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Incirion

Incirion

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Incirion
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  • Wow at the fighting... Okay so, not a Pig main, but she's a close second. I have no problem with survivors escaping through the hatch with the RBT on. The hatch is the entity giving a survivor one final chance at redemption. One final chance to escape. If you want to fix the issue of trapping one person at the end and everyone else escapes, then the trapped one gets hatch, I DO think that the hatch shouldn't open if exit gates are ALREADY opened. If you're the last survivor and you finish the last generator, take your three escape options. But if you want to let your friends escape and grab the hatch for a couple extra points? No. Just get out the exit and stop wasting my time looking for the hatch.

    TL;DR - hatch escapes with RBT fit with lore. Don't let the hatch open for free if doors are open.

  • This perk could go from mediocre to great if it transferred everything to the survivor. Make that survivor set off peoples premonition. Make it work for their spine chill. I'd say you can already build up Diversion, since they did say "all effects that deal with the killers terror radius." So why not do this too? Make it actually a viable perk.

  • Typically, anyone who has spent actual money (auric cells) on their cosmetics is either very good at the game, or very bad. They're also the most likely to rage quit if they're the first one you catch.

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