Avatar

DaddyMyers_Mori

DaddyMyers_Mori

About

Username
DaddyMyers_Mori
Joined
Visits
0
Last Active
—

Comments

  • They are already faster then the survivors

    I wonder what do you expect. You wanted them be same speed as survivor (which can be done with perks btw)?

    What could go wrong...

  • @mca240 said:

    I have played Trapper and Doctor only this weekend. My survivors are prestige 50-100 and I have 2,5K hours in. I won 80% of my matches without tunneling/camping. I find myself to be mediocre at killer.

    Yes, matches can go fast. Yes, generators can go fast in the beginning. Yes, you can encounter "bully" squads. And certain maps are imbalanced.

    However, overall matches as killer are enjoyable and survivors play well but not in a toxic manner. I enjoy the chases and strategy of placing traps and catching them off guard.

    I am not trying to negate your feeling; take a break if you need one. You just sound defeated. I have seen enough matches that seemed decided in the first 2 minutes, yet, the other side made a come back and won. The final generators are the hardest to do.

    However, I am here to ask you where you find joy in this game playing as a killer? And have you found, what type of killer plays into your strengths?

    I am not good with range killers (console) or Blight. I avoid playing them. I am best with M1 killers.

    I am just trying to help.

    I play only m1 killers and still enjoy my games, but I would love to see your gameplay with Trapper against multiple prestige 100 survivors without tunneling or camping.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450508#Comment_3450508

    It and Surveillance have different but adjacent niches. Surveillance tells you when a generator stops regressing, Call of Brine tells you which generators are actively being worked on, a subtle but noticeable distinction. Surveillance also makes repairs louder, while CoB's loud noise notifications can be a lot smoother for some people because they're harder to miss (plus they attract the Nemesis zombies, iirc).

    They're similar perks but they aren't identical and even as-is I don't think CoB is just strictly worse.

    Surveillance is fast information. There is chance CoB will not even get chance to notify you and it won't if survivor hit great skill check.

    Surveillance will always work. It also works with other perks like Ruin or Jolt. You don't have to kick the gen.

    CoB is worse in every aspect except working for zombies, but that's kinda limited benefit.

  • @jesterkind said:

    This isn't a terrible idea for a perk at all, but I don't think it's necessary for Call of Brine. I think it's alright that CoB is just a pretty okay information perk now, it doesn't need to keep being a hybrid information/regression perk.

    It's just bad Surveillance...

  • Trickster too strong.... Trickster...

    Why not complain about Trapper when you are at it?

    "Killer can down me with his power." Oh my, so powerful...

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450168#Comment_3450168

    well they are bringing pop goes weasel back. 30% current is not as great as 25% max but it will see some use. pop and eruption will be common for killers seeking to 3 gen from the start and you might see 4 gen regression perks again such as pain res+jolt+pop+eruption as a build.

    I am already using pop. It's one of better slowdown perks we currently have.

    I just like how people try to argue killers got buffed with 90 sec gens, but ignore all nerfs to regression perks and new gen speed perks.

    Games in reality are same or faster than during 80 sec gens.

    Funny is we didn't get any new slowdown perk since Sadako. That's 5 chapters (including new one).

    All perks we got for killers are niche or complete trash.

    Why bother with 3 perks per killer when they go straight into trash bin.

  • @mizark3 said:

    This is a complaint I will never understand, but to be fair I did play with 80s gens and win as Killer plenty. Mathematically, it takes a minimum of 450 gen seconds (90*5) to power the gates. Slowdown has always been intended to slow things down, or more accurately, have gens continue to be progressed, but at a lesser rate. When you start the match, Survivors works gens at a rate of 4 gen seconds per real second. Duoing 2 gens slows this down by 15%, or 3.4 gen seconds per real second, with a Prove Thyself rate of 3.91 gen seconds per real second (both slower than soloing gens).

    The true value of damaging Survivors, (and hooking them) is to cut a full gen second from that equation, and also force another gen second to be lost going for the rescue/subsequent heal. That is what people refer to as Pressure, or forcing Survivors to stop progressing gens as their best course of Survival. Applying Pressure is where skill comes into play, as bad Killers can't apply Pressure. As a result they are more reliant on slowdown, and complain when slowdown is nerfed, as they require that crutch to win. They could improve their skill, but that is difficult and takes time, so they'd rather take the easy route instead.

