HighVelocityTicTac
HighVelocityTicTac
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- HighVelocityTicTac
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Comments
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@mrgrimes said:
Because ALL fountains are corrupted after the Otz's cleanse.
When all fountains are corrupted, The Plague automatically gains the Corrupt Purge and the fountains become "clear".
Alright, thanks then, was always wondering what stopped plague from just not ingesting and keeping everyone broken
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@mrgrimes said:
No they don't.
Then why did the fountain in the clip just suddenly become uninfected?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2557455#Comment_2557455
https://forum.deadbydaylight.com/en/discussion/comment/2557268#Comment_2557268
And if there's 3 or more Survivors, and they're actually smart, they have a "healer", so in effect it's the same.
Yeah, but that requires the survivors occupation, and something like Desperate and/or Botany. You only need the boon and its autonomous
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/285348/add-skip-intro-function-in-settings
Emmm.... Press any button and it auto-skipped? Works for me.
Erm... what the deuce?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2557246#Comment_2557246
I mean, if the Totem isn't around your patrol then that must mean it's part of a dead-zone of the map. Do you chase Survivors into dead-zones? Or do you just leave them there to be healed by another Survivor while you check your 3-gen?
If you're concerned about Boon Totems in your patrol and Survivors healing in them, Slap on A Nurse's Calling, if you're concerned that Shadowstep will counter that in addition to masking Survivors Scratch marks, that's a thing to be considered with Shadowstep and if it should suppress both Aura's and Scratch marks given it's a team-wide buff.
You have absolutely not played killer then.
Lets take an example of Suffocation Pit (an H shaped map) and say the killers and survivors played well, so 2 gens on one side, and one in the middle. Lets say someone boons a totem on the other side without gens. Now when you get a hit while patrolling the gens, that survivor holds W to that side of the map.
You now have two choices:
-Chase that survivor and hope you down them in 15~ seconds (not happening unless you're nurse, blight, or spirit) and hook them, then continue patrolling
-Give up chase to continue patrolling
You loose both of these scenarios, if you chase them, you loose those gens, and if you leave them, they just heal in 16 seconds and can get right back to pressuring gens.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2552549#Comment_2552549
A hiding survivor is not helping their team
I mean I'd never find them. They do a gen, then once I left they'd get back on it. It was also a SWF so they could call out if I was staring at them from afar.
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@Mert_MK said:
Nah, if Survivors are unable to bring map offerings then killers shouldn't be able to do so either. Going against a wraith with silent bell and all seeing for example along with a Lery's/Hawkins offering is also boring as ######### to verse.
Disabling them all together would be more fair.
Alright. Sure. It's 4 survivor blood webs vs my 1 killer bloodweb.
Theres probably 3 "killer sided" maps, one I can only think of is Dead Dawg cause its so tiny.
Not to mention the 99 "survivor sided" maps, such as Haddonfield, Red Forest, Badham, Ormond, The Game, and Midwich (from personal experience, so I could be missing some)
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I don't run Ruin, Undying, and Pop because it gives me the best chances of winning, its because it gives me a *chance of winning.* They feel very mandatory. Nerf gens in some way (that isn't increasing repair times) and nerf gen regression perks.
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@freak_115 said:
I'm sick as a killer main to get survivor rituals!
They should let you pick from 1 of 2 rituals each day. 1 of the options is surv. the other Killer
BUT DON'T GIVE A KILLER MAIN 3 ######### SURVIVOR MISSIONS IN A ######### ROW!
I GOT 2 TROLLED GAMES, 1 GAME I GAMETHROW AND STILL HAVEN'T GOT TO OPEN EXIT GATE, AND 1 DC BECAUSE I GET INSTANT DOWN!
IF I WANT TO PLAY SURVIVOR THEN I WILL PLAY DECENT BUT WITH BS TEAMS, STUPID RITUALS LIKE THESE, NO WAY I'M PLAYING DECENT
DbD should have player opt to make a choice what they want to play NOT FORCE YOU INTO 1 ROLE
No citation, but from experience, just pick "Play as Killer," then click Dailys. I can't remember the last time I got a survivor daily.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2543511#Comment_2543511
https://us.v-cdn.net/6030815/uploads/XGDOEAJPY8LO/1j1ckj.jpg
Protection hits can be fun and should be rewarded for throwing yourself in harm's way.
Me when I'm 3m behind an injured survivor and the killer hits me, but the game denies me my protection hit, starving me of yet more of those sweet, sweet bloodpoints
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@ShinobuSK said:
Killers can count and use their memory to remember who was hooked how many times.
Survivors cant
Survivors when I use my 3,000 IQ galaxy brain to remember what happened in the past 15 minutes.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2545794#Comment_2545794
He is just eager to wait 10 minutes in queue for next game.
