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Kupega

Kupega

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Kupega
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  • With how long it took them to address weaknesses in entire powers (Dredge being heavily RNG reliant on what lockers spawn) I cant see them ever adjusting a map just so one possible perk can be used, same way a killer could be boned for running a hex perk and a survivor spawning right beside it, its luck of the draw unfortunately

  • The thing is they would actually need to learn way more than they think they know about playing the game, like if they don't understand the reason Gideon is the map with the most time survivors are slugged is because there is a pallet near you constantly to be saved at, they aren't going to be able to fully explain how to avoid getting tunnelled even if the new anti-tunnel measures were entirely scrapped

  • @DeBecker said:

    Cause basekit BBQ and Pop is a skill issue. Or refusing to use those perks. While anti-tunneling and anit-slug has nothing to do with a skill issue. Pretty good job showing off your bias, double standards and lack of morals.

    yes the choice of 4 perks to use against the 16 on the opposing side is a skill issue

  • @Mandy said:

    Hey there, this is definitely not something that has been forgotten about. It will be in a future release, but likely not this current release period that we're testing on the PTB now. I would expect it to come early next year given this is the last release of 2025.

    literally what was the issue that caused a head piece to be delayed so much? there is literally no excuse for how long a PAID cosmetic has been delayed like this with the only update being dropped in the middle of the forums

  • @ThanksForDaily said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981814#Comment_3981814

    They won't fix anything because they can't. DDOS is very difficult and complex thing to "fix". The biggest gaming companies still have this issue.

    while that's true, in this scenario it can easily be avoided by filling the spectator slots so there is no free spaces for any DDOSers to join the lobby as OhTofu did in his tourney. Otz even told them multiple times yet they just did not listen and shot themseves in the foot out of stubbornness

  • but don't worry guys, you can still spend your hard earned money on the new Walking Dead skins like Daryl, barely recoloured pants for Rick and an audio nightmare in Michonne!

  • @cogsturning said:

    Sad I'm losing the war for fog vials. The opacity is already pretty meh. Everything else here is cool.

    I take back what I sad about this company not being good at diplomatic wording. There is at least one person who is.

    As someone who was basically incapable of seeing anything with them due to my poor eyesight, I still do not want them completely gutted as they are a neat idea, thankfully the opacity reduction seems to be enough to have them viable while also not making me play a short Spirit emulator. Shockingly decent adjustment from BHVR in theory, lets hope it plays out well

  • We know the wait can be frustrating, but please buy our new Lara Croft skins so we can wipe our asses with your cash!

  • So are we going to get an update on the first hotfix for this disaster soon or will all the socials just be advertising a broken mess instead? A week without any word on when to expect fixes for god knows how many bugs is atrocious communication on top of the whole Streetwise kill switch debacle, there is only so much "we understand this is frustrating, please keep waiting" you can expect people to do, while still releasing 2 new Lara cosmetics.

  • @Lixadonna said:

    The pitchforks are out. Poor Jocelyn trying yo offer some communication. 🥺

    she is doing her job, but that job relies on listening to feedback and relaying it to the team. if the info she relays to us is as disappointing and bizarre as this, the main team deserves to know how ridiculous their responses are to an already controversial patch full of issues

  • Didn't it also take them ages to killswitch Trickster last year at some point despite him being a health hazard to those with epilepsy? But no, Nemesis not being able to use basic attacks properly was more important than the safety of players

  • I can hardly see through the already nerfed opacity so the small glimpses others might get of a survivor I just miss entirely despite my glasses. I had to just uninstall until they fix the game being deaf Daredevil simulator

  • its either rage bait, them misreading the addon very badly, or just a skill issue

  • @Brimp said:

    No fix for Twins where if you're playing above 60 fps and pouncing with Victor he has a chance to just not have a hitbox and so ends up right behind the survivor he was pouncing at for a free kick?

    At this point i think they would rather just waste time messing up other killers than try to fix any broken ones

  • @ThatRyanB said:

    Hey folks. I really appreciate all of your feedback on the Fog Vial in here. We're actively collecting this feedback in order to bring it back to the team, so please know, it's being read.

    As you get chances to encounter this item in the wild, please don't hesitate to share your in-game experiences here. Specifics about what feels good and what doesn't (like the note about The Spirit above!) are super helpful.

    I literally cannot see at all for the majority of each game I play now. I already have rough eye sight even with glasses so spotting brief movements that others might catch easily is a struggle, but now I have neither close sight to rely on OR sounds. I might as well play with a blindfold on and my volume at 0

  • Death Note as a specific anime, anything Junji Ito is an obvious alternative.

    If I had to pick one that wasn't majorly obvious I would say Bungo Stray Dogs. Not necessarily horror but Akutagawa 's ability could be made to work in DBD somehow.

  • I would buy a poster or plush of this in a heartbeat!!!

  • I actually just began thinking of a LSoH concept today!

    I love this concept, the power is good but needs to be expanded more, right now its a bit weak.

    As for perks, Suppertime is really good and different to what my Suppertime perk was, but Feed Me sounds more like an add-on description rather than a perk unless you mean it takes longer for them to wiggle out when being carried to a hook? I'm just a bit confused by that part. If it is regarding wiggling to escape, it seems redundant given Iron Grasp does that already and is even a general perk.

    As for the Hex, the name itself is a bit long, and the actual perk would be a nightmare to implement and then play. Constantly buffering between getting haste and losing it may disorient killers.

    Other than those little points, the concept is solid and everything in the Extra section would honestly be a joy to have in the game.

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