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KillerSurvivor47

KillerSurvivor47

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KillerSurvivor47
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  • Bro, your a spirit main, you dont need and any more help/tips.

  • NEMESIS NEMESIS !

    I really do think that NEMESIS from Resident evil should be in DBD and i been brainstorming. I have already laid out my list of reasons of why i think it could fit into the lore, as well why BHVR could realistically get the license/ approval. If you want to see that : https://forum.deadbydaylight.com/en/discussion/164198/so-pyramid-head-hm-can-we-shoot-for-nemesis#latest

    This is just his base power. No perks/ addons as of yet . "We've never had a killer like this before" lol is what i was going to say but that generally applies to all of the new killers that come out.. SO!

    Name: The Bio-Weapon (B.O.W)

    Difficulty: HARD

    Speed: Starts off at the same speed as Huntress, but goes to normal killer speed at Valve 2 (we'll come back to this)

    Height: Tall

    Power: T-Virus Tracker Gauge - The Bio-weapon gradually gains the ability to track/hunt survivors more aggressively the more he comes in contact with them. Any direct contact with survivors will increase The Bio-weapon's Virus Gauge, giving him more abilities, which come in 4 Phases: (Any damage, resulting in a hit on a survivor , will use 1 of the 4 total Valves that The B.O.W (bioweapon) can use at any given time which would have to be replenished as the cool-down itself.

    It's basically "USE A POWER, LOSE A POWER".(So think, of the Oni but instead of going beserk, The Bio-weapon has to fill that gauge 4 times, Resulting in a different power at each level)

    Each Valve has its own power:

    -Valve 1: TENTACLE GRAB- (obviously having the fastest cooldown lol)- The BOW can use its tentacle to whip survivors towards him. This action results in NO Damage to the survivors, only stalling. Similar to the way he yanks Jill in Re3 Classic. (So, think of Deathslinger and Clowns Tonic combined: the Killer makes contact, hitting survivor but only slowing them down slightly, NOT REELING THEM IN).He's simply closing the distance. Contact with Survivors will result in more Virus Gauge

    This valve only needs to filled once to then become on a separate cool-down from the rest of the Virus Gauge. (Aka it becomes a M2 ) the Valve does not have to be refilled upon usage. (*so tentacle can't be spammed as soon as the game starts*)

    image.png


    -Valve 2: GENERATOR JUMP: The BOW can jump into the air and crash land onto Survivors doing generators. When the BOW jumps, he disappears and can quickly traverse the map and "get the drop" on survivors within mere seconds. ITS A TELEPORT FOR THICC BOIs LMAOO .The BOW can only see the auras of generators while in the air. The BOW will slam down hitting all survivors within an 8 meter radius, for 1 health state. (Think of Doomfist's Ultimate in Overwatch. HERE EXAMPLE https://www.youtube.com/watch?v=sxbvlVrpp4w ) Can you imagine if he caved the roof in on all the indoor maps/areas?? that would be dope and a cool jumpscare.

    -Valve 3: ROCKET LAUNCHER: The BOW will stop moving for 2-3 seconds, loudly yell in place, locking in an animation and then equip his signature weapon. He will be able to shoot a missile that CAN DOWN SURVIVORS from a 18 meter range. Also, this can blow up PALLETS and breakable walls PREMATURELY if aimed correctly . *Its really not as bad as it seems. Just treat it like a AOE Iridescent Hatchet * (Its part of the character, yall. I HAD TO DO IT.)

    -Valve 4- STARS: The BOW is at full capacity and awaiting orders, ready to complete his mission. Search and Destroy. The BOW will say his signature catch-phrase ; "STARS" once, aloud, map-wide for all survivors to hear (Like ONI's roar). He gets a Freddy lunge And The BOW will be able to see the aura of All Survivors on the map until he damages someone. A hit would completely exhaust Valve 4, bringing The Virus Gauge back to Valve 3.

    EXTRA- THIS IS THE MORI: https://www.youtube.com/watch?v=MA3i7BTROGE

    End Summary: This Killer is based around Resource management and Consistently harassing the survivors. and i think it would be fun having to juggle abilities and juggle generators AND juggle Survivors! Its madness!!

    The Devs can figure out the perks/Addons , LEMME KNOW WHAT YALL THINK

    User: "image.png"


  • i appreciate the feedback!

