DarkJokerOfAmuro
DarkJokerOfAmuro
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- DarkJokerOfAmuro
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All i just wanted was the ######### voice lines man ######### T_T
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https://egmnow.com/dead-by-daylight-enters-the-blockchain-with-hellraiser-nfts/ welp...apparently this is the reason thats been popping up lately why we dont have the voice XP
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2506535#Comment_2506535
That doesn't really matter. Dbd has to worry about itself getting bad press or canceled. Not an old movie
Bad Press.... about a joke on a character from a franchise that pretty much fueled the start of the BDSM Trend and had ALOT of sexual innuendos???? yeaah ok <_<
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2478095#Comment_2478095
Can you really blame them for that? if there's a risk that they could face some form of backlash or fund themselves getting canceled they have to protect themselves
......ok forgive me but... have you NOT seen the movies at all???
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2478160#Comment_2478160
Are you the same person who complained that saying "I came" instead of "We came" is an insult to the lore?
he is and i blame him entirely for this
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Actually both wiggling out of the killers grasp and having the killer just simply let go of the Survivor and drop them to the ground both count.. I had to do this challenge against a Bubba who picked up a Cheryl I tried to stun him but it didn't work and all he just did was simply let her go and drop her on the ground I forgot whether I died or not but I still didn't make him drop the Survivor by stun or wiggle. but the archive challenge still counted it so either way really LOL
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not just dead hard, it seems that alot of the Exhaustion perks really mess things up i cant even begin to tell you how much Lithe has had screwed me over lately
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i dont get what ur saying dude.... you depleted one key normally and it shows u depleted one key
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no please stay like this To Hell with Bubba.... most unfun killer to go against
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apparently the lag for dead hard is so bad it lags for the killer AND the rest of survivors even if far away..
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this is dumb cause the pallets now steal hits from me, but when i play survivor, Killers still get a clean hit even if i stun them
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2294518#Comment_2294518
Could've arranged that better... Had a time reading & understanding.
I'll explain something a lot of people don't seem to understand.
The expansion packs are not meant for US, they are meant for NEW PLAYERS.
BHVR, will not care whatever you have the DLCs or not, for them, this is nothing but a business move. I'm ready to bet 20$ that the people who already have all of the DLCs who will but these packs for the charm alone will use another after 1 month when a new fancy one comes out.
If u suffer from things such as collecting / hoarding everything then I honestly suggesting go and get help, as this can be quite damaging for your health & especially your wallet / savings. In BHVR's eyes, you are nothing more than the perfect customer they're looking for. Disclaimer: This is not for you, but for whoever suffers from this.
At the end of the day, they are nothing but a charm that is painted red with an icon on it. It might not even look good ingame...
THATS the point, they shouldnt put the charms in dlc based around splitting the chapters already gotten and not making it feel like a waste of money for those to want to get everything as much as possible. what they COULD have done is rather than putting it in the expansion packs, make a like a 5-10 10 dollar dlc of its own like a starter pack similar to 80s collection and charity case, giving some exclusive cosmetics to that INCLUDING the new charms, give them 1 million blood points and about 2000 shards so they can get starting on building up their characters. would be accessible to EVERYONE both new and Loyal for a reasonable price and NO ONE would feel like its a waste for 2 cosmetic side pieces. And dont tell us to get help... we want to complete and gain everything as much as possible and have the options to do what we like AND we choose to support to company financially DESPITE the bad deal we're getting now. u choose not to? fine thats all set. NOW GTFO your high horse and move along. i support BHVR on alot of things, but I will not lick their boots. No Maam
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i just found out that both dlc have exclusive charms one for each expansion pack the Orb of Worlds and the Death Omen charms...... except for the fact i had already bought ALL since Demise of the faithful came out and everything was half off..... Now i do what i can to get all charms in give aways, events and Rifts . granted everybody has a way to get all of them when said event is during if i miss it some how not much i can do. but HOW in terms of accessibility and for those who want to collect everything in game as much as possible are you gonna put two charms behind a ******* 30-60 dollar pay wall when the majority of people who were collecting charms have gotten all the dlc somehow??? i understans charms being exclusive for new chapter DLC especially for chapters WE already have gotten???????? WHAT??
