Oshirigami
Oshirigami
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- Oshirigami
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LOL instead of removing them they made them even worse.
https://clips.twitch.tv/DeadQuaintCockroachFUNgineer
Killers just straight up teleporting to hit people, being invisible or stuck in animations, etc.
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@FancyMrB said:
What is ridiculous is asking for a refund because you don't like a single small part of a game after playing it for 20+ hours.
If you are this picky I would suggest you extensively research a game before you purchase it or any extra dlc... good luck getting your refund!
I'm supposed to know every little thing, like a stupid mechanic like this that every top player (even killers), hate, before buying it?
Lol what's the point of even playing a game if you know everything about it before even playing it? What an absurd "argument"
Don't even buy WoW until you have memorized every single raid and can do them blindfolded. You clearly don't know what you're getting into otherwise
LMAO. I knew Mori existed, I didn't know how stupidly brokenly imbalanced they were and that BHVR doesn't seem to care and instead nerfs medkits instead.
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duplicate post because of forums being screwy
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No one cares that you've only been mori'd twice in 6 months, when they're mori'd twice in 6 GAMES.
Since you're mori'd so little, why do you even care that they're nerfed? Why are you so insistent on ruining others game when it doesn't affect you?
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Medkits are being nerfed by Moris aren't. lol.
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"dying light doesn't activate anymore because the survivors are already being punished by losing a team member."
By this logic, Killer should always have half their perks randomly disabled whenever a survivor is killed, to compensate for the rest playing at a disadvantage.
Why do you argue that it's special when the killer has obsession perks, that they should be punished by a ragequit exploit? Makes absolutely NO sense.
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I wonder if people saying they aren't having problems are on console or something where it's still p2p.
@Irisora said:
Yes they are on and as survivors it feels better. But as killer is horrible.... it's almost imposible to grab someone from gens, you get the animation from grab cut much more often than before, it really sucks.
The dedicated servers are certainly more survivor favored on average.
But it's a horrible experience all around. There's vastly more issues, even if they're often more killer favored as p2p already had tons of survivor issues without really having killer ones.
It's like, p2p had 15 issues for survivors, and none really for killer.
Dedicated has 50 issues for survivors and 100 issues for killer. So it's more survivor favored... but it's awful all around having 10x more issues in total and more for survivors as well.
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@jordirex said:
I don't think they are that bad. They just need to fix the issues
They need to reenable p2p, and fix the issues before putting dedicated servers back on live.
Oh, another issue is that trapper winds up getting snared by his own traps immediately after placing them on dedicated servers.
and more on dead hard, you will GET EXHAUSTED so it clearly went off, yet you're immediately downed. If you're downed during dead hard for some stupid reason, you obviously shouldn't be exhausted as well. Really, you shouldn't be downed to begin with, but still that's just especially stupid.
there are SO MANY ISSUES I can't even recall them all.
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@BreadLord said:
i have absolutely no issues
Do you think posting that changes that thousands of people ARE having severe issues?
https://www.twitch.tv/kittychipz/clip/UgliestTacitCrabsWutFace?filter=clips&range=7d&sort=time This sort of crap happens on p2p, but at least you get warned of the killer having red ping. On dedicated servers it shows you p ing to the server as green, yet this happens anyway.
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body blocking lags as well for survivors
Disconnecting issues are much worse as well.
People dying on hook for hitting struggle TOO fast, like the server seems to reject the fast actions, and because of lag.
There's 100+ issues. Too many to list. How are there not enough issues known to take them down and get them fixed instead of torturing us with them?
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I wish I could have no issues like some people say.
I had a billy teleport across the map on top of me. no terror radius warning, only suddenly appeared when he actually hit me.
Had a survivor crawling the opposite direction he was moving after being revived. A DUPLICATE of him crawling, making noise around the other body, etc.
Survivors pop out of being grabbed when they are vaulting or unhooking. Killer sees them grabbing them and in the hand, only for them to teleport out of it.
Mismatching projectiles and hitting people.
Getting hit through walls.
Getting hit through invuln frames of dead hard.
Getting grabbed from locker AFTER head-on-ing out through it and stunning the killer.
Getting hit by killer who is stunned by pallet.
They don't even have basic interpolation/lag-compensation. They should not be live for testing to begin with.
Peer2peer is bad, but at least you can compensate for the killer's lag in dropping pallets a little early in such rather than landing them perfectly and getting hit anyway because there is no way to compensate for how the dedicate servers (don't) work.
