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Lyfe

Lyfe

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Lyfe
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  • @GhostMaceNotCrusty said:

    https://forum.deadbydaylight.com/en/discussion/comment/1766228#Comment_1766228

    I love to imagine getting chased by nurse and having calm piano play in the background.

    Just some Minecraft music playing in the background as you hear Nurse's sighs of exhaustion.

  • It's not a bug, it's a "tech"

  • BHVR Account linking is infested with bugs. I really wish they wouldn't encourage account linking right now. Having a pop-up to encourage players to do something that makes functions of the game seriously unstable is definitely not a good thing.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1762672#Comment_1762672

    Nah,No Mither is even worse.

    The survivor can pick themself up multiple times

    No counterplay at all.Should be nerfed,honestly

    HOW HAVE THE DEVS LEFT THIS IN FOR 4 YEARS?!!! ABSOLUTELY INSANE

    I have to go write a forum post on leaving the game for the 16th time this month because the survivor kobe'd.

  • If you're costantly relying on BL2/3, then you're not a very good killer. It really is as simple as that. I can count the number of times I needed Bloodlust to catch someone on a single hand and it back on the Red Forest main building rework PTB when they accidentally had every window open.

    Bloodlust is not needed anymore for killers with brains.

  • Now, I'm usually one to say Self-Care is a trash perk, but I'll make an exception this time ;). Good luck! I have no doubt you'll kick cancer's ass! Come back whenever you feel you need support and we'll be here! 💙

  • @Psycho_ said:

    I did see in the next of kin ptb, you can adjust the quality somewhat.

    Having sidebars for ultrawide monitors would be nice, however, we should have a fps limit selector as this can be changed in the games json files allowing the fps you desire.

    I can think of many instances of aim assist for myself and others "streamers" that kinda drive you crazy.

    The problem with uncapping FPS is if uncapped it causes bugs and inconsistencies. At least it used to, I don't know if it still does.

  • I'm gonna be honest, the concept is nice. But no form of Legacy should ever come back imo. Legacy is for the people who've supported and dedicated to a game that had an unknown, uncertain future. Legacy served as a way to reward players back in 2016 for supporting the game and grinding for prestiges before the bloodweb was significantly reworked. Imo, there is absolutely no reason to reward current players with anything similar to Legacy. The grind is significantly reduced and there really isn't really any "uncertainty" about the games support/future so there isn't anything to reward the current playerbase for.

    Like, congrats you played the game during the Holidays back in 2020 when the game is either free to play or significantly discounted and it has a decently sized playerbase.

    I'm not trying to ######### on your idea. I'm just 100% against any form of Legacy returning. I think a "frosted" 4th anniversary crown would be a good compromise although I don't know how prestiging would affect it. Perhaps maybe prestiging gives you a different version of the crown (fractured, fixed, glowing) like Tome charms type of progression.

  • Shards used to just be an object to me then I spent all of my shards for 3 of the event outfits before they were reduced 🤡🤡🤡🤡

    Now I'm in the same boat. No I'm not crying, just the onions

  • @OldHunterLight said:

    I wish that was a thing, I've played against amazing survivors and want to give them something like a bp boost or something.

    That would be dope! I actually really like that idea!

  • Don't hold your breath.

  • @HealsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1735307#Comment_1735307

    I had a styptic, so I got picked up and panic used it. Turns out they stack with SG, so it was 1)SG, 2)Styptic, 3)MoM

    EDIT: This was a bug from a while back when Silent Hill Chapter first came out, it may have been patched by now.

    Oh big brain plays haha

  • @elasticheart said:

    https://forum.deadbydaylight.com/en/discussion/204602/bhvr-all-exclusive-items-pls-free-for-all-or-for-no-one

    They won't bring legacy back because it was really hard to level up one character back in the days. I've spent countless hours getting my 5 survivor legacy, It's basically a reward for people who had played and invested their time into the game. About those exclusives, why would they give you a TTV shirt if you're not a streamer? People stream and build their own communities to get it. The same goes for all other exclusives like PandaTV, Crew shirt etc.

    I only managed to get Meg, Jake, and Nea full legacy and I only got the weapon on Nurse. I wish I would've just threw away life to get full legacy on everyone lol.