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Thought i posted it and it seemed to have been deleted?? anyway not sure if there's a similar idea but yeah thought of this idea awhile ago and tried to work its mechanic.
Hex: Malicious Malpractice
When Active, Survivors who become injured from a basic attack suffer from both extra moderate amounts of hemorrhage and an extra Mangled status (basically 1.3 times or so stronger than normal mangled ). While also healing yourself or an injured survivor, good skill checks will give 6/7/8 % regression and great skill checks will offer 0% progression. Failed skill checks give an extra 1% regression. Any survivors healed to healthy will still suffer a "slightly" hemorrhage status while hex is still active. Skill check regression does not occur when trying to heal survivors in the dying state. if any survivor were injured and hex becomes broke, they only suffer normal bleeding and a normal mangled till fully healed.
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There night be something ssimilar to this so not sure but not gonna read the back pages cause too long lol.... but i got an idea while ago when thinking of the mechaninc of Old Ruin, if i had to change and make a new perk for nurse originally and THEN changed it a bit when i saw that Trickster got a Hex version of Bamboozle so i figuredy why not a version of Sloppy?
Hex: Malicious Malpractice
When Active, Survivors who become injured from a basic attack suffer from both moderate amounts of hemorrhage and an extra Mangled status (basically 1.3 times or so stronger than normal mangled ). While also healing yourself or an injured survivor, good skill checks will give 6/7/8 % regression and great skill checks will offer 0% progression. Failed skill checks give an extra 1% regression. Any survivors healed to healthy will still suffer a "slightly" hemorrhage status while hex is still active. Skill check regression does not occur when trying to heal survivors in the dying state. if any survivor were injured and hex becomes broke, they only suffer normal bleeding and a normal mangled till fully healed.
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@Aven_Fallen said:
Yes, both Maps are disabled in Custom Games. I got Thompsons House this morning.
But I have also read that the Maps are disabled. Sadly no official Information about it, as far as I know. (Apparently because Killers were able to block the Basement Stairs on Thompsons House and Rancid Abattoir)
OOOOOOOOOOOOOOOOOH ok then that explais it....yeah but isnt that the point of the basement? one way in and one way out??? if killers blocking it just focus on doing gens and getting out??
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did you do to match management set to random map selection and using the coldwind offerings? or did you choose them though match management
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@Anara said:
I played some custom games with a friend, to visit the new Coldwind Farm maps and all of them were available.
Maybe a bug ?
The thing is I think they're all available in random rotation, but just for some whatever reason we can't pick those specific two
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with all this key finding ud think Hoarder would be useful as a perk....oh wait they removed the rarity drop trait from that perk for no good reason... XP
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I think I know which one you're talking about is it also the one with a pallet right in front of the area where the two doors are but unless the Gen is done a killer breaks a wall it's just one solid wall making it into a dead end?
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@darkshadows8326 said:
https://forum.deadbydaylight.com/en/discussion/comment/2050145#Comment_2050145
But there would have been no progress if the killer disconnects since you yourself don't actively escape the trial, it is like saying disconnecting from the game yourself should count, as you have technically escaped the trial.
What you're basically asking for dude is to literally screw over the survivors from trying to get the rift challenges done. Do you not know how frustrating it would be to to try and just get one challenge then only for survivors to keep on disconnecting over and over again doesn't always happen but it can. A killer disconnect counts as all the survivors escaping and of anything that should count towards the rift progress. end of discussion
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@darkshadows8326 said:
https://forum.deadbydaylight.com/en/discussion/comment/2014219#Comment_2014219
So you are saying it is okay to keep things like this in if they ruin the games aspect of fun? Why?
it doesnt ruin the aspect keep reaching. whaat ruins the fun is prevening ppl from gaining progress by denying them a full game.
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@darkshadows8326 said:
You aren't suppose to gain progress on anything from a disconnect.
not a bug its been like with this all other escape challenges. a killer dcing counts as everyone escaping so its a free thing. just accept it and move on. if it helps it helps
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this seriously needs to be fixed, all archive challenges should be able to be made sure to be completed