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HexFelix

HexFelix

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HexFelix
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  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105979#Comment_4105979

    I thought the Fast Track outrage was greatly overblown and I'm pretty tired of talking about it at this point. It no longer matters. It's gone from unpopular before the rework to non-existnet after the nuke.

    SP is a just okay perk. I'd rather deal with it than Shadowstep or Distortion. It's not game breaking and counters only BBQ fully, which is also countered by lockers. Friends still gives noise notifications if someone with SP isn't the obsession. Alien Instinct still gives Oblivious. So those aren't 100% countered. But Lightborn also counters flashlights and thus their associated perks. TBTC counters Blastmine. These are the random happenings in a game that's more about RNG and luck than skill and sometimes your perk doesn't get value. At least on killer there's three other people who probably don't have a perk that's interrupting your build. I run Lethal and if that one Distortion user blocks my opening usage I'll be okay.

    But you're making my point for me. You want the changes, but if the changes could be perceived as useful than you're against them, and the meta remains. Because if something is to overtake the meta it's going to have to not be absolute garbage.

    My point with Self Preservation is that it only counters healthy perks that lead killers away from a hook. It also activates automatically with zero effort. TBTC activates if you as killer hook someone. Lightborn counters an item and wastes one of your 4 perk slots where you could have something better like other genslowdown. I might not have been happy the changes during the trickster rework, but I would be happy for more changes in general even if I’m not happy with them, because no change makes everyone happy.


    And for fast track point, after the fist change if every survivor had it and the killer 8 hooks it gave almost 150% unremovable gen progress for free and because the killer does his object. It got changed for good reasons.

  • @DarkStrife said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105986#Comment_4105986

    Got video of your trials or you just going to complain because some perks are very popular? I'm a killer main for years since myers came out and have NO ISSUE with any survivor perks with multiple killers. I get consistent 3-4ks depending on hatch spawn since. So again no video I won't believe you.

    It’s fine if you are ok with a stale meta. You don’t need to believe me but regular balance changes are better than yearly ones.

  • @DarkStrife said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470866/we-need-more-balance-changes

    Can you provide footage if the trials you had to show why balance changes are needed instead of saying it?

    You mean me and most of players using and facing the same perks every match? Me as killer forced to run 4 slowdown perks because I 99% of my time face 16 busted perks? For now years without any great balance patch that mention any of them or mine? There would be nothing wrong with more regular balance changes

  • @cogsturning said:

    Problem is that when we get changes people complain about them. You listed two recently reworked perks and said you didn't like them, and one was immediately dumpstered by outrage. Cross Examination was also gutted instantly. But if the devs summon up a backbone and ignore everyone we'll just have CCs telling their followers the game is doomed and their least favorite side is broken because a perk got buffed. Like, if you ask for this, you can't immediately be mad when the perk changes aren't to you're liking or don't favor your preferred role. If it were up to me I'd nuke the top 5 to 10 perks on each side, but will all the killer players be happy seeing their anti-gen get the upcoming SB, Vigil, and Deliverence changes in the name of balance? Somehow I doubt it.

    Perks i didn’t like? So you liked the fast track that gave everyone free unremovable gen progress for free and basically punishes the killer for doing his objective? And you can’t contradict my point on Self Preservation can you? And cross examination was nerfed because it gave you free elusive in the middle of a chase which was stupid. My point in general is that bhvr takes way to long to change anything, remember how mft lastet 6 or 9 month? I’d say better more changes more often then changes once a year.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105896#Comment_4105896

    We certainly don't get enough changes across the board, but I wouldn't say that there are more issues every update. DBD is undeniably in a better state than it was, say, 5 years ago. The issue is that the changes come so slow and we have to deal with the bad things for so long, people are really getting tired of dealing with it

    couldn’t say it better, I rather have multiple bad changes (since then we can give them more feedback) than waiting for changes that take years and then don’t even solve the problem

  • @Yamalive said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105533#Comment_4105533

    Who gets taunted by a single emote? NONE. This makes no sense.

    im explaining and giving points and you just deny anything. Is it really so hard to understand that it feels ######### getting bmed as killer in a survivor sided game, with BHVR who only caters to survivors? But what should i except from survivor mains.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105509#Comment_4105509

    Not being able to leave through the exit gates is a death sentence if you're in there near the killer. That'd be a severe penalty. The killer gets a free kill because someone crouched offensively.

    then dont tbag, like I said it needs to be rapid crouching and would reset after a second or two. And in my opinion survivors who tbag a killer who had a rough game in a survivor sided game, with 500 survivor basekit buffs and a company who only plays survivor, deserve to die.

