Avatar

Itq

Itq

About

Username
Itq
Joined
Visits
467
Last Active

Comments

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1168260#Comment_1168260

    Yes it might affect both sides but it’s more detrimental to survivors because every hit and down and hook is precious to them when there’s ways they may not be able to get back into the game after that. Whether it’s hook camping, baiting, or Mori . Killer lags and misses hit they recover so fast that idk if it really matters 🤷‍♂️

    It's exactly as important for killer to get hits / grabs what they should get. Missed hit because of servers think that you didn't hit, or servers think that grab wasn't grab is huge momentum loss and can be deciding factor of whole match.

    But I agree in general. Sad that p2p was better than dedicated.

  • Not worth, tough I still do it because don't have anything else to do with points.

    P3 skins looks like poop (IMO), and that is pretty much only reason to prestige.

  • I wish that We're Gonna Farm Forever was just passive BP boost, and still has that stack function. Like 50% passive and with two stacks 100%.

    Then it provides BP boost even in bad games where you are first one chased and killed and end up with max 8k points.

  • @MegsAreEvil said:

    No. Sometimes it just doesnt do its dash. Should be a known issue. Also it never did avoid damage, the text is just not a good wording. The avoid refers to the dash, so you avoid it cause you dash forward and there is no hit registrated. Killer would just kill themselfs if it could avoid damage by IFs.

    Where people get this information that it doesn't avoid damage? It avoids damage, since release. You can DH trough HB who chainsaws towards you, if you time it right you go trough him. If you sit in corner and use DH when killer swings, it's miss, even when you didnt actually dash anywhere. If that doesn't count as "avoiding damage", I don't know what counts.

  • @mcNuggets said:

    https://forum.deadbydaylight.com/en/discussion/comment/733431#Comment_733431

    Strong killer perks = game breaking?

    Sprint Burst does the same for survivors, why is it game breaking for killers?

    Where is the counter play to someone using Sprint Burst?

    Because it would be free hit every time in every tile in game? If you don't think that wouldn't be too strong then Idk... maybe we can get old sabo and release state DS back? :o

    And with 1 exit gate you can't even touch the switch if killer doesn't allow it.

  • Game breaking changes tbh.

    Imagine HB first chainsaw straight to gen, then SB after you and insta down you with chainsaw with 0 counterplay. Or T3 Miguel or LF just getting bloodlust 3000 and insta downing you instead breaking that relatively safe pallet. Or Nurse just not forced to used her blinks, just blink near and then bloodlust 3000 hits you.

    And how you are supposed to open 1 exit gate? There is no way. 2 exit gates are there for good reason. 1 Gate means that no one escapes EVER without key.

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/733336#Comment_733336

    Dead Hard doesn't make you immune to hits. There are no Iframes. It only boost you forward.

    Eh, it definately does. During DH animation you are immune to hit. If it lands at the end of DH animation, then you aren't. If you don't believe go and test it yourself, and it even reads on skill description "During the dash, you avoid damage".

    I wish that people know their stuff before starting to make corrections.

  • One reason might be that, if there is Ruin it's not wise to gang up multiple survivors on one gen because one missed check halts everyone. And repairing separate gens is usually better anyway.

    Also, you can't know if there is Ruin before first skill check, and it might be just around the corner. Checking nearest totem spawn doesn't waste huge ammount of time.

  • DH feels a lot worse with dedicated servers.

    I get exhausted, but still got hit. Same thing happened with p2p but with dedicated servers that shouldn't be possible. If i get exhausted and server registers that I used DH, (immune to hit) then how server can register hit as hit?

    Hits trough pallets and windows feels worse too.

    On Nurse there is moments when I get weird speed boost instead fatigue after blinks.

    Pretty much what @SkeletalElite said. Everything what servers were intented to fix is actually worse.

  • If it was possible to get two perks per bloodweb then grind would be much more reasonable. And still you must earn points and burn trough full webs if you want addons and items.