    @VolantConch1719 said:

    Some people are afraid of being in a house. It's called Oikophobia.

    Some people are afraid of chickens. It's called Alektorophobia.

    Some people are afraid of THE COLOR YELLOW!!! It's called Xanthophobia.

    Coulrophobia, someone I personally have, is just as illogical as these fears, and yet, they still exist. Phobias are completely irrational most of the time.

    Yes, I consciously know a clown is "just some guy in make-up," but my sub-conscious doesn't. THAT is what makes it hard to deal with.


  • @starkiller1286 said:

    Starting to play survivor but i love Kate already. Windows of opportunity and dance with me allowed me to vault and lose pyramid head in The Game.

    Try lithe and dance with me after you vault you get a speed boost and no scratch marks perfect for maze like tiles and the like.

    Thanks .my favorite perks to use are Any means Necessary and Lithe. i had figured this combo out while trying to counter deathslinger.

    So the windows/pallets do work for then?

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1376617#Comment_1376617

    This makes your ego seem super fragile. LOL

    Someone has the audacity to try and look for a medkit near you, so you'll face camp them?

    Ok buddy. I hope DBD camping makes you feel more 'respected'. 😂

    I see that you read only what you want to read, and respond to only the parts that offended you , typical internet dweeb . LOL THE CONVERSATION WAS TALKING ABOUT TUNNELING and i said 'I DONT TUNNEL but i do face camp people trying to disrespect the killer'. Respected in the sense that the survivors better play the game noramlly and not try to be a toxic, teabagging clicky turd.

    Thanks for trying to call me out buddy, but how bout you contribute to the actual discussion here and not cherry-pick arguements with people huh?


  • @AlbinoViera said:

    As much as I would love to see a Killer going around punching people. I don't think Nemesis would happen, not any time soon at least.

    Thing is, Silent Hill as a franchise is nowhere near as popular as it once was and on top of that, Konami is probably still feeling the loss of respect and sales just for killing Metal Gear/Firing Kojima-San. This is both a way to market Silent Hill again, as well as a way to make them look better by giving access to their characters to a small company. Kills two birds with one stone. Get more money and they look better for it.

    Capcom doesn't need to do either thanks to the remakes of Resi 2 & 3 keeping the franchise alive, and it feels like any bad press on them has been forgotten since Monster Hunter World came out. They'd have no reason to give BHVR any access to their characters right now.

    True, true. Capcom wouldnt doesnt need to, but their agreement to allow RE into DBD would only increase exposure of both parties involved.

    Dbd just hit a milestone with the Mobile App. There are alot of 'cell phone people being introduced to not only DBD but Horror video games in general.

    Resident Evil is a household name. ALOT OF PEOPLE KNOW what a "Resident Evil" is. Whether because the die-hard fan base, the Paul Anderson Movies or because RE has been here and always will be.

    Win or lose ( i mean, how could this go bad?) this collaboration will keep people talking about RE until the new RE4/RE8 start get closer to release.

    I dont think there's any losers in this race.

  • I dont tunnel but i 'Hardcore' punish survivors that dont Respect me.

    1. Dont heal right next to me.

    2.You see me? U better run in the opposite direction because if you dont' , i will take that as a challenge. And I will make an example out of you.

    3.If you're in my TR and you START opening a chest. GOODBYE. To hell with tunneling, ill face camp that mofo right there.

  • @Mikeasaurus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1376455#Comment_1376455

    I suppose it depends on the timeline of when she's taken. If she was taken around the Racoon City events, then yes, the timeline would be a little messed up since she gets kidnapped by Wesker in 5. However, if it was after those events, then I guess it's fine since she's not really seen after the events of 5.

    WELL im now convinced that we'll NEVER get them now.

    YOU MEAN TO TELL ME THE ONLY REAL REASON THAT THIS CAN'T HAPPEN IS BECAUSE THE CHARACTERS NEED AN ALIBI? like omg i understand that they like keeping lore consistent and not wanting to piss off the creators/ Licence holders for the MOVIE franchises but (show of hands)...

    HOW MANY OF YOU CARE ABOUT WHY SUPER MARIO, LINK, STAR FOX AND DONKEY ARE FIGHTING IN SUPER SMASH BROS? Because i dont care about the story there at all.

