Reiik
Reiik
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- Reiik
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1903423#Comment_1903423
then play PH he is better, does the same thing but better, and his ranged attack activates faster and deals damage.
deathslinger's ranged ability is good due to it's activation speed, he has slinger in his name like cmon.
Than AGAIN, he would STILL be better than PH due to the fact that he would be faster have a longer range, about the huntress, he would still have his advantages over her like not having to reload, not being heavily penalized while aiming and also moving faster, deathslinger would still be better than pyramid head, would still have its advantages over huntress, would still be balanced, would be MORE FUN to go against, you literally sound like a deathslinger main that doesn't want them to change your main in any way
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1903394#Comment_1903394
2.5 seconds is more than enough to a small loop and get to the pallet, also this would still make people mad since he can just pre aim and hit you before they make it someone when they loop long loops.
there isn't a way to make players who hate him happy, like i said it's a pvp game your fun comes at the cost of others.
yes, 2.5 seconds is enough to get to the pallet in a small loop but that's why he would still be able to walk at 4.6 m/s or at LEAST 4.4 while aiming, and if he just pre aims on pallets the survivor could just react to it and pretend to go for the pallet and keep looping or just try making he miss since you know he's aiming and will be punished if he cancels the aim, making it so he will most likely shoot, and if he doesn't shoot, deathsling still can catch up to the survivor and m1 them if they cancel at the right time. Also, if the deathslinger aims and miss the shot survivors will fill good for reacting right to their power and avoid getting hitted, which is completely slingers fault for missing and he's being punished for that
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@some_guy1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1903381#Comment_1903381
better chase? with wind up time more than huntress? but oh wait, i can reach a generator 2 seconds faster!
You can still walk while aiming tho, you know that right? and 4.6 makes it so much faster to get to survivors running away, it's not just about getting from point A to point B
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1903391#Comment_1903391
Yeah... 2.5s windup time would kill deathslinger. In 2.5s the survivor will have moved 10m. Death slinger's range is 18m. U could just hold w to run away. I don't know what loops you're talking about where he could even use his power, plus the 1 second cancellation means you just told every death slinger to not use their power.
he doesn't become a statue while aiming, he still moves faster than the survivor, what do you mean
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1903383#Comment_1903383
doesn't matter if he can't use his power and with a windup time above 0.5 seconds at a majority of loops he would only be able to shoot at long ones and at the pallet.
just being 4.6 doesn't mean anything if your power can't help you enough and his wont.
Also again people will find things unfun to go against especially in pvp games, unless it is both unfun to go against and frustrating/unfun to play as it doesn't need to be changed. there are other killers widely considered to be just unfun as deathslinger but because deathslinger is ranged/strong in a chase its a problem? dispite him being extremely unviable depending on map and the survivors you face.
there is a difference when something is unfun because it's just unfun (like people camping in cod games) and being unfun because there is NO COUNTERPLAY, also, 2.5 wind up time while still being able to move at 4.6 secs would still make it possible to use his power on shack, on L T walls, on cars and short loops, etc, there would still be MANY loops that would be possible to use his power
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1903378#Comment_1903378
What do you mean by wind up time? Also, assuming that I understand what a wind up time would work on death slinger, a 0.5s wind up time with a 4.6m/s would actually be a nerf for his power. In 0.5s the deathslinger losses 2m of distance from the survivor. That's 10s of distance gained from the 0.2m/s increase.
Wind up time I just mean how long it takes for him to be able to shoot once he aims downsight
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1903378#Comment_1903378
I take balance over fun sorry.
like you can use unfun to argue to change Hag, spirit, leatherface, good nurses, basically any killer that is considered unfun to play against.
The thing is in a pvp game your fun usually comes at a another players expense and that is very much the case for dbd and unless a killer is both unfun to play as and against they don't need changes simply due to how enjoyable they are to play/verse unless it is a balance issue and deathslinger is balanced because of his two major weaknesses.
he would still be balanced, with the change I suggested, he would still have a nice power, he would still be better than wraith, better than pig, better than legion, than clown, than myers, than PH AND would be more fun to go against.
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@AChaoticKiller said:
Like at that rate literally just play huntress, she is better than him anyway rn since she can snowball easily with her power without even slowing down and can down survivors just as fast if not faster with a hatchet followed up with a basic attack.
he would have a better map pressure then huntress, wouldn't need to go out of his way to reload on lockers, would have an overall better chase in all tiles, so he would still has some advantages over huntress, just like huntress still has some advantages over him, as it should be, one shouldn't be just the better version of the other.
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@some_guy1 said:
basically make him a worse huntress?
a "worse huntress" that has better chase, better map pressure, doesn't run out of bullets and have to take their time reloading in a locker far away, this is not a worse huntress, is a killer as viable as huntress, each with their own advantages
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@AChaoticKiller said:
No, 2.5 seconds? that's slower than huntress and her attack at least guarantees damage on hit. It doesn't matter if he is 4.6 speed if he can't use his power and that is WAAAY too long especially when damage isn't guaranteed.
