RaSavage42
RaSavage42
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- RaSavage42
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Well.... I would say
1) Nurse.... she can still blink through walls so there is that
2) Blight... I haven't picked up how to play him yet, but that doesn't mean much (LOL)
3) Huntress... Long range enough said
4) Bubba... Chainsaw = instant downs
5) Hillbilly... Chainsaw = instant downs
Also... I haven't played: Dredge, Wesker or Knight
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YES.... Hello Zepp is a must for Pig
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So bringing up a streamer then denying Comp.... seems counterintuitive
Good Killer players will find what's good for Nurse... it's not hard
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Yea... that's most likely going to happen
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And have players DC at the start of the match.... UMMMM ok
I would rather wait a little longer in queue then have a Survivor DC at the start
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For Killers-
Iron Grasp: make it easier to get to the Hook
Mad Grit: denies bodyblocking (for the most part)
Forced Penance: denies bodyblocking (for the most part)
Nemesis: changes the obsession apon getting stunned
For Survivors-
Prove Thyself: allows for more grouping up on Gens
Fixated (or whatever it's called now): faster walking speeds and showing scratch marks
Appraisal: Allows for more chests searches
No One Left Behind: faster hook saves and healing once the gates are opened (but that should be changed)
Pharmacy: allows a Survivor to open a chest and find a Medkit if they are injured
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I can agree with that assessment...
I barely Tunneled when I played cause I didn't care for the game to tell me that I "got gud" then suffer through the better Survivors
Also where abouts in NA (if you don't mind answering)... cause I also live in NA and I kinda want to experience a Comp player play the game
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So... Running more then 2 (I'm guessing) Slowdown perks is bad... also comparing it to exhaustion perks ok -cracks knuckles-
Running more then 2 slowdown perks- is somewhat needed... Gens can be done in 45 seconds (or less)... plus each one of them activates differently (for the most part)... plus repair speed is 1.0 for each survivor then 15% penalty for each other Survivor... plus the great skillcheck adding 1% bonus progression (it doesn't sound like much but imagine hitting 5-10 of them in a row)... and regression is .25 and can be stopped by Gen tapping... right
Comparing Slowdown perks to exhaustion perks shouldn't happen -apples to oranges-
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I do too... al long as it's true
But all of those times in which I didn't do anything and getting spammed messages (I don't respond to) make me realize that a lot of survivors just accuse others of things that didn't happen
Then again I did explain why I played the way I did
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I think that the Gen progression perks are being used cause the Gens now 90 charges (seconds)
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307570#Comment_3307570
it’s impossible, but the update is not aimed at removing the camp 10000% or making the solo better than the party (it just won’t work out for you that you don’t do it and I wrote about it)
but you can reduce the amount of camping and uninformed solo players
Well... obviously it's not for Camping
Also making the Gens slower at the start does help...
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You can't expect people to use Kindred and the icons perfectly...
But lets see what happens for the upcoming icons
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But anyway...
My idea is to start the match with nothing (no perks, addons, items or offerings)... no Camping and no Tunneling
Then when the match ends....
If the Killer gets a 4K they don't get anything
If the Killer gets a 3K the Killer can chose 1 addon
If the Killer gets a 2K they can pick the map
If the Killer gets a 1K they can pick 2 addons
If the Killer gets a 0K they can pick a perk
To the Survivors who dies they can pick a perk
To the Survivors who escape they don't get anything
Or I can do the Survivors by Hooks
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3306689#Comment_3306689
If youre lookin to try to get a group. I wouldnt be opposed to be apart of it as long as its NA. Playing with 150+ ping is just not a good time
Well I can't do anything right now... No Console, No WiFi...
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3306689#Comment_3306689
We are continuing to do this test, also to see how it goes with the worst killers and we are "studying" the various defects. This night with the knight we deduced that it's power is too much slow, because the time it takes for a guard to spawn is excessively long and, moreover, the guards are too slow to realize that a surv is in the patrolling area.
Tests like these need a lot of matches, it can be long. Even now we haven't seen many things probably, which we will probably realize after many other games.
If you find someone to do a test like, it could be fun, because it doesn't feel too much unfair.
That's good
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Sounds like you need to play a single player game
It sounds like that Killer was playing to the strength of the Killer they chose
So how many Gens were done... how many hooks?
