Langweilig
Langweilig
About
- Username
- Langweilig
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I liked his older version more, but I didn‘t really play any of his versions. All I know is he went extinct after the rework.
-
@Toystory3Monkey said:
singularity is effectively 4.712, Skull Merchant too and so on.
They rarely chase people while having default movement speed and to get they speed they have to work for it and play around their powers' restrictions.
If we do get 4.7 or whatever higher than normal default speed killer, their power will most definitely put some huge limits on them.
Like making the killer effectively blind and having trouble finding survivors or keeping track of them in chase or having shorter/no lunger, etc.
I forgot those two, but skull merchant doesn‘t really do anything for the haste. She gets it for free by survivors running into her drowns.
Some weak killers could get this speed increase, so being weak would be a restriction or not?
Ghost Face could have it when in power and Myers in Tier 3, but both tombstone addons would remove that.
-
Thanks for all the comments.
I thought it could have been a easy way to make some killers better since many people always say we should make maps relatively weak because of m1 killers.
Overall I would prefer having other buffs to those killers, but I think it would be cool for Myers in Tier 3 or ghost Face in his power and some others.
Just wanted to know how people would react to it, so thx.
-
@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784973#Comment_3784973
They put all that stuff there to nerf everyone but then buff her because it disproportionately affected her more than they wanted. Los affects mostly ranged killers and long range powers and limited turning powers, so it also hurts, trickster, nurse, myers, clown*, plague, deathslinger, cenobite, artist, singularity, ghostface, wesker, blight, chucky, oni, billy, unknown
Mostly a bunch of killers who need to to keep them somewhat harder blight / nurse
Keep their potential In check, oni, deathslinger, ghostface, wesker, chucky, singularity
Annoy them a bit, artist, plague, clown, trickster, cenobite
Or keep a bad killer down, myers
Los has drastic affects across the board and since it varies from map to map killers will get changes depending on how much it affects them vs how much the devs want it to affect them. Clearly they wanted it to affect huntress less and keep it the same for other killers
Yeah that is probably more accurate than what I said and a better way to view it.
-
@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784946#Comment_3784946
I went through a list of maps and when accounting for massive locker deadzones, indoor maps, and maps with massive amounts of rocks / trees / los blockers its like 1:1 bad maps to good maps
She def needed the buffs to account for all that jank
Also scott iirc mostly stopped playing huntress less because of the amount of stuff on all the maps and more because he played it for 4 years straight
The stupid thing about it is: Behavior puts all those stuff on maps to block line of sight to nerf her and then they buff her to compensate all those stuff they put on maps against her.
-
I can completely understand you, but many people me included want to get value from their perks and when the killer doesn‘t tunnel those perks are wasted, so you throw yourself in the killer to get them to work. Not the smartest move for shure. At least I did not complain about it as I did it.
-
I‘m saying her buffs were too much since they came out, but everyone says she is fine so
-
@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784878#Comment_3784878
No because they just buffed mirrored illusion. It should be a fun perk, not an actually strong one. I'm also not a fan of impairing killers' ability to track survivors.
So you don‘t want it to get more buffs, because it just got buffed? Which means it could get buffed later?
Giving it more illusions to place at the same time wouldn‘t Change much. You can easily tell the difference between a player and a illusion. Having more of them would just make the perk more fun and not completely bad. This perk with its core concept can never be really strong.
I'm also not a fan of impairing killers' ability to track survivors
Understandable, but do you think +1s or +2s would change much for those perks? I think Dance with me and deception will have the same pick rate and give almost the same value as they do right now. Deception is more a fun perk than particular useful, that‘s why I use it.
-
-
@BubblegumDot said:
Who wants to speculate what the cenobite tweaks will be?
I say probably a buff to the chains you have to aim yourself and a nerf to the passive chainhunt.
-
@Ohyakno said:
I agree about wiretap being 33% but basically nothing else. There's no need for consistency between wiretap and blast mine.... They're completely different perks that do different things.
Do you even disagree with mirrored illusion and dance with me/deception, if yes why? Those changes would not do much in my opinion.
-
I wish the bat could actually fly and not just hover.
-
@VantablackPharaoh91 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784780#Comment_3784780
I would rather not get in another pointless argument with you when others have pointed out how this map is an issue, my guy.