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@[Deleted User] said:
Honestly why should that matter if you’re down 2 perks? You’re left with extremely favourable odds with just 3 survivors doing 5 gens, especially with Plague of all killers.
Trading 2 perks for 1 extra hook on someone is not worth it.
The 15% movespeed makes it easier to kill the 3 others THEN kill the obsession.
Does not change that I'm playing down 2 perks because of an EXPLOIT that should be easily fixed.
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The equivalent to Mori isn't key. That's complete nonsense and repeatedly saying an untrue thing isn't going to make it true.
The equivalent to key is simply killing the person with the key lmfao. You can't use a key at the start of the game like you can Mori. Hatch doesn't even freaking appear unless you do all 5 gens unless someone has died.
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I actually like the idea, if it means replacing Ebony and Ivory Mori offerings, leaving only Cypress.
I just don't know the details of how you'd implement it. Maybe just make it a baseline mechanic that after 4 hooks total, and someone has been hooked once and you down a survivor at Bloodlust III, killer can Mori someone they choose? I'd take that over Ebony moris ever appearing in my games I guess.
Or, yeah, simply being able to Mori people instead of 3rd hook them after bringing them to a hook.
It might actually offset how dedicated servers are a bit of a buff to survivors.
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Since the double BP event, I've had a killer using Mori in 30% of my games. lol.
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/662862#Comment_662862
I'd trade my ebony (not ivory), noed, tombstone, tuft, iri head, instasaw on Billy, prayer beads,+blinks and omega blink on Nurse for both keys, instaheals, toolboxes, DS and Adrenaline.
See that'd be fair, yes.
I don't know why people are comparing instaheals and brand new part to mori. They're there to give survivors power growth against the power growth of things like prayer beats, instasaw, etc. Though I'd still say instasaw, prayer beads, and omega blink are too strong against the best survivor add-ons... those add-ons are still too strong compared to the weaker or average killer add-ons.
And are and ultrarare mori are A LOT stronger than instaheal. If someone is having a huge problem with survivors having a single instaheal that saves them from a single hit when they can take off 2 of their 3 hook lives with mori, they're just a terrible killer and terrible analyst.
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@Larisa said:
lol what is this thread
how often do you play vs killer with mori? once per week at most🙄
as a survivor I like mori. it looks cool and brings some real terror and punishment for mistakes.
JUST GET GOOD ....
... yeah if you're rank 15 or only play about 10 games per week, then sure, once per week.
"get good"
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Bump
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I bought the game so I can make others uninstall their game. Why doesn't it give me the ability to force others to uninstall then when that's what I wanted? Who cares about other people and balanced enjoyment?
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The rarer offerings simply can't be balanced @Carlosylu
It's like having a game were normally it takes 10 seconds of shooting someone to deplete their health. But you have another gun that kills someone instantly in one hit, with 20 second cooldown. You can say "Gee, but it's half the dps", but killing someone instantly instead of over 10 seconds is completely busted DESIGN. You can't just simply increase the cooldown to 30s, or a minute, it's simply a busted design.
While your idea would make them much weaker... at that point it only really counters decisive strike, flashlights, and wiggling, which is something but still pretty lame for both survivor and killer imo.
It's best to just remove the 2 rarer ones. Only Cypress Mori is sort of fair as it's a smaller power spike and you only have to worry about it as the last survivor when you saw the killer had a hidden offering.
They could, instead of trying to balance instead of simply removing those 2 rare offerings, add another perk for the ability to Mori. Something like "Gain 1 token when you are stunned or blinded. When at 10/9/8 tokens, the next time a survivor is unhooked they are marked and can be moried, removing all tokens. Hooking another survivor removes their mark and 2 tokens." That'd somewhat counter decisive strike more as you get stunned much more often versus it, and vs SWF as they tend to use flashlights more, but survivors can still counter play it by dropping pallets for blocks instead of stuns, only using flashlights when it's REALLY important to, and makes body blocking and baiting to hook someone else more important.
@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/662866#Comment_662866
Exactly right, Keys nor insta-heals possess that level of power. Not to mention no counters to Mori, or Tombstone. What would a Survivor version of an Ebony Mori be? Maybe complete one Generator and the Hatch exclusively opens for you and cannot be closed by the Killer? Tombstone perhaps would involve surviving a Chase for 60 seconds and the Exit Gates are automatically opened? lol I can't imagine any Killers thinking these are fair or fun not to mention the denial of points or rank regression. Maybe if you're Mori or TS, the game could safety pip then people wouldn't care.