  • I really hope that devs look that pic and release cosmetics based on it. I would be Kate main after that :D

  • Meg, Kate, Claudette, Dwight, Ace.

    Ming and Nea almost too.

  • Blocking basement stairs is bannable only if Killer is doing it for keeping someone as hostage in game.

    Plague bodyblocking stairs and puking over you to to make you broken and then downing isn't exactly same thing.

    Scenario where there is two survivors in basement and they go in lockers and killers refuses to pick another is kinda shady situation. Should survivors to just give up or should Killer just to grab another and accept that another gets a chance to escape.

    Honestly I would want to know is that considered keeping game as hostage or not because it's stalemate situation.

  • duplicate post.

    Forums ######### with me. I tried to post earlier today and my posts didn't show up. Now there is multiple.

  • duplicate post.

  • https://us.v-cdn.net/6030815/uploads/596/C1UW0Y4VR1H5.png Thanks god its a bug, yeasterday and today was a nurse by daylight because she's not affected by the new perk.

    4th post community manager confirming it's bug.

  • @projecteulogy said:

    The scoring event is Lethal Blink, which is not a normal M1 attack. People calling this a bug are confirmed brain dead. If Nurse hits you normally, you gain a stack. When she blinks, she does not.

    In fact, I wish all killers non m1 scoring event didn't trigger MoM. Hag Teleport, Wraith Surprise Attack, Spirit during her speed boost from coming out of Haunting, all of it should not stack MoM. Because none of it is a Normal M1 attack. Trappers only saving grace are traps, which very good survivors will see and avoid even with them fixing the tar bottle.

    Also, Freddy should completely counter MoM since his entire ability is the Dream World. Plague makes Self-Care almost completely useless. So it only makes sense.

    Yes, community manager and devs saying it's bug = braindead people thinking its bug.

    https://forum.deadbydaylight.com/en/discussion/55626/mettle-of-man-bugged-against-the-nurse-said-by-mclean/p1

  • Mettle not working against Nurse blink hits is confirmed bug.

  • Exhaustion nerf really killed SB. It should just work like before that nerf, maybe just take longer to recover while running.

    in Meg Thomas Comment by Itq
  • @pemberley said:

    https://forum.deadbydaylight.com/en/discussion/comment/393384#Comment_393384

    Do you play killer regularly? Because if you did, you would know what you’re so outraged against is applicable to survivors and their bnps and syringes and green and purple items.

    Heck, when it comes to toolboxes, even the brown ones can put a time crunch on a killer. Especially with add ons that can effectively turn it into a yellow or green effectively.

    I said that killer keeping addons would be stupid. Didn't say anything about survivor items. If killer would keep addons, every game would be against best addons.

    And survivors lose items/addons when they die, and point gain is generally lower. And btw BNP is lost on use, keys are lost on use except if you burn addon, but then you lose addon. insta heals are lost on use. Imo point gain wise it's in pretty good spot.

    And yes. Been playing both sides regulary since 2016 when game was ridiculously hard for killers. Tough now and then been off several months.

  • Killers keeping addons would be stupid af. You think that anyone plays survivor after that when every game is against killers with most powerful addon combos? Well.. at least i don't. It's already now close to that thanks to BBQ.

  • Because point cap of categories. If killer goes after one person whole game he/she gets only 8k max boldness points.

  • Yes it's literally wasting perk slot. They should make it so that exhaustion perks doesn't recover in chase instead while running.

  • DS is imo perk what shouldn't exist. It's just so cheap that after chasing someone you must start it again instead getting rewarded by hooking him. It can really drag out chases + there can be multiple DS in game.

    SC change is imo good but don't really like about exhaustion nerf. Maybe it should take more time to recover while running, or not recovering during chases but recovering only while walking / crouching feels clunky tbh.

  • Just option to choose if you want to go against swf or not (prob no one does). Tells much about that SWF shoudn't exist.

  • Both sucks. People doesn't camp / tunnel because those are "viable strat" (while they are) they do it just because they want to be dicks against other players in their game. Same applies to flashlight / ds fuckbois