Did they Camp/Tunnel?
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So how many Gens were done... no slowdown so I think it's fair
Did he Camp/Tunnel?
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Well... take it for what it is
BTW... So Eruption, Overcharge and Call Of Brine is bad for solo
And now Knockout and TTS...
It seems that Killers are not supposed to even try (wait.... can't even do that)
So what are Killers supposed to do???
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Just as someone else said... Just see what works for you
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That's good at least you did something to have an opinion about... seriously
Also I've been wanting to try something similar
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If they could implement it the right way...
But I don't know how
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But the Killer has to kick Gens... how does that encourage Tunneling???
Like how can the Killer Tunnel and kick Gens
Tunneling- not caring about what other Survivors do but so focused on one Survivor
Eruption- has to kick Gens and down Survivors... it's a snowball perk
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There are 25 Survivor Perks that deal with Gens (Gen speed, Gen aura, Gen blocking, Skillchecks)
There are 32 Killer Perks that deal with Gens (Gen Speed, Gen aura, Gen blocking, Skillchecks, and Regression)
But I can be wrong...
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305832#Comment_3305832
Sorry for being late, but either works.
Well Ok....
Wraith: With any addons
Discordance, TOTH, Fire Up, Whispers
And not unclocking but faking it... and just observing what the Survivors do
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@ViperTheCharon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305926#Comment_3305926
The effects of my hangman's trick's version are a bit too strong to be applied on a normal hook.
Not a bad idea for a Surveillance buff, but do you want to hear spamming sounds of notifications frequently?
Current Eruption can be easily countered in SWF, but it's a nightmare in Solo queue, because you have no information when a survivor will get downed.
My version of Eruption does disable the interaction with the generator by blocking it, for a period of time.
You can already tell what the direction of scratch marks are, by it's fading.
No that doesn't seem to powerful
Why would there be sound spamming on my version of Surveillance?
Please no more Gen blocking perks... they don't regress the Gen... just make them unrepairable in a different way
"as they fade away" doesn't do much of anything... especially with Lightweight... why not just add direction to it
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Why change Hangman's Trick into a Scourge Hook perk....
It should work like that without being a Scourge Hook perk
Also Surveillance should take the information part from Call Of Brine
And Eruption should have it's Incapacitation cut in half or just have the effected Gens no longer have interactions for the time
Predator should make Scratch marks have some direction added to it
Those are just some of what I'm thinking
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So to the people who say "stop chasing the one Survivor"
Aren't aware of the fact that once the Killer drops chase 2 things will happen
1) The Survivor who just won the chase... will find a Gen and start working on it
2) The Killer has to spend time to find the other Survivor... which might lead to the Gen getting done either way
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I usually answer with my Observer Wraith build... but are you looking for builds that work or just funny builds???
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And the base Gen regression being so low....
1) sure it ruins Solos more then SWF.... but the regression still is implied
2) which is why you see it along with: COB and Overcharge
3) and it's the games fault that happens... Maps and Spawns... and players are taking advantage of it
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Just like someone else said "just revert it"
Plus it's more Gen pressure then anything
Plus if they do cleanse the Totem that means someone wasn't on a Gen for 16 (or so) seconds
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Making the game harder for SWF won't help the game...
Plus it would be hard for BHVR to code
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Some Killers does use Slowdown to help them... Do they need it, NO but who cares
Others Killers don't use Slowdown... good for them
It's more like up to RNG (Survivors, Map, Spawns)
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304611#Comment_3304611
Incap should go, completely. A perk should not have a gaps between 27sec to 120sec of Gen lost, where the 120sec applies to the weakest role.
Gens blocked for 15sec on down, thats it, that will equally affect both Solo & Swf.
