Mooks
Mooks
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575432#Comment_3575432
Yes, I'm serious. It doesn't help with any disabilities. More of a quality of life, but being able to see more on your screen is a definite gameplay advantage. I'm surprised they are adding it. At least it will help reduce the silly immunity that survivors often get when spinning in circles.
It helps with motion sickness. It is accessibility. Yes it is also a gameplay advantage and QoL, but people have made that argument for literally any kind of accessibility. With hat kind of argumentation you can just say there is no accessibility options for killers nor survivors.
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575410#Comment_3575410
Yeah, but TR is key for survivors, breathing and such is a fairly small thing. Generator progress sounds are key for killers so they know if the gen is being worked on - I'd say that warrants accessibility.
Fov slider isn't accessibility.
Fov slider isn’t accessibility? … are you serious?
and yeah. TR is key for survivors. More so than gen sounds for killers (which I agree should also get a visual notification but that’s not the point)
edit: and also bringing bugs into it as if they were intentional??
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@RpTheHotrod said:
Only thing frustrating is that accessibility options are for survivors only. They get audible visuals (TR) to help hard of hearing survivors, but killers don't get audible visuals for gen repair/progress sounds.
What about the upcoming FoV slider?
Colorblind mode which affects both sides but arguably is more important for killer side?
there is also no equivalent of TR on killer side. Survivor didn’t get noise notifications for other sounds like killer footsteps/breathing either..
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I guess Don’t Starve with Charlie as killer and Ms. Wickerbottom as survivor.
also, Scream Queens - Red Devil would be best as a Ghost Face legendary. And Chanel Oberlin as a new survivor. obvi.
though I feel like Scream Queens would be cool as a standalone asymm game - have any character be possible as killer/survivor with unique abilities. Imagine playing as Deaf Taylor Swift and Chanel No. 3 against Jennifer as the killer having some Candle-based power.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573429#Comment_3573429
I stand corrected.
Devs nerfed it hard and much sooner than excpected.
2 years went by sooner than expected I guess 🙃
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Doesn’t help that there is bugs being ignored with rebound button prompts on controller… I can’t repel crows at all against Artist when playing on controller 🐦⬛
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@The_Daydreamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574711#Comment_3574711
Ah thank you for pointing that out. To be honest, we have so many charms that I don't think that people care if BHVR adds more to them. I just googled it and never knew that ADHD etc. has specific flags. Super cool imo! I hope OP will see the representation in-game they are looking for! I am sure a lot of players and twitch-streamers would appreciate these charms aswell.
Someone in this thread pointed out country flags and I would appreciate that too. Like these are little but fun details.
Someone in this thread pointed out country flags and I would appreciate that too. Like these are little but fun details.
While I agree generally, i get that this could raise some problems though, especially considering real world conflicts (Israel, Palestine, Ukraine, Russia, China, Taiwan, just to name a few)
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@The_Daydreamer said:
Reading the rest of this Thread is hurting my brain.To come back to the topic: I understand your POV and find representation really interesting. The only thing I am wondering is what kind of repesentation are you looking for? Background Story? Charms? Awareness Days (Event?)? Or maybe a Twitter-Post with a BP Code? Representation can accure in different ways and we have certain representation already in the game through little stories etc.
And just to bring some people back to reality: If you are wondering why representation is helpful or sometimes needed, please read the pinned thread about David King. Click on the link and read the post, because I feel like some are missing the point.
Having seen responses to that very thread that got deleted by the mods thankfully I can assure you, those people will find a problem with that post as well sadly.
Also something I missed when I first posted on this thread I think OP is directly asking for charms to raise awareness and not characters/stories as they mentioned the LGBTQ+ charms and the fact that we do have some characters with confirmed disabilities.
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Cross Progression is not out for Steam and Xbox accounts. You can link the accounts to your BHVR accounts but that doesn’t include cross progression (and frankly idk what it even does)
and after unlinking an account there just is a period where you can’t relink a new account. It’s to avoid abuse of this feature
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574333#Comment_3574333
Diversity seems to be a self defined word to many people. If you place an apple and orange beside each other you have diversity even though they are 2 common fruits. Video games, by the mere definition of diversity, are diverse by nature.
no. Not at all. That would be not natural but going along a checklist.
Perhaps if it were all done at once then I can see that argument being made. But do you really think a spectrum of pride charms is natural representation? The only natural lgbt representation DBD has in my opinion is one character who was revealed to be gay 5 years after his debut.
Diversity in media is actually very well defined and I have only seen bad faith arguments like yours that go against that. Pretty much everyone knows what the actual meaning is..