    I also played way before 90 seconds change and in reality games are about some and can be faster.

    Gens may be 90 seconds but most perks to slow down gens were nerfed and we have lot of new perks to work on gens faster.

    There are not really new slowdown perks. Last killer who had slowdown perks is Sadako and it was nerfed into oblivion. So basically Artist. Even new chapter don't have any new slowdown perk.

    Meta during 80 sec was pop/ruin. No current slowdown perk comes even close to those two.

  • @BuffDoctorClown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450149#Comment_3450149

    It's best to use map offerings that have The Temple of Purgation or Sanctum of Wrath. That's how I completed the challenge for the very first time. On Sanctum of Wrath, the gens were all spread out far away from the shrine. That's where I used my Static Blast and shocked 4 of them farther than 48 meters from me. Then I used Static Blast for the second time and completed the challenge.

    https://us.v-cdn.net/6030815/uploads/1QM2DCASRXQY/image.png

    Family Crest and The Last Mask doesn't guarantee you to have these realms though so it's all based on luck.

    Yeah sadly, I don't play doctor much, so I couldn't use map offerings and had to hope for the best.

    I had to spend like 1M BP to get add-ons I needed, I was so unlucky there.

    Spend 1M to finish challenge for 60k... Worth it

  • @BuffDoctorClown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/378371/tome-15-ascension-guide-doctor-challenges

    "You do not necessarily need to use Iridescent Queen. There is another option. Equip the perk Whispers and Distressing, use calm addons, if you have an offering that is a medium or large sized map then use it. Stand in the middle of the map and check if your Whispers is not activated. Use Static Blast. Do this a couple of times."

    "There is an alternative to complete Remote Diagnosis. If you have Dark Devotion teachable and you have it available for Doctor then it's best to use this perk. Hit the Obsession, run to the opposite direction from the Obsession and once you're far enough then you can use Static Blast and shock not only the Obsession but everyone else in the Obsession's vicinity."

    "You have 3 options but I think dark devotion is the easiest since it's guaranteed progression. Second is iri queen and third is the terror radius build."

    I have done this challenge in a single match. It's doable.

    Damn, Dark devotion is also really good idea for this build.

    I have tried to use all addons and perks to get bigger TR and just spam it in middle of the map, but I was just super unlucky with range from survivors I guess.

    It sucks you can't choose perk tier, whispers on tier 1 would be super good for this, but I have tier 3 sadly.

  • Play Oni, or Plague.

    You don't really care about their finished gens. If you use Infectious Fright you can always get comeback.

    and again, gen speed is not an issue. BNP and spawns are main culprits.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450012#Comment_3450012

    It shouldn't be balancing perk. But it isn't. I am pretty sure it's not so strong as you make it sound to be

    we will see, it's not just that movement speed, endurance effect is really good too.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450111#Comment_3450111

    YES. That's why I don't usually run it. Pain res is IMO better option. You are absolutely right

    Pain res overall way better designed perk anyway.

    It actually promotes hooking different survivors. Deadlock is good only for camping and tunneling.

    Pain res is better as perk and for the game.

  • @Veroles said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450070#Comment_3450070

    Is not even needed in most cases, I play a lot solo queue and I am able to keep a Hag pretty busy just by triggering traps under purpose.

    You do not even need to be a good looper, you just need to trigger the trap on max distance and run away after triggered, Mostly she ports but you have enough distance already to reach a save spot. And when she wanna chase... well.. it's a 4.4 m/s killer when she is chasing in a zone without traps... Have fun....

    Traps near hooks can be disarmed. That's not a big deal either in most cases.

    Yeah, I really don't mind playing against her. Except while using Rusty shackles, I hate that addon so much.

    She has like 1,26% pick rate, only killer that has worse pick rate are Twins. Even Freddy has better pick rate... Freddy...

