Lillikai
Lillikai
About
- Username
- Lillikai
- Joined
- Visits
- 37
- Last Active
Comments
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I think all offerings should be hidden except maybe bps/bound envelope because that is beneficial to both killer and survivors and brings morale up in a game that is negative/toxic.
All other offerings should be hidden. I dont need to see an offering that only benefits the player who used it.
Also this would take care of the problem with knowing when a mori is being played- that lone offering thats always hidden.
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I think it would be fair to offer an either or option. For instance the daily would appear and be double sided. If you like playing survivor accept the "rescue 3 people from a hook" or flip the side and choose the killer option "hit 4 survivors with hatchets." It would be a neat animation to flip a card/token too. Thoughts?
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This is a great idea! Devs I hope you are reading this!
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I think they should reset everyone to 20 once a month. Those who play a lot will push to the top and the more casual players will end up in green ranks. Lobbies would be available faster and you wouldn't be stuck playing with or against the same people. Thoughts?
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If you watch twitch streamers during their subathons/events, a lot of times you can win dbd cosmetics.
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I do feel like the points system could use a redesign. Its much harder to gain points as survivor compared to killer.
Im probably the average player- I play 4-5 nights per week for 3-4 hours per night. I hit rank 7-8 before the monthly rank reset. That being said I play both killer and survivor.
In my experience, per game as killer I will earn 20,000-30,000 blood points per round. As survivor I earn between 7,000-20,000 per round. Getting 20k as survivor is the minority, most games fall around 12,000.
As survivor, I feel like earning points is MUCH more difficult than killer. This needs to be changed and rebalanced.
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Bond, Adrenaline, Borrowed Time, Balanced Landing. Carry med kit.
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Freddy
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Doctor and Hag