CLB198
CLB198
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- CLB198
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Comments
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Is the shirt holographic?
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1522097#Comment_1522097
Actually the counter to Jokes On You would be to not do dull totems as you get punished for doing so, nothing happens if no dull totems are cleansed, which is why it would be good with NOED.
Sorry for the misunderstanding the perk should only activate if a lit hex totem is cleansed so cleansing dull totems would make it lose tokens without the adverse effects.
But speaking on how it interacts with other hex perks, how would it interact with HEX: haunted ground?
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@PanPan021 said:
https://forum.deadbydaylight.com/en/discussion/comment/1521836#Comment_1521836
I really like this! I think I'm gonna tweak it just a teeny bit but yeah its really cool. Thanks for the help! I hope you like the concept and thanks again for the idea 👍
I do like the concept and thank you for using my perk idea.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1521836#Comment_1521836
NOED would get real deadly with this.
the way to counter both of them is to cleanse dull totems
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How about this for the hex.
Hex: The Jokes On You: This hex persists as long as there are dull hex totems. For every unlit hex totem gain a token. Whenever a hex totem is cleansed the survivor will scream and have their aura revealed for 3/4/5 seconds. The hex totem that was cleansed will then move to a dull hex totem and Hex: The Jokes On You will loose a token.
This new idea laughs at survivers trying to remove a hex totem.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1519951#Comment_1519951
Maybe make th e successful hit animation shorter? Maybe the blood makes the chain move faster
like this?
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@bubbabrotha said:
It's great, but the overheat mechanic is very inconsequential, so they would need to make that have more of an impact.
I'm trying to think of another up side to give it to justify a increase to heat gained by chainsaw sprinting.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1517335#Comment_1517335
That could be kinda fun lol though I don't think it would be strong enough to run.
Normally the puppet being changed to would shake for 3 seconds maybe with this it would be silent.
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Looks great and it's giving me Beatlejuice vibes.
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It's a good concept, but with SCP being creative commons I don't think it can happen.
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There could be an add-on that allows the puppet to hide in lockers at the cost of not being able to switch puppets unless you are in a locker.