Avatar

Moried

Moried

About

Username
Moried
Joined
Visits
21
Last Active

Comments

  • @ZachFett said:

    I found a way to do it, just use this url:

    https://forums.bhvr.com/dead-by-daylight/profile/picture

    Now if only there was a Naughty Bear pic to use..

    Thx bro!

  • I don't think it would be much of a diffrence unless if the "decreasing time Zone" was very large, in which case would be unfair since anyone who is reasonable on their way to the gate but still on the triggering area would be punished and so would their team

    But if said area were just the inner area of the gate or a little further it would barely make any difference since most survivors could still wait outside it and still make their way out before they're hit by pretty much amy of the killers

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075202#Comment_4075202

    The next Perk.

    Really, people who were losing games before suddenly lost games because of Fast Track. When Fast Track is nerfed and not played anymore, they will lose games because of a different reason.

    Your beefing with slugging is no different from people beefing with Fast Track, dude

  • Almos

    @ShanoaLegendaryPlz said:

    I would say bloodpoints but for some reason the game still gives the killer over 30k bp just for running around till everyone is fully slugged. If hooks were the greater bulk of a killers bloodpoints at the end of a round, itd probably be more incentivised.

    He got a 4K, jfc, let him get his honestly earned BP

  • @Rulebreaker said:

    Various perks that activate on hook, getting a survivor to die quicker than 4 minutes or more possibly, not being [insert choice of insult here], actually playing the game with people.

    Ya know, basic humanoid reasons.

    Seriously gettin old with everyone blaming fast track for everything.

    If it is so much more advantageful to hook why you'd say slugging is so commun?

    Just trolls?

  • @brewingtea said:

    Survivors have to master looping a new killer with a new power every 3 months, or else they don't even get to play the game.

    By way of contrast, think about how much new stuff a Blight main has had to learn in the 6 years since his release.

    Or do you think something like Orela Rose's chapter was just as much of a learning curve for killer as a new killer would be for survivor, lol?

    Jokes on you, there are some killers I don't even know what their powers are and I can still enjoy this game and do well in it because I barely see them at all

  • That's because when people complain about survivors DCing is because they do it when they are the first down, tipically very early in the game, and the ones to complain the most are fellow survivors.

    No one gives a sht when they abandon or when the Killer ends the match earlier giving these people the satisfactions of annoying their opponent to this extend and receiving all the XP and BP they earned

  • By the way you talked it seems like you did.

    I'm somewhat of an average killer (my general kill rate fluctuates between 50-60%) and to fail a Ghoul leap bite is not that hard and is quite frustranting, just because the game buggs and he can grab one trough walls in reddit clips doesn't change that.

    Of course, I'm not a ghoul main either but still.

  • @BloodDiamond said:

    Just do a ranked queue and casual queue already.

    In Casual you can gain bloodpoints and do challenges, but you don't rank up for the monthly BP bonuses or gain XP for shards.

    Either that, or do a "Barebones Mode" where perks, items, addons, and offerings are disabled.

    How would a casual player buys new characters without the XP for shards??

  • @HaliAndEx said:

    This has been around practically since release. Most content that criticizes one side is mostly towards survivor, or any toxic TTV videos. It's mostly survivor.

    It's true that these contents are cheap clicklbaiting slop, but you see that criticism is more frequently on "survivors being toxic" rather than a specific play style (like survivors do by criticizing slugging, tunneling and etc) is because playing Killer can be almost aguarbly far more frustrant than playing survivor, and that's usually by design.

    Losing your hook because of a flashlight save or a sabo, specially if you feel that it was hard earned, will always be very frustranting even if the survivors weren't toxic per se, as well as having a bad killer match will always be longer than a bad survivor game unless if the survivors hang on to taunt you or whatever before triggering EGC

    So all in all, Killer mains tends to hold more grugdes

  • @random1543 said:

    I like how we are debating if the survivors have a skill issue meanwhile ghouls first hit takes absolutely zero skill.
    (and before I see legion comparisons I can play pallet chicken with legion, I can attempt to whiff legion)

    Ghoul is the most Unfun killer in this game. Free no skill lock on hit where you are animation locked in a horrible looking animation so a anime dude can weeb scream in my face. legit remove that and I wont complain about him again I hate that part of his kit and wanted that part of his kit removed/ changed since the killer has been released.

    A good hand full of survivor players have stated that Ghoul is not difficult to go against. Especially the average Ghoul who hasn't even mastered his mobility at all. Easy to loop and take advantage of in chase.

    This is only true because people who struggle with the other killers are drawn to ghoul because hes easy. Not OP but too easy to play compared to Nurse and Blight who are harder to master, so of course a lot of players who play him are going to be below average.

    Share your kill rate with him