Kind_Lemon
Kind_Lemon
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- Kind_Lemon
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An idea I'd like to propose as a change to Thanatophobia is as follows:
Thanatophobia
Your prey know your power and become more inefficient through fear each time you catch them.- As long as someone is injured, dying, or hooked, each individual time a survivor is hooked, that survivor receives a stackable 5/7/9% reduction to action speed in Cleansing, Generator Repair, Healing, Opening Exit Gates, Searching, and Vaulting.
It's a rework that incentivizes injuring and hooking different survivors multiple times rather than camping to death on one hook.
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@blue4zion said:
When I first played the game and I got exposed, I thought he could see me though walls and I was running everywhere panicking xDSee? This is why the name is an issue. Not everyone reads the tips pages in the game, not to mention that they are outdated (saying that bear traps can be permanently sabotaged, etc.).
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"Vulnerable" would be a much better name.
Exposed means "out of place". Things like a person who lost their clothes/cover or a turtle who lost its shell are "exposed". Being made weaker and unable to withstand a hit is not what exposed means; that's what vulnerable means - "able to be hurt". I wonder why the devs chose Exposed over Vulnerable.
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Is any work currently being done on the skybox to add dynamic stars or clouds? Whenever I stop to appreciate the environment, the sky suddenly feels decidedly un-atmospheric, and I was curious if any of the developers felt the same way.
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I'm sincere in my wish that if a survivor does not move from a slugged position for more than 30 seconds, a murder of crows will descend that will consume the survivor alive if they continue to stay still, giving the killer deviousness points.
I am often annoyed (due to having to wait five or so minutes for the survivor in the ground to bleed out with no chance at hatch in the meanwhile) by the artificial lengthening of the match through the slugging of the second to last survivor. I understand it's a viable tactic; I would just like it to change. -
Dear community members,
The changes proposed merely makes Freddy a more powerful, oppressive killer and does not make him more tolerable to play against as a survivor nor does it make him more fun as a killer to play.
I propose removing his lullaby radius and removing the visual and audio cues in the dream transition and make the only notification of the transition be Freddy intermittently appearing. This is scarier and puts more survivors on edge.
I agree with McLean that the innate aura reading ability should be flipped to show awake survivors outside of 48 meters, which shrinks to 0 meters when the gates are powered.