The map is bad. M1s struggle on it. There are very few deadzones not filled with pointless clutter. There are still too many pog logs into filler pallets. The main is still fine. No matter how you slice it this is NOT a Killer sided map, in any way, unless you're Chucky. I do not need to see video from you when I have games from myself, my friends, and multiple others already annoyed at this map, and statements from the greater community at large disagreeing with you.
Please have a nice day.
I said, temple of purgation is killer sided not the house one since OP started this discussion as red forest (realm) and not just mothers dwelling (map) discussion. All people here only talk about mothers dwelling not temple of purgation, so actually no one disagrees with me.
Generally if you even want to answer; How are the devs supposed to find the right balance of maps when the killers vary that much in strength. Are they supposed to nerf all good killers to make maps like haddonfield okey for survivors and m1 killers, but even m1 killers are too strong for haddonfield or what do you suggest? You can‘t just make all maps trash for survivors while there is nurse, blight…. Survivors will stop playing at some point.
Also if you can‘t stand people having different opinions on things you are probably at the wrong place here and I‘m not the only one who disagrees with you. Then also some more people writing your opinion doesn‘t make it more right.
Have a nice day.
-
@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784779#Comment_3784779
I hope so. Along with Lara's perks, since both Trevor and Lara got the same treatment. Buffing the weakest perk a bit and leaving the rest be.
But yeah, I hope the perks get revisited in the future.
I don’t like that they leave them bad and have to buff them later on, they should release them in a good state right away. lf they might be a bit too good, they can just give them a small nerf, but why do they always wait 6months to nerf something instead of adjusting them after a month with a reasonable change without gutting them
-
I would be fine if it only was 1 chest and 45s. Currently it can only activate once per match without using offerings.
-
@VantablackPharaoh91 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784447#Comment_3784447
They changed it and it still is pretty bad for most Killers. As for bad loops on Red Forest? Uh, where? That Main is still pretty damn good, there's still a ton of filler pallets and extra vaults for no reason, and you can still chain the fillers with the available strong loops. Plus, all the clutter makes chasing extra hard.
The map is still Survivor sided. Less Survivor sided is still Survivor sided.
I make a video and upload it when I‘m home again (will take a while) then you can tell me where so many god loops are. When we are generally talking about red forest realms, temple of purgation is extremely killer sided and mother‘s dwelling is not big anymore and the loops are always bad or there are only deadzones. The house sometimes has a god loop, but most of the times the window is blocked and there are only two pallets and a useless window.
-
Normal slugging isn‘t a problem since slugging can extremely backfire, but slugging for the 4K when only 2 survivors are alive is a problem. It only wastes the time of everyone. Maybe they should allow the last two survivors to open the hatch with a key.
I think there should be a anti slugging ability for survivors; when they are slugged they can press a button, that makes them bleed out faster and gives them faster crawling speed.
-
Blight players about hug tech 😭😭😭😭
-
@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784732#Comment_3784732
Oh no! Not spooky scary solo queue!
I still think the cooldowns are excessive but whatever.
Are they shorter or longer now? (I don‘t play him.)
Honestly the few times I played against him the guards constantly downed them and I was just running around picking them up, but the thing is I never got caught by the guards, so no idea what they were doing. The knight player had not even to help the guards with downing them.
-
Overall good changes, now I can see more soloq teammates die by guards :)
-
@SoGo said:
So, my opinion on this perk is: I like it a lot.
Maybe a slight downside should be present, tho.
It could be that some disorienting effects happen to the survivor who started the invocaion as well (hearing a fake terror radius, becoming oblivious/deafened from time to time, having dense fog appear around you, etc.)
Also, it woudn't harm anyone to make the perk take only 60 seconds.
Thanks for the comment. I designed it after my favorite perk deception and I wanted a perk that spawns random scratch marks.
I didn‘t give it a downside, because I didn‘t want it to end up like weaving spiders, which got broken as downside and therefore noone uses it.
I also thought there is no fitting downside, that isn‘t overkill, but your idea of a downside is good and reasonable.
It can be 60s I have nothing against it. I only thought 70s is generally more fitting for invocations.
-
Hag would still not get played. People (like me) do not consider her power fun and that wouldn’t change.
-
The only problem I have with weaving spiders is the broken for the rest of the match, otherwise I would play it. The negative should be loosing one hook state. The rest of your idea is nice tho.
Your dark theory should be a new perk and not replace the current one.
Cursed passage is very cool.
Dying energy is cool too, but getting permanent exhausted could be very annoying, because it could basically make teammates perks completely useless.