    Yet people still want to nerf her. Leave grandma alone

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450077#Comment_3450077

    I know. I do the same in SWF. Not really possible in solo tho -.- Also you need to keep some corner gen at 99%, otherwise you risk it being regressed to 0 (killer always knows which gen it is - he just needs too much time to patrol it). But sure. It's unearned stall that can be countered with little team knowledge.

    Main issue of deadlock for me is how bad it is with other perks. You can't use pop, pain resonance, eruption, jolt etc. anything that damages gen, you always risk it's going to be wasted, because Deadlock was activated.

    Only combo that works for me is Deadlock, No way out.

  • But what is different about her than other killers?

    So what she can go back? She is m1 killer, she can't insta down you, she can't down both of you fast enough. Just don't get grabed and you are fine.

    Mainly it's not hard to see what area she is trying to defend, you should do you best to not get down anywhere near it.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450073#Comment_3450073

    2 of those suck if you are not doctor. 1 is always decent

    you can counter deadlock, it's not always decent.

    When we play against deadlock we keep one gen 99 (some save zone, where killer can't easily kick it), so we lose 0 time on deadlock for rest of the game.

    I don't really like that perk on most killers, it's passive slowdown you don't have to do anything for it, but it's limited. I use it in only few builds, where I want focus only on chase and ignore gens.

  • @Veroles said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449998#Comment_3449998

    The RNG overall makes a big difference and what both sides do with it comes on top.

    spawns are big thing and it may seems like gens are fast some games (mainly for m1 killers).

    Usually you have two groups, but it can happen to have every survivor spawn alone and you are just screwed without corrupt.

    You will most likely lose 3 gens for first chase unless survivors screw it. Then good luck, you have to tunnel, 3-gen or give up.

  • @ili said:

    generator speed is ok, it has very good perks that help, merciless storm, deadlock, overcharge.

    2 of those suck and 1 is decent.

  • @mca240 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450003#Comment_3450003

    Yes, that is what you’re supposed to do. However, the average Hag proxy camps and places a minefield in the vicinity of an hook. Meaning, you have to crouch a good end leading to another hook state.

    then it's same as with any other killer proxy camping, you either need to do 1 for 1 (hope killer will be nice and not slug you + tunnel), or there need to be second survivor.

    Against hag you should have player (good looper) that will basically follow her and remove her traps.

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448231#Comment_3448231

    Exactly, therefore what can you even do on those maps? It does not matter how close or far the gens are if you cannot see or know where she is, with her knowing EXACTLY where you are at all times unless you hide the whole match not doing gens

    you can beat it as SWF, but those 3-gen are hard to beat for soloQ.

    Best you can do is always try to not get into 3-gen situation -> try to remove it asap. Most killers won't hold 3-gen from start, they will patrol around, but still commit to some chases before they get low on gens.

  • Made for this shouldn't be some balancing standard.

    It's busted and will get nerfed.

  • The hell are buzz cuts?

  • That's kinda too much...

    I could agree on 10 seconds per stage, but minute? Really?

    It's supposed to be bad to have someone on hook and pressuring. You would want to go eat a dinner and still have time to unhook.

  • How is that an issue when she was nerfed already? Survivors can remove her traps. Just remove it before unhooking.

  • Prove thyself is still slower than two survivors working on different gens.

    Gen speed is not an issue, spawns are.

  • @sanees said:

    buffed a lot of regression perks las

    Look at all those buffed regression perks

    pop - worse than before

    ruin- worse than before

    tanata - worse than before

    cob- MUCH worse than before

    overch - MUCH WORSE than before

    painres - worse than before

    You forgot corrupt and eruption - worse than before

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448726#Comment_3448726

    Yes agreed. But until certain level, survivors (and basically whole soloQ) just don't know how to counter it. On the other hand it's not that hard to do on killer's side. Playing good 3gen demo is MUCH harder then playing good 3gen skull merchant. And also - she still does get value from active regression, because she still gets sneaky hit from time to time (after 40 minutes, you are bound to do a mistake or two).