I don’t think that charms per se are actual ‚representation‘ but they are more a way to raise awareness, show that the creators/community are open and welcoming and a way of player self expression.
I agree that the only natural representation currently is David and that could have been handeled better (sooner) - and there should be more. But it would feel very unnatural if now they started to add characters representing specific minority groups one after another.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574081#Comment_3574081
DBD is a horror game about killers hunting down survivors in a nightmare created by a space demon. Everything within the game should feel natural to that aesthetic. Video games are diverse by nature, so in my opinion something like a charm representing a cause from our reality feels out of place in the game. I guess if the cause appeals to someone personally they will feel differently about it.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574028#Comment_3574028
Every single pride charm in DBD should be a playable character instead of a charm. That is natural diversity and the point I was making. I wonder if the OP had a character within the game that appeals to them in this regard if they would have made this post.
Video games are diverse by nature
only when saying that literal clones are also diverse - as confirmed by yourself. I wonder why you try to bring this argument again..
Every single pride charm in DBD should be a playable character instead of a charm. That is natural diversity and the point I was making.
no. Not at all. That would be not natural but going along a checklist.
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Yeah, there are official comics, that are telling the story of the Legion before they enter the fog I think.
i do think a book could work too. Why not? We are getting a movie after all as well! And you can branch out in many different directions with DbD (backstory, trials, entity’s realm outside of trials like the observer, Vigo, Benedict Baker, the blight). Pretty much endless possible stories..
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574102#Comment_3574102
It's more of a general sentiment.
Made for this is very similar to old dh in that it has super unfun counterplay (up to no counterplay at all)and is super easy to use (shift w).
Due to dh being in an unhealthy position for that long, only to be buffed (hit validation, which was a downright insult to the killer role animation wise in my opinion) and the changed after almost 6 years to be almost as strong to finally get nerfed to a more healthy state, many players (me included) have a grim outlook on this perks future.
Yeah. But isn’t that completely irrelevant to the topic I was talking about (a change -not buff or nerf- is supposed to come soon while I said it’s unreasonable to assume this change will come in 2+ years)
I know that needed changes in general come way too slowly and that there are plenty of balance decisions that are very questionable. I did not try to defend this behavior, I even said it’s appropriate to criticize them for that….
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573429#Comment_3573429
Cough "dh" cough...
As already mentioned by someone else and responded by me: I do not remember them saying they will change it ‚soon‘ and then did not deliver.
I am not saying this hasn’t happened, but if so it slipped my mind.
can you provide the source though?
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It’s not officially known (and it seems like there is no actual trustworthy rumour/leak around - which would also be against forum rules to be mentioned here!)
we do only know it’s gonna be a licensed killer chapter without survivor or map, and the license is supposed to be with a ‚big L‘ - which they also said about Alien!
Predator is expected by many bc it’s the same license holder as Alien, and there is a skin for Alien directly associated with Predator.
FNAF is also another likely candidate - BHVR recently stated the license is eligible for them, a killer only chapter would make sense, and the movie just came out.
other possibilities may include Chucky (unlikely as Cote talked about this in a recent interview), Candyman (though why now and not back when the remake was happening), IT (though Stephen King is known to not license out his creations to videogames), Jason (also just mentioned by Cote to be unlikely due to the license being super complicated still)
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@KateMain86 said:
This is always the inevitable outcome once the door has been opened. One thing will be added to a video game in support of a cause, then someone will come along and desire their cause be represented as well. On the onset this may not seem like a problem, but this is a never ending cycle that is impossible to appease everyone. Once a game is seen as a bastion for a cause, others will come and desire to have it be a bastion for theirs too. If that cycle continues, the soul of the game is replaced for the sake of representing the cause.
Representation should feel natural in video games otherwise it has no substance and just serves to send a message.
Representation does feel natural in DbD already. Even for disabilities like OP is asking for.
the soul of this game stays intact because the very creators stand behind representation and inclusion.
there is no problem, only the one from people against it bc of their xenophobia. One person asking for something to be included is not a problem.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573704#Comment_3573704
DS? CoH? Took quite some time to change them. Apart from some minor changes. Sure, a small change for MfT might be around the corner. But it could be something like reducing the endurance timer after healing someone or something like that. But we´ll see.
You know, pessimists are optimists with experience.
to be fair, I do not remember them stating to bring a change to these perks ‚soon‘ and then didn’t deliver in time. Might be just my bad memory i guess.
though i wouldn’t say i am inexperienced when it comes to DbD and their promises and releases..
