Freesham
Freesham
About
- Username
- Freesham
- Joined
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Comments
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Rank means nothing. Just look at how many red rank survivors there are that play like green ranks.
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@Schmierbach said:
https://giphy.com/gifs/YRw676NBrmPeM
They need to make that money.
But seriously 10$ is not much for the cosmetics you get, my only gripe is having to still work extra hard to complete the pass. Progression should be doubled at least if you bought the battle pass and give auric cells, Iridescent shards, and bloodpoints to the free pass, but with normal progression.
Don't you earn those auric cells back anyways? So not only do you earn the cosmetics, you get auric cells you can spend on other things in the store (killers, survivors, cosmetics).
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I've been thinking that default gen kick could be buffed a bit. Have it so it regresses the gen by 5% for the initial kick. Currently good killers have very little reason to kick gens without Pop since it can easily be tapped and the killer wastes time kicking, and would rather be applying more pressure.
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I wonder what the Tank would be like if he was added as a killer.
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I enjoy playing killer way more than playing solo survivor honestly. Being engaged the entire game, looking for survivors and chasing them, is way more entertaining than holding M1 on a generator a good portion of the game.
Not just that, it feels more rewarding knowing there was no one carrying me or dragging me down, and that it was me making those plays to get those kills.
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On the subject of Pig, what add on combination is best for popping heads? So far I've been using Rule Set 2 and Tampered Timer, but Sketch and Gears seem like they'd be useful too. Would be cool to see heads pop more often in my Pig games.
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I tried a few games but my phone was too poopy to have it run smoothly (Galaxy S7). I can see myself playing it on the go if I had a better phone.
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I always thought it would be cool if a survivor on death hook could be killed without needing a mori. Since they're already on death hook it won't make that much of a difference unless they had DS. Mori animations take time too, so I think it's balanced.
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Got stuck in the building too when I was walking backwards near the staircase going downstairs. Here's a couple of screenshots.
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I never liked the idea of using skill checks for remove RBTs, it doesn't feel as unique. Also it's funny how the survivor is literally putting their hands into the box, getting cut up and bleeding, but nothing actually happens to them and it's all visual.
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Just make it so if a survivor has DS active they're highlighted so the killer knows not to pick them up.
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If SH chapter make the killer Bubble Head Nurse. That way we can have two nurse killers.
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So same question, but instead of being able to hit and slug them, they're able to jump into a locker.
I feel like in this situation tanking the DS is better since walking away means they get away for free without having to use DS until later.
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So what I got from this thread is, I should eat the DS. But by eating the DS, I get called a tunneler, which survivors don't like either.
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@Respectfulnancymain said:
I was stuck in a pallet all i had to do was break it
You can get stuck at different positions. I got stuck once near the edge and was able to break it. Another time a Billy got stuck hovering a foot above the pallet. Still annoying for everyone.
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Came here it report it but looks like it's happening to lots of people. Here's a screenshot.
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I've always felt like there should be more incentive to break bones than just to disable NOED or activate Inner Strength. Some kind of mechanic where, the more totems that are destroyed, the more powerful the survivors get in some way. Something that makes survivors want to look for and cleanse totems to improve their odds for escaping.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1202460#Comment_1202460
It's just interesting that you made an account JUST to reply to me is all.
I think it's funny how delusional you are when everyone and even developers are telling you that the number of pallets haven't been changed except for asylum.
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Not every killer can be like Billy/Spirit/Freddy/Oni who can zoom/teleport across large maps to put pressure on gens. Killers like Clown/Shape/Bubba/etc. have a hard time dealing with large maps, and had to use the old Hex: Ruin to be able to defend gens. Making the large maps smaller is mostly a buff to the weaker killers who are helpless against far away gens that they can't reach, unless they want to spend over 40+ seconds walking to it.
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1195947#Comment_1195947
yeah, we'll see how healthy these changes are when we don't even get to use our brains just bloodlust every unsafe pallet, no mindgames nothing just mindlessly 4k every match. sounds like so much fun.
until they balance this game correctly without any stupid bias i'm out. can't have fun as survivor and can't have fun as killer neither. for some people easy 4ks might be fun but i prefer a real game instead of a killing simulator on it's easiest mode. uninstalled. hope they fix their damn game and learn to think further than this moment.
Kind of like how Ruin was changed without making changes to gen speeds?