    Don't get me wrong. I am not saying she is OP and it's impossible to win against her. It just needs much more coordination/teamplay and it will always take ages to win. Making it quite pointless to try. Because even if you win - the question is "was it worth it?" And say that the answer is yes. Would you answer the same after 2nd such game? 3rd? 10th? Because for me it got old after single game.

    I have yet to see merchant forcing 3-gen from start and I always remove 3-gen first against those killers, so I don't get into that situation if possible.

    (I haven't played that much during CoB era)

    There is simply not that many killers that does use 3-gen from start and never commit. It's same as gen rush squads, it's boring to do.

    From killers I mentioned, it's probably true that skull merchant have easiest 3-gen to do. Next is probably Legion.

  • Legion is fine. He is one of my most played killers.

    git gut issue, try to watch some guides to improve.


    Use perks to help you in chase to get downs.

    Bamboozle, Enduring are really good perks on him.

    Spirit fury / Brutal strength too.


    Enduring is basically must have on him, because it can allow you get insta downs, when you get stunned on same side as survivor, which happens quite often and you can force it to happen.


    There is a way how to complete destroy legion as survivor, but it's really rare to see that. When Legion gets you into mending state, you follow him and try your best to bodyblock him, so he can't get multiple hits.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448616#Comment_3448616

    I still disagree about other killers being better at holding 3gen. Other killlers don't have ability, that basically forces survivor to wait (for regress) until they can start to work on gens. That's the biggest difference.

    Otherwise I agree with you. 3gen is map-specific thing. Like haddonfield had awful 3gen, that got (thankfully) removed. But now the map has nothing for killers to play around - it should probably nerf houses a little. There are quite a few maps, that have some issue one way or another

    Passive regression is not only way to regress gens.

    It's also not best after perks for it were nerfed hard. Skull merchant is better for passive regression than others, that's true. That's why she was nightmare before CoB build nerf.

    Other killers I mentioned have mostly higher lethality than her, so they can use perks like Jolt, Eruption or Pop to regress gens by %. They don't need passive regression that much.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448601#Comment_3448601

    But that's not what we were talking about :) The debate was about how soloQ is actually bad BECAUSE of MMR "working" too loosely. And it's true you can sometimes get carried, but chances are high it's the other way around and you being weaker will result in dragging your whole team down.

    As there are 4 survivors and MMR is kinda random and 1 bad player drags everyone down, for that soloQ is nightmare.

    Well, I play both SWF and soloQ.

    I enjoy both, but I just go into those games with different expectations, which I think more players should do. On both sides.

    I have learned this as a killer main and just use some logic on survivors.

    If I play weaker killer / soloQ, then I don't except to win / escape all games.

    As soloQ my goal is to finish / get progress on my challenge and get a decent chase. I couldn't care less if I die.

    While playing my main killers / SWF, I will do my best to win that game, because I know loss is caused by my mistakes / players I chose to play with.

  • Isn't that system hidden buff for the killers?

    It's doing anything only against face camping.

    Proxy camping was always a better option. So this system is going to teach every killer how to proxy camp.

    Funny is you will see way more tunneling and even more after they somehow nerf 3-gen.

    Have fun.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448047#Comment_3448047

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448052#Comment_3448052

    Sure. I was talking specifically about skull merchant. Like knight can be also obnoxious about it, but he can never be as bad as merchant. If they removed/completely changed merchant and maybe adjusted knight, then there's no issue whatsoever. Survivors do get some progress against every other killer so even if it costs several hooks, it's fine. It's not a problem. SM (and to much lesser degree knight) are the only problems in my opinion

    I can get similar or better results than merchant with:

    Legion, Demogorgon, Wesker, Hag, Knight, Artist, Nurse, Blight

    All of those can win on 3-gen reliably. Issue with merchant is her lower lethality. Doesn't matter which side win, merchant will be slower than other killers. That's why she is hated most. She is not really better at it.


    Most maps don't have that good 3-gen. Some maps need it to be somehow playable (Garden of joy).

    Saloon and RPD should have 3-gen nerfed.

    Thing is if 3-gen is an issue, we should talk about gens which are impossible to defend too and fix both in same patch.

  • Sounds like lazy hotfix that creates more issues.

  • This is nerf hidden as feature. Why?