If the devs want to add a windup time it better not be any more than 0.5 seconds flat and for how tempting and easy his power is to use you shouldn't be punished for canceling it especially with a windup time, slowing him during aiming/windup? sure but that's it and that's if he gets a movement speed buff.
The thing is he is balanced because of the 4v1 aspect, he can stay as oppressive as he is because he heavily lacks map pressure and snowball potential (get multiple injuries/downs quickly). This is the reason he doesn't need changes, you have to expect your team to do gens and just out pressure him, he isn't going to successfully snowball or slug unless you let him so he has no way of dealing with survivors being optimal gens unless he hard protects 3 or just wins chases imiddantly which is a sign that your team sucks at versing him not that he is just that strong in a chase use LOS objects.
That literally doesn't fixes him, it's what I said, his problem IS NOT HOW STRONG HE IS, his problem is how UNFUN he is to go against, it doesn't matter how strong or weak he is if people are gonna have a bad time going against them, also 0.5 seconds for a RANGED power on a 4.6 killer would be EXTREMELY OP and would still have no room for outplay, with 2.5 wind up time his power would still be useful in some tiles, just not in EVERY SINGLE ONE, which is exactly my point, no killer in the game should have a power that is useful in EVERY TILE, and playing a loop normally with a 4.6 M/S is not that bad.
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@wojtech said:
Open Control panel -> Mouse -> Buttons Tab -> Select "Turn on ClickLock"
click settings to adjust accordingly
dude thank you very, very much
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lmao, sure dude
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/219418/they-removed-the-esc-thing
because it is not intended. just because it hadn't been noticed before (as no one "COMPLAINED") it's possible they didn't know that EXPLOIT was there. it is not something that is easily seen and requires people to actively find the exploit. now you can't exploit your way through the game. use your keybinds if you don't like holding m1...
OH NO, such a BAD EXPLOIT, dude's there HOLDING M1, this is HORRENDOUS, we REALLY need to fix this TERRIBLE EXPLOIT that has no impact at all in the gameplay and might help people with problems like parkinson, arthritis, RSI and stuff like that, the game is RUINED because of this horrible exploit
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1872186#Comment_1872186
$40? That would be nice.
Look the OP stated they have repetitive strain injury. It would be a benefit to have the ability to use macros. Even for more than just this game.
yup, I usually use my mouse with my middle and ring fingers (instead of index and middle) but it`s a little bit unconfortable and while yes, I can just hold m1 with my middle finger it`s not as confortable as I said, and like, this esc thing was in the game since the very beggining I think and it`s not like an advantage or anything, so I just want to understand why they went out of their way to remove something non prejudicial and actually helpful
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@MrGrizzly said:
Well remember that DBD isn't a game, it wants you to feel what it's really like to survive, because soon you too will get sucked into that fog and start running for your life, with infinite stamina and exactly 4m/s.
yeah, this game is so real, I remember when I got assaulted in real life so I dropped a pallet on the guy then flashlight blinded him and teabagged him afterwards, this game really is extremely immersive
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@RepostRiposte said:
https://forum.deadbydaylight.com/en/discussion/comment/1872129#Comment_1872129
Thank you for your extremely helpful input
I will now spend $40 on a gamer keyboard with macros because the devs go out of their way to cause me physical strain
I have a razer keyboard and a Logitech mouse and I can`t even make a macro for that because I can`t make a macro to hold the key down, only to press it multiple times so it isn`t even a solution
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/217475/hatch-is-a-design-flaw
Ok then when you play survivor, of course you want to win and a win is 4 escapes.
So survivors are asking for 50/50% chance of winning in a "competitive" game, means we ask that half the games are 4 escapes.
what are you even talking about
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@Shirokinukatsukami said:
You are wrong.
Catch-up mechanics in a competitive game are necessary, otherwise the moment one side has an advantage the other just gives up and then nobody has fun.
This is extremely basic Game Design 101. You should learn a bit of it before you talk about what mechanics are design flaws.