"What would a Survivor version of an Ebony Mori be? Maybe complete one Generator and the Hatch exclusively opens for you and cannot be closed by the Killer? Tombstone perhaps would involve surviving a Chase for 60 seconds and the Exit Gates are automatically opened? lol I can't imagine any Killers thinking these are fair or fun"
EXACTLY. Key is not remotely equivalent, like others have said. With key, the Killer has still gotten a number of kills, most likely, and bloodpoints. As explained earlier, and should be clear to everyone as I figured it out in my first few hours, the goal of the matches aren't so much for the killer to kill everyone or for the survivors to escape, the goal is simply to "do well". Someone keying out isn't remotely close to the feeling of someone being force-rage-quitted early into the match at only 5-10k BPs or something.
It's still a good game for me as a killer when I get 25k+ bloodpoints (before bonuses), got a good number of hooks and interrupts. It's still a good game for me as survivor if we at least got one person to escape, or I also got 25k+ bloodpoints. I don't know anyone who only considers a game good if every survivor escapes, or they get 4 kills (with freaking ultra rare mori, especially. That must feel more like a loss than anything?).
A lot of high rank killers know it's broken, and only use it against SWF groups. So I don't get why BHVR thinks it's okay.
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double posted by accident
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Yes, @csandman1977 I did address that in the OP that SWF is the only thing that might be equally broken. That doesn't mean you can ignore the issue of Moris in the way the game was originally meant to be played and how I believe most play it, solo.
You're right, SWF is probably just as unfun and game breaking as Moris, but that doesn't mean one excuses the other.
@JawsIsTheNextKiller said:
If 4 survivors load into my lobby at once, I bring out my Ebony Mori. SWFs probably appreciate the balance I bring to the game.
I wouldn't use one otherwise.
I mean yeah I'd say that's reasonable I guess.
SWF and Ebony Mori are the two most broken things in the game and I guess they cancel each other out to some degree. As you note, it's completely broken against random groups.
In addition to removing Ebony and Ivory Mori, I'd like to see SWF limited to groups of 2... or at least give some sort of penalty (entity progress time?) to groups of 3 and 4. I felt that was another topic though, and with the two rarer Moris removed they could then focus on what makes SWF broken as a separate issue.
Or heck, you could instead make Cypress upgrade to Ivory when there is a SWF group of 3, and upgrade to Ebony when there is a SWF group of 4. That'd be a good way of removing those two offerings. Just turn the ones people currently have into Cypress which auto upgrade like that.
@Sigel667 said:
https://forum.deadbydaylight.com/en/discussion/comment/665217#Comment_665217
Do you have an umlimited amount of Moris at your disposal? Do Moris absolutely, 100%, without any chance to not to, guarantee the Killer a 4k? No? Then they are not broken.
The terms "Broken" and "OP" are used very excessive These days, especially in this game. Why do you get worked up over something that happens so rarely? If you had a good game and got mori'd at the end of it,then you'll probably pip or even double pip anyway. If you get mori'd eearly, just move on to the next game.
This entire post is strawman. Just wow.
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To answer many saying the same thing: It's not about winning or lose. Being mori'd after a single down is like a forced ragequit you didn't ask for. It ruins the game. It makes it completely unfun. It's completely imbalanced.
I never said I had a problem with losing games. It was never even implied. The game is balanced less around winning and losing, and more around tempo and point accumulation. Even I know that after only 30 hours playing, so you all should as well. I don't have a problem losing when I've been given a CHANCE to get my +1 pip before getting freaking mori'd. You can get killed after a long game, and it's still pretty much a win because you got +2 pips.
@RakimSockem said:
Oof. F's in chat for the new guy running into his first Mori.
Real talk though, as broken as Mori's are, they are really cool animations and sometimes fun to watch. I promise you it isn't going anywhere.
I agree the animations are cool.
It's fine for the "last survivor alive" one. That's a much lower power spike than killing off the first survivor drastically sooner. I said that already, even...
And I think the perk is fine. At least it's a perk, and it has conditions to meet. And you can remove the hex totem.
But the 2 rarer Mori offerings are broken and need to be REMOVED.
@8obot1c said:
I can assure you that not all games are like this. It will be more fun when you play more
It doesn't matter that most games are fine, and you "only" see Mori in 10% of games.
The fact that 10% of games are auto-ruined by a poorly designed and immensely imbalancing mechanic isn't okay. The two rarer Mori offerings should simply be removed.
I realize SWF is imbalanced, too. But Mori offerings are still allowed outside of SWF games.