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@buckk0097 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573538#Comment_3573538
whta hurts me is not how long it takes. but the reality of not knowing. a promise that is coming soon gets someone hopes up but then we stay waiting.i just hope that you didnt give us vague timelines and just said expect it next year instead of soon or things like that
To be fair, they did say to expect it next year and then got bugged about it nonstop and stated they will bring it asap (which still does not mean the very next update and should have been phrased better)
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573504#Comment_3573504
Cross progression? I don´t know, some things simply take ages around here. If thats good or bad is... well depends on the side someone is playing on. I mean sure, the game has gotten big. So some things probably can´t be changed as fast, as when the game was way smaller. It just feels inconsistent
Okay. I would put cross progression in another category though as it’s not really comparable (if we can believe that it’s truly out of their hands - I really don’t get what technical issue is in the way currently..)
I still don’t think it’s reasonable to believe a change for MfT is more than 2 years away. Idk. We will se.
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I think/hope it will be shards.
though if so, it’s gonna be a lot of them and I can’t justify buying this for that many shards/auric cells… play rarely as Trapper as is, and then I already got myself the Krampus..
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Oh a positivity thread? That’s rare here. I like.
gotta point out BHVR as a company at this present time. While sure, they have the priorities not well set imo, the company per se seems to be a very good employer, especially with the gaming industry going through some tough times with layoffs BHvR is not one of those. They have presumably very good working conditions, work-life-balance, etc.
I wish the games direction was more dev-driven than management/sales-drive (at least it seems like it at times). But yeah. Overall, it seems very good.
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Claudette and Renato are said to be autistic and I think especially for Renato it’s indirectly confirmed in the tome story? (Though frankly I haven’t read it myself and not sure if true)
that and other (physical) disabilities are very much present in the game.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573429#Comment_3573429
I mean... Twins? Have been on the list for how many decades?
EDIT: also just noticed, that the "soon" is 2 months old😅
2 months is nothing. That’s pretty much only one release which was already planned way before.
also yeah. Twins. One example where they didn’t even say ‚soon‘ but ‚next‘ which they explained later on I guess. But still, is it really the norm or an exception?
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@[Deleted User] said:
Not to be barbaric but will you be able to daughter them in trial or just roaming as background?
I would assume it will be more like Maurice, animated but not actually interactable
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@altruistic said:
Adrenaline has been the same for 7 years, sans Freddy release when it woke you up.
People want it changed now because all the other 2nd chance perks were gutted at end game.
Funny how that works, isn't it?
Adrenaline has been meta since release and has been complained about since then as well, hasnt it?
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@Tsulan said:
We won´t see a MfT change for at least another 2+ years.
I know they are slow and criticizing that is appropriate. But I dont think they will be this slow?
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They tend to do balance/perk changes in midchapter releases rather than chapter releases, so we really shouldn’t expect them to do it for the chapter release. Though it is possible especially considering there is no new survivor coming this time and they already confirmed there will be a change coming for MfT?
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Aw sorry for you it’s not the birb. Though tbh all concepts looked great and while this wasn’t my vote it does deserve it.
still think they could have at least chosen two for the different maps in the realm.
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@itsquiet27 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573150#Comment_3573150
100% agree with this. hopefully the community manager or someone from BHVR see's this post and eventually they work to improve the controller experience for this game. it's a win/win for all PC and console.
oh I can assure you Mandy already has seen plenty of my feedback regarding controllers here on the forums. I am like a broken record regarding this.
thing is, there are obviously not enough people asking for it, thus being a low priority. I guess we have to wait for content creators to use it similarly to colorblind feature or now fov slider to mobilize the masses (though sadly that also always involves those being way too destructive with their criticism…)
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@Xernoton said:
Of course, but it is not like controller players will ever have the freedom of those that M&K. More optimising is always good but no amount of polishing will make Trickster and Huntress great to play on console. Not without some kind of aim lock / auto aim, which would be unfair.
I do hope they'll put some more work into optimising the game on platforms but we need to set realistic expactions of what is actually achievable.
I mean… we have ‚aim assist‘ which actively hinders controller players more than it helps them. How is that fair? Also Tricksters recoil does not need to be this punishing on controller.
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@pizzavessel15 said:
I was told itll be the end of this year or early next year. but all I know is I can make a working fov slider in just a week in unreal engine lol it doesn't take a whole year
Really?
in an established live game, where it is very well known that the foundation of the game was not build with how massive it got in mind at all leading to ‚spaghetti code‘, many multiple new features, new content, reworked features are being worked on by plenty of people, and where FoV affects existing features (perks, flashlights, stalking)?
