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Noisy

Noisy

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Noisy
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  • @Crowman said:

    This doesn't sound like an issue with the killer playing not knowing how to have fun.

    Also if the killer is doing so well they are in a position where 3 survivors are practically dead at 4 gens left, do you really want the killer to intentionally waste time keeping you in a match you've already lost?

    Yeah, I'm the kind of killer that almost always let the last one have the hatch, and during the event, I had so many survivors looking at me with puppies eyes that sometimes I let 2 escape, but that's a shore when they're at 4 or 3 gens left and u have to wait while they do their task, sometimes 1 of the 2 come for a round of the map to destroy pallets but still…also, If I were the survivors, I just wish the killer just end me except if I have a sheety challenge to do (like the one with green glyphs).

  • Oh you don't have to worry about that, I think I had like 2k + hours and never camped, never intentionally tunneled and never argued in a post game lobby. I was initiated to this game Hybridpanda and later on Otz (the 2 nicest and chill youtuber I know), I always saw this game as a game of tag with a scary component where winning was not the main point.

  • @09SHARKBOSS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573573#Comment_3573573

    i recommend playing both sides you learn from survs and killers when playing surv

    Thanks for the advice, I used to play 75% killer 25% survi but tonight for Halloween night I want to play exclusively killers, I love playing for the chase outplay potential and the jumpscare so both side have a good time. And thanks to those who answered me on this thread, I will be able to share fun and reconnect with this game I used to love.

  • @sizzlingmario4 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573573#Comment_3573573

    Yes, there have been changes to the bloodweb and bloodpoint economy in general. In the bloodweb itself you can now purchase a chain of nodes at once by just clicking a node further away from the center and it will automatically buy any nodes you need in order to reach that one. Once you’ve prestiged a character they gain access to an auto-purchase feature on their bloodweb that you can use if you don’t care about what you end up getting.

    You can earn up to 10,000 BP per category in a match now (instead of 8,000), and the BP cap is now 2 million instead of 1 million. The cost of nodes in the bloodweb has also been reduced:

    https://us.v-cdn.net/6030815/uploads/8OPUDB5RGLPP/e1a4c0fc-732c-48b9-b662-f3ab2e33b6e4.jpeg

    There are also now BP incentives if you play the role that needs more players, this increases your total BP gain for those matches by anywhere from 25% to 100%. BBQ and WGLF have lost their BP bonuses however.

    In addition, prestige no longer resets anything and is actually now a requirement every 50 bloodweb levels, it costs 20,000 BP and resets your bloodweb back to level 1 but you don’t lose anything. You can prestige a character up to 100 times now instead of only 3, and you can earn charms with pictures of that character’s perks by reaching P7-9 (one charm per level). P1-3 unlock that character’s perks on all other characters at that tier (P1 = tier 1, P2 = tier 2, etc.), with P4-6 giving the bloody cosmetics. If you had any characters P3 prior to patch 6.1.0, they have a special background on their portrait on the character selection screen.

    Halleuilia !!!!!!! So glad they changed this prestige system cause I never prestiged 1 killer, too afraid to lose my fav perks and lot of good add on...

    Thanks sizzling !

  • I did a fast read cause I'm at work but seems like they did some good changes balancewise on both side.

    No hook grab and no lightburn catched my attention, seems a great exchange for wraith player !

    A bit sad that's a injured meta cause I was a big fan of nurse calling but that will free me a slot for I'm all ears who suit my playstyle too.

    Also I'm glad they finally rewarded Pop gtw user's, always has been my core perks.

    I have a last question tho and I don't think I saw the answer here. Just when I started to took my break from the game, they were talking about changing the bloodweb system, making it less grindy. Did they do something about it ?

    Anyways Daydreamer THANKS a lot again, I work 9hrs a day and I would never have had the time to catch up for tonight without you !

  • Daydreamer you're a legend thanks a lot !

  • @GeneralV said:

    Freddy.

    Always have and always will.

    Really ?....like.... really ?

  • Funny, love it^^

    Survivors can be done too :

    • Dwight/Claudette Lobby : Yeah ! a real hide & seek game for once !
    • Feng (blue hair/hoodie) : its clicky/tbag time, Franklin's comeback
    • Nea : You're not existing, I'll chase you when everyone is dead or on the floor
    • Felix/David/Jeff/Ash : You think you're good....but you're not xD
    • Dwight Elf : shiver I don't think im the threat in this game anymore....
    • Jane : So... I guess I have to fake locker check every 40s
    • Yui : Yeahhhhhh, so, nice perk you've got here...Club/Axe/Knive on your face !
    • Shirtless David : I know you're a dwight inside...without the safe unhook^^


  • You don't get it, he wasn’t allowed to play his favorite killer because queue time was hours long for high sbmm killers, not because he was not good enough...

    Waiting more than 1 hour to finally get matched with a 4 man swf tournament level team is stupid and would kill the game for sure.