    What if it is stealth killer without aura reading?

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448280#Comment_3448280

    Yes. You are right. Some killers don't tunnel even if it's easy. Some killers tunnel first person they can find. Most killers I meet actually first try to chase everyone a little and then decide who needs to go out. But you are actually right - this is not a rule. This is just something that happens more often then not.

    Well, killer simply needs to get someone out of the game before there is 1 gen left to have good chance of winning.

    Most killers/players are not able to get that with 9 hooks.

    So options are tunneling or 3-gen, when you get low on gens. I am not sure which one is hated more.

    Tunneling since first hook sucks for sure, but I haven't seen that many killers do it.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447943#Comment_3447943

    It usually works the other way around (and it's the reason why soloQ is such a hell). If you get 3 very good survivors and 1 bad against mediocre killer, my bet is on killer's win.

    Said killer will probably easily tunnel out the beginner for quick and easy 3v1. MMR needs to give just one weaker survivor and it's done deal. But if you are swf and you are all 4 mediocre, you will suddenly get an even match that is challenging for both sides.

    Well, I always thought best thing about SWF is ignoring match making. You choose who you play with.

    But your theory expects killer to always find weak link as first target and killer has to tunnel and survivors can't help.

  • @JustifiedOne said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448140#Comment_3448140

    These forums don't mean it's going to happen, and as quoted, if it's a bug, please fix (Xbox). Yes, the hit boxes are off, but that's been reported, and clipped by so many and the Yokohama estate is a smaller map coming down from the pyramid.

    Why do we even have these forums if there's hostility and aggression displayed in them?

    It's not really bug.

    Unless you think how survivors hitbox work is bug overall.

    Even when survivor runs their visual is not hitbox. Hitbox in shape doesn't change no matter if survivor run or stand still. That's why it may seem hatchet hit behind you. Go find some tutorials that explain it better.

    Also there used to be attempt to make hatchet smaller hitbox. It didn't end well and was reverted back.

  • @DavidHypnos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446278#Comment_3446278

    I’ve had two recent games with the Knight who set up a 3-gen from the start and they were the two longest games I’ve played. It’s not as easy to break and win as you say. These players literally did nothing but defend the three generators. Knight’s power can be used quickly enough that he can switch from defending one gen to the next without having to move far, and if he does he’ll get a speed bonus for drawing a longer patrol line. He can utilize his guards to damage gens for him, and if he pairs this with gen perks then he’s got a very difficult to beat set up. It’s not impossible…. The last game I played we did end up finishing the last gen but only because he eventually started downing and hooking. (I think even he got bored after a while.) I’m not for completely nerfing the 3-gen strategy but it does draw games out for painfully long amounts of time, and is borderline op for certain killers. Like with the introduction of the endgame collapse I do think something needs to be implemented. For instance, I sort of like the idea of changing up regression. Maybe something that will only allow a generator to regress to a certain percentage of the amount of progress that was on it. For instance, if a gen is @ 90% maybe it will only regress to 1/3 of that @ 30% instead of 0. I also think one thing that could help would be if they fix survivor perks that use active abilities so they can be used in conjunction. For instance, perks like Blast Mine, Potential Energy, and Repressed Alliance are all activated using the same key/button. They need to have the game automatically assign each perk to a different key/button so you can use them how you choose. Being able to stack PE and stun the killer with a blast mine so you can dump it into another gen would be useful or whatever other combination.

    Sure it can get hard if killer is prepared.

    That was always an issue of DBD. You don't know what other side will bring.

    Is it possible to win against 4x BNP? Yeah, but that's also hard and some killers have no chance. You don't really need BNP, just green with normal add-ons and perks. You are able to finish all gens under 4 minutes.

    But both of those are rare. Simply because as you said, it's boring for everyone. Even players using it.


    People who want to nerf 3-gen should realize that only alternative is to tunnel at some point of the game.

    If survivors finished 2-3 gens before I get second hook, unless I am snowball killer like Oni or Plague, if I want to win my options are at 3-gen or tunneling.

    It is what it is. I don't use any of those from start of the game, I just adapt.