This game still has many flaws in its design, but the hatch is not one of them. Neither is NoEd, which is a necessary component of the game.
then again, you probably didn't read the answers, I said I don't want the hatch to be removed and the hatch is actually neccessary for the game, I just said that staying in the ground for 4 minutes without doing ANYTHING AT ALL is not fun at all for nobody involved and it IS something devs didn't think it would happen, (just like when they designed victor they didn't think about the fact that haddonfield makes him pretty much useless)
all I'm asking is to give us an option to bleed out on the ground, just like we can kill ourselves on hook, what is the difference? if the killer wouldn't slug and put me in the hook instead I would be able to kill myself so why can't I kill myself after waiting minutes on the ground? it literally makes 0 difference from when you're hooked
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@Wesker09 said:
https://forum.deadbydaylight.com/en/discussion/comment/1855921#Comment_1855921
"unless you know where the last survivor is" killers need to stop slugging for the 4k then when they don't know where the last survivor is after they slugged the other remaining survivor. When I'm slugged and the killer doesn't know where the last survivor is I will dc idc not there to have my time wasted
exactly
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1855984#Comment_1855984
Not adding a bleedout option IMO is more of a design choice rather than a technical limitation. Which may affect a Hatch rework much the same, but isn't a matter of competency.
Trust me, bashing someone and saying they suck is simple and easy, but hardly productive or helpful.
I agree with you on this one too, I'm not saying they are incompetent, I'm just saying that this isn't and will never be a reality simply because they don't want to, they are getting enough money as it is and they don't really want to make some big things like this, as their history says, and I'm not even saying this is a bad thing, after all it's their game, but I would like to see some changes
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@lowiq said:
I think your premise is incorrect - that most players define winning as a 4K.
While DBD doesn't set clear guidelines as to what is a "win", I think most players will agree that a 3K is a win for the killer. Therefore, killers are still winning if they do not slug for the 4K. It is the killers prerogative if they want to slug, but nothing in the game is forcing them to as they have already won.
A easy solution would just be to give survivors a option to bleed out on the ground after a certain amount of time - while also reworking adepts.
That's exactly what I mean, I don't want a change to favor either killer nor survivors, I just don't want to have to wait for minutes on the ground while doing nothing, an option to just bleed out would be perfect.
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@[Deleted User] said:
Hatch IMO could be better designed as a Secondary Objective that can also easily transition to a Primary Objective if your team is losing. (And not simply through: "Bring a Key".)
Never let it open, unless: You have built it and have a key, You have built it and it's been powered. You have built it and you've collected the souls of your fallen Survivors. It becomes visible from the start of the Trial.
But of course that's simply spit-balling. In practice that suggestion might be more tedium than it is now.
no, I agree with you, the game should have more objectives for survivors since it's pretty basic and it didn't really change all these years, but if they won't add an option to just let you bleed out after a while voluntarily, imagine designing somethin this big
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@lowiq said:
I think your premise is incorrect - that most players define winning as a 4K.
While DBD doesn't set clear guidelines as to what is a "win", I think most players will agree that a 3K is a win for the killer. Therefore, killers are still winning if they do not slug for the 4K. It is the killers prerogative if they want to slug, but nothing in the game is forcing them to as they have already won.
A easy solution would just be to give survivors a option to bleed out on the ground after a certain amount of time - while also reworking adepts.
this is exactly what I mean, I don't want a change to favour either killers nor survivors, I just want to not have to wait for minutes because the killer is slugging, an option to just bleed out is perfect for me
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@[Deleted User] said:
"why won't the killer want to win?" Because slugging for the 4k is boring for both sides. The difference between a 3k + hatch and a 4k is almost none besides a few extra points.
Unless you're going for adept there's no reason to slug for the 4k unless you know where the last survivor. It's more about players' consciousness than a flawed design itself. The same can be said about survivors that wait until the last second of EGC even though the killer clearly doesn't want to go there.
yes I agree with you, it's an a**hole move to slug for the 4k and there aren't many benefits from doing it so, although it's on devs to design something that does not incentivize behaviours such as this one, just like in cod they design maps trying to reduce as much as possible the possibility to camp in one place (and of course people will find a way to be a**holes no matter what, but it doesn't means the devs can just let it go and not even try to address it in some way)
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@noctis129 said:
Killers can play how they want. I want my hatch regardless.
I didn't ask the hatch to be removed, I also think it is neccessary, but the way it works right now isn't fun incentivizing the killers to slug.
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@[Deleted User] said:
"why won't the killer want to win?" Because slugging for the 4k is boring for both sides. The difference between a 3k + hatch and a 4k is almost none besides a few extra points.
Unless you're going for adept there's no reason to slug for the 4k unless you know where the last survivor. It's more about players' consciousness than a flawed design itself. The same can be said about survivors that wait until the last second of EGC even though the killer clearly doesn't want to go there.
I kinda agree with you at some point, yes, I think it's an a**hole move to slug for the 4k and there aren't many benefits from doing it so, I also really hate killers that do slug for the 4k, the thing is that I can't really blame them, the blame is on devs to allow an almost unanimous unfun thing to happen, just like I can't blame people for camping in a COD game, it's more in the devs for designing a map that incentives you to camp, just like in dbd it incentives the killer to slug. (yes, people will find a way to be a**holes no matter what, but this is not an excuses for devs to just let unfun things in the game and not even try to fix them)