RaSavage42
RaSavage42
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- RaSavage42
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914225#Comment_3914225
Buy them, then have the game recoded from scratch.
Once that's done so many cool things could be added, like a thorough optimization and a match replay system.
If I had the money I would… but alas I don't have anything but my opinions and time spent in-game
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914212#Comment_3914212
2016 Blueprints with some C++ hot sauce on top to spice things up! 🔥 🔥
I mean at this point I would like to see them do the whole game in C++ then Blueprints sprinkled in…. but who am I???
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I understand the point of view OP… might I add the fact that they are still coding the game in Blueprints which is easy to do but leads to more complications the longer it goes on and this game is a perfect example of it
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The efficiency penalty is there
Toolboxes are another thing
Or maybe taking a look at base Gen repair speeds as compared to everything else
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Oh wow that's cool… thanks
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I was curious about different severs… so this is great for me
So would you be willing to show us your Killer rankings???
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I'd say yes… but they can do better IMO
Giving a few limitations they have it could've been worse
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The only way to stop 3-5 Gens popping back to back is to get a Survivor out of the match ASAP
And to stop that Survivors need to get as much Gen progress done
It's a vicious cycle that we and the Devs created
SO what can we and the Devs do to cut this cycle in half (Kill it)… is it Map related, Base gameplay related, Perk related, Item related???
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So is it a Survivor compliant or a Killer compliant???
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I don't have an issue with Ruleset #2 being basekit…. but also decreasing the Death Timer by 10 seconds may be a bit much (if they were added at the same time)
Merging the box Addons does make sense but I would also say to rework the Trap debuff addons on top of that (Rusty Attechments, Slow Release Toxin, and Utility Blades)
Plus the crouching time could be instant (just like Ghostface)
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How about Berserk… or Chainsaw Man… or Fullmetal Alchemist???
It's more about how it fits rather then bringing in everything
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For me it's the progression Vs. regression
Progression:
1.0 charges per second
Great skillchecks offer 1% bonus
Plus Perks and Toolboxes
Regression:
5% instant regression (based off of total progress)
.25 charges per second
Then adding in perks
Also I'll add in missed skillchecks… 10% of Progression (not sure if it's progression based or total progress based)
So there's a lot that could happen… but I would increase the Gen regression to .50 charges per second and see what happens
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@justadreampallet said:
I don’t have nerf opinions so I got buffs
Trapper: let him either start with all his traps/ hold more traps/ change spawn locations to be better.
Ghostface: change the reveal to be more accurate. Make the reveal box smaller and more focused on the center along with giving more maps tall grass and small clutter for him to hide, peepholes also would be cool.
singularity: allow him to suck back cameras from a distance and sabotage the emps so they take longer to spawnTrapper: I can see any of these being added… but how about "reloading" at lockers like huntress and Trickster
Ghostface: The first part would be a good thing… the second would also be a buff to The Pig
Singularity: That looks to be an awesome change
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I'm so split on my thoughts right now…. yea there are a couple Killers that can be nerfed and others that can be buffed but I'd really like to say what specifically I would change and why
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We've come to the point that we've lost the true meaning of Tunneling… I don't even know the real meaning of Tunneling
Also we've become more concerned about "winning" rather then anything else
If they were to change that then maybe just maybe things might change… but I doubt that will happen
And if we are bringing up scenarios then…. During the Ready-Up stage of MM the Killer sees 4 Toolboxes what then do they play it like normal and see 3-4 Gens pop while only getting 0-2 hooks or does the Killer "lightly Tunnel" (getting 1 Survivor to death hook)… I have those thought processes while waiting for the last Survivor to ready-up
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It seems to me that some players have a strict list of Killers they actually enjoy playing against…
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I mean this is true for both points... but having cosmetics that are as old as the game being sold for the same amount as new ones makes little sense... plus lowering the price might entail more sales but not for long and it more so depends on who everyone has and plays
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Whispers for Killer
Kindred for Survivor
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If you own Pinhead then there's nothing to worry about
If you have the Perks to tier 3 then they will be available to every Killer (new or old)
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It's less about what the game can do but what the player themselves can do
There are too many "reasons" for Survivors force a 1 hook
Not likeing the Killer, not liking the map, not liking the playstyle(s) used...
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A lot of those are more of how it's used rather then it's existence
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At this point the game is more about Gens and Downs
Anything else is a symptom
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There's to much RNG in the game... and putting limits on them will backfire
And if BHVR had a way to have tournaments then wouldn't it already be in the game
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Agreed... I have nothing else to say
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I tend to run:
Surveillance
Nowhere To Hide
Corrupt
Whispers
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Not much really...
- I don't like one trail make that much of a mark
- I have other ways to go about a trail that isn't
going my way but to be honest it's just me... so I can't say what everyone is feeling
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Maybe adding the spectator mode a free camera
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Nope cause others will ask to see how you played then criticize anything they don't like
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877195#Comment_3877195
I get that friends like to play games together. But the game isn't balanced for it. I don't want to see SWF get removed or anything, and would just settle with a small debuff to gen speed. If y'all never compromise with reasonable solutions, we'll just keep getting unreasonable solutions. SWF is many killers' reason to not play the game, because when the survivors know what they're doing, it's just a group bullying simulator.
