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IamFran

IamFran

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IamFran
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  • I have fun playing with my trapper, I don't mind the tbags at the exit gates or behind pallets, tbag stopped bothering me even before reaching 1000 hours.

  • The reason is because the first penalisation time for DCing is only one minute now (it used to be five minutes).

    In fact when the penalisation was five minutes I used to suicide in hook when I wanted to leave a match and now I DC if it is the first DC of the day (the last time because I got angry because a fake huntress' hatchet hitted me while I was crouching in a wall of a loop of Shattered Square). Anyway, I don't DC/suicide on hook usually, maybe in 1 out of 10 matches I play as survivor.

  • Justice for Adiris.

    She is my fav killer I'm expecting her getting a new chase music since the older killers started to get new chase musics.

  • I never buy with money any character buyable with shards anyway. I'm surprised some people do it. So yes, I will grind with you haha.

  • I expect more of predator being a legendary skin for wraith instead of being a new character of a chapter. The wraith power is clearly inspired by predator.

  • The negativity is because the power is maybe the most counterable power of the entire game, the survivors will simply run to another loop, the area of the power is so tiny and also requires direct vision with the survivor, so not useful in strong tiles like jungle gyms or the shack. Only useful in lategame with a three-gen. His power is something like the knight power but way weaker.

  • With shards and only the killer, I always buy all the killers released and always with shards except the licensed ones of course. She is weak as hell but she is a waifu and considering how weak she is she will be buffed for sure.

  • If they didn't touch the regression part the perk would be fine and no longer OP.

    But hey, not very surprised here, when BHVR nerf a perk 90% of the times they are becoming a perk useless instead simply less powerful.

  • @[Deleted User] said:

    Why is Feng so popular? All you Feng Min mains out there what drew you to her?

    In my case: she is my main bcuz she looks (and sound) like a cute anime girl, specially with cosmetics, and I like that character trope. She is the only character who fit into that trope. In fact, she is the only character in which I have spent real money for buying a cosmetic, her long blue hair.

    I use another female characters aswell, Yui Kimura and Ada Wong, but around 70% of my survivor games are playing as Feng. And the only male character I play sometimes is the new Vittorio, BHVR finally released a male character who doesn't look like a jerk without considering the RE licensed ones whick I don't have.

  • I think it is more fair to have the second gen upstairs, but the gens being that close one to another happens sometimes in other maps, for example in the swamp sometimes a gen spawn in the shack or near the shack and other gen spawn about 15 metres away. Anyway survivors can easily finish one gen when there are two very close, just trying to repair one of the gens asap or trying to repair the nearest gen to break a possible endgame three gen, and except the gens in the RPD hall the other ones are not very easy to defend really.

  • I hope the visual terror radius will show only when you are already inside and won't be a circle, because in some maps, specially in closed ones it will be a huge survivor buff which not only benefict people with hearing issues, ALL the survivor will enable it. The visible heart of the mobile version of the game would be enough imo.

    Also, the reworked map can be Red Forest (Mother's Dwelling and Temple of Purgation) instead the Swamp.

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/362133/bhvr-favoritism-for-white-characters

    1. Obvious _______ is _______.
    2. Nea is Asian. Vittorio is Mediterranean.
    3. Asian =/= White unless you're some sort of loopy hotep or BII type.
    4. Jake is also Asian.
    5. Characters of darker complexion already have advantages - they can be bloody impossible to find on some maps.
    6. And yet I see a billion Jills and Leons running around.
    7. Sex sells =/= White.
    8. Nea, Jake, Claudette. Both with a ton of outfits.
    9. There are plenty of nonwhite male characters. Vittorio isn't white. He's Italian - which is closer to Hispanic, in terms of genus.

    You are wrong, I'm mediterranean and we consider us white, the amount of people here with black hair, black eyes and a bit darker skin is higher than north Europe but the body and facial features are more like the people of the rest of Europe than the people of the north of Africa for example.

  • Claudette and Feng Min (black and asian) get tons of cosmetcs, in fact Claudette is getting a new cosmetic in the next tome as you can see in the easy anticheat splash screen.

    Also the cosmetics looking bad or good is subjetive, most of Feng Min cosmetics are top tier imo.

  • Steam64 ID: 76561198115889401

  • I noticed it. 7 hooks and 0 kills in one match this evening and I got an Entity Displeased and it used to be Brutal Killer at least.

  • The map is weaker due the size reduction and some weaker new tiles but It is still survivor sided imo, too many filler pallets near the shack and filler pallets near jungle gyms, they mainly focused in the size and the strong main building but the map have more problems. And the thing they mentioned of putting more grass for traps was a lie, or at least it is barely noticeable, it is still unplayable as trapper.