I got a idea for deception type invocation some time ago, maybe you wana say what you think of it.@Langweilig said:
After you completed a invocation, which takes 70s, this perk activates. (You do not become broken!)
Following effects will get triggered in the killers terror radius:
- Some lockers randomly open up like with deception
- The killer hears random breathing sounds
- Some lockers sound like someone injured is in them
- Scratch marks appear and follow a random path same with pools of blood. You also hear breathing or injured sounds when you are following the path
- Sometimes when carrying a survivor you hear the sound of a dropped flashbang in front of you
Those should not get spammed, but trigger after a certain time again and again
-
@Jacknalls_Paw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784328#Comment_3784328
You're stucked in 2018 man, wake up.
Yep they changed it.
-
Xeno is not weak, but extremely unfun to play. The turrets are extremely annoying and the hatboxes can be really frustrating, especially on controller.
-
I want a German flag. I don’t see how those would be more political than bride flags.
-
I would say she barefooted in dbd, because of the movies
She would probably look weird with shoes and there was probably no shoe store in the well
-
I would love if they buffed traps, but this will probably never happen. :(
-
The maps are always empty for me or got only bad loops. I don‘t really get what you are talking about.
-
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784178#Comment_3784178
Mechawarrior3 has been making posts for awhile now. nothing has really connected.
i would like that, but 2s could be too much (l don‘t know tho). Behavior will probably do nothing in that regard. Sadako would probably be a lot different recived than spirit was since she has a lot shorter invisibility, no speed boost and needs a longer time to get out of power first (which should be shorter honestly) and it is basically spirits passive phasing, which no one ever complained about.
I am not sure how good chase power is but its current iteration is completely irrelevant. it is pre-buffed pig dash. it is an ineffect mechanic.
The last time it took like 6 months for them to do something. Might take a while again. If we are unlucky nothing happens.
I am not sure how good chase power is but its current iteration is completely irrelevant. it is pre-buffed pig dash. it is an ineffect mechanic.
It would probably in a ok state if it wasn‘t bugged since….
-
@appleas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784058#Comment_3784058
How is Sadako 1.0 more interactive when it was far more harder to spread Condemned apart from using Ring Drawing and Iri tape?
If a player wasn't getting constant stacks of Condemned, there was no reason for them to pick up a tape especially because of passive Condemned.
Tvs were ignored so much that using Rickety Pinwheel + Sea Soaked Cloth and walking around Manifested as a M1 killer was actually kind of viable in indoor maps.
3.0 Sadako just needs some addon passes/basekit demerits to holding on to tapes to be fine.
Fistt of all I DO NOT WANT SURVIVORS TO TAKE TAPES AND TAKING TAPES IS NOT INTERACTIVE, especially when there is no thought process behind it! I want to be able to use the tp again without only seeing TVs being turned off.
Currently survivors can take one tape and have nothing to worry about, so this definitely does not make Sadako more interactive. Taking Tapes removes most interactions between the killer and survivors. Grabbing a tape is also not interactive since you have no thought process behind it, you just have to do it. On other killers like plague you still have to decide wether you want to cleanse it, because it’s not just free.
Still I‘m not saying she should go back without the buffs. I have never said give me old Sadako without the good things she got.
Condemned is already very uninteractive as only a minor slowdown and nothing more. In her first version it was slow, I‘m not denying it, but you could play around it with slugging, perks (that were stronger there) and addons. It would be delusional to say use her without it. Then we can also just look at this version, which got 100% worse addons and definitely condemned is the most uninteractive thing since Sadako can‘t really influence it much, because it works only if survivors ignore the mechanic. You are only talking about tapes being taken that is not Sadako or condemned being interactive. Condemned would be a lot more interactive with the old version with the buffs she got and some other she might get than this one.
Tvs were ignored so much that using Rickety Pinwheel + Sea Soaked Cloth and walking around Manifested as a M1 killer was actually kind of viable in indoor maps.
That is a good thing! Why would you want that all your ways to spread condemned are constantly shut down and your ways to tp as well. Also all the buffs she has gotten would have made her condemned and her tp better.
She was such an interesting and interactive killer back then with how people played her and it wasn‘t just spamming condemned like a no brainer.
Honestly the condemned mechanic should just get completely reworked.
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784196#Comment_3784196
You said it yourself you have to walk far since survivors turn off the TVs.