    But if survivors have gen rush perks or I was just unlucky and they spawned everyone on different gen, do you expect me to just give up and let them leave?

    Hell no, there needs to be way for comeback. 3-gen is that option.

    I don't consider that issue in general, but there are some specific maps that should get it nerfed. (Have some loop there or create more distance between gens)

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447986#Comment_3447986

    The problem is you can't prerun if you don't know where she is at with the Oblivious addon on a map like meat plant

    I don't get how some people do these so called "solution" comments when it doesn't even work out in real gameplay

    It doesn't work on specific maps like The game or midwitch and with specific add-on.

    It still works in general.

    She doesn't really need to 3-gen there tho. She is really strong on those maps, soloQ is unlikely to beat that unless she is bad.

    But those two are not really known for 3-gen. Worst offenders are saloon and RPD.

    On both of them you have line of sight to do this.

  • @nars said:

    everything you said was absolutely true in anything but a 3swf; people that are 2swf/ soloq just dont have the coordination to break the 3gen

    overcharge is useless though, it actually makes the gen regress LESS at the start.

    2 SWF can break 3-gen.

    Against 3 gen you usually want to pressure mainly 2 gens anyway (someone brave can try to sneak for third, but two are usually enough)

    Then it's easy

    1) work on gen

    2) prerun when killer goes towards you

    3) go back on gen when killer goes to different gen

    4) repeat until you finish gen or killer commits to chase


    Even all soloQ can break 3-gen, if they are all decent and know what to do.

  • 1) they should start with weakest killers. Issue is that you will never get them on equal level. Their design won't allow it (killer power).

    Top killers are getting away with it, because they are not easy to play -> lower kill rates. Freddy was nowhere near is good as top 3, but he was really easy, that's why he got on over 65% kill rate and look how it went for him. Same with Pig, in reality she is one of weakest killers, but she has power where even bad player can be lucky and get free kills.

    There is lot of killers that wouldn't be hard to fix with just number change, or some addon partly basekit, but that will never get them on top killer level.


    2) they are working on face camping fix, but based on what you said you shouldn't mind tunneling, you basically get only chase while being tunneled. Tunneling is also something you can't fix right now. It's simple: most killers are not able to go for 12 hook game, they need to get someone out before they get on 2 gens, unless they go for alternative and that's 3-gen. Every anti tunneling system I saw could be either abused by survivors or useless.


    3) that's boring to have only base-kit everything.

    Some addons should get nerfed for sure, or reworked.

    Spirit and Blight add-ons, BNP

    Myers and Sadako can't really get nerf to add-ons right now, because they suck basekit. This is their redemption. But I think most players wouldn't mind basekit buff and add-ons reworked.

    Double range nurse is not a thing anymore.

    5) nah, it's not really bad thing to have limited skins. You can flex if you have them. It's not DBD specific thing.

    6) they will do it

    7) just remove it, wouldn't really be an issue with monthly resets imo. It's just reward for playing decently and lot. Depip is outdated mechanic. It's dump when you stomp the game you get punished.

    8) pain resonance was one of best reworks in long time. It's trying to get BBQ effect and give killers reason to focus different survivors.

    Self-healing was broken, it's good it was nerfed.

    DH was most used perk because it was easy to use it. That perk is not designed well. It basically disables killer's lunge attack. Lot of powers were free DH.

    Watching survivor for several seconds waiting for DH was not really healthy counterplay.

    It's basically same thing why I think healthy unhooking grabs should be removed.


    They are working on changing bad perks, but lot of perks are basically beyond saving by their effect from start.

    They are also slow with changes, creating new bad perks faster than buffing already bad perks.

  • Holy moly, this will take a while...

  • As long they won't reveal exact number for each player, you can't really prove it's not working.

    Survivor could get carried by teammates.

    Survivor is altruistic and gets lower than should.

    Killer can lose MMR on purpose.


    Survivors can increase their MMR only by escaping, so basically most soloQ survivors are in MMR hell.

    Even when you are good survivor, if you are altruistic, you will die for it -> lose MMR.

  • I play SM quite a lot.

    I have some fun chase oriented builds, I play those without expecting to win all games.