Rofl
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Does the pride flag not stand for the entire LGBT community?
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Add a kind of fortnite-like radial indicator, but also mute the game when this is on so people can't turn it on for a free advantage
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MFW stillness crows don't exists and 4 man swfs would turn into "who gives up faster"
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I'd enjoy this. Would def tip a surv who looped me for a long time
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I really dont want this game to turn into Apex. I hate how everything in that game is so watered down. I'd be fine if everything is OP, cause then nothing is.
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I'd be fine if I get to ban a surv perk.
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@Snowbawlzzz said:
And make the game darker. I honestly don't think there are any real problems that would be incurred with this change; there are a million and one anti-stealth perks, powers & addons for killers. The game currently lacks horror atmosphere because it looks like 8 in the morning.
You have never played killers on Dead Dawg or Swamp against P3 Clauds and Fengs...
Well it is also called Dead By "Daylight"
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@[Deleted User] said:
Your logic makes exhaustion perks unfair
Implying exhaustion perks aren't unfair rofl
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Honestly, just give him the ability to willingly uncloak. Maybe add a 5 second window you can't do it because then you could just do it if you're about to get revealed, and a 10 second window if you've stalked someone so you can't 99% then walk up to them like Myers.
Would add more dynamic gameplay and its absolutely in-character to show himself to his victims to taunt them.
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Honestly make EGC start when interacting with a switch for the first time, make it not go 50% slower when there is a dying/hooked survivor, but also extend the timer to 3 minutes. I hate how survivors can 99 exit gates and completely cuck perks like Blood Warden. Don't start on "the killer can open it" yeah let me give up all my pressure to open an exit gate thats 40m away. I don't want EGC to be "more time for the killer to get kills" I want it to be an impactful event about making haste when the game is at its climax.
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It's cause you don't actively make them money assuming you haven't or bought all the DLC.
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That's intentional. Object is a powerful perk that you can't just slap on for free like DS or Dead Hard, you have to play around it. It has a very large positive (snapshot of the killers location every 30s you can call out to your friends) but also a negative to balance it out.
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@steponmeadiris said:
Right now, there are 27 Survivors and 25 Killers.
Out of the Survivors, 13 are male, and 14 are female. Fair enough.
When it comes to the Killers, 16 are male, and only 6 are female. (I'm not counting Demogorgon since it has no gender, neither Legion nor Twins since they are multiple people with a 1:1 gender ratio.)
The last three Killers have been male. Then we got The Twins, technically a duo of both. Before that, we got 5 male Killers (+ the Demogorgon) in a row.
There are nearly 3 times as many male Killers as there are female ones. I'm not saying it needs to be completely even absolutely all the time, but 16:6 is a HUGE difference. Is it really that difficult for a professional game dev team to design a female character without making her a pretty little murder victim? Are all the Killers gonna keep being some tall (usually) white guy with a mediocre power and a boring backstory? If I wanted to watch women get brutally killed by men, I'd just turn on the news.
Seriously. If the next chapter turns out to be another male Killer + female Survivor duo, I'm gonna be both disappointed and unsurprised.
What, I'm not for it, but the inclusivity of lesser known races in media make sense but what, people don't know about females? No one said that females aren't "strong" enough to kill someone lol
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@Zombieslayer said:
pinheads hexplay is broken killers are killing survivor's half way though the window Nurf Freddy and pinhead and huntress no more throwing axes can't see the scratch marks when the Just Fix this game and give a permeant ban on hackers and cheaters real because right now as this game sits its a toxic garbage bag. plz fix this I love dead by daylight and I'm not giving anymore money until this game is fixed!!!!!!!!!
My 1st grade teacher warned me of run-on sentences
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@Lochnload_exe said:
Sorry Slinger mains but he was extremely unfun and oppressive as a killer and killer designs shouldn't keep being that. This change was a healthy one and in the right direction.
The problem with this change is the fact that he was EXTREMELY 1v1 oppressive, but EXTREMELY weak in the 1v4, like lots of the killers they keep making. They made his 1v1 much better to face, but now he is still weak in the 1v4. I hope he gets some sort of buff to help compensate for that now. This new change was for sure a good one, but his weakness is going to shine brighter now. I don't have an idea for it now, but hopefully the devs are thinking of something nice.
I'd take it up the [bad word] from behaviour if they atleast didnt touch the terror radius
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Honestly let No Mither give you an extra hook state or make it 100% noise reduction.
Having a worse iron will and infinite unbreakables (which is worthless, the reason unbreakable is good is because the killer won't know you have it until you use it) is not a compensation for being instadown the whole game