So you want Deadlock or Thrilling Tremors to occur every time a Survivors goes down
And the weakest role is what again? Killer? In terms of regression VS. progression, Solo? In terms of not being able to stop Incap from happening
Blocked Gens don't regress.... No Incap can stay but not as long as it does right now
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There are pros and cons to everything in the game
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Good and bad... it does deny Franklin's Demise but it opens the floodgates for Hoarder
And it lessens the impact of Toolbox/ BNP just a bit
It could be a good idea if given the time to be fleshed out
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If anything happens to Eruption it should be 10-15 seconds of Incapacitation
And personally Call Of Brine should lose it's information portion and have it be applied to Surveillance
But yes I do agree with what you said
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@icedrake402 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303967#Comment_3303967
I will admit, it's clear that I'm missing some things, mainly when it comes to just finding people. Hacking aside, I'm constantly confused by how other killers seem to be able to constantly get on top of my teammates when I play survivor and never have any spans where they're just trying to find people....especially when post-game shows they have no intel perks,
Well... for you you might want to run Whispers
But for those Killers it might be a person that knows spawn points on a given map (But IDK)
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@icedrake402 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303936#Comment_3303936
Like I said, I'm not sure I do want advice, I just want to vent a bit. Right now, it feels like my choice is either to not play killer, go full scumbag or to constantly lose and get taunted. Not a good choice.
It wouldn't be half as bad if I didn't get teams of potatoes when I switched to playing survivor (my definition of "potato" being that I'm doing the most objectives out of the whole team), and I'm like "where were you guys in my last killer game"?
OK... fair enough...
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Well... take each match as it's own... Don't let the losses pile on... Focus on one thing at a time
But what kind of advise do you want??? How too's on playing Killer cause you did bring up Clown...
I may be wrong cause it's all about you as a player
Clown: Yes... paying attention to the arc of the bottles is important but treat it like a molotov (If you have played a game with them)
Either use them as a "no-go" zone or to push Survivors into a zone you want
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It could be the fact that BHVR just changed the most used/ less used perks instead of asking why they are being used/ not used
Ruin: used to be 200% Gen regression but now that it does 100% Gen regression (not many people use it)
Eruption: used to be only cause 16 seconds of Incapacitation and only do 6% Gen regression
Overcharge: used to be only the skillcheck
BBQ: used to give Killer extra BP for hooking all 4 Survivors once
And some perks had a multitude of changes in a few weeks of being changed (Thanatophobia being the only one I can think of)
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@Killing_Time said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303504#Comment_3303504
I was gone for a very long time. I showed up to play for the 100% killer bonus and it's hell on m1. I'm an old Billy main & Nurse main. Billy is dead to me so I don't play him (he was my only p3) and Nurse is nurse. I can play her on console but I try to not use her.
I'm literally wondering WHO DESIGNED THESE MAPS? Who thought it was smart to put a gen by a window they can fast vault? There are also 1000 pallets now!
Well there's your problem... Being a Hillbilly/ Nurse main means that you haven't learned how M1 Killers work
And learning them now is a challenge (given how the game works)... but I wish you luck
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Call Of Brine could stand to lose it's information part and be given to Surveillance... just saying
Eruption could stand to lose 15 seconds of Incapacitation no Gen blocking needed (it would be to much like DMS, or Thrilling Tremors)... plus blocked Gens don't regress
Overcharge could lose the skillcheck but nothing else...
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Then again it's 6 seconds of regression... if you want to talk about progression then bring up regression
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Sure why not....
But why not add a cooldown on the Gen kicking
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I think if we figure out why Perks are being used then we can solve the issues in the game
Same thing with Camping and Tunneling... But I do like the changes you suggested
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Ok thanks...
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Ok so your title said no perk changes then I read perk changes... can you please fix that for everyone else
Why do you think Call Of Brine gets used a lot more then it used to?
Why do you think Eruption gets used more now then it did before?
Why do you think Oppression doesn't get used a lot?
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I'm seeing things different....
Progression VS. Regression- are two vary different things at this point
Maps some of them need to be bigger and others need to be smaller
And yes Perks are a question mark at this point... some are strong and other are weak
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3302450#Comment_3302450
1 perk to counter camping and 3 perks to counter tunneling (OTR on it's own is not enough because hit after unhook before you can move, so you need DS and DH to complement it now). So in the end there is 0 perks left for survivor because killer had to invest 0 perks for this "strategy".
The thing should be actually fixed. Or at least DS nerf (not the end game part) should be reverted.
You have a point... there aren't any perks that help Camping and Tunneling but there aren't any perks to help the Survivors either
And yes until that changes we will be at each others throats
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At least you understand the cause and effect of playing this game
But yes Depipping shouldn't be a thing in the game anymore... cause Pipping takes a lot of work and Depipping doesn't