Avatar

FogofWar23

FogofWar23

About

Username
FogofWar23
Joined
Visits
1,196
Last Active

Comments

  • @Angelicus23 said:

    So you guys may know there's "new content" coming for ghostface, but doesn't seem like a new skin, this new tweet from the license owner didn't mention it as skin as he usually does, here are my theories:

    -Power rework:

    idk how you guys feel about this but I see ghostface fine, I enjoy him the way he is.

    -New map:

    Maybe linked to the rework, just like what happened to Doctor and Freddy, and if you remember, there was a map offering in the files of his leaked build from steam some people could catch before devs reverted the game version. It was one of those university/highschool end hats, so people thought it could be a Scream chapter setted in the first film place.

    -DLC full rework: Ghostface->Scream

    This is the most crazy and less probable case since it would require store changes and woouuld cause problems for the people who already own ghostface.

    The license owner also tweeted that they made it for a new Scream film coming in 2021 (*hype intensifies*) so now that he showed he made it to link ghostface and Dimension films (I think these are the owners of Scream franchise). That means he could also make them an agreement with behaviour. This sounds crazy but I want to believe this can happen.

    You guys can also watch Paulie Esther's video with the full arguments of this last theory:

    https://www.youtube.com/watch?v=Nkv0FAE1Lf0

    The only change to ghostface Buff recovery rate Nerf recovery addons would be nice

  • @ClickyClicky said:

    They would probably be better than the survivors I get put with.

    Also killer gets what they want, tunnel people out of the game and they dont complain

    Bot Ds me They too Op Pls Nerf them /s

  • @lordtomato said:

    If the spirit nerf like that she will be on D tier. Just allow survivor to hear her phasing sound when in her terror radius

    But even tips on the loading screen says Stay still to trick survivor so...

  • @DBD78 said:

    Well I play on Xbox were you can just turn messages off completely and never hear anything from anyone. Is that not possible on PC? Can't you just have that chat turned off always?

    Can U Tell me how ?

  • @Velarica said:

    Just curious if anyone has any ideas how to better punish or deal with both DC's and survivors killing themselves on first hook because they "Got a killer they didn't like" or "didn't like their team." Honestly this has been a problem I've noticed as both killer and survivor that outright ruins games.

    A few ideas that came to mind:

    • If a survivor dies within 20 seconds of being first hooked it counts as a DC. If all living survivors are hooked or downed, or become hooked/downed during this duration it IMMEDIATELY ends. (This obviously doesn't solve the problem but at least allows for a quick save before they kill themselves, likewise it doesn't prevent people from trying to unhook themselves with an honest intent or punish them if they are simply face camped to death on first hook. Oh and the last bit is so we don't punish survivors for dying on first hook via the games mechanics, like being last survivor and getting first hooked or being first hooked while everyone else is hooked.)
    • Upon DC from a game in progress the player is prevented from playing for 30 minutes to 1 hour (up from like 5-10 minutes I believe)
    • If a survivor DCs and the number of generators completed is less than the number of remaining survivors +1, one generator is fully "repaired" by the entity, the most repaired generator is selected. (Similar to the old way the game worked if a player DCed during a load)
    • If 3 Survivors DC the game automatically Ends, No hatch Plays, The killer Safety Pips or better, the remaining survivor safety pips but cant get better.

    Not all these ideas need to be (or should be) implemented together, but I'm curious as to what people might think of harsher punishments on survivors quitting from games in progress via DC or first hook.

    I Agree beside the gen on can abused by swf 3 gen ? Just Dc and get 3 man key escape

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1439046#Comment_1439046

    No. Strider only affects the killer hearing. It doesn’t make survivors ACTUALLY louder to the actual survivors.

    But people say it does

  • @[Deleted User] said:

    I noticed this a lot with No Mither.

    Some matches I’m as quiet as I should be, some matches I sound really really loud.

    Maybe Stridor ?

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1405081#Comment_1405081

    Ah good! It made sending GG after the match a lot harder on console, so I am glad this has been fixed :)

    You mean the "Nice" Pm from survs? I wish you cant click on them...

  • @RayrafLPP said:

    And I mean one like Noed.

    Doign totems is kinda a secondary objective because many killers run noed.

    But its not worth it most of the times because if the killer didnt have it you wasted your time.

    So I think there are many ways you can making totem cleansing more viable.

    More unlit totem perks that activate on a special event.

    Like this:

    When the exit gates are powered all dull totems become activated and for each one that is still there opening the doors is increased by 5 seconds. Every survivor that is injured suffers from the oblivious effect.

    something like this.

    If there are more viable hex perks in the game, doing totems would become more common.

    It would stretch the game length (killers would like that) and noed would not be that hated anymore.

    Also if totems got cleansed on a regular base no one would run noed anymore.

    Another option would be the rework of all hex perks and grant killers a 5th slot (hex slot)

    There would always a hex in the game, but they had to be nerfed and reworked so that they are not too strong.

    I agree but nerfed ? It is still a totem that can destroy 5 sec in to the match we first need better totem placement

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1400746#Comment_1400746

    Maps are excellent tbh. At the very worst they're a big boost to objective bloodpoints. They'll also let you find hatch, hex totems, gens buried in indoor maps, etc.

    ormond and HaddonFun and mitwich want to talk to you

  • @LetsPlayTogether said:

    So you just went against a bad spirit. Good for you. Spirit needs an indicator when she starts phasing. There isnt a single argument against it.

    No it even says in loading screen that you can stay still to trick survivor

  • @EvilJoshy said:

    It's so the survivors can dc during the loading screen when they see the killer's offering is hidden :P

    And I can do that for haddonfun and ormond offering as killer ^0^

  • You devotion 1 and 4 teachbels from other killers thats not you true

    rank ... Ps p1 wraith

1 2 ›