Chappy01
Chappy01
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- Chappy01
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everyone still sleeping on LIGHTWEIGHT!!!!!
LIGHTWEIGHT BABY!!!!
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Once a lock is broken, it's gone for good on that locker. seems pretty fair to me if not better for dredge.
If i was a dev i would allow a locker to be locked up to 3 times so be thankful its 1 and done.
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nemesis tentacle is more of a guaranteed hit at pallets than PH's power. it comes out faster and you can literally pull it out and use it the moment you see the pallet drop and STILL get the hit. there is no mindgame its 100% a hit. with PH since judgement is delayed you have to mindgame the pallet more and already have the sword in the ground.
zombies are way better than caging and the 3rd hook mori (which requires you to have them tormented) since zombies actually help you in chase and wastes peoples time when they are trying to do gens and cant
So in my opinion nemesis is better than pyramid head.
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I can confirm. this happened to me TWICE in two different games.
if you try to vault the window, it freezes your character for the rest of the game. you can be picked up, hooked, unhooked, but you cant move, wiggle, or do anything else for the rest of the match.
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wow just wow this is such a bait post, i can't belive u posted this
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2279134#Comment_2279134
Thought I'd hear the "bait" sooner or later. Just because an opinion is different from yours doesn't mean it's some coordinated attack dude
don't worry dude. that's all these people's defense is. they just say "bait" because they dont want to believe that nemesis is actually stronger then they perceive. jsut you wait until people actually get good with him.
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He is actually the best version of those 3 killers.
Tentancle lash breaks pallets, and still goes over pallets and window vaults, COMES OUT FASTER than judgement and has less lag than judgement.
Nemesis is better than pyramid.
Contamination can be cleansed once by each survivor (4 vaccines) and then THATS IT. if you get infected again it is permanent, no more vaccines
against plague there is always available fountains to cleanse.
Nemesis is better than plague
Myers TIERS DOWN and nemesis never does. once he reaches tier 3 its permanent.
Nemesis is better than Myers.
I thoroughly debunked you, now please tell me again how nemesis is worse than trickster?
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people actually think nemesis is weak because they don't know how to play as him. once they get good (git gud) with him, he will be a bigger problem than pyramid head.
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they still didn't nerf freddy's lunge so he is still the best m1 killer in the game.
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If you can't trigger lucky break manually, it is still garbage. if you accidentally get hit and it activates you have no control over it. what if you get hit in a deadzone? the killer can just track you with sight
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you're kidding right? it's a 1 time use perk. lucky break is still trash.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/2087026#Comment_2087026
I don't know if "better" is the right word.
Freddy doesn't slow down, have to aim or even think when he is placing traps. The bottles are better at slowing, and covering area, or give a delayed speed boost but they take more skill to actually use and you have a limit in which you need to manually reload.
bottles have more potential. with freddy's traps, a survivor has to run into it, with clown's bottle he can throw it ahead of him to slow someone down
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Is he weak? Yea I can agree. But he's not the worst in the game. The faster reload buff was so so significant people don't even realize.
People who actually know how to use clown can shut down most loops in the game, and his add-ons are good.
I rank demo, trickster, trapper, and wraith below him still.
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When a killer knows where the hatch is they will slug for the 4k. The only counter to this is keys, so just accept that you can't 4k everytime.
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Yes and no.
Clowns bottles are better than Freddy's traps, but Freddy also puts you to sleep which counters BT
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what hate?
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/238131/wraith-is-worse-now
So you've been playing Wraith without his Windstorm add-on for god knows how long if you think this is a genuine downside that actually exists, and fail to see the benefits of actual map control AND a lunge faster than a bullet???
There's no way this buff could ever be considered bad, since his lunge out of cloak makes up for the minimal distance lost from the slower decloak speed. At worst, you could just stack Swift Hunt add-ons now to get a minimal slowdown because of the shorter decloak, WHICH YOU COULD NEVER DO BEFORE BECAUSE THE ADD-ON WITH THE "DOWNSIDE" OF A SLOWER SPEED WHILE DECLOAKING WAS REQUIRED TO PLAY WRAITH.
easy on the capslock.
you pretty much are forced to run faster uncloak add-ons whereas before you were forced to run windstorm. his map controi got better but his chase is worse. fact. you cannot argue that
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I like to run slowdown on plague since I feel she struggles with Gens getting done really quick.
Thanatophobia, oppression, surveillance, corrupt intervention
For add-ons, severed toe and hematite seal to punish surivors who try to finish infected gens.
Plague can also go full offense to try and snowball, for that I like to run
Infectious fright, deerstalker, then 2 anti loop perks.
Add-ons I like are the cool down recovery ones for vile purge. Really crucial for getting quick downs.
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Because many killers go afk to farm iri shards. This also deranks them
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I mean, if you play cheese, expect to get trash talked, that's all I gotta say.
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Nah, giving up a slot on wraith is too much. I'd rather run brutal strength and break stuff quicker so I can rack up points.
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You will probably change your tune once you to against red rank teams or players that loop well. Those are the most frustrating things to go against as wraith
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i know it's not optimal, but perks like mindbreaker can discourage an injured survivor from dedicating a gen. also some killers have addons that make you exhausted clown, huntress, and legion i believe.
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I feel like undying was SUPER strong when first introduced because most survivors didn't cleanse unless they saw ruin.
This forced us to learn totem spawn locations and overtime it was easier and easier to find them.