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573150#Comment_3573150
I only use lunge attacks because it feels half assed not to imo. No problem on controller for me there
I also used lunge attacks on controller. Also though without problem. Then I switched to M&K and realized most of the lunges on controller get canceled way too early
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first of all we need basic controller settings. As already mentioned dead zones, response curves.
then aim assist or whatever it’s called needs to be adjusted to not let controller players hit the air/the stone/the vault behind you when you clearly lunge at survivors. Also not sure if related or not but lunges in general do not work on controllers. When I first switched I thought there was a bug giving you base Coup de Grace
then of course console (and general) optimization would be great. But… it feels like this seems to be too unrealistic to dream for
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Would be cool if alongside the killer-only new license chapter, SAW would get an update. Chase music. New skins including legendary ones. Power update for pig bc she feels a bit outdated and especially the dash compared to newer killers feels way to unrewarding.
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I thought they changed this so Trappers beartraps are no longer tracked with the maps? Because similar to flashlights lightburn against certain killers was removed this would be in line with it? No?
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Pretty sure it’s a bug on their side and not supposed to give a penalty - though since it’s a bug it’s not doing what it is supposed to.
funnily enough I do get this error quite often as well - though without penalty whatsoever. Just had it twice, one at end of match, one after loading into the match directly..
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The skins lately haven’t been lazy at all, what are you talking about??
There have been plenty and many different collections. I guess there could be more licensed skins especially for older licensed characters - but it makes sense those don’t drop as regularly..
Twitch drops can be claimed btw. There are a few issues but iirc those an be easily fixed..
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@buckk0097 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569314#Comment_3569314
then new players should be tested against new blight players. and casual players should be compared to casual blights.
in both cases kill rates will plumet. ive seen casual blight they cant land a hits all the time properly and new blights dont even know how to rush
your logic is comparing 2 spectrums of playerbase. the issue for you would be unfair matchmaking ratheer than blight himself.
Yeah…. No. Not really what my point was at all. Casual blights can land plenty of hits and the problem is that they do get carried by addons and Blights power.
also you just told everyone who complains to play Blight to learn to counter him - though you can’t expect them to actually get better at Blight compared to your current casual Blight players, can you?
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This will shock you, but there are new players, casual players and just players that do not play in the most efficient ways and they are allowed to give feedback just as much as everyone else - and many people are complaining instead of giving constructive criticism (that’s true for pretty much any type of player regardless of skill/experience)
also, not everyone is able to play blight. He needs to be bought with shards/money, and especially on console/controller plays very much differently than M&K. His PoV may also make it impossible for some players due to accessibility
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@NODD3RS said:
Need someone to actually test this without going “UR WRONG IM RIGHT GIT GUD” when asked to repeat the test bc of their mistakes 😭
It’s way too hard to recreate this exact same scenario with pathing of both players as well as distance, and time of button press (vault/attack) - and then you still have the lag that changes everything
in the end, it doesn’t change anything about the clip. There is something fishy going on with Ace which doesn’t look (only) caused by lag.
it would be great if BHVR could actually monitor speeds of the players and determine that way automatically if some kind of cheating is going on. Bc most of the time, this subtle cheating is executed in a way that the opponent is not able to directly see it happening..
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569189#Comment_3569189
You are getting disconnected mid match as well and no matchmaking ban? That's really weird
I get them mostly at the beginning of a match I think. Though match has started in some cases
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@OrangeBear said:
Just happened again, 1hr matchmaking ban now... :(
That’s also weird… I got the error several times within a short span of time. But never have gotten a matchmaking ban for it at all..
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@iaminsane04 said:
gibt es also keine Möglichkeit, dass das Spiel erkennen kann ob man gekicked wurde oder selbst das Spiel verlässt? (btw muss jetzt 58min warten) 💀
wenn du von den BHVR Servern gekickt wurdest, bekommst du keine Bestrafung, passiert mir in letzter Zeit häufiger mit der Fehlermeldung „dedizierte Server antworten nicht“ oder so ähnlich - ich bekomme keinerlei Bestrafung.
das Spiel kann nicht erkennen ob du absichtlich deine Verbindung trennst oder obs an deinem setup/Internet Anbieter liegt. Hier bekommst du eine Bestrafung.
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568937#Comment_3568937
Just realized that the report is from June 😭 People still reporting though. This review is taking long y'all. Hopefully they can get to the bottom of it.
Oh damn I didn’t even notice, it’s just a report that’s been pushed to the first page I guess 😭
edit: it being from June and still ‚Under review‘ and not ‚Acknowledged‘ is worrisome. Like, they apparently update the forum bug status more thoroughly now, which is great, almost all aren’t in the default pending state anymore.. but then this with a bug that is happening pretty often…?
