Hex_KillerMainBTW
Hex_KillerMainBTW
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- Hex_KillerMainBTW
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@thesuicidefox Yes, if you can hit the great skill checks. I just power through ruin when I play survivor cause most of the time killers kind of camp it...so I'm not going to give them a free hit. As for perks, I use BBQ, STBFL, brutal strength and pop on Freddy.
I think the biggest issue I have with it is how little you have to do in order to get it to work. Hit 4 survivors, add thano. Hook 1-2 of them, you get dying light to proc. And seeing as the survivors at lower ranks basically cannot hit skill checks against ruin so the regression becomes even worse. And even if you hit a great with ruin, you get no extra bonus so it's basically a sit there and try and finish a gen. Even healing takes so much longer
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@FireHazard I suppose what I'm saying is that the add-ons shouldn't be stackable. I tried explaining to him how Legion once was in how that was very annoying. I suppose the bad comparison would be to pre-balanced/nerf to spirit. I find games to be a bit more enjoyable when both sides have a chance instead of just one. If they use discordance, that discourages people from doing a gen at once to get it about the average time with one. And if the killer is able to play better without those add-ons then they would make the game nearly impossible for a survivor to even win. Granted, as much as Ruin is a great perk, once it's destroyed that's just one perk less that you have to use, hence why I don't use it on Freddy. Killers that are more M1 based like Plague, I'm doing my best to play her to try and win without using ruin.
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So, on double BP, I "play" normally. I'll hook everyone twice, kick gens, get pallets broken, down 1-2 people then walk away and rinse and repeat then let the survivors leave. I'm running BBQ with a survivor pudding or anything else for that matter to give me extra BPs. Some games I'll even farm with survivors if they hint at wanting to farm before the match, one game everyone used bloody party streamers
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/738288#Comment_738288
Then the killer mains also want easy games since they keep complaining about gentimes/adrenaline/ds etc.
Adrenaline is whatever imo. DS is annoying in the fact if everyone is on their third hook and you pick up one person who's downed and then they just DS but say "oh you're just tunneling."
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@[Deleted User] said:
If you noticed the negativity towards Spirit but still need to question why, then chances are that you are not actually reading what people's arguments are about her.
It's all the same thing; a coin flip and prayer beads. Sure, prayer beads could have a nerf to being silent to having a bit of a sound to it. But it boils down to the fact they just want someone they can bully and get easier wins again.
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@GuyNamedPubert said:
It’s honestly just a perk for people who can’t get kills because they suck. I haven’t seen a single game of killers without using it. I’m at purple ranks and it’s annoying dying to some BS hex because as a team, we decided not to break totems and actually focus on objectives. I was thinking of a away to make it a actually somewhat skillful perk. Why not make it so it gives you a high amount of haste? It already gives you a slight movement speed increase, so just remove the expose and increase the speed boost?
When will adrenaline get nerfed, removed or reworked? It's for survivors who can't avoid getting hit
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Why is it that survivors seem to think Spirit needs a nerf? Because she can deal with a four stack survive with friends? People act as if she doesn't have any counter play. Iron will is a good perk against basically every killer...not just spirit. Against a good nurse, probably useless.