_1240105
Gave me around 15 extra and the game looks better.
That’s your eyes adjusting. Doesn’t mean it’s better than having it disabled, sadly. Plus, the low fps won’t go away.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1240029#Comment_1240029
You've seen the forums, right?
The entire thing exists of disagreements with how things are in the game.
Uncommonly will you encounter a discussion that says: "Good job on this thing, devs!"
That's not to say i like having no graphic options...
I would praise them for their efforts if I could play the game and make sure those efforts weren’t wasted. I would also understand if this was a BUG, but this is intended and it has been a problem for AGES.
I can’t praise something that broke the game for me and a lot of others.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1239655#Comment_1239655
So in that case whats the status of an actual video option menu?
this is the only game I can think of without one
You used to be able to manually change all settings in GameUserSettings.ini, but people would abuse the settings so they can see through objects. Ironic, since they could've just put in a video options tab that doesn't let you change the options that would break the game.
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I would share my experiences if I could play the game. Anti-aliasing both killed my FPS (even though I have an RTX and high-end Ryzen) AND it made the game impossible when I try to play Nurse (I can't see anything).
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@AsePlayer said:
It's literally a boolean. Anti-aliasing: true or false. Put it in the options. There is literally no excuse for this.
EXACTLY. I'm sure NO ONE would pissed about this except the people abusing the engine files if they put it in in the first place.
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@Trollthem said:
It's Unplayable really , they blocked every way to change the .ini files so they blocked everyone with low end PC to play the game just because apparently it make the 'red stain' go trough wall , i changed my .ini files and it didnt do that , when you change the .ini files it made your game Look potato , you cannot see the red stain correctly , you can't see the blood correctly , and the scratchmarks are almost invinsible , i don't know why you made it a big deal , now you'll lose players cuz they can't play with good FPS.
It's not just the potato PC players, it also affects high-end PC players so don't worry. I'm guessing it's very poorly optimized for the engine, but not many have complained because people had it disabled.
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@Liannet said:
https://forum.deadbydaylight.com/en/discussion/comment/1239655#Comment_1239655
We need some advice. What programs can we use to turn off anti-aliasing until you fix it yourself? Without risk of being banned for this. Reshade? Sweetfx? Something else?
Some have said it can be disabled in nvidia control panel, but that doesn't work for me. And if I try to sharpen it using a filter, it crashes the engine.
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bump.
Got an RTX 2060 and a Ryzen 5 3700x, and I can't play the game because my fps is so BAD. The only way I can reach 50 is if the game is on low.
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As well as that, sometimes the blinks will just not work when charged; it'll do the shortest blink it can possibly do
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Uhhh... @Peanits No offense to you or your team, but there should've been a clear design choice before you did this. Remember last time the forums errupted because your team disabled anti-aliasing? Just add a menu, I would expect more from the people who develop this game.
Do we wanna play killer with a hard case of cataracts? No.
Can I play Nurse when I have cataracts? No.
Can I see a blending killer when I have cataracts? No.
Can I literally see my weapon when I have cataracts? I hardly can at all.
This is made worse by the fact there is no option to turn this off, or at least an option to change sharpening. My fps has dropped immensely in this game just because the cataract film is back, and I have a high-end RTX. It's also made worse with the poor design decision of using TAA when you SHOULD be using MSAA and giving us an option for how intense it is in a game where YOU NEED BE ABLE TO SEE YOUR SURROUNDINGS.
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@BigBrainMegMain said:
The 115% speed discussion is old, it's not needed.
If you've faced him at high ranks, high purple and Red Rank you'll see he's terrifying.
There is no need to buff his speed.
And stop asking for changes to hitboxes, servers are messed up as they are and hits are being registered when they shouldn't.
Don't imply that I haven't faced him in high ranks, and neither should that matter. If it calms your nerves, I'm rank 1.
I don't think he needs a speed buff, he needs a decreased base reload time. 3 seconds of reduced speed when you're already 110% is hard, and especially after you've already missed a shot. By that time, a survivor is going to be far away enough that he is behind an object and cannot be harpooned.
You can tell someone what to do on the internet, but it doesn't mean someone will do it. The discussion was made to discuss, and so here we are; if you have a problem with that, it's your own issue.
The harpoon is a small projectile and should have a small hitbox, I get that, but it shouldn't be the case that latency will keep a killer from getting a hit he deserved because someone has a ping above 100. I'm sure a lot of people have been playing him recently, and have gotten shots that go through the survivor because there is a disconnect between the killer's screen and what's being registered. This is why it would be better to make the hitbox of a harpoon on a survivor should be slightly larger; not large enough to make a big difference, but large enough so that if someone has a high ping their 'real' position will still be inside the harpoon hitbox and, therefore, register as a hit.
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@Wooden_Enthusiasm said:
https://forum.deadbydaylight.com/en/discussion/comment/1152430#Comment_1152430
You're not wrong, honestly I doubt it's a balance thing even if they just let him score a basic attack over pallets I doubt they could program it without screwing it up and letting all killers get hits over pallets which puts him in a weird conundrum where he can ignore SOME loops and most windows which is just odd
oof
Either way though, I think he just needs some love in the QoL category. For example... 3 seconds to reload, and slow movement speed on top of 110% already. Like, really? I can get behind a reload half that speed and add-ons that don't increase it as much as it does now, but 3 seconds and slower speed is baaad. It more than anything makes me want to hesitate before shooting, because I'm afraid of having to go through that ridiculous reload speed again.
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@Wooden_Enthusiasm said:
https://forum.deadbydaylight.com/en/discussion/comment/1152327#Comment_1152327
i dont think it wouldnt be unfair to allow hits over pallets/pulling them over. we have huntress and nurse who can ignore pallets and they're fine. As far as increasing the hitbox my only issue with that is the bigger the hitbox the less angles he can use right now you can literally shoot through gaps in walls, railings, tight angles huntress cant hit that could deny a loop.By increasing the hit box you lower his skill cap and his overall power.
I see your point, but Nurse is a whole different discussion tbh. The difference between pulling someone over a pallet and huntress hitting a survivor on the other side of a pallet is that the hatchet can be juked, baited, or dead hard'ed. As well as this, the survivor STILL stays on the other side of that pallet, and they can still loop it if they get hit (assuming they're healthy). There wouldn't be much of a counter to being able to pull someone over a pallet right after they pulled it down on the other side, and it also makes it pointless to try to loop him.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1152327#Comment_1152327
Even with Bloodlust on a pallet loop, your chances of catching a survivor before vaulting are slim at best. You can get lucky and quick shot but most times it seems to let them vault before it even registers that they got hit with the harpoon. I don't see the issue with allowing him to drag someone over a pallet. It's not like it would make him OP in anyway and it would discourage survivors from abusing pallets around him.
Because it would make pallets useless.
I'm pretty sure survivors being able to interact with a pallet when they've already been hit is a latency bug, but even if there's no reason solution to that there are many ways to trick survivors at pallets:
- You can aim, and they'll try to juke while you advance on them without shooting.
- You can hit them while they are trying to loop the pallet. Thought it can be tricky, it is possible.
- You can hit survivors on the other side of a short loop, and then walk around while they are chained to get a free hit.
- You can hit survivors through objects in loops (like some in the estate), forcing them to either crouch or be hit before they can complete the loop.
Having that skill-barrier makes it fun for both sides to try to trick the other into getting harpooned, or getting a free hit due to their fear of being harpooned. We should all wait a few weeks before asking for any real changes, but I've seen my harpoon go through survivors because the hitbox is just a tad too small (if you hit their side, it sometimes doesn't register from my experience).