No, I said: "I'm also not saying 3.0 doesn't have it's drawback with teleport, but the exchange makes sense. She still has TVs in the right spots to get close to where other TVs are off, so her teleport isn't completely nuked unless survivors are wasting time exchanging tapes the entire match."
It was okey, but not something that was free
It was less than free, it was next to nonexistant against survivors who know how Sadako works.
I don‘t get why condemned and her tp being useless (,because of the tape grabs,) is so much better than them just leaving tapes alone. The item thing is so minor and doesn‘t do much if even anything. Taking tales is not interactive and that is all what condemned is now about now.
Because they're not THAT useless. Condemned is far better in this state, and teleport is only restricted by situation. I rarely have problems with TVs being off because, as I said, teleporting to TVs next to the ones that are off and then approaching with demanifest works pretty well, EXCEPT for directional lullaby. 1.0 Sadako's teleport gave less condemned, could largely be ignored, and meant nothing if survivors can loop a basic M1 killer.
It was less than free, it was next to nonexistant against survivors who know how Sadako works.
That is much more the case now than it ever was. It is the esiest it has ever been to denie her whole power for free.
She still has TVs in the right spots to get close to where other TVs are off, so her teleport isn't completely nuked unless survivors are wasting time exchanging tapes the entire match."I don’t know which killer you are playing, but survivors constantly shut down the TVs, which makes them unusable and they also shut down all the TVs on their way to the target TV. So like you said if survivors do it, which they do, you got nothing (,except of when you get a noob lobby there nobody touches anything).
Because they're not THAT useless
They are pretty useless. The TVs are the only real chase power you have, but pretty much no way to use it.
1.0 Sadako's teleport gave less condemned, could largely be ignored, and meant nothing if survivors can loop a basic M1 killer.
Still I don‘t not want her to go back without the buffs. The cooldown and lock in would have made condemned already a lot more prominent and not only grabbing tapes like we have it now.
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784183#Comment_3784183
Except you don't need to walk far unless survivors are turning off ALL your TVs. And like I said before, the teleport is only good if survivors don't have safe loops after the teleport, which they mostly do. In fact, the only problem I see with approaching instead of teleporting is her lullaby being directional, when it shouldn't be.
Mechanically is what I'm talking about. Instead of TVs largely being ignored, condemned as a kind of joke everyone complained was too weak/said as a pointless addition and largely relied on being an M1 killer with a weak mindgame became one with built in slowdown since tapes stop items once they have them, condemned has to be respected if Sadako attempts stacking quickly, and rewards managing your TVs and keeping tabs on where survivors are due to where TVs are turned off. In addition, I find facing Sadako's now more interactive, which is the origin of this debate: Is Sadako more interactive?
And on all accounts, she is more interactive.
Except you don't need to walk far unless survivors are turning off ALL your TVs
You said it yourself you have to walk far since survivors turn off the TVs.
With the tp you can get better loops faster out of the way and with todays speed boost survivors would have less chances to run to anything. After they drop pallets and hold w, you can either decide to tp to them again, which might give you a hit or at least the advantage of them not knowing from where you are coming or you just leave them and go almost instantly to a different person.
condemned as a kind of joke everyone complained was too weak/said as a pointless addition
It was okey, but not something that was free, which is fine with the strength this ability got. Overall the cooldown change she got and a range change to 24m would have made condemned in that version good.
I don‘t get why condemned and her tp being useless (,because of the tape grabs,) is so much better than them just leaving tapes alone. The item thing is so minor and doesn‘t do much if even anything. Taking tales is not interactive and that is all what condemned is now about now.
You are talking about the tapes being more interactive and definitely not Sadako, she isn‘t more interactive than she was before. She is more than just tapes. It was the most fun thing to play against a good scary Sadako that constantly crawled out of the TV in front of you when you thought you were finally save.
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784173#Comment_3784173
You can't just keep saying current Sadako is the same when it isn't. The fact is, current Sadako forces survivors to take tapes. It gives you information on who is where, even if they gang on a generator because that TV is off. 1.0 Sadako was not like that.
Current Sadako you see a TV is off and have to walk over the whole map instead of tping there and just seeing the condemned meter goes up or not, which made it easier to find survivors and faster. Old Sadako was superior in that regard of finding someone.
Ok she is not the same, but she got the exact same abilities, that was what I meant. She definitely plays differently now (worse), shure.