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@OrangeBear said:
I haven't really seen any acknowledgement about it... it's pretty disheartening.
There is a bug report, officially ‚under review‘
@EasternSpock said:
I am on PS5 playing on US East Coast servers, and have posted before about being kicked from matches and receiving "Disconnected from Host" error messages. With the latest update, the error messages were changed to be more clear. It now says, "Dedicated server is not responding; disconnecting...".
It happened to me today as Singularity right after I switched to a biopod, and suddenly realized I did not have a prompt to exit it. Though this is my first time experiencing this since the update, the same thing has been happening regularly in my matches since around January of 2023 and I have been receiving disconnect penalties for it which force me to stop playing the game. The error usually coincides with a change of health or hook states, using a killer power, performing an interaction, etc. Anything the server has to validate I suppose.
I hope the fact that this new error message specifies it is an issue with the dedicated servers will help BHVR to quickly resolve it. This thread includes hundreds of comments from a number of players that regularly experience similar disconnections, which we can now see are an issue with servers not responding: https://forums.bhvr.com/dead-by-daylight/discussion/366497/forcefully-kicked-from-match/p1
Please acknowledge this report, it's been an endlessly frustrating issue that has repeatedly prevented me from enjoying a game I've purchased content for. Video of one experience below, several other examples in the comments.
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28 Minuten strafe heißt, dass du schon öfter disconnected wurdest und sich die Strafen schon addiert haben.
Stelle sicher, dass du eine stabile Verbindung hast bevor du ein Spiel startest. wenn du eine Zeit lang nicht disconnected wirst, geht die Strafzeit auch wieder zurück.
Das Spiel kann nicht wirklich erkennen, wie du gekickt wurdest - also solange es nicht direkt an den BHVR Servern liegt, wird davon ausgegangen, dass es auf deiner Seite (oder die Seite deines Internet Anbieters) liegt und entsprechend bekommst du die Bestrafung. Ansonsten könnten Leute die Bestrafung bewusst umgehen und trotzdem immer disconnected wie es Ihnen gefällt.. wurde leider von vielen ausgenutzt bevor es die Bestrafungen gab...
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@tippy2k2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568498#Comment_3568498
Yeah, this one you can't set (I have a doorbell cam thing and you can tell it what "zone" to motion activate to so that I don't have it constantly going off from people on the sidewalk or cars on my street). Right now all I can do is look at the camera after the fact to see if it caught a bird or not as it goes off too often otherwise (yesterday it would have went off 67 times, Saturday 97 times but it only actually caught about three birds at the camera itself, the rest were the birds flying into their bush homes in the background).
It's $5 a month to have it do the bird ID thing so I'll give it the free trial month to see how well it actually works. Maybe it just swung and missed on this one and I just need to give it some more chances.
Oh yeah no I wouldn’t pay for it like that.
also, do you know what kinda noise it does on activation? Maybe some of the birds also activate it but immediately flee bc of the cam so it’s empty space? (That would be awful…)
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567229#Comment_3567229
Borrow a friend's PS4 or whatever and see for yourself!
Y'all don't really need those 60 frames anyway! 😂
I have a Switch. And firmly believe it was a mistake to launch DbD on there. Like.. damn is that a not enjoyable experience. I guess at least last gen consoles aren’t that bad? And if rumours are true about Switch 2 even Nintendo fans could be playing DbD next year 🙃
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@tippy2k2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568190#Comment_3568190
IDK, I am feeling very meh about this camera. Maybe I'm just bitter that the motion tracker really sucks (it's way too sensitive and you can't have it ignore things in the background). Or maybe I'm just cranky :D
Understandable. We had a wildlife cam for nighttime and there was some disturbing stuff on there because of some leaves flying by and activating it (… I really hope it was leaves). Though iirc you could change at least the distance for the sensors..
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@tippy2k2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568118#Comment_3568118
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568129#Comment_3568129
I don't think where the camera is is doing these pictures any favors.
I just don't have anywhere that I think would work well for it. Anywhere pointed towards the street and the thing is constantly going off from cars. If I put it in the tree so it's pointed towards my house, I'm not gonna be able to refill it once winter comes.
I've considered putting it in my backyard but all that same food in it is available at the front bird feeder so I don't think any birds would go after it (and it has the same winter problems as the tree).
I don't know if a new spot would help the AI thing cause after looking at the gold crown fella, that seems very unlikely to be that kind of bird...
I think it’s alright, the picture is clear. Also I do like looking at birds and identifying them and some input from the app might definitely help at times.
Maybe you could even give feedback for the app so they can use that to improve it?
