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KnightOfSumeria1

KnightOfSumeria1

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KnightOfSumeria1
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  • If I ever decide to let survivors go it's more so because I feel like I'm getting cheated in a way because if the survivors aren't trying and I just straight up kill them, then my MMR is going to raise so sometimes not all the time but very few times I'll just let them escape for that reason because I want to reach the higher lvls of the MMR by earning it rather than it be given to me if that makes sense?


    Been playing for about a year and I've never been banned

  • @Lil98 said:

    This is something I’m sure we’ve all noticed during our time playing on dbd, that sometimes killers will single out certain survivors, so I’m here to ask all killer only players or players that play on both sides. Why do you target certain survivors in the matches you play? Is it because you recognized the players name? Is it because of bad experiences with that particular survivor in general? or does it all come down to race, weight, gender, or character model opinion (so you think the character looks ugly or pretty/handsome)?

    Just doin my job killin and whatever makes the job easier.

    Meaning: either find and take out the less experienced loopers, getting them to death hook to force survivors off gens because gen time is match time and the more time a survivor isn't doing/able to do gens the better.

  • I'm not sure. But he doesn't look that difficult imo


    I think it'll be challenging at first because the hot box will feel strange because he is in 3rd person but other than that, again doesn't look that difficult

  • I think the perk is fine how it currently is. If anything maybe a 5 second buff to remain active for basic killers that require a little extra time and/or need to commit to a chase for a quick hit rather than immediately going for a kick.

  • @Steakdabait said:

    All % action speed perks need to be mid at best due to the fact you can stack them. 4 hooks and pento would alone would double gen time.

    Yea but imo it's easy to get rid of pento because the person who cleansed the first hex, just has go back to the same location

  • @xltechno said:

    I guess there is a problem with the even rise.

    If killer hook the first survivor, it increases by 5%, and if you hook the second survivor, it increases by 4%. After the 3rd Survivor on the hook, a 3% increase should be sufficient.

    I like that a lot actually. That's a good idea 💡

  • @Devil_hit11 said:

    -action speed for gens become too strong if it stacked beyond 25%. if I were to rework dying light to be somewhat fair perk, I would rework to grant -15% repair bonus to all survivors for 2 minutes that is paused when a survivor is on the hook. this would make the perk a slightly different version of corrupt intervention.

    That actually sounds cool

  • Freddy's add-ons really suck, like SUPER suck. So hopefully his rework comes soon because he's too cool to be weak


    I made a rework post too some time ago if u wanna see how I'd like to see Freddy buffed/reworked.

  • The Nightmare. All though he's really weak, I really like he's look and all versions of Freddy. I did kinda like the nightmare on elm Street remake movie too.

    Anyways, the nightmare can have some cool moments and fun builds with blindness etc. I wish he could get some sort of buffs sooner than later though to be able to compete better against comp players.

  • @Annso_x said:

    The bug reports about this have been categorized "not a bug" and honestly it makes no sense. Why is everything that reveal survivors (aura & screams) counterable by lockers except this ?

    Why bother having counter mechanics if you make exceptions to them... honestly i just have no faith in whoever makes and balances perks anymore tbh it just keeps getting messier

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532971#Comment_3532971

    MFT has nothing to do with this and bringing it up everywhere is both irrelevant and annoying.

    I disagree about it being irrelevant. I also use calm spirit to counter ultimate Weapon anyways with MFT to pull off cheeky heals. Feels good when pulled off

  • @Real_RUBB3R said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533713#Comment_3533713

    There's a place and time my guy. This post had literally nothing to do with MFT, you just decided to bring it up for no reason. I get you're mad about MFT, but go make your own forum post about it, lmao.

    I'm not mad. We're talking about balance changes of a perk. If Ultimate Weapon gets changed I think other perks should get changed too. RN I believe ultimate weapon is a decent counter to MFT to prevent endurance heals and quick movement to get that heal by making a survivor second guess their running locations or hiding in a locker near by for a head on etc...

  • @adaw0ng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532971#Comment_3532971

    Y'all need to stop bringing MFT into any conversation that it's not about MFT. It's so boring to go through comments of any conversation and seeing people pulling that card all the damn time.

    That's the point of the forums to discuss and give feedback for changes xD if it's boring, I suppose you should just take a break from here then?

  • Darn. Idk, it is a super fun perk though and is great.


    If changes do happen, I hope two things go:

    1) increase cooldown timer for, ultimate weapon by 5-10 seconds.

    2) nerf, Made For This to 2% movement speed and take away Endurance.

  • @sizzlingmario4 said:

    Yeah. Buckle Up on its own is fine. Buckle Up + FTP is not fine.

    Agreed 💯

  • @Ni7rogen said:

    How about gain endurance for x seconds based on the recovery progression of the dying survivor

    That actually sounds kinda cool

  • @James4125 said:

    How? How did BHVR somehow look at all the different Xenomorph castes and instead of adding a Warrior skin or a runner skin or even specimen 6 they come up with a clone skin that doesn't even look like the cloned Xenomorphs in Alien resserection?

    I think all the skins look fantastic and I am a big alien and Predator fan

  • @Chilli_man2400 said:

    I saw his rework videos and while there are some that are very good.