-
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782512#Comment_3782512
the atmosphere is her terror radius. every killer's atmosphere is their terror radius.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783187#Comment_3783187
Current condemned build up speed is a lot stronger than on 2.0
Because they removed skill component the killer. the tapes. I don't really agree. 2.0 condemn was extremely fast and very potent.
I struggle to understand it honestly, maybe you could explain it again a bit easier.
When you press m2, If you are invisible, you become visible and the timer to flicker is reset. you cannot stagger your passive invisibility with de-cloak invisibility. if you could and the mechanic wasn't bugged, you could chain her 1.25 second invisibility with 0.75 second invisibility with old newspaper+Reiko's watch to be 2 second total invisibility.
All i am saying is that if you were to make her current her post flicker mechanic after exiting cloak and flip it with passive invisibility and then take her current passive invisibility which is currently bugged and put it on her M2 after decloaking, Sadako has potencial to be very potent M1 killer.
She'd be near invisible through out entire loop. Like make no mistake, her ability has the capacity to be a very potent anti-loop tool. The mechanic simply is not tuned correctly. Bvhr is skeptical in buffing this mechanic because 1.0 spirit was considered unfun by many players.
While I didn‘t suggest removing it completely, I think it wouldn‘t make it unfair, because she can‘t strack instantly like every other killer, which is a big draw back. I suggested/requested it getting removed from the visual heartbeat since you also agree with me that it is almost not noticeable, which means there is no real disadvantage for deaf people. And it shouldn‘t be directional both of those defeat the purpose of a stealth ability.
They do not need to change anything in regards to how mechanic works. Simply adjusting the numbers. For example instead of having a non-standard 24 meter radius, They can tune it to be 12 meters. In this way, you'll still hear screeching at loops but you will not be able to notice the mechanic outside of chase. Even survivor with visual TR will get the terror radius bubble far too late in many cases to make any move.
I do not see Sadako anywhere on the road map. As result i do not see any upcoming changes.
the atmosphere is her terror radius. every killer's atmosphere is their terror radius.
In this case behavior thinks otherwise, because they would not have added one then.
When you press m2, If you are invisible, you become visible and the timer to flicker is reset.
I want that to work.
you cannot stagger your passive invisibility with de-cloak invisibility. if you could and the mechanic wasn't bugged, you could chain her 1.25 second invisibility with 0.75 second invisibility with old newspaper+Reiko's watch to be 2 second total invisibility. All i am saying is that if you were to make her current her post flicker mechanic after exiting cloak and flip it with passive invisibility and then take her current passive invisibility which is currently bugged and put it on her M2 after decloaking, Sadako has potencial to be very potent M1 killer. She'd be near invisible through out entire loop. Like make no mistake, her ability has the capacity to be a very potent anti-loop tool. The mechanic simply is not tuned correctly. Bvhr is skeptical in buffing this mechanic because 1.0 spirit was considered unfun by many players.
I would like that, but 2s could be too much (l don‘t know tho). Behavior will probably do nothing in that regard. Sadako would probably be a lot different recived than spirit was since she has a lot shorter invisibility, no speed boost and needs a longer time to get out of power first (which should be shorter honestly) and it is basically spirits passive phasing, which no one ever complained about.
They do not need to change anything in regards to how mechanic works. Simply adjusting the numbers. For example instead of having a non-standard 24 meter radius, They can tune it to be
12 meters.In this way, you'll still hear screeching at loops but you will not be able to notice the mechanic outside of chase. Even survivor with visual TR will get the terror radius bubble far too late in many cases to make any move.That would be another easy way of doing it, would love if they did that.
I do not see Sadako anywhere on the road map. As result i do not see any upcoming changes.
Maybe if we keep posting something, we can change the devs mind to at least give her some small help.
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784170#Comment_3784170
I seriously can't understand how multiple stacks across the map and built in slowdown is less reliable than 1 stack, maybe, every once in awhile. Did we play two different versions of 1.0 Sadako? I recall doing extremely well on her too, getting at least one Mori every few matches but I won't pretend she was strong or even reliable once I played other killers and realized how weak she actually was. The best build back then I found was VCR/Deadman's switch combo since nobody touched tapes.
First of all I don’t want survivors to grab and turn off TVs all the time, but still how are they supposed to remove stacks then. Having TVs online means more chances to spread condemned -having more chances to spread it means people having more stacks on them -which then means they have to grab more tapes. Lock in would only support this circle and instead of instantly grabbing a tape they would do it after they got some stacks, which can extremely backfire. Currently her power is extremely uninteractive and I definitely do not see grabbing tapes as exciting, interactive or anything.
