Gamall
Gamall
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- Gamall
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Comments
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"Continuing nerf killers"
Spirit has currently been buggy for a month and is unplayable against but ok
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Thank you for informing us on how not to play dbd
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Every new reworked map + MacMillan, Midwich, Dead Dawg and The Game
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Exact same problem
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In fact, he countered it perfectly.
Take note and learn
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362241#Comment_3362241
So why didn't people say that when the forums was flooded with nerf nurse and nerf eruption posts? Because that's what happened, and Nurse got triple nerfed, and eruption got nerfed into the ground.
This comparison does not even exist
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Flooding the forum with the same threads over and over again repeating the same things only shows how much some of you need to get some fresh air as soon as possible.
I think it is seriously becoming therapeutic at this point.
The end result is already a foregone conclusion anyway: the perk will be nerfed again, but you will all be here again, whining like babies and targeting the next one.
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I think he's fine and a fun killer to play against, except for the nightfall. It's way too dark imo, but whatever.
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Wesker hitbox need to be reduced. It is incalculable the number of times you are literally thrown against nothing, among other things with absurd ease.
It seems to be one of those powers suitable for those who have problems with aiming and even if they aim half a metre away from the surv it's still good enough for them
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Spoiler:
Survs ➙ Dwight, Meg, Claudette and Jake
Killer ➙ The Trapper
Realm ➙The MacMillan Estate
Final outcome ➙ 2kills (Meg and Jake) and 2 escapes
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@ChuckingWong said:
Im already stepping away from this game. It seems they just want to pander more and more to survivors, there is no argument anymore the game is literally tailor made for them, they are safe AT ALL TIMES.
Until a 3rd health state is out of this game, it's just gonna remain uninstalled.
Skill issue at its finest.
Go buy a pair of good hands before you come back to the game
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I'd not say weak killer, he could be one of the most oppressive in holding a 3gen and barely much counterable in loops. As far as I'm concerned dealing with him is a waste of time
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Reward killers for playing GOOD mean kicking gens as brainless bots who refuse to chase, ok.
Besides, if it takes you two minutes to chase a survivor who has used dh correctly, you deserve no further response
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The perk has already been nerfed and reworked.
Just adapt
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I'd say:
- Calm spirit remove the action speed penalty, same
- Technitian remove the added penalty for failing a skill check
- STBFL is now cap at 6 stacks
- Reverting DS stun to 5s (or make it available after both hooks stage)
- FOV slider for killers
- Increase Dark Theory's speed boost to 4%
- Delete C33 and Alch ring
- Increase penalty time for Blight after a failed rush hit
- Revert Wesker hitboxes as the PTB
- Remove hook grabs
- Remove the exhaustion penalty effect for Iron Will
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I would gladly accept that they would concentrate on solving the now countless problems that this game has been accumulating over time and that continue to increase with each release of a new chapter instead of offering us yet another disappointing and terrible one.
Less quantity and more quality.
This game is in an aberrant state right now in myriad aspects.
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Kindred doesn't help against camping.
They just need to remove hook grabs and increase gen repair speed if the killer stays nearby the hook for more than X seconds, that's it.
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Run lightborn if you are so bothered
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+1
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Yes, it is.
If you think not, then you have to reconsider your playing skills
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@AetherBytes said:
Next step is buffing killers. Dont forget, with Solo-Q more on par with SWF, many killers are now left utterly useless. Once thats fixed, sure, we can look into more Solo buffs, but for now this should be fixed first.
Soloq experience is is not even close to a swf.
More attention is needed and then some killers could be receive some buffs, but for now they have to wait
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In the gen kick meta this perk fits perfectly, it needs some adjustement
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Blindness also hide survs aura on the hook, and in soloq this could be tough
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So you have more opportunities to work with it and adapt
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Most probably for those ridiculous tome challenge "Cleanse X(up to 20) totems"
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Classic unskilled killer, I'm surprised he didn't hit you on the hook, it's usually a ritual in this case
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I feel sorry for you
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Parental guidance
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No
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They can spawn because S tier killers exist and can counter them.
You simply had the misfortune of using one of the poorest killers in chase
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And maybe a good one mori as well, don't a copy-paste of Freddy's
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Pretty much.
This changes/buffs just encourage a 3gen strat even more, that's why there had to be a total reworking of her power and then proceed with appropriate enhancements
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The celebration of bad killers is back
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Try following some good content creators to see how you can improve, there are many that could help you. I think this can be a good starting point
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More than half of these shreds would have been successful if you had simply waited half a second longer
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@Piruluk said:
You can't win vs good survivors without tunneling, the gen speeds are simply too fast with 4 survivors. You need to take out 1 as soon as possible. Or you lose.
Exception if you mastered an S+ tier killer, like Nurse or Blight.
Otherwise you must tunnel or camp to win
Yes but you're talking as if every game you faced a comp team or a spicy swf. In these cases it is necessary, in the others absolutely not.
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@TigerSnake said:
People still whining about 3 gens after Eruption was killed? 3 gens are almost always going to happen no matter what, unless every map is Mother’s Dwelling size. Not to mention maps like Haddonfield, RPD, and Lery’s are heavily survivor sided, with the 3 gens being their only saving grace. Rebalance gen speeds and maps and stuff and then we can talk about making the 3 gen strat less prevalent.
They are literally gonna release another trash weak killer whose only purpose is to force a 3gen but you continue to ignore the problem of gens spawn. Wake up
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DH is the least of the problems indeed.
Right now it is practically necessary because in some scenarios it is the only solution available.
As long as they keep releasing more BS killers and don't fix the problems of others, it certainly won't move from my loadout
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DH's major issue (distance) has been addressed and resolved.
Now it has a counter and can no longer be threatening as before.
Cope with it, adapt and go on
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I'll never forget how the 6.1.0 patch notes had a section on camping and then literally did nothing about it
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All reworked maps seem to have this problem.
Simply reducing the size but without taking into account the spawn of generators is a rather questionable choice
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@TeabaggingGhostface said:
I think killers should be incentivised to not tunnel, instead of being punished for tunnelling
Imagine if there was a basekit feature that meant survivors got punished for doing gens too quickly, the survivor community would be up in arms
Both are required.
Killers should be rewared to not tunnel and punished for it simultaneously.
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@Science_Guy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350486#Comment_3350486
They are.
But it's impossible to have a PTB without killers latching on to at least one Survivor perk and calling for it to be nerfed. This time around it seems Blood Rush is 'the one'.
Yea, the last one was Fogwise, imagine how whining this people are
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So, killers continue to complain non-stop about DH.
BHVR releases a perk that encourages the use of other exhaustion perks except DH.
Killers demand its nerf to unusable perk.
Magic.
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The fact of not being rushed is an aggravation for how embarrassing this chapter is then
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342622#Comment_3342622
So take out something fun even though it doesn't do that much for what reason though? Lets remove spinning as survivor because it really doesn't do anything anyway. What sort of mentality is that? It's way more fun to hug tech than just pure bump logic. The only thing the hug tech really does is mitigate rushes which is impactful don't get me wrong, but in chase it's just wasted time on a non guaranteed hit. Actually rotten fields would be hard without it so there's that.
"What sort of mentality is that?"
The mentality of not having a mechanic that is not intended on purpose, especially on one of the strongest killers in the game. Asking for it to be removed, which will happen sooner or later as confirmed by the developers themselves, is entirely legitimate because it is abused by 90% of the players.
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Because you already know that the match will last 40 minutes at least
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Symptom of skill issue? Yes, you're right
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And incredibly, they all pretty much suck
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You have chosen to speak the language of truth