I get that completely... I was playing devils advocate
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Why nerf the reason why players play the game
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So what can be done now with the game where it is and mechanics available???
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Honestly some of the issue is us players wanting to get into a match fast without realizing that it effects the other methods of MM
Speed of MM is first
Fairness is second
Latency is third
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I can't see that being a good thing though...
Buying a character for a single perk... like you could've waited for it to on the SOS and purchased it that way
But with my way will have perks become available in all forms of currency: BP, IS, and AC... and will be purchasable in T3 so no more of buying it multiple times BS
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So MatchMaking should be the 4 Survivors as a group against the Killer
Survivor 1- has a MMR of 900
Survivor 2- has a MMR of 1000
Survivor 3- has a MMR of 1000
Survivor 4- has a MMR of 1100
That equals out to 4000 then divide that by 4 to get 1000... so then the MM finds a Killer with a MMR of 1000
AFC- should've been in the game for years... just saying
A3G- should be based off of total regression done to the Gen not based of how many times the Gen is kicked
AT- yes should be a thing and should punish those Killer more then it does... think about DS if Tunneling is as overbearing as is talked about here then why not let it have 2 uses and doesn't count down in chase (and I know that there will be people saying that "then the Survivors will use if offensively" and yo that I say "you can tell when a Survivor wants to be aggressive and take the aggro so that's when you slug them")
But I want to bring up the legit reasons why Killers would do those things
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They should get rid of the SOS and replace that with a market with all perks in it
Then they could have a "sale" on a few perks every week (or so)
Doing this will have newer players happy that they can have all perks being available to them and veterans will be happy that the perks they are missing are available (the ones that don't have all characters unlocked)
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3 Genning as much as possible... or 4 Genning if need be
Then they would have to add other ways of getting into the basement
Then they would have to make the basement bigger
And it will snowball from there
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872465#Comment_3872465
https://us.v-cdn.net/6030815/uploads/U1J0PVLPNXJP/freddy.jpg
Just the trench coat from New Nightmare. Unless you count outfits he wears for specific nightmare scene kills.
True... but remember that the Freddie we have comes from the re-make
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@LordGlint said:
I would say things like the basekit BT and anti facecamp. Im curious how various gen speed/slowdown perks wouldve been released in what states if we got THOSE 2 things sooner.
Those would've changed the game so much if they did come in sooner
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@HerInfernalMajesty said:
The soloQ HUD updates. It would be interesting to see how much of an impact it has on player behavior after all this time.
Oh that's a good one
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872474#Comment_3872474
I appreciate the thought, but “wait 5 minutes between matches to avoid killers wasting your time for 4 minutes” isn’t really a viable solution.
Honestly it's not then4 minutes you spend on the ground that are wasted it was the the time you spent in the match before you were downed
Have you play CS as Killer and what were your experiences like???
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872471#Comment_3872471
Nothing to do with being in a “mood”. I just value my time and won’t entertain it being wasted so flagrantly. Whether I’m being slugged for 4 minutes or spending 5 minutes waiting between matches to avoid the slugging, these griefers have still succeeded in wasting my time. It’s a lose-lose situation.
Not that it’s relevant either, but yes, I’m a killer main.
You do you I guess... I thought of just giving you a suggestion but that didn't work...
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872458#Comment_3872458
Did you wait at least 5 minutes after the first match before starting the queue up again...
No, and at that point it wouldn’t even be worth playing. If I’m spending 4 minutes on the ground and 5 minutes waiting (plus time for match making and loading) that’s over 10 minutes wasted before I can hop into another match just to try and avoid griefers.
Plus, what difference does it make anyways? The 3rd match was against a different person doing the exact same thing.
But if you were able to avoid playing the second match you wouldn't have been in a mood
Also do you play Killer???
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DId you expect something for this???
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Has he had different cosmetics in the movies???
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I think 4 seconds is fair enough... Given that Survivors use DS offensively just to use it and them complain that they got Tunneled out
3 seconds was to weak (for high mobility Killers) and to strong (for Los mobility Killers)
DS should be a defensive Perk and is it ( I haven't played against any Survivor whom was using the perk)???
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I guess it comes down to which anime is collaborating with DBD
Yes the horror ones make more sense but it doesn't tell the while story
But The Trickster is more of a what of more then anything
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Quick question... and please don't take this the wrong way
Did you wait at least 5 minutes after the first match before starting the queue up again...
And I have nothing to say on the Plauge match screenshot
I have only played 1 match in CS as Killer and I only ended up with 1 Kill that came with the EGC
But it seems that Killer players have become used to the Perks they use and want to "win" (and little can be done about that... and I am 1 of them minus the "winning" part) so throwing them 4 random Perks doesn't end well
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@isthatmar said:
honestly, i dunno if people even care anymore, but apparently this is a legit game tactic. and it upsets me a little. im asking you all, genuinely. what do you think of this whole 'slugging' thing? personally, i'd rather see my screen say 'the entity hungers' that slug people and be lazy
And I whole heartly agree with that... and the same for tunneling as a matter of fact...
Killers should be penalized for not entertaining the entity... and that is how they can implament this
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This sounds like an appeal to casual players... cause they can't differ options
But an experiences of high skill players kinda puts that to shame... but that is what it is
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Both Juile and Frank are base characters
So it's more of what they prefer