This is where you lose me completely. 1.0 Sadako had the teleports, but that only mattered when you actually can land a condemned. It was pretty normal for survivors to just repair one or two gens together to mitigate the condemned spread and waste Sadako's time, unless she ran aura reading.
This feels more like an argument for free-roaming teleports over condemned and cross-interactions between power and survivor, which was my main point.
How are across the map stacks reliable with a free counter to it, which takes away your whole condemned and tp ability for free? At the moment it does exactly nothing besides wasting 2s of survivors time to grab a tape. The only time it does something is if survivors have no clue what to do and then I agree she is the strongest she has ever been.
I did get a mori every few matches and I ignored the condemned mechanic completely in 1.0, so everyone that played for it should have gotten decent results and still I do not want 1.0 without the buffs which would make her a lot stronger than she was and currently is.
The freedom that TVs are not always turned off also is a huge advantage for condemned since you can actually apply it and not be immune to it as survivor.
It was pretty normal for survivors to just repair one or two gens together to mitigate the condemned spread and waste Sadako's time
This can be exactly said about the current version.
Condemned was NOT everything and definitely not why most people played her. Otherwise she would not have gotten so much rarer after the reworks.
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784152#Comment_3784152
I would still keep all the good changes.
The problem with this type of tape interaction is that it turns off two of her powers, which it shouldn‘t. When it is encouraged by condemned to turn it off, then it should only counter condemned and not her tp. If someone really wants to disable her tp it should have big drawback like passive condemned. Ever since they changed this, it became really frustrating to play her.
In general l think that every buff to her chase would also lead to more tapes being taken and more interactions that you want.
Keeping all the good changes will still force survivors to ignore tapes, if not encourage ignoring tapes. Why get condemned passive from a tape when Sadako has hook-lock, for example? Once again, the better option is to ignore TVs and only exchange tapes when near max condemned, even in her face regardless if she knows where your TV is or not. She'd get an edge with anti-stun, but that's kind of about it.
I'm also not saying 3.0 doesn't have it's drawback with teleport, but the exchange makes sense. She still has TVs in the right spots to get close to where other TVs are off, so her teleport isn't completely nuked unless survivors are wasting time exchanging tapes the entire match.
Her condemned wasn‘t next to non existent in the past if you played her condemned good and with the buffs she got it would still be very prominent and easy, maybe even better since it wouldn‘t have a free counter anymore like it currently does. You really underestimate what the shorter cooldown and other changes would do. I definitively don‘t want her condemned to be non existent, but it being optional again, so it doesn‘t hinder and distroys her tp part of her power to be not existent.
That was still dependent on survivors. The entire reason slugdako was born was because survivors ultimately choose where chase is, and it's better to waste time against an M1 killer at strong loops instead of going loop-to-loop and letting her rack condemned. I remember that VERY well.
Mindgames can be a chase power and depending on how the devs buff it a strong one. Shure not like huntress or nemesis, but still very strong.
That comes back to the question, why run Sadako over anyone else at that point then? Flicker is a slight mindgame addition, not a chase breaker unless the survivor isn't paying attention. You also have to go into demanifest/manifest to get it for a few seconds, so it's not an extremely reliable thing if survivors play around it a lot. You HAVE to get that value the first try, or you're wasting time going in and out of power to try the mindgame again and again at the same loop.
Once again, the better option is to ignore TVs and only exchange tapes when near max condemned, even in her face regardless if she knows where your TV is or not. She'd get an edge with anti-stun, but that's kind of about it.
First of all I don’t want survivors to grab and turn off TVs all the time, but still how are they supposed to remove stacks then. Having TVs online means more chances to spread condemned -having more chances to spread it means people having more stacks on them -which then means they have to grab more tapes. Lock in would only support this circle and instead of instantly grabbing a tape they would do it after they got some stacks, which can extremely backfire. Currently her power is extremely uninteractive and I definitely do not see grabbing tapes as exciting, interactive or anything. If anything it‘s frustrating.
I'm also not saying 3.0 doesn't have it's drawback with teleport, but the exchange makes sense.
The exchange makes 0 sense. There was a reason why we once had passive condemned and why so many more people played her back then.
She still has TVs in the right spots to get close to where other TVs are off, so her teleport isn't completely nuked unless survivors are wasting time exchanging tapes the entire match.
