Birken13
Birken13
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- Birken13
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Comments
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@ChaosWam said:
Agreed. In fact, I'd argue there should be separate feedback discussions for every big change.
Mechanics, separate killers, maybe perks depending on how many and the impact of the changes… Having it all in compartmentalized sections would make it much easier to compile the information and feedback.100% agreed. Also, unique sections for live updates and existing content (like killers, perks, or maps) would really improve the feedback section. It’d help devs and mods stay organized, while also reducing overshadowing so more posts actually get seen. Even 2v8 could have its own section with areas for maps, classes, and features.
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Hot take: freshly uncaged survivors should have "endurance" against Legion's slashes. Legion should not be able to keep Frenzy going off someone who just got uncaged. If they try, Legion should instantly hit fatigue while the survivor just gets their normal speed boost with no Deep Wound or anything extra.
Basically it should always be a bad trade for Legion to target someone right after being uncaged. Maybe this should only apply when Legion is already in a Frenzy chain and not when first starting Feral Frenzy.
Not sure what the exact "endurance" time should be but maybe the same as the endurance and haste you get when uncaged. Not the biggest issue but it feels dumb that it even exists.
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@rvzrvzrvz said:
What's the point of map offerings after nerf, and fog thickness offerings ? would be much better if they just delete this, and reduce numbers of addons it's too much
Delete the worthless BP offerings also. Just keep the 100% in all categories ones.
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@CompetitifDBD said:
Honestly I wish every character would display a HUD element for that survivor interacting with their power. Like clown's bottles, huntress hits with hatchets, nurse using 1-3 blinks in the chase and getting a hit, wraith uncloak hits etc...
Yeah, I totally agree. It’d be awesome if every killer’s power had a HUD element so you could see them interacting with a survivor in real time. Repairing gens is usually kinda boring, but watching my teammates in the chase, like seeing someone get hit with a bunch of knives by Trickster and the Laceration Meter start decaying, actually makes it more fun, and I can’t help but cheer them on.
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@AcesSpeedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987614#Comment_3987614
i had a 2v8 game and there was 2 people on stable ping everyone else was 80+
I heard it might be a region thing, but I’m not sure. Either way, I haven’t had that issue in any 2v8 game this iteration. It’s interesting to see how varied everyone’s experiences are.
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@Emeal said:
Yeah this has been a problem for years, I always buy the cosmetics that dont have this problem.
So there are ones that don't have this problem?
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Are the majority of players on 100ms+?
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@GentlemanFridge said:
You can already tell, actually.
When you hear a shot, and the chase effect disappears from the HUD, that means someone got harpooned.
I'm aware of that, but it's kinda odd the devs didn't add a unique state to the action. He might be the only killer who has it like that (it would also look cool to have some visual flair btw).
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A devs answer to this question: Link
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Love it, super creative! I’m all for this.
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@OnryosTapeRentals said:
Guide was my favourite class previously. I don't really like the new version. Gonna play Scout instead I think.
No class whatsoever should increase gen speeds in this mode imo. We don't need no genrush strategy class. It's just plain boring.
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https://forums.bhvr.com/dead-by-daylight/categories/ru-feedback
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985970#Comment_3985970
This is one scenario where I wish the explanation weren't so simple! We're hoping to have an update to share soon on the outage, though. Sit tight (and thanks for being so patient!)
Off topic, but the team is aware of the 2v8 Wesker grab bug, right? It's still not fixed.
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It keeps doing this to me. I'm unable to getting in a match.
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@HighwayCatalyst said:
it took me a while to find a lobby for my second game, and when I finally found one, we were all waiting for several minutes with NO killers joining until the game disconnected me
It disconnected me when I still was in the survivor queue (using the PWYW feature ofc).
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Yeah, I feel like the Play While You Wait feature pretty much reversed the issue. Now it's bad for the survivor queue instead.
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@Mandy said:
The expected wait time is only for 2v8 - so for the killer side specifically in this case.
I think it would be nice to have for every role and every mode!
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@UndeddJester said:
Go I hope so.
I'd love a Mori pass in general to bring the golden oldies up to post Singularity standard.
Top 5 shouts for a Mori update: -
- Trapper
- Wraith
- Plague
- Pig
- Hillbilly
A fair number of others could use animation cleanup/better weighting on blows/extra blood/gib improvements/better audio, but mostly look passably OK... but these all need the actual Mori overhauled.
I would quite happily make suggestions... but I'd be typing here a while xD
I wish BHVR let DBD have more gore. More blood, decap in Moris, even visible wounds after hits would be so cool. I know some countries block gore, but why not just add a setting? Lock gore off by default where needed, and let others turn it on.
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The "Instead of snuffing Boon Totems you destroy them" part of Shattered Hope should be basekit, especially if boons gets buffed.