  • That's typical stuff after in-game events

  • @HealsBadMan said:

    I was inspired by a Monto video to run Breakout, MoM, Unbreak-A-Bill and Soul Guard. I broke a poor Bubba after taking three hits while injured and still not going down XD

    How'd you take the third hit without going down? 1st hit } SG, 2nd } MoM, 3rd } dying state

  • Oh yeah. I've said this a billion times and I'll say it again. Prestige should be applied as a toggle-able layer instead of an outfit. Let's be honest, prestiging would be so much better if we could apply it to the cooler cosmetics. I'd personally prefer if Legacy was locked to the same base outfit because it would greatly symbolize older DbD (although part of me would love to see my Meg with Legacy on the "Carnie Long Locks" head).

    Devs already confirmed it's not happening because UV Wrapping would create inconsistencies but I can dream 😁

  • Not mine I swear

  • Killer is actually Thomas the Tank Engine

  • Oh you don't know yet?

    They said the killer was *loud train that coincidentally censors what I was gonna say*

  • We have to nerf survivors too no person should be able to run forever clearly op and widely unbalanced. There's a reason running is the survivor meta smh smh smh

  • 2 years ago, I was playing Huntress on Azarov's Resting Place (I shaped Autohaven Map) and I had a survivor hooked on the top-left quadrant of the map. I had just downed someone in the lower-middle of the I and I had one hatchet left so I decided for the lols I tried to crossmap someone going for the save before I reloaded at the locker. I chunk the hatchet 6 seconds later the unhook notification bubble shows up and then I hear that sweet sweet hit noise. This was before Game DVR was included with Windows 10 so I couldn't clip it but it was so f'ing amazing. An all time career high for me. Lost the game in the end but it was worth

    Fast-forward to now and the best you'll see of me is tbagging as Ghostface.

  • @SquirrelKnight said:

    You gotta remember, MMR will be back soon we promise so dont worry much about it even though using game files you can see what killer you are facing before the match starts so the survivors can take a build to totally counter you.

    Didn't they already fix that? Like, 6 updates ago?

  • Still wishing devotion did something. I'm sitting on 17 right now :/

    Other than that, a "recent games" VOD would be awesome (you know like BO2 theater mode)

  • It is a known bug. I advise that you unlock any teachables for the characters you don't have now, that way you have them when BHVR almost certainly takes those characters away from you.

    For those wondering about the specifics. Your savefile is organized as follows. Every individual character (even the ones you do not own) contains inventory data (perks, items and addons, offerings, etc). Whenever you get the teachable perk item in the bloodweb, one item called PERKNAME_TEACHABLE is added to that character's inventory acting as a flag for the perk to appear in other characters bloodwebs. What this means is BHVR would have to fix the bug that gives you the killer you do not own (which they will), but then they would also have to edit people's savefiles to remove the PERKNAME_TEACHABLE item along with the teachable perk that are on the other characters. They are more than likely not going to do that, it just wouldn't make sense.

  • @CrowFoxy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1420204#Comment_1420204

    Well, with Nurse the devs actually did a horrible job with her.

    Fair point. Just listing things at 6am.

  • There will always be people in general (survivor and killer alike) who almost always fail to see the big picture when they get nerfed. Unfortunately, these people tend to be the loudest. Like when people complained about the map reworks. Or the Ruin rework. Or the fast vault rework a long time ago.

    For some reason, people feel as they themselves have been attacked when there were clear or potential flaws in a design and that needed to be reworked. Survivors did it with instaheals and BL. Killers with Nurse and Ruin.

  • It’s a new hack going around. Because holding M1 is too hard for some people.

  • I’d check to see if the file is there and if it has been modified at a different time than the other paks. DO NOT TRY EDITING THE PAK. Just look at the Date Modified. This tells me whether my antivirus or something is tampering with my file.

  • I think you have to have PH selected to do it.

  • Happened to me all the time before I moved and got a new router and ISP. I’ve concluded it’s most likely related to NAT type issues. See if you can get an OPEN NAT type.

  • I’m not angry... just disappointed.

  • I’m all for options. If we had the choice I’d much prefer the event load screen over the default (I’ve seen it for four years now and I’m pretty sure I can list all the tips from memory). However, an option for the loading screen theme is a win-win in my book. Also, maybe picking menu music someday (I mean, we’ve had a lot of boppers throughout these four years right)?

  • “Nice! I really showed that rank 20 who’s boss! GGEZ”

    First of all, you bm’d a most likely new player if not new then a clearly bad player. I don’t see how that can boost anyone’s ego. That’s like beating a 3 year old in Monopoly and then popping off.