    I don’t like some of the ideas. Having teleport like that on Myers doesn’t fit his character like the person said above. I would love however to see the mori be part of his base power.

    Out of topic but his twins rework I’m not a fan of it’s just to complicated. Twins need a rework which IS coming in early 2024. It feels too different and unnecessary

    I agree 👍

  • @UndeddJester said:

    Lots of good effort gone in overall, a few things I liked, a few I didn't. The only thing that really doesn't sit right with me is the teleport.

    In the Halloween films there is nothing to indicate he is teleporting. Michael is depicted to be wholely consumed by evil, engaging in no human activity whatsoever, and spending literally every moment of his existence silently feeding a burning obsession for murder. The moments where he seemingly pops out of nowhere, we're left to assume is the product of an unnatural, cold and focused ability to read and predict his target, and an expert level of stealth with perfect usage of darkness, obscurred vision and silent movement.

    I can see what Dustaroo was trying to do, but teleport does not fit here at all, and IMO would be more of a cop out method of achieving this effect on Myers.

    True

  • @sizzlingmario4 said:

    No, status effects don't stack in duration, if you ran both of those together you would just get the 90 seconds of Hemorrhage from the Z Block. Cat Block would be a waste of an addon.

    Darn that sucks. Thank you for the info 👍

  • Hmm. I'm not sure what Wish is exactly but I'm guessing it means a worse version of knight. But I'd argue that these changes would actually make her better than the knight because unlike the night skull merchants drones will not give survivors any haste status effects from guard flags. Plus, I think fort would be a really strong drone because it blocks windows and windows are very powerful imo

  • Make dream snares inflict the incapacitated status effect. That would be very helpful and it would only last for like 3 seconds to prevent pallet drops or vaults.

  • @DaddyMyers_Mori said:

    Why another Knight copy/paste? Just go play Knight...

    It seems like that but its not really because the Knights guards inflict different effects and all guards can chase survivors.

  • @Nos37 said:

    Before a complete rework, what if we try some small changes?

    You know how Skull Merchant cannot place one drone near another?

    • When a survivor disables a drone, the Skull Merchant should not be able to immediately place another drone in the same spot; the exclusion zone should linger while the survivor who disabled the drone has the claw trap.

    If she wants to trap the same gen again, she'll have to commit to chasing and hooking them, making them fast vault a pallet, or wait out the long claw trap time.It actually rewards survivors and incentivizes them to disable the drones, in turn rewarding the Skull Merchant with speed for chases. To further incentivize her committing to chases,

    • Skull Merchant should only receive the bonus haste while in chase, so she doesn't use the speed boost to patrol the 3 gen more easily.

    That's a great idea too

  • I made a Skull merchant rework ideas if you guys wanna check it out. Just curious what you guys might think and hopefully the devs might see it and consider it. Not sure how long it would be to make the change because of coding and other tech stuff

  • Imo the EMP's are too strong still. Against decent players/SWF teams they shut down your power to the point it's just not worth using because you'll just be wasting time trying to get value from it.

    Maybe if the crates didn't show it's aura and survivors have to actively find them like Onryo's TV's. Then maybe it'll be a little more viable.

  • @DavidHypnos said:

    Remember Me is good enough with the current buff. The obsession not being affected by the penalty balances the fact that they get targeted to gain tokens. Besides, survivors aren’t going to know you have that perk until the exit gates are interacted with. Survivors, especially those in solo queue, aren’t going to come up with a plan to get the obsession on the exit gates. It’ll all be circumstance.

    I still wish there was something else to it. Maybe if the obsession is opening the gate or gets in a 10 meters range, the obsessions aura will be shown for 15 seconds.

  • @Boons123 said:

    Increased movement speed by 8% is too much

    This is frustrating to play against as the killer is rewarded for failing to stop the survivors from repairing the generators

    How about 2 or 4 percent?

    I get it's rewarding a killer for failing to stop repairs on gens but it would make end game so much more close of a call for both sides imo for a real fright and adrenaline rush.

  • Add-on rework #2:

    Classic Photo:

    •Channeling Dream Projection speed increases 50% (it really sucks to have survivors charge up on you because they know you are running classic photo and they just tbag or healing while you can't do anything to stop them.)

    •after channeling dream projection generators spilled blood for 10 seconds after the nightmare has teleported to a generator(this will help with some mind games to make survivors keep running away or things like that to 50/50 chance it on staying on gens.)

    •I'll generators will spew blood while the nightmare channels dream projection.

    •the nightmares projection will not appear when using dream projection.


    Dream demon

    •awake survivors hear the nightmares terror radius and see him within 12 m, intermittently see him from 12 to 24 m, and cannot see him beyond that.

    Pill bottle

    •survivors will see the nightmare intermediately at a reduced distance of 10 m to 22 m.

    •the nightmare is invisible to survivor's beyond 22 m.

    The nightmare is invisible to awake survivors while caring a survivor.

  • I think I've encountered this bug a few times but I'm not really sure because my matches are always so intense

  • Some of these sound kinda too strong imo. I have some pretty good suggestions made if you'd like to check them out.


    Decreasing alarm clocks time really isn't necessary because majority of the time survivors don't ever need to interact with them to win