    I have two builds, where I am pretty confident in winning even without higher tier add-ons.

    If you want to have chance every game to win, you need either strong killer or build. If you really want to win then both.

    I like M1 killers, so I always try to find best builds for that killer.

    For merchant I use two:

    Jolt, Ruin, Plaything, Pentimento

    Devour, Undying, Deadlock, No way out

    Both builds don't really need to hold 3-gen to win.

    Ruin version is more than capable of doing it tho, but I usually go for it when they find ruin before I even get there...

  • @YOURFRIEND said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447833#Comment_3447833

    The problem with skull woman is that she is uniquely equipped to hold and keep a three gen from the very start. Every killer can three gen to different degrees, but nobody else can sit on it until the survivors get bored with to start making mistakes or hard throw.

    She also can't sit on it.

    She can have drones there, those won't kill you.

    She is M1 killer, she needs to walk there, which takes time. She needs to down you, unless you screwed it, she is not able to do it fast enough.

    In 3-gen you don't really need to pressure three gens, you need two. One is usually in corner of the map, good luck doing that.

    On maps that have good 3-gen like saloon or RPD, I always try to finish it first.

    The amount of killers that forced 3-gen from start is about amount of squads with 4x BNP. It's not regular thing, because it's boring for everyone.

    I usually resort to 3-gen when multiple gens were finished before managed to get second hook.

    3-gen is tool to comeback as killer. If you prefer to get tunneled, then nerf 3-gen.

    Skull merchant can have drones on two gens, so what?

    I don't mind being exposed, it's good bait to make her commit. I just need survivor behind me to take hit if needed. That's why you pressure two gens.

    If she commits, then second team can finish their gen.

    Nurse holding blink being able to get into all gens is way more scary.

    Wesker getting everyone infected without spray cans left sucks too.

    Knight can damage gens more and get into two chases at the same time.

    Blight can commit and get back to gens fast.

    Demogorgon can easily detect any survivor working on gen and teleport behind them. Use STBFL for fast down.

    Artist shooting crows to gens from far away.

    Legion can get everyone injured easily inside 3-gen, get everyone mending and get a down.

  • @BenneBolle said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447362#Comment_3447362

    No its not. We pressure 2 gens, each gen with 2 people and prove. It wasn't possible. Here, Overcharge carry, and you can destroy the drones only after 5/6 Seconds. And you don't get exposed, that's stupid.

    And to the other Person dont say we have to commit in the early. she runs straight to the 3 Gens. Bullshit.

    So isn't issue survivor's skill instead?

    Of course it's impossible to win against anything when survivors suck.

    That's not killer issue.

  • Of course it's possible to beat it, it was near impossible during CoB era. All perks of that build got nerfed hard.

    Currently, it's git gud issue.

    She is not even strongest killer to hold 3-gen. If you don't know how to deal with it, I can lock you with many other killers.

    Legion, Demogorgon, Knight, Wesker, Hag, Artist

    Top killers (Nurse, Blight, Spirit) are good too, but they don't need to do it.


    First thing is to beat 3-gen at start, but you finish whatever gen you see, get locked later and act surprised.

    Don't ever leave gen above basement to late game.

    Then you have midwitch, good luck there.

    There is very little killers that will hold 3-gen from start. Most of them will try to save game with 3-gen simply when they get into 2 gens left with not enough hooks.

    They have two options, tunnel someone out or hold 3-gen. Not sure which one survivors hate more.

    Third option is lose, but don't be entitled.

  • I still think main issue are spawns.

    If all survivors spawn together, you are usually fine (depends on map).

    But if everyone spawns alone and get on different gen, then you are screwed.

  • @fulltonon said:

    This is about the time to release statistics just to see how game has changed with lot of the updates, I guess.

    Even though I believe everything killer got in old stats has been practically negated by countless nerfs and buffs, we don't really have any meaningful data to back it up now.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446897#Comment_3446897

    even BHVR has stated something like half the playerbase are SWF, so problem is very well common enough.

    Half of player base are SWF, but most of them sucks.

1 … 19 20 21 22 23 … 39