Gen speed change based upon killer
So my idea is that each killer could get their own gen speed based on their power, and how high their mobility is. For example trapper and hag could have gens go slower in the beginning of the game, instead of 80/44/35/28 seconds how about 95/59/50/43 and it would ease into the original time so the game would work with her power. High mobility killers like billy could keep the gen time he has now because he has immense and strong early game pressure?
What do you guys think of this idea? Please be helpful and respectful in the comments!
Comments
If the devs are saying expect 2 or 3 gens to be popped as soon as the game starts fine just make it where the more gens you do the longer the next one takes so the killer doesn't feel like they lost the game in the first minute
Even if the first two take 15 seconds more that is 15 seconds more for the killer to do setup they need
I'm generally not comfortable with Killer selection altering mechanics in this way and I think the less complicated, easier solution would just be buffing the Killers that need it, and implementing Perks that can help deal with early generator pops.
We don't need new perks, we need fundamental base changes to gens, maps, or killers. Perks are not a solution to poor balance as they will just become pretty much required, which no one wants.
I'm not trying to say "make a replacement for Hex: Ruin!" but more Perks along the lines of Corrupt Intervention that aren't too strong, but players who feel like they don't have enough time with the gens can equip if they need it.
The first couple of Generators are essentially guarenteed for Survivors and while that is part of the intended balance state, a lot of Killers do get frustrated/stressed by it and them having options to better deal with that aspect of the game would IMO help.
The easiest solution is just increasing the damn gen times...
Not really, considering that the thing with current gens is they pop extremely fast if the Survivors aren't occupied with other stuff, slow to a crawl if they are.
That's how Killers generally win games right now, they don't care about early gens and get Survivors stuck in an altruism spiral that continuously exposes survivors for chases, they get hooks, Survivors are occupied with rescues, Killer finds another Survivor, ecetera. If gens took even longer, this'd result in way rougher matches from relatively small Survivor mistakes.
A small flat increase to genspeeds wouldn't do that much, but if you tune them up too high, you're shifting the game state towards EVEN MORE genrushing (because Survivors need to be on gens as much as possible and the game's tilted even more towards that) more ultra-defensive generator guarding instead of chasing, longer matches, and more SWF groups who know when they can/can't safely repair gens thanks to comms.
Genrushing is definitely an issue but it isn't as black and white or simple as "just make gens take longer".
Buffing all killer to be at the same power level would be more desireable than alter the basic game premises to each different killer.