  • @YourNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008706#Comment_2008706

    • 1st thing, how old are you ?
    • 2nd the only argument you have is to point another problem that has nothing to do with the initial subject of the thread ? I mean, you know that the post you have just writen sounds like this : "the car doesn't work !" "yes but the window on the 3rd floor can't be opened"

    So read again what I wrote...You don't even realize that people playing like you describe is just the consequence of the unbalance of the game as it is.

  • Reverse Uno card !

    I know that Gen rushing, playing sfw and keys using are considered as a legit strategy, and i understand it when it is during the end game (2 generators left and beyond) but when the survivors is genrushing, playing in coms and planing to use a key from the start of the trial, it's not fair for the killer that is harassed by such a behavior.

    What are the results of those games ? There are 2 solutions :

    • The killer are super friendly and fair

    He will try to not tunnel/camp/slug, go for 12 hooks, he will have 6-8 hooks at best by the time all gens are done (cause the main survivor's objective is faster to do than the killer's objectives), he will mostly depip and maybe get 1k, BP will be ridiculous and he will be BM'ed 2 out of 3 game (tbag, ez in end game chat).

    • The killer use cheap tactics to compensate his delay

    He will slug, tunnel and sometimes proxy camp. Killer will get 2 to 4k. Problem is the killer trial is ruined; the killer won't get much point, he might still Depipe cause he did kill most of them but not like the game want him to win cause he will not have 12 chase/24 hits/12 hooks and the survivors will still have enough point to save pipe if not piping.

    For the survivors, in both cases they are punished while it is the dev's fault if the trial was terrible and not fun to play, cause they know gens is too fast at high lvl but didn't already add a secondary objective, forcing the killer to adapt unfun strategy.

    For the killer, it won't be a big deal, cause if you keep playing Killer at high rank, you know its gonna happen 80% of your game but you learn to deal with it. So when is the devs will take action to avoid such behavior and stop forcing the killer to play a way most of them don't want ?

    Honestly, in EU red ranks, there are ton and ton of survivors genrushing, using keys and sfw'ing, it's been a plague for years now and they continue to do so. Why ? Because there is no punishment, they are rewarded for it. Devs letting this unbalance between low and high rank survivors create this kind of gameplay.

    I'm pissed that developpers didn't adress this issue.

    🤙

  • I don't think he has a main but I find Dowsey pretty good (and well explained) with M1 killer like Clown, Pig, Demo etc...

    Discovered him recently and think is on par with Otz for gamesense and explanation about how he play.

  • The Banana's wrath, deal double damage on vegan survivors.

  • @DontNerf said:

    Personally i think they should make it take less time injure and down with his power with the trade off of having less base knifes

    Yeah they should tweak this.

    Like from full life to injured, Lacerate meter should never decreased, in fact it should increase slowly by himself once injured by at least 4 knifes and increase faster if you perform action like healing other / doing gens, but can be reset to 0 by another survivor "mending" you (kinda like freddy wake up action) or you'll go injured state.

    From injured to down, lacerate meter no longer increase by himself but you need only 4-6 shots to be downed (make sense cause you're already injured).

    Also thats weird for a killer that injure people with multiple hits that he have no bleeding mechanics and no mangle & hinder add-on (I don't talk about exhaustion cause I think BHVR want to get rid of this add-on possibility).

    Cause rn he feel like a cheap huntress without any pressure tool.

  • An evolutive Graboid from Tremors franchise !

    Untitled Image


  • People jump on FNAF for a killer somewhat related to video appearance but a lot of killer/horror movie can be also linked (The Ring, Blair's Witch, Paranormal activity, Sinister, V.H.S etc...).

    I hope this one will be an original (most of the best/fun killers are original IMO) and that they keep the licenced for their 5 years anniversary to introduce a very big one like Alien or RE.

    And if it is FNAF, I'm afraid it would be a spirit BIS, cause his "power" in his game is that he disappear/tp when you don't look at him...

  • @hardtimefun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1968612#Comment_1968612

    they never left the match, they stay on this hook even on death and once it broke

    Some said he Tbagged and now must suffer a thousand years on Hell hooks xDD

    (no they were actually all good sports in this game)

  • Just got the same issue on Coldwin with Demogorgon after the last hook on basement, I tp far away to kick a last gen and I was hearing him for the time before game end like I was still on basement.

    https://youtu.be/UEI8Cv9WH9o


  • Same as killer, the same 4 Gold (tho you made more, this one was 3K 10 Hooks 1 gen remaining) and the visual safety pip bug then before 4.5.1.

    Bug.JPG

    Edit : 1rst time I have this one on killer^^

    Bug2.JPG


  • I've got the same issue from a long time now, at least the 10ish last update/patch and every time I have to retrieve 2 or more files (1-2 GB). Got used to it kinda xD

    @NinjaNinjato said:

    I still have the exact same problem and I have to uninstall and re-download the game every update it has become a tradition and I'm not sure how to fix it, it keeps saying stuff like EAC error, files have been, and that the pak.chunks are not working properly and I have tried to troubleshoot this for weeks and I cannot find the answer to this problem.

    For your EAC problem, maybe try this cause I had the same issue once : put the game AND Steam on administrator properties, both need to run as admistrator. Hope it'll help you.