Chickenbrains
Chickenbrains
About
- Username
- Chickenbrains
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1182627#Comment_1182627
They don’t pop like crazy. Use thanat, dying light, ruin... Pop... killers have tons of informational perks. Stop complaining about gen speed. Killers can kill faster. Especially with ebony, one hit downs, iridescent hatchets combined with infantry belts, list goes on and on about my complaints for killers cutting chases too short! Cutting my playtime short! When is this game going to be fun for survivors? Just another example of someone being Inconsiderate RIGHT here.
All it takes is one person to do a chase for a short amount of time and three gens are popped. They do pop like crazy.
-
Send out your psycho brainwave pressure to stop the survivors from doing gens. People act like killers have funnels or something.
-
@johnmwarner said:
If you are a solo survivor and aren’t using one of these perks you’re missing out, they really make you realize how ABSOLUTELY FREAKING LITTLE some people do. I’m talking people crouching to hide or following behind you with no flashlight and the killer during an entire two minute chase.
Or one teammate crouched 4 meters from a hooked player until the killer frees literally across the map before making the save.
Players staying in lockers for way longer than needed to hide from BBQ, I’m talking 10-15 seconds or more.
Players urban evading from basically the start of the game hoping for hatch.
Then to no one’s surprise, but their own maybe, these guys get like 3k points. I’ve actually seen a player escape hatch (7K) and still get less than 8000 total points wow.
I really like the info but I may drop using Bond for my sanity.
It's because of these dumb players too that killers do not get much needed buffs to compete with competent swf groups.
-
@Actionjacksn said:
Is this game balanced?
No
-
@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1193054#Comment_1193054
C'mon now, ebony is op and often unfun. I have faced very few killers that actually use it on death hook, which I can respect. But mostly it's just tunnel dude down, mori him, rinse and repeat.
Keys counter mori. At least at some point you can find the hatch and escape the tunneling mori killer by finding hatch and not sitting on gens like a lame duck with no counter.
Also I am fine with ivory, and all for cypress being basekit.
Again you survivors are making up your own rules that killers have no need to listen to. Why would you equip an addon that lets you kill people early and then only use it when the person is going to die on a hook anyways? No duh killers are gonna kill you as soon as they can. It's their job.
Survivors don't need an early escape when the hatch already exists and even if that closes you most likely still have a 50/50 to escape. Sure the key will "counter" the mori, but you shouldn't be able to. You are suppposed to be weak and vulnerable hence why there are more of you. If you want all this power and made up rules then you might as well make the game 4 killers and 4 survivors.
-
@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1192513#Comment_1192513
Remove them both. Period.
Nah moris are cool. Killers are power role so its ok if they murder survivors. But survivors have enough second chances with perks....and well they already get three chances if you play how everyone wants so they don't need keys.
-
@Lexilogo said:
I'm generally not comfortable with Killer selection altering mechanics in this way and I think the less complicated, easier solution would just be buffing the Killers that need it, and implementing Perks that can help deal with early generator pops.
The easiest solution is just increasing the damn gen times...
-
Just make moris like super ultra rare addons and delete keys altogether.
-
No they've made it cleat they simply do not care about certain things.
-
@LALYTHIA said:
Yeah, don't speak for survivor mains pls. Thanks.
Ohhh sorry he was speaking for the sane survivor main community. The insane ones get their opinion tossed in the trash.
-
The rift is trash because you basically pay to devote your life to thia game. It is so freaking grindy already. The challenges suck, and honestly the rewards are not thay good either.
They need to make the rift more friendly to people who want to do other things besides play this game all day if they want to make more money.
-
This isn't even funny though. Just annoying. Their jokes are as bad as the balance and bug fixing teams.
-
Stop playing killer until they fix gen times.
-
@LALYTHIA said:
I've seen some screwy match making posts, but really? You had one Rank 2 in a swf where everyone else was your rank. You are gonna be fine.
Uhhh no if this was any other game it would be mocked. You don't throw supposed high tier players with noobs. Just no.
-
@notsonew said:
i am rank 1 killer and there's 10+ minutes queue times, how does this makes sense????
My guess is the games you used to find are now being given to rank 15/20 killers who are back for the bloodrush.
-
Just afk. I go park in the corner of the map and leave the survivors to do whatever.
-
@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/1176461#Comment_1176461
But brings in the people that left because the game was stale (that got burned out).
Or even opens up new avenues for new players. Imagine if fortnite never made their battle royale mode.
-
Devs have nothing but excuses all the time. A new mode is needed even if its temporary.
You dont fix bugs, you dont balance the game so at least add a new mode so people can have some fun.
-
@Peanits said:
It's one way to create pressure, but it's not necessarily a good way.
To give an example, you tunnel that one guy all game. They get saved with BT, you finally down them and get DS'd. Then they're saved again with BT.
All of that is an awful lot of time for the other three healthy survivors to do generators. You're leaving them with nothing else to do. They're all healthy, nobody that's not in a chase needs healing, so the only thing they have left to do is generators. Yes, things would slow down after that one guy dies, but that's only if all the gens aren't done by then. If the guy you're tunneling is decent at the game, that's going to give them plenty of time to do the gens.
Short version, yes, that guy being dead is going to help later in the match, but only if there's still a match left by the time you kill them.
Its a great way actually....