    Second, you didn’t blur or censor anyone’s name.

    So not only were you an [bad word] to a player that did nothing wrong. You also can’t follow simple rules or common courtesy.

  • Not even from the dailies for me, it’s just playing the game.

  • You all make valid points and I appreciate the discussion.

  • @metalklok said:

    "i feel that ultimately rank is a part of the main reason there's so much toxicity"

    What why?

    I often join SWF channels in the DbD discord and majority of the time someone doesn't pip they tend to blame it on the killer. Often complaining in voice and unfairly judging and calling out the killer for ultimately bs excuses. I understand that it may tend to happen every now and then but it definitely seems to be more common than not (and more extreme in some cases). Getting pretty annoying to tell people to stop being an [BAD WORD] for no reason over and over again. I don't know maybe I'm just a toxicity magnet.

  • No killer is OP in my personal opinion. Some aren't that fun to go against or are annoying but that by no means that they are OP or require a nerf.

  • I swear you’re doing god’s work.

  • I’ve had 6 games total, 3 in a row where you get hooked but like you don’t and the game just stalls... Not. Fun. At. All.

  • @Gamingwalrus51 said:

    I think you are forgetting something

    Decisive strike : rewards you for going down quickly

    Borrowed time : rewards you for making a bad save

    Dead hard : rewards you for making a mistake

    Your logic doesnt make sense

    I didn’t make a mistake, I’m just banking my exhaustion perk for after I get hit.

    in d Comment by Lyfe
  • Frick I’d settle for cross save at this point.

  • @Gonourakuto said:

    https://forum.deadbydaylight.com/en/discussion/comment/1160651#Comment_1160651

    a killer can have map pressure by just ending chases fast what doc does very easily pls he has his enormous terror raduis that make you always wonder if he coming to you and his skillchecks passives that can screw you very easily

    yes spirit need skill

    no it isnt , his lunge is one the longest in the game alongside freddy and tier 3 myers

    All killer lunges are exactly the same. Except for Myers in tier 3 and Nurse.

  • My latest match was 57. Haven’t gone over 100 in a while. It is P2P on Xbox so get better P or be better P.

  • Hatch was originally there to prevent the old stalemates where the survivor would just hide for the rest of the game and hold the game hostage. Killer couldn’t find them and Survivor couldn’t escape because typically the killer would be defending the doors. So hatch sucks but it is a necessary evil.

  • Are you complaining that killer gave someone hatch or like actively sandbagging? Either way, it was one game, just move on.

  • @ZoneDymo said:

    You know you can literally just delete the intro video right? its just an MP4 file, delete it and it just wont show up at all.

    You can also replace it! Mine is the Wombo Combo. EAC eventually makes you revalidate flies though...

  • @BenZ0

    I’m curious, what do you have in mind?

  • @BaschFonRonsenburg said:

    the different between p2p and dedicated servers are night and day. On p2p I’m constantly whiffing hits that clearly should be hitting (as a legion main it’s a lost match, easily) I can’t turn fast enough around when survivors 360 me, Xbox sensitivity is complete ######### and I have no idea why devs can’t increase it. On p2p I get maybe 30 frames a second, every time I wind up a hatchet, enter bloodlust, a survivor throws down a pallet, I lost frames! This is ridiculous and unplayable, and I have none of these issues on dedicated servers! It’s infuriating and insulting that I spent money on this game when clearly they don’t care about console players.

    You realize with p2p as killer you host the game right? Meaning there is no lag for you. P2P or server also shouldn’t have any correlation with FPS performance. I play PC way more than Xbox but played on console when it got dedicated servers. They were not very good in my experience as survivor not once did I get below 120 ms. Meanwhile on PC and console P2P, I manage a constant 60ms and as low as 48ms respectively.

    in xx Comment by Lyfe
  • @Auron471 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1132698#Comment_1132698

    or we can just remove undetectable from insidious, then give kindred basekit.

    If kindred were removed and added as base kit if a killer has multiple survivors hooked, you’d be able to see where he is but more importantly you see where he is not. Which is kinda busted.

  • @Groxiverde said:

    Kindred basekit would be too strong. You will always know where the killer is going after hooking a survivor. That's an unfair nerf to stealth killers.

    What if we made seeing the killer part require the Kindred perk? I doubt that Kindred would be worth the perk slot anymore so it would have to do something else as well I think.

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