OXY
OXY
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- Username
- OXY
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Relax... It'll be here either today or tomorrow. Read the green bubble at the top of the screen.
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Absolutely hate toxic players like this. Reminds me of when I first bought the game. I heard the Killer getting closer to me so I hid in a locker and the other survivor was giving away my position by constantly trying to open the locker and then pointing at it.
Of course the Killer completely ignored the troll survivor, opened the locker and hooked me...
In cases like this, it's possible that the survivor and killer are friends. It's actually really easy to get into the same lobby. I've played with a friend who would often want to go Killer and play against me as we wouldn't have enough friends for KYF, so we would have to keep trying to get in to the same lobby. A lot of the time we got into the same one surprisingly and it only took a few minutes to find each other.
In the video at 1:10 I got the strong impression they were actually friends with how he wasn't attacking him. It was almost as if he was working with him. Idk. Just a possibility.
Just don't let it bother you, it's very rare that you'll run into players like this
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@Sehkmet said:
Solution:
*+5% movement speed to all the killers (not nurse, she remains the same, slower than a survivor)
*In game voice comunicationedit:
You cant deny a feature arguing toxic users may be toxic with it..Fix for toxic players: mute option, like any other game
Pros:
-Less: running in circles like braindead cartoons
-Less: camping (if im faster i may roam more than before)
-More strategy, stealth gaming (survivor-wise)
-soloQ may have the tools to be as good as SWF
-killers wouldnt be so afraid of SWF (less lobby dodge)
-less nurses at hightierCons:
-You wont run in circles like a braindead cartoon. (braindead empty of strategy players may get mad)
Being spoted by the killer may result in dying even more than it is now. (Less Flashlights clicking at your back by trolling/insolent survivors)
-the lore may be spoiled by using an in-game voice chat.. but... who cares. SWF communicating systems are a real thing and this has to be adressed..Thoughts ? This is kinda a remake post of all the things the community is posting over and over again, trying to put them all together .. i think they look great
EXAMPLE: If im playing soloQ, using empathy or bond (reveal survivor aura when injured or nearby) may be GOOD. When playing SWF i have both perks (Hey hurry and heal me, im behind the big yellow tractor) and an extra empty slot
I'm a bit confused. How does increasing the Killer's speed by 5% make it so that the Killer won't be so afraid of SWF's? Maybe I'm just misreading the post. It won't solve camping either.
The majority of the time, the Killer only camps due to the Survivors being toxic. Increasing the speed won't change that.
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My favourite map used to be Léry's Memorial Institute (Hospital Map), but I seem to have a Love/Hate relationship with that one now.
Right now, Haddonfield is my favourite map.
The Game is my least favourite map, mainly because my game crashes 8 times out of 10 whenever I play on it.They need more indoor maps imo, it gets a bit boring having the majority of the maps take place in forests.
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I think ONE minute would be better. Give them enough time to unhook survivors and escape.
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@Tsulan said:
@OXY said:
@Tsulan said:
So, while you prepare your torches and pitchforks, i´ll try to explain.When there are 3 survivors and 5 gens, it´s the survivors which are actually under pressure. Not as usually the killer. They have to play more carefully and can´t allow for mistakes. Just like the killer in normal 4vs1 matches.
It gives the killer some more breathing room, and we all know he needs this.A 3vs1 is an actual enjoyable experience for the killer. No 3 minute gen rush, while the killer gets looped for 2+ minutes.
For some survivors, this pressure is to much, and they disconnect right at the start. While it is the exact same amount of pressure the killer experiences every match on high ranks.What do you guys think. Pros and Cons please.
It would definitely be interesting to see. I doubt they'll ever have it in game though. I'd imagine a lot more Killers would play against SWF's too knowing there is only three survivors instead of four. Less stress. That one survivor makes a huge difference imo.
I recently started playing Killer, loaded in the other day and a Survivor D/C'd straight away. Instantly I felt like a lot of weight was took off my shoulders. Felt a lot more relaxed and as if I could enjoy myself more.
Maybe turn it into the SWF mode or something. Either this or they need additional objectives that are mandatory. Not what we have right now with totems.
Currently playing at rank 5 and ruin is gone within the first 30 seconds in 4 out of 5 games. Then the gens just melt like nothing.
Yeah, that would actually work really well tbh. Having it be an exclusive SWF mode. SWF's have the advantage already as they can share information over discord etc so putting them down to three survivors instead of four would work perfectly. I'd be more than okay with that.

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@Tsulan said:
So, while you prepare your torches and pitchforks, i´ll try to explain.When there are 3 survivors and 5 gens, it´s the survivors which are actually under pressure. Not as usually the killer. They have to play more carefully and can´t allow for mistakes. Just like the killer in normal 4vs1 matches.
It gives the killer some more breathing room, and we all know he needs this.A 3vs1 is an actual enjoyable experience for the killer. No 3 minute gen rush, while the killer gets looped for 2+ minutes.
For some survivors, this pressure is to much, and they disconnect right at the start. While it is the exact same amount of pressure the killer experiences every match on high ranks.What do you guys think. Pros and Cons please.
It would definitely be interesting to see. I doubt they'll ever have it in game though. I'd imagine a lot more Killers would play against SWF's too knowing there is only three survivors instead of four. Less stress. That one survivor makes a huge difference imo.
I recently started playing Killer, loaded in the other day and a Survivor D/C'd straight away. Instantly I felt like a lot of weight was took off my shoulders. Felt a lot more relaxed and as if I could enjoy myself more.
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You have probably got SWF's in your lobby. As soon as a Killer see's SWF's playing together, a large majority of them dodge. I'm alright with 2 friends playing together, but if it's three or more... nah. It's beyond frustrating having 3-4 people flashlighting, bodyblocking and pallet looping you.
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@Kasies said:
I always thought Killers Camp because they encountered a lot of toxic bodyblocking flashlight wielding swf. Which i understand and respect.Just live with them Camping. If you want a solution to Camping first find one to stop bodyblocking and toxic survivors - then think about making them stop Camping -
Although I agree Killers need to be buffed and on a second thought your idea seems pretty neat.
I agree with everything you said. Most of my friends who play DBD resort to camping when a survivor is being toxic, personally I've started to do the same thing. If they want to ruin the game for me then I'll ruin the game for them.
There will always be toxicity unfortunately, I don't think there's a way to fix that. That comes down to the maturity of the individual and if he's willing to take out his frustration on the other player.
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@Milo said:
Double shards would be broken. After lvl 50 you get 600 shards per lvl instead of 300. But i say they could bring down the shop prices a bitToo be honest, 600 shards per level wouldn't be that bad. That means it would take 15 levels to unlock a character which is currently 9,000 shards. Levelling can be quite time consuming at times.
Just my opinion.