Dexn3ko0
Dexn3ko0
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- Dexn3ko0
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Comments
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@jebbush said:
https://forum.deadbydaylight.com/en/discussion/comment/1332494#Comment_1332494
Extremely limited use and that's a hypothetical, unlikely scenario. 99% of the time, you will see the light from the flashlight when a survivor is pointing it in your direction, or you will see footstep tracks notifying you a survivor is nearby. Let me ask you too, do you believe the devs should do everything they can to discourage toxicity?
Yeah its very limited but could potentially be useful.
I think people will always find a way to be toxic no matter what the devs will do. Toxic players will always find a way to be annoying no matter what.
Tbh I dont think the click sound is really necessary so i have no problem if they remove it.
But i dont think it would change anything at all the best thing is learning to ignore stuff like that and just play the game.
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@jebbush said:
https://forum.deadbydaylight.com/en/discussion/comment/1332427#Comment_1332427
It's a BM tool. You can assign a macro to it. It shouldn't exist, period. I have never been blinded or blinded a killer by a flashlight by aiming it at the back of their head. In my 2000+ hours of experience in this game, I have never seen that. And even if that were true, hearing the flashlight click wouldn't make a difference anyway. If the survivor timed it right, you will just be instantly blinded as soon as the survivor pickup animation is complete. Your argument is simply invalid.
I've already addressed the locker point. Players can safely spam flashlight clicks, not so much with lockers. And if they are spamming with lockers, you should be happy because it means they are wasting time rather than repairing gens. And just because trolls always exist doesn't mean Behavior should cater to those trolls by leaving in tools that trolls constantly exploit. Some games are much more toxic than others. Go play a game like Deep Rock Galactic, there are practically 0 trolls in that game. But in this game it is infested with trolls. Because the devs leave tools for trolls to abuse, thus creating an environment where trolls flourish. There is no reason for the flashlight clicking sound to exist.
You dont read comments carefully do you.
Ok to summarize it why clicks have some (limited) use.
- in lobby no flashlights
- survivor finds fl im chest
- killer (me) picks up another survivor and hears the click but sees no light cause survivor has wrong angle or shines on back of head
- now killer knows fl is in play and survivor actively going for saves
- next down bait pick up get easy hit on guy with fl
The use is very limited but there is some use.
And seriously if the clicking sound annoys you that much maybe stop playing killer or use franklins.
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@TheLastGreatStar said:
https://forum.deadbydaylight.com/en/discussion/comment/1332407#Comment_1332407
But how does the sound of a flashlight annoy you that much? If it’s really effecting your gaming experience that much then maybe you should think about stepping away for awhile.
I saw your reply to me that was deleted so I’ll respond now. You don’t always see the flashlight as some people seem to think aiming at the back of your head can blind you and that doesn’t always show you the beam of light. So I only know they are behind me because of the clicking noise.
My point still stands that hearing the constant explosions are more distracting and annoying than the clicking noise. Trolls will always exist on online games. You either have to put up with it or don’t play games online anymore. There will always be something new to be found that can be deemed as ‘toxic’ and that will never change when you’re playing with real people.
I agree with you had some occasions where a survivor flashlighted on the back or far side of my head during pick up. he found that flashlight in a chest so i was aware that there was a survivor going for fl saves only because of the click sound so the next time i downed someone i baited the pick up and got an easy hit.
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I think this change would be a buff and not a nerf.
This aside at the moment I am against nerfing any perks and rather want to see more buffs/reworks to perks that desperately need some love like monsterous shrine, slippery meat, mind breaker...
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You stunned too early. Same thing happens when you mess up a flashlight save.
During the pick up animation the killer is immune to stuns until he is able to move again.
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@AvisDeene said:
No, I love looking into his beautiful eyes.
Me too, when I'm hooked I want him all to myselfe his chainsaw all over me 😍
Otherwise its just a bubba wannabe not worth my time.
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1307316#Comment_1307316
Who complains of by any means ######### 😂 I could understand breakout but any means neccesary really? Thats like complain about monstrous shrine
yeah on the day they announced amn a lot of people complained here in the forums about that perk.
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Am I the only one who thinks this is partially the community's fault?
Everytime a perk which sounds decent even only on paper, people will instantly complain in the forum about it even about perks that are not really that usefull. recent examples are any means, breakout...
Killers dont want survivors to get new good perks and vice versa.
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before dedicated serevers i preferred dh but now its just unreliable (i hate beeing exhausted on the ground)
so right now sb is my go to exhaustion perk mostly because there is no real activation condition like vaulting or beeing injured and you can 99 it to have it on demand.
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@C3Tooth said:
@metalklok yeah one of the guys kept saying im a moron because i said 2 man is still swf.
You should ask them back did they click on the button Survive with Friend before get into lobby? If they did, so yes its a SwF
you are aware that they removed the survive with friends button?!