  • I've noticed it as killer mainly in narrow places with corners but in most places it is barely noticeable, however I played against some survivors trying to combine it with Boil Over and I think that perk is now a bit more powerful but I can't guarantee it, maybe it was just suggestion.

  • @Mandy said:

    I need ID's of players that are affected by this - Steam 64 IDs for our steam players, or Gamertags for those on consoles?

    I requoting below with the steam 64 Id, i did put de profile id.

    Steam64 ID: 76561198115889401

  • https://youtu.be/n18RuMRmTvc

    All Bubbas play normally until the Bubba get angry. They don't know how to play against the Bubba.

  • She is chinese, It have more sense now than other times so dont complain. xD

  • I remember it was implemented when I started to play in 2018 but then BHVR disabled it in 2019 if I remember correctly.

    SWF doesn't need even more advantages.

  • Hag: fear of stepping on a trap all the time.

    Trapper: same reason as Hag.

    Ghostface: You have to be turning the camera all the time while repairing generators and it isn't always enough for avoiding being marked.

    Jumpscare Myers (Scratched Mirror + Closed Map offering).

    Pinhead: SoloQ destroyer, too much pasive pressure with the box.

  • Because all the version of that map except maybe Rancid Abattoir are survivor sided. specially Fractured Cowshed, one of the most survivor sided maps of the game, in fact when the devs showed the statistics of the map with less kill rate it was Fractured Cowshed with a bit more than 50% if I remember correctly.

  • @IWantCandys said:

    I just saw a discussion on another forum about the upcoming survivor HUD which got me thinking and I'd like to hear your thoughts on it.

    Do you think the HUD could lead to more toxicity between survivors?

    In the discussion I mentioned above, quite a number of people said they intentionally will bring the killer to teammates who open chests, or clean totems, or leave teammates hooked who don't work on gens the entire match (unless they're in chase ) .

    Now the rift and the challenges exist. I'm thinking of the typical "cleanse 8 totems", "open chests" or "hide in the killer's terror radius for 60 seconds without getting caught" challenges.

    It would be really bad if people trying to do their challenges get trash talked by their teammates or left on hook just because they don't work the whole match on gens.

    Many players have many different goals.

    For some it's all about escaping, others are more casual and want to get their rift done.

    Do you think there might be problems with that now that you can see what others are doing soon? And how would you react? Would you be mad if people try to do their challenges or wouldn't you care much?

    Good luck for the toxic team mate to bring the killer to the guy cleansing the totem or opening the chest before he finish doing it or before getting caugh by the killer, even if that supposed team mate is equiping plunderers instinct or have Detective's Hunch + Map he doesn't know which is the chest or totem the other team mate is interacting with.

    Extremely rare scenario imo.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3312256#Comment_3312256

    She said many times that grades are not for matchmaking. Which is true. The reason why you cannot depip down a grade is because of that.

    The problem is that plays are complaining that theu depip within a grade. If you didn't depip then what is the point in doing well? If the match starts off bad for a player they would be more inclined to not try anymore if no risk.

    While little, the risk of depipping should remain or the whole system removed entirely.

    The point in doing well is pipping instead of getting 0 pips.

    For me getting 0 pips is enough and more fair penalty for having a bad game, specially for solo-q players.

  • In my opinion the deppiping thing should only happen when you DC with the addition of "deranking" like in the old rank system and even losing two pips instead only one. Also, depipping is unfair when you play solo survivor, because you sometimes depip not because your lack of skill but because you've been tunneled or camped at the start of the game or simply because your team mates are babies or they DC or suicide quickly.

  • For me tunneling is only a problem if it is used as a "strategy" from the start of the game, but tunneling as a reaction is fine. For example, if you tunnel one survivor who will die in the next hook because there are only two gens left and you need to reduce the number of survivor for winning is OK, I do this sometimes, but tunneling a guy with 5 gens left in after 1:30 minutes from the start of the game is disgusting, I never do this and I despise the people who do this when I'm playing survivor.

  • Reducing the duration to 10 seconds would be nice.

  • That's one of the reasons I like him and I've played a lot with him since release, he require so few skill so he is one of the few killers who can be played more chill and relaxed. Not a lot of killers can offer you this, maybe yo also can think in Warith, one of the easiest killers in the game if not the easiest, but Wraith despite having a simple and easy power still require mindgames in chase, knight dont. LOVE HIM.

    Of course playing matches with a killer in braindead mode forever is not ideal, it becomes boring and I still prefer some challenge and I like mindgames, but having a killer who let you play with your neurons turned off is welcome in the killer roster.

  • Honestly I prefer to face a full regression nurse instead a cheesy exposed status nurse build.