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They'll release reworks when they're finished. I don't want them to release them sooner bcs the community complains about wait times. It needs to be done right.
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983063#Comment_3983063
Fully agreed! We have plans to share this more widely, but while we're in the post-hotfix whirlwind of replying, wanted to make sure we started getting this in front of folks who were directly asking or talking about this :)
Okay, good thinking! 🙂
Also, could you pass this to the team? We’ve seen quite a few recent changes where the majority of the community disliked them. I think it’d help to have a system for gathering player feedback before future changes are developed and before they reach the PTB, not for every update, just for changes where the devs themselves aren’t sure how well they’ll be received, so dev time isn’t wasted.
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@ThatRyanB said:
Dropping in here to share a little update. We have some Clown changes coming, but want to ensure they're tested in a PTB first before going straight to Live. As far as timing, we're aiming for these changes to be included in the next PTB, so stay tuned!
I think it would be helpful if you used the DBD Twitter account for updates like this. While you post them on the forums, it would be great to also announce them on your larger platforms. Most players don’t regularly check the forums, so sharing on Twitter could reach a much bigger audience.
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As I've said many times before, you're not allowed to criticize on the DBD subreddit..
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Many of the sounds in this game are so obnoxious listening to
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Music makes chases so much cooler fr
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They're definitely aware of all these bugs. But I think they just choose to prioritize Killers with higher pickrates.
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I get a headache trying to read posts this compact, it’s tough to follow.
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@NightWolfsFury said:
I tried to warn Behavior. I even put in their PTB patch notes comment section, saying the changes WILL be HARD nerfs to already trash items. The charge idea was dreadfully terrible idea and should’ve never seen the light of day past being a vocal idea in the conference room.
But here we are… because they do not care about our experience anymore or they would’ve realized TWD patch was N O T ready to release and did it anyway.
No, the charge system feels super good to use. You no longer have to hold a button looking around to see auras. It feels convenient and less stressful. For example, the Crimson Stamp add-on for maps, the Killer aura aspect of it feels so smooth to use. You just place the beam down and it automatically tracks the Killer for you. So you can vault and still see the Killer. Before you had to let go of the button = no aura reveal.
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Yes, please! Same thing with Legion's mixtapes.
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I can get behind a ping wheel. But info this braindead? Yeah, no. What the survivor role really needs is more interaction. A ping wheel could actually be a fun way to sneak in more survivor voicelines too.
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How do you people never get tired of this debate?
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I wonder who BHVR keeps listening to when they decide to make these kinds of changes. Is it the people on TikTok? (they have the WILDEST takes, it's pretty entertaining btw)
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No, we gotta stop saying stuff like this. The real issue has never been about how good Franklin's is. The real issue is about how good some of the Survivor items/add-ons are. We GOTTA stop fixing base game issues with perks. We gotta get to the root.
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I think they should've just added the use limit. I don't think it's good design to have ANY item have infinite uses. And also lowered the ambient fog audio of multiple Fog Vials stacking, that was obnoxious.
BHVR should tell the community to wait a little until crying about stuff, unless it's very obvious that something is extremely bad for the game ofc.
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She's about to get the famous 'Almo treatment' from the company 😆
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@4thdslip said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977127#Comment_3977127
I would love to have you explain how the issue you are having with the subreddit's moderators relates to the exploit relating to Streetwise and how it needs to be killswitched. From what I can see from your screenshots, the only relevance it has is that one commenter says they saw a thread about it getting taken down, without a link to the thread or the stated reason.
My point was that the subreddit and BHVR have many things in common. There was a thread here on the forums a couple days ago where they expressed their disappointment with BHVR as a company, especially now after this new update. I agreed with everything he said. And I also think you should be able to criticize. He wasn't rude or saying anything personal against anyone. That thread got removed for some reason. AFTER I shared the subreddit story.
And the response he got by a mod was: "Let's please not derail feedback threads with whatever Bingo game you're trying to play".
Lastly, the subreddit post was mine and it got removed as I have already told you.
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@4thdslip said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977104#Comment_3977104
This isn't relevant to this, as the subreddit is not moderated by BHVR but by its own mod team.
Doesn't matter who is behind the moderation. BHVR or not, the company has good relations and ties to that subreddit. It's used by BHVR for feedback and communications. Maybe it would be better if BHVR would to distance oneself from it? Because that place is NOT it.
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Don't be surprised if they either remove this thread or lock it. BHVR really dislike getting criticized I've noticed. I made a Reddit post about how the mods and the automod are way too strict. Because they remove so many posts for no reason. Even that post got removed. It got over 100 upvotes and everybody was basically agreeing with me. It was a civil discussion. But nope.
Here are screenshots of the post: Click here for screenshots