It doesn’t matter you waste so much time walking and catching up to holding w and since she has no chase power this makes it even worse than it was before.
That comes back to the question, why run Sadako over anyone else at that point then? Flicker is a slight mindgame addition, not a chase breaker unless the survivor isn't paying attention. You also have to go into demanifest/manifest to get it for a few seconds, so it's not an extremely reliable thing if survivors play around it a lot. You HAVE to get that value the first try, or you're wasting time going in and out of power to try the mindgame again and again at the same loop.
Therefore they should buff it in a big way instead of just putting 0,2s on top of it and then not even doing it and nerfing it.
It's also not supposed to be a mechanic that's ultra reliable, but not as pointless as 1.0 was.
It was so much more reliable and less pointless than it is now by far. In strength it goes 2.0-1.0-3.0. In one and two you could play her condemned far better and in one you had a far better tp, both older version are superior.
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784129#Comment_3784129
She has massively changed compared to 1.0 though.
If survivors don't interact with TVs, their condemned racks up and can be locked in with hook-lock. Survivors can't just ignore TVs anymore, that's the main point I'm making with this. Tapes have to be interacted with, therefore creating a interaction between killer power and survivors, unlike 1.0. It's also why Iridescent Tape is so weak.
Also, making flicker stronger won't really assist in chase much, just mindgames. If you want condemned to be next to nonexistant, she'd need something more to aid her chase.
If survivors don't interact with TVs, their condemned racks up and can be locked in with hook-lock
I would still keep all the good changes.
The problem with this type of tape interaction is that it turns off two of her powers, which it shouldn‘t. When it is encouraged by condemned to turn it off, then it should only counter condemned and not her tp. If someone really wants to disable her tp it should have big drawback like passive condemned. Ever since they changed this, it became really frustrating to play her.
In general l think that every buff to her chase would also lead to more tapes being taken and more interactions that you want.
Back then tapes were there to avoid the killer, which was a nice concept, but now it is grab one or die (not that good of a concept)
If you want condemned to be next to nonexistant, she'd need something more to aid her chase.
Her condemned wasn‘t next to non existent in the past if you played her condemned good and with the buffs she got it would still be very prominent and easy, maybe even better since it wouldn‘t have a free counter anymore like it currently does. You really underestimate what the shorter cooldown and other changes would do. I definitively don‘t want her condemned to be non existent, but it being optional again, so it doesn‘t hinder and distroys her tp part of her power to be not existent.
Also, making flicker stronger won't really assist in chase much, just mindgames
Mindgames can be a chase power and depending on how the devs buff it a strong one. Shure not like huntress or nemesis, but still very strong.
-
My favorite collab is thankfully already announced to come, which is FNAF, but the walking dead, carnage fromvenom or Spiderman and until dawns monster would be so cool too.
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784058#Comment_3784058
My point is that sure, you had TVs to teleport to but it wasn't interactive at all for survivors. You could remove condemned completely and 1.0 Sadako wouldn't have changed much, aside the condemned slug meta. You could make the argument 1.0 Sadako could use TVs in chase, but she couldn't if survivors stayed in one area looping an M1 killer as much as possible with the others rushing out gens.
The only positive 1.0 had was the slow condemned build from tapes, but that also promoted survivors ignoring TVs since 1 stack was less than potentially gaining 2-3 stacks after taking a tape and holding it.
And this isn't me wanting Sadako to be busted either, I do think 2.0 had it's issues with TP spam even if she had the cooldown and I do think 3.0 has a better system in place for both sides to interact with her power. I just clearly remember why Sadako suffered in 1.0 and why she was changed. The only thing I can think to make 1.0 better is to give her a similar mechanic as Vecna's mage hand to assist in cutting loops shorter or for mindgame potential.
Still she wasn‘t less interactive as she is now. It was just different. She was a very strong tp killer that could constantly pop up next to you, which was very engaging and scary for survivors, the same goes with her flicker.
This would be a funny feature, I saw some time ago:
You could make the argument 1.0 Sadako could use TVs in chase, but she couldn't if survivors stayed in one area looping an M1 killer as much as possible with the others rushing out gens
That hasn‘t changed in this version in any meaningful way, besides her chase being worse than it was. Survivors only have to take one lousy tape and they are safe, so the slowdown is also not worth it. It’s also not true, before the TV auras survivors often had no clue from where you would come from in chase and you could use the tp very well to your advantage
The tapes having passive condemned and therefore survivors not wanting to grab tapes was the best.