  • @Yamalive said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105512#Comment_4105512

    Slugging/tunneling is another story for itself as it entirely dictrates the whole gameplay. Its pathetic to even mentioning this in here. Emoting at the exit is a thing and its fine in the case i told you. Youre just generalzing everything for your bias.

    Your point is still not valid, you could still emote like once or stay to force the killer to push you out and distract. But can’t help survors who crying because they can’t bm.

  • @Lavoonus said:

    The problem with punishment mechanics like this, outside of minor thematic additions like with Judgement, is that it inevitably becomes an arms race of how players will BM with an increasing amount of false positives at every step.

    Punish bagging 3 times at the exit gate? They'll start bagging twice. Punish that? They'll bag once. Now any injured survivor running towards an exit gate against Lich is screwed because dodging under flight of the damned is detected as BM.

    The better approach is reducing the incentive. Make a basic m1 killer bot that works in every map, then let the killer silently abandon and swap out with it if no one is on hook after all the gens are done. Now you'll see more survivors just leaving because they don't want to waste time BMing a bot.

    it could still catch some survivors of guard, but making the killer able to dc in endgame is good too. In fact I would love if even if the unhook protection would be disabled in endgame but that’s a discussion for another day. Still no reason to not implement my idea

  • @Yamalive said:

    Its funny how people always claim teabagging to be only a matter of toxicity. Emoting is also used as a part of taunting the killer to change targets, escpecially at exit gates to buy enought time for your mates to survive. So bhvr intentionally kills of another strategy part on survivor. If we would go as far as killer bias, they would also need to get rid of killer BMing survivors, which is much more common nowadays.

    They also try killing slugging/tunneling which are needed strategy’s on killer side nowadays. Even than this could be used as a distraction, even more since killers now know you made yourself a better target. And tagging at the exit gates shouldnt be a thing, you can just stay and force the killer to push you out for distraction.

  • @cogsturning said:

    Some killers require you to crouch a lot at loops so that's going to be false positives off the charts.

    But sure, and we can also have killers get stunned for 30s when they hit on hook or hump or nod. Or maybe we can stop being soft babies instead? This game has years of gameplay-related paint points that go unsolved but ya'll can't handle tbagging.

    Punishing killers for hitting on hook and humping is fine, but 30s would be a bit much (because the idea of a bit hindered in my comment is like nothing compared to that). Make it like giving the survivor on hook anticamp meter when hit and humping gives wiggle progression. Like my idea for survivors it wouldnt affect most gameplay. Nodding would be more difficult because some killers need to look up and down (similar to your crouch point). The constant crouch and uncrouch needs to happen rapidly for the anti toxic system to work, so it shouldn’t affect normal chases. I mean if they implement my idea it wouldn’t have an effect on you when you never tbag rapidly or bm

  • @HoodedWildKard said:

    Fellow demo main here, suggestions sound interesting.

    The more flexible fast travel sounds pretty good, it would be nice to have that flexibility when you don't have portals nearby, and I'd love to get that camera lock removed when I shred.

    The new addon ideas are very mixed. Some of them are a bit much, the surge on shred down one is a bit OP and I'd prefer the iri add ons left as they are, i like to have my aura reads 🤣 and maybe reorganise them so the addons stay in similar veins to ehat they were before, I'm used to my mushrooms giving stealth and eleven's soda giving the gen auras. But i like a lot of them, the haemorrhage/mangled on shred hit is one I've always felt demo should have and it would be nice to see unknown egg actually do something useful/interesting, the deepwound idea is really cool.

    yeah maybe I went a bit far with the Addons, but I’m glad you like the basic changes (wich was more important to me)

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