    If Capcom said "go ahead " on the subject of time not mattering (because Capcom is a VIDEOGAME company and understand how to correctly engage fan service more than the film industry would) Im sure that BHVR would turn a 'blind eye' to their lore , for once make an exception and go crazy

  • @Reaver_Raziel said:

    One of the biiiig reasons that Behaviour even got this Liscens is 100% because Silent hill as a gaming franchis kind of died with P.T. in my oppinion. So even though they are different companies I doubt very much that Capcom wanna share their game franchise with anyone since they are still pumping out games. Could be wrong but I doubt it.

    i appreciate the perspective because i agree, SH died. But Tekken vs Street Fighter (NAMCO vs CAPCOM) is a thing and i dont think either franchise is struggling or would be unwilling to cooperate with each other. IM ESSENTIALLY TELLING YOU TO HAVE FAITH, MAN!

  • @LegionOfDumb said:

    I'll take a Resident Evil chapter, but Leon has to be a part of it. RE2 and RE4 are arguably the best games in the series, but Leon always gets shafted in favor of Chris or Jill in crossovers

    PREACH BROTHER

  • @Frareid88 said:

    https://forum.deadbydaylight.com/en/discussion/164198/so-pyramid-head-hm-can-we-shoot-for-nemesis

    Nah I can't see it happening, the RE franchise itself would make the DLC price be through the roof. And if anything a crimson head would be more terrifying than nemesis

    Two questions, respectfully, of course

    1. Considering that you real all my points, Why do you legitimately think that Capcom couldnt negotiate a deal of sorts with BHVR? U say DLC would be overpriced but people are already paying for that 15$ Lisa Garland reskin of Heather. Can you provide an example of Capcom unwilling to talk, or backing out of a deal or something?
    2. WHY IS A CRIMSON HEAD. (A zombie that moves slightly faster than normal and cant travel through rooms with you) SCARIER THAN NEMESIS LMAO BRO
  • @Khroalthemadbomber said:

    Honestly Capcom are pretty chill from my experience. During the years where sprite based webcomics reigned supreme, one called "Bob and George" told it's story using pretty much nothing but MegaMan sprites and recolors. Capcom basically said as long as people aren't making money off their stuff they don't care what is done with their licence.

    With that mindset I'd be hopeful to think they'd at least be willing to discuss it ^_^

    And Bro thats all i really want, for the Devs/ Community to talk about it. GET THIS OFF THE GROUND, ya know? lol

  • Sorry Buddy , Nemesis should be next. I can wait for an alien character that the Devs arent going to be able to do justice. its sounds good on paper, but then again, so did Legion..

    nemesis.jpg


  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1323948#Comment_1323948

    Then maybe that's what deathslinger needs aswell, a separate lullaby

    A set of jingly keys! The Bayshore KeyRing. Survivors hear keys jingling from about 10-12 meters. Not nearly as discernible as Huntress Hum but still audible if they are paying attention

  • @Theetis said:

    Please, give your capslock button a break. The text is annoying to look at because of your text-yelling.

    His terror radius isn't the biggest issue. The bigger problem is the fact that he can raise up his gun and shoot instantly, because the windup takes only 0,125 seconds. He can also put his gun away the same way, without being slowed down. You can just keep mindlessly raising up and lowering your gun as a "mindgame", and get a free M1 because the survivors will be at loss no matter what they do.

    Plague and Huntress have indicators both visual and auditory that they are about to use their ranged attack, and they have an actual wind-up that prevents them from shooting instantly without warnings. Survivors get feedback on what the killer is trying to do, and they can utilize their skills and environment to their advantage accordingly to try and avoid the attack. That's a ranged killer done right.

    The Funslinger on the other hand, has as much interactivity and feedback for survivors in chases as Spirit, so no wonder that most people straight up dislike him.

    i appreciate the feedback! I use the caps because people read what they want to read and leave out the rest. The caps are for my points to make sure they are heard, the parts people need to think about.

    Im not really even worried about him during chase. I dont mind the mini-mind game. Ive even already tookit upon myself to find/create a whole new build, just to go against him. its just being crept up on by a killer who can now close the distance with a ranged projectile, is what grinds my gears. For a wounded survivor doing a gen, thats near completion, is practically suicide. What do think about the JINGLY KEYS? Yay or nay?