In general her condemned wasn‘t meaningless and impossible in her first version just not the only way to play her. If you have put some work in condemned you could get a decent amount of moris every match and with todays buffs it would be quite easy. On the other hand playing her like I used to is not possible anymore.
I don’t think she needs the Vecna ability. They should just make her flicker stronger to be a real chase ability and allow the flicker invisibility when vaulting a window, breaking a pallet and manifesting.
The condemned slug would mostly already been solved by just not allowing ring drawing to work while downed, but giving survivors a small buff inside of the TVs like tabs perk (which affects crawling speed) would have solved it.
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784033#Comment_3784033
My problem with it is she becomes VERY uninteractive in 1.0, actually.
Tapes barely touched, basic M1 killer, teleport means very little once there's 2-3 good loops within every TV location… You're better off playing Dredge. With 2.0 and 3.0 having emphasis on condemned, the interactivity with tapes becomes a decent mechanic with built in slowdown and item prevention. Even if she kept her changes like no-stun when demanifested and various addon changes, she'd still be a basic M1 killer in chase with a side mechanic that's ignored 90% of the match.
I agree with @jasonq500.
Disagree her first version was very interactive, but with chasing and atmosphere while the other versions are more about spamming only tp for condemned when you get the chance to, which is very boring.
I would gladly give away the slowdown tapes provide to finally get my TVs back on and the item block through tapes is very minor.
Tapes not being interacted with was not a bad thing since it gave you more chances to actually use your tp and if she would be returned to her first version tapes would still be taken more, because of her chase buffs, cooldown reduction, the old mindset…
I would give her her first version some more buffs, but overall she would be a lot more fun than what we have.
-
I hope they do buffs chests, make luck affect them in the future, buff the survivor items since most are just bad and they should remove the 5 different rarities of items as longe as they have no real aspect in which they are better. We definitely do not need item variants just so that we have bad itmes.
-
@TieBreaker said:
I'm so sick of brown medkits.
The brown medkits are the best medkits type. You should rather complain about the other variants which are exactly the same
-
Such a thing should never become a perk, either they shoudn‘t do it or it has to be basekit.
-
Where are the spawns on midwitch bad. There are 3 hooks to choose from everywhere, especially since hooks respawn.
-
would be really nice
-
It is completely fine and fair like it is
-
@Aven_Fallen said:
I see him quite often (compared to other Killers at least). And the changes to his Scamper were excellent. Players who are good with Chucky got Buffs, players who only used Scamper for really cheap Heats got Nerfs.
So if you are good with Chucky, you just won, if you were bad, you lost. As it should be.
The dash is so boring. They could have just nerfed the numbers for scamper since it was the only cool and unique ability he had. Slice and dice is just another copy of any other killer and quite uninteractive. It‘s as free of a hit as scamper, I would even say more of a free it as scamper.
Scamper is not as strong as you say it was. It only gave a free hit at good pallets and they are quite rare, everywhere else you could loop him just fine and if someone camped pallets you got a free hit, but there the survivors did misplay.
He was fine before the changes, you could loop him just fine and since he is very slow he is not very good.
-
I‘m not a big fan of perks deactivating in endgame, but I don‘t know. I hate the conditions those perks have, so I don‘t use them.
-
@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783351#Comment_3783351
60% killrate IS the fun and fair experience in DBD, due to the "asymmetry" nature of much easier throwing on survivor's side
Any matches with a throwing survivors should pretty much guarantee a 4k, which means KR should always be higher than 50/50, and apparently devs decided to set 60% as a sweat spot
It‘s definitely not fun nor is it fair, but I would be fine with it being unfair as long as it would be fun. I don‘t care whatever asymmetrical means. Fair means both sides have the same chances.
Games where someone throws already mostly guarantee a 3k and a 4K if you play scummy or find hatch first. It‘s not easy to win when someone does it except of the killer being incompetent.
DCs are already excluded from the kill rates, which means the kill rate is actually a lot higher than it should be and it makes this game even more frustrating than it would already be with a 60% kill rate. It‘s not fun to win like 2-3 out of 10 matches, because of a so called sweat spot. Imagine killers would loose 70%of their matches.
-
The survivor experience did definitely get a lot worse since the last one and a half year. They care so much more about killer experience. At this point just play killer, there you can have fun.