  • A lot of people is saying that this change will force Nurses to go full regression, but I prefer it (from a survivor perspective, I'm killer main but I dont like and I never play nurse). One of the worst things of the current Nurse are her exposed status cheese builds and also the sloppy butcher was a pain in the ass when playing against them, considering their map pressure a decent nurse didn't even let you heal due that perk, specially in medium or small maps.

  • One of the best changes of the patch, now the adept achievements will be much easier and more consistent, it was a nonsense getting a 4K and not getting the adept.

  • I'm surprised to see a lot of people in this post saying the map is killer sided because now is pretty survivor sided.

    • Two good loops in the hall, the one in the reception and the other upstairs, the upstairs one is in fact one of the most broken pallets in the entire game, you can loop it if the killer started to chase you a few seconds before reaching the zone (frequent) and is also a god pallet (mandatory destruction whe it is dropped). Near that pallets are some good zones with good pallets connected.
    • A lot of walls open now, in the old RPD it was possible to zone survivors, now almost impossible, the open walls obviously help a survivor a lot more, the only benefict for a killer is a better navigation around the map.


  • In my opinion luck and its perks should be reworked in the future.

    I remember when I was a newbie with very few weeks playing the game I thought that luck made you find better items in chests and I was surprised when I found out that it only work in the hooks for scaping. A good way for reworking it is the chest items rarity I think.

  • Finally we will can confirm that that the other team mates are doing NOTHING while we are in chase.

  • Dodge, I don't want to be shown in a stream.

  • Brown ones are good considering its rarity.

    Yellow ones are good considering its rarity.

    Most of the green ones are trash because they are too situational. Most of them need the guards failing a chase, if you play the knight correctly you mostly get an M1 before the guard stop chasing. Two of them need the guard to hit the survivor, in most of the matches the survivors are directly hitted by a guard only one or two times in the entire match. The one with the Blindness effect is bad because Blindness is one of the worst status effects in the game, the only decent perk/addon with that effect is Hex: The Third Seal.

    Most purple ones are just ok, but except Blacksmith's Hammer, all just buff one of the guards and they feel as powerful as green addons of other killers.

    The red one of the exposed status have a too short time. The other one is a mini Blood Warden, endgame oriented and the window blocking meh, very lackluster.

    Overall I consider the addons of this killer bad, when the most useful addons of a killer are the brown and yellow ones I consider that a killer have bad addons in general.

  • Myers for refusing to pick the survivor from the locker.

  • Disable crossplay.

    Also the stretched resolutions are no longer allowed (changing fov or editing resolutions).

  • Considering the stats of that page the Piggy need nerfs because she have the highest kill rate right now and also she is the proof that considering the stats for balancing killers is a mistake, BHVR do it and it is the reason why she stay in trash tier.

    image.png


  • Eruption IS a huge problem right now, and I'm killer main. That perk distrupt the already punished soloQ players. I don't even use it in any of my killers because I know how this perk carry a killer and I don't want to raise my MMR "artificially" a lot by just one broken perk and also I feel bad when I see survivors who can't do gens, specially when there are few gens remaining. This also make the gap between soloQ and SWF bigger, because in SWF you can just tell your team mates you are about the be downed to make them stop repairing.

  • Well, about a year ago or so BHVR said that they will bring new hud icons for knowing what are the other survivors doing for helping soloQ but we don't have any news, they even posted this image they picked from Reddit to give an idea about what they are planning to do more or less. I'm looking forward for it, because I play mostly solo. This thing will also benefit the killers, because the win rate will decrease and the weaker ones can be buffed without the fear of making them too strong against soloQ.

    image.png


  • From hardest to easiest:

    SoloQ>Killer>SWF.

  • Because she is from a swamp and a zombie-like creature. She stinks for sure.

  • It is happening to me with Vittorio. I'm prestiging him and barely get medkits which are my most used item. Only trash.

  • @RoseyDevlin said:

    I love how guard ground minion spotted me on second floor on dead saloon and flew to me to hit me. Ofc every guard killer I met camps the hooked person with their guards. Imagine Nemesis Zombies able to fly and always relatively fast plus get past pallets? Nobody thinks thats just too insane? You should atleast be able to stun them with a pallet or let them go around if you put the pallet there and not ignore everything. Otherwise Nemesis needs buff for his zombies too. I noticed they buffed guard minions, making their surveillance range wider since they walk further.

    The guards can't be used for camping, in the moment the unhooking animation starts the guard disappear, they can be used for information at best, for a killer to know a survivor is about to unhook a mate very few seconds before. In fact the Nemesis zombies you mentioned are better campers if the hooked survivor have the bad luck of a zombie wandering around the hook and the saver don't have a flashlight.

  • If I have a Challenge related to healing I like facing them.

  • It happen in both sides.

    Survivors barely use the snowmen this year because they don't grant an extra hit like last year.

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