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I have an idea but it might be too strong: if a survivor lets go of a gen while in the killers terror radius, that gen is now affected by overcharge. maybe put a small cooldown (20 secs) just so a killer can't camp a gen and just chase survivors on and off of it? idk.
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i DO want DS to be reworked so it's not mandatory on almost every build. i would like a base mechanic that makes it harder (but still possible) to tunnel and then make DS do something else.
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no way is his reload speed slow. have you tried his reload addons? it makes it really fast. if his reload speed is too fast he can spear->hit-> reload than spear you again before you have a chance to get to a loop or pallet since he already can kind of do that with his addons
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i think she will be buffed eventually. i love pig, my favorite killer. demo and clown need it more right now though.
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if anything, the reload speed is the biggest buff. the antidote is cool, but a 3 second reload without add-ons will be AMAZING. killers that have to do extra things in between downing and hooking just slows them tremendously. clown pretty much reloads after every down/hook so those seconds really add up.
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if you suspect a swf in the lobby, just bring a sacrificial ward for safety
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i run self care, key, and left behind. so far 99% survival rate. lol killers think they can stop me with sloppy butcher. i just T bag and laugh ^^
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All-seeing blood + coxcombed clapper/bone clapper is one of the best setups for any killer in the game. easily better than any scratched mirror or amandas letter setup, and is only countered by big wide open maps and spine chill
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I love killers like you because i run WGLF and your giving me free BP. btw nice bait thread, i know your trying to get a rise out of people but you need to try a little harder. maybe, "i slug, run noed and camp hooks" next time. adios.
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DS should mori the kiler and end the game by stabbing them in the eye with a broken piece of glass just like the icon shows. i REALLY want to see these killers qq moar
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completely disagree with you about coup de grace.100% lunge was way too overpowered and needed to be nerfed.
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anyone who says nurse is overrated are just bad at nurse
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@Healthore77992 said:
As we know this perk isn't used how it was supposed to be used, it's most abused perk in the game. DS + UB, zero counterplay, hop in the locker, zero counter play.. Sit on the gen in your face but you can't do anything because of the DS and UB combo, now pair it on 4 survivors and it almost impossible to win. Like many other people recommend it should be disabled if you do objectives, because you are not being tunneled anymore. It could have multiple uses and last longer but if you do objectives (doing gens, healing, doing totems) it should be disabled. It's absolutely unfair to get him by it if you are not even tunneling, i can't express how many times I hook different survivor, find the other survivor, down him and get hit by DS. And like i said in some cases it has absolutely zero counter play, it should be tweaked a bit.
zero counterplay? factually wrong. dont play like a scumbag and you won't get DS'd or UB. OR, you can play like a scumbag by camping the downed survivor and just waiting out DS and staying close in case they activate UB. your choice.
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@Hopesfall said:
introduce infinites by adding breakable walls - check
introduce more god loops by removing bloodlust - check
make the game even more braindead for survivors - check
me continuing to stay away from this nonsense - check
the entitlement is unreal
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@Kebek said:
I don't know about that, BL is pretty bad. Like it's not horrible but the times it actually made real difference between catching a survivor or not are very little. Most of the time it does nothing unless you're forcing T3 which is a loss in itself.
@Sonzaishinai said:
Bloodlust is pretty terrible, if this leads to other changes that actually help then I'm for it
Then you should have no problems with them removing it.
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Was just going to post about beast of prey. IMO remove bloodlust from all killers and just add the bloodlust mechanic to beast of prey and the perk is actually useful.
Good killers didn't need bloodlust anyway. most killers ended chases quickly, bloodlust is for newer killers and there are lots of perks in the game meant for new players, so make beast of prey one of them.
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Leader helps u cleanse faster but only works on teammates not you
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@Terro said:
*This isn't a debate thread*
There's been so many threads about ruin and undying. I've made a few myself explaining why I don't think it's that strong and why I think survivors are freaking out about it. So far all I've seen from other people are knee jerk reactions or bad arguments on why the combo needs a nerf.
So give me the best and strongest reason(s) why it needs a nerf. Convince a survivor main. Maybe start at why ruin has suddenly become a cleanse or lose hex perk again that everyone drops everything they're doing to cleanse right away. Then explain the strength of the combo. Don't just go for the worst case scenario...
Here are some arguments I've seen pop up. Improve on them if you want.
Some bad arguments: it takes no skill/ it gives free pressure/ carries bad killers... I think that if ppl thought about things more they'd realise that this doesn't make sense. Not to mention the fact that it doesn't really answer whether or not the perk combo needs a nerf.
An okay argument: solo queue can't handle it. I'd say that in edge cases ruin + undying probably helped the killer win. In most cases where the solo queue team is losing against it, I'd like to remind you that it's solo queue.
I've seen a few others...
why would i give my argument when your mind is already made up on the topic? disingenuous thread is disingenuous.
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i've seen a lot of complaints about perks on here but dead hard? wow...
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I would nerf the reload speed. Make it so that if you want old reload speed you need to run the add-ons. it's insane how deathslinger can shoot->hit->reload and still have you in a chase with not much distance gained (since he can just shoot you again and erase any distance you gained)
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everytime i see a mori i just d/c on the loading screen. i pretty much go all day without facing it :)
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It's definitely a map you want to go into a custom game and learn the layout. similar to hawkins and other vertical maps. autohaven and macmillian is more straight-forward