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DrKetchup

DrKetchup

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DrKetchup
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  • @IWasLeft2Die said:

    I disagree with almost every part of this

    1. DCing also significantly impacts the killer (arguably moreso than survivor).

    2. Penalties should always exist regardless of the circumstances

    3. Trippling kobi-ing shouldn't be penalized

    4. I agree DC penalities should be longer (start at 5 minutes)

    5. If you DC you should not be rewarded at all. If you DC you ruined the game for several other people. Just play the game

    The majority of killers, including me, don't find 3v1 fun, it's a guaranteed win, a waste of time that has the danger of turning into a stealth fest. Why should the Killer along with the other 3 survivors be punished for the actions of one person?

    And to touch on the triple kobi, it is only used in suicide attempts or when the game is already over, so I don't see what the problem is there.

  • I find it funny that some killers back out when they see a P100. Now what I'm about to say is just speculation. Before the Prestige update, I observed that I'd have way fewer killers quitting the lobby when I had my Steam profile on private, I guess some killers check for the hours you have and bailout? Perhaps prestige is a similar phenomenon?

  • Exactly, map offerings exacerbate the worst decisions in map design.

  • Listen to the sound he makes, learn to move your camera around while running in a straight line. If you use headphones, you will be able to pinpoint his location even through walls. If you have a friend that plays dbd get into a custom game and try to run a common loop that you know the layout of, but with your eyes closed. Once you figure that out, playing against killers like Oni, Spirit, Dredge, Demo and Clown would be like having wall hacks on.

  • You can dodge it and then take a safe rescue without any worry of being grabbed, will take a couple of tries to learn the timing, but once you figure it out, you are good to go.

  • There is only 1 solution.

    STEP 1: Remove outliers such as Serynges, Styptics, BNPs, M&D ring, Alch ring, Comp 33, Tombstone, anything that gives players a HUGE advantage. It doesn't matter how rare said item is, as long as it exists, it WILL be a problem.

    STEP 2: Normalize the SWF - SoloQ information difference, I've heard countless ideas from Ping system to quick chat commands.

    STEP 3: With the new game balance state in mind, normalize the killers to the same power level. Some might need complete reworks, so an official list, a roadmap should be given to the players.


    STEP 1 is quite easy, 2 involves a possible new mechanic, a lot of dev time and 3, well you could start with the killers that aren't in need of huge changes so we get a balanced game asap. But all in all, is a lot of work, I'm not sure they see the monetary benefit.

  • @Trollinmon said:

    Don't get what you are looking to do with the duration. You put the yellow duration down to 10% and have recharge with it also going down. If it simply is going from 20->10% then it is the same as the brown duration. If you are putting 10% recharge with it then it stays the same ratio of 1:2.5 that current yellow duration is. Which then makes zero sense why you would run purple duration which is also a 1:2.5 ratio but also makes you 10% slower.

    10% recharge-15/1.1=13.6 So 13.6 seconds to fully recover from your power 1:2.72 ratio

    10% duration and 10% recharge-13.6/5.5=2.47 1:2.47 ratio

    20% duration is 15/6=2.5 1:2.5 ratio

    Base movement speed seems busted. Don't see why players wouldn't run that with charge speed or ms and play tiles as a m1 killer and then use the speed to stop the survivor from getting to the next tile. Also, the reason they make 110% killers is to force them to use their power at loops for hits. Removing this on Spirit doesn't really make sense.

    This is a good point you've brought up, I've got a bit confused as in-game description shows Duration+Recharge on Yellow, yet the Brown one shows only Duration. This list is only a suggestion, they could make the Yellow 15% or alternatively lower the Brown to 5%.

  • Yes, for some reason it used to stay up much more back in the day, idk if it's because it wasn't that big deal for good players or that today we have a lot of hackers that can see Hex locations.

  • @Marc_123 said:

    ?

    You mean that when her face gets close to the screen?

    Does that scrae you so much - you know it is coming.

    Scares, terrify, every word that describes total horror, half a heart attack and loud screaming.

  • @JawsIsTheNextKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2703415#Comment_2703415

    Ultra-Wide setups could simply have a centred 16:9 picture with black borders on either side. Or the sides could be decorated with pictures of cats or some flowers.

    Jesus Christ you people drive me nuts, stop fighting about stupid ######### and focus on the matter at hand. WE HAVE A SOLUTION: TALLER LOOP WALLS!!! This is the last time I'm saying it.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2703415#Comment_2703415

    How would they be at a disadvantage if they have the same aspect ratio?

    Also, even if hypothetically a tiny fraction of people on bizarre monitors get slightly clipped views, how is that worse than a relatively much larger number of people intentionally cheating to be able to see over obstacles?

    If people can use the medical sickness excuse, the "looks better" excuse, the "need more FPS" excuse to use stretch rez they will. So let's say for a second they say the truth, that means they shouldn't be bothered if we somehow find a solution to remove some of the advantages stretch rez gives while still allowing them to use it. The solution I came up with is to make every loop in the game 2-3m tall, like McMillan loops, no matter what 99999x1 resolution you use, there is no way you can see over such a tall wall. End of story.

  • If you think DbD doesn't promote toxicity, then ask yourself why isn't there a way to end the match as the killer instead of having to escort the exit gate, t-bagging survivors, out in EGC. That's just one of the many QOL things that any responsible DEVs would fix in order to lower toxicity, but guess what toxicity = views = popularity = profit

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2040023#Comment_2040023

    Why can’t they lock the aspect ratio in game? Force it so regardless of NVIDIA settings the game is in a set aspect ratio frame.

    Because then you would have people that actually use weird-ass screens and they would be playing with a disadvantage. Try to play on an Ultrawide screen in native rez and you will see my point. That's why they should just make the damn loops taller, it would fix everything and no one would be complaining anymore.

  • Nurse doesn't been a BUFF. She needs BUG FIXES, she has like 10000 bugs, you know the blink bug? It is here for 2 years now, its fkin hilarious how they allow stupid stuff like this to exist, did u ever try to blink past a hill? Man don't get me started, Nurse is a joke for the ppl who are in charge of fixing bugs.

  • MAKE THE LOOPS TALLER!!! (think McMillan walls)

    If it's an exploit - PROBLEM SOLVED

    If it isn't an exploit - YOU SHOULDN'T HAVE A PROBLEM WITH THIS CHANGE

  • MAKE THE LOOPS TALLER!!! (think McMillan walls)

    If it's an exploit - PROBLEM SOLVED

    If it isn't an exploit - YOU SHOULDN'T HAVE A PROBLEM WITH THIS CHANGE

  • @CanWeGetANewMap said:

    this is not a priority patch. this does not effect gameplay.

    Yes it does. If u try to hit the unhooker and then the hooked guy gets in the way, it will block one hit with BT.

  • @Mikeasaurus said:

    They just need to add AI Bots to Custom games so both old and new players can safely practice. Especially when new killers come out. I think everyone can agree trying to use a brand new killer at high ranks is a nightmare

    Yes bots would be an amazing step forward, but until that day comes an easy fix to remove the player requirement would be enough as that I imagine would be a prety fast change to make.

    PS: sorry for Activate windows wattermark xD

    image.png


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