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Beets

Beets

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Beets
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  • The game is fun and all but I know friends that refuse to try the game because of a multitude of problems getting into.

    I feel that this is what makes SWF so important to the game. To properly get into the game, having friends who already know how to play, can give advice and carry you when you're failing horribly is almost essential at the start.

  • @GrootDude said:

    @NMCKE Not that big! ๐Ÿ˜‚ it would look funny though.

    That would be... disturbing ๐Ÿ˜‚

  • Yes, it is available in Sweden, Denmark, Finland and other countries in the area.

  • Massive PS4 con, you will need an active PS+ subscription to play the game.

  • If you don't have a very good PC, you are at least guaranteed more consistent framerate on PS4. If you do have good PC, then the PC version is pretty much superior.

  • @TAG said:

    Question: Are y'all playing from one of the four countries where the beta originated from, or did you procure the beta through other means and are playing from a different country?

    I signed up for the testing program and had a swedish buddy sign into my email and send me a copy.


  • Just need to join the testing program first

  • @PhantomMask20763 said:

    Wait what? Its already available?

    Yes, in a few countries like Sweden and Denmark.

  • @wichael_wyers said:

    https://forum.deadbydaylight.com/en/discussion/74123/ace-could-use-a-buff

    I agree in a way. I mean Ace In the Hole is pretty nice. You essentially have an extra perk for a temporary time (like a mini Prove Thyself if you get a toolbox, a mini We'll Make It/Self Care with a medkit). Open Handed is really, really fun to stack with friends in some aura reading build (that stuff stacked with Kindred is crazy LOL). Up the Ante is something that really deserves a buff. That luck crap is so irrelevant, especially that it depends on how many survivors are alive. I think Ace's perks are like many perks. Mediocre and not meta-worthy. It's my favorite type of perk, because when you stack those type of perks in builds, it kind of shines. Solidarity, Leader, Botany Knowledge, and We'll Make It altogether is a fun healing build and it's weird combinations like that that I live for in this game. A buff, though? Count me in. Not sure what they'd do on buffing/reworking, but I'd be interested regardless. What did you have in mind?

    I was thinking of doing something that fits in with the whole "luck" theme behind Ace but with more useful abilities. Maybe a perk that gives the killer a chance to slip up and drop him? A perk that gives a chance for extra progression when doing gens or healing? Something along those lines. For sure up the ante needs to be scrapped. There's just no practical use for it.

  • @MegaWaffle said:

    Survivors can use any perk are are simply re-coded husks for visual appearance. They are all the same.

    Yes I know but there's no point in working through Ace's bloodweb if his own perks suck. It would be a waste of time to get him up to level 40.

  • @[Deleted User] said:

    Wait, are we talking about playing as, or against here?

    I meant as, but I don't mind either.

    Edit: Fixed the title ๐Ÿ‘

  • Hooking a survivor gives you a sense of focus. At the start of the match a dull totem becomes a hex. Everytime the killer hooks a survivor they gain a token.

    Somewhat unrelated, but doctor can do the opposite of this on treatment theater to the same effect. Through the use of specific perks and addons, he can make his terror radius so large that you'll always think that he's right next to you even if he's far away. Really unnerving.

  • I don't think my heart would be able to handle this perk lol. I almost have a heart attack when playing against pig and, sometimes, Myers. If it was on every killer (Billy and Nurse especially) I don't think I would survive.

  • @Cheers said:

    Her power is kind of useless now as survivors are refusing to cleanse themselves.

    Ah I see what you mean. I'm guessing people just decided to speedily power through the puke, leaving her with not a lot of ways to stop them. It's like a worse version of the pig's headset because that, at least, forces them to go and throw it off if they don't want to die.

  • Equip lithe along with dance with me, hop through a window, and RUN like wind!

  • Thank you to all the killers who commented on this thread. I feel like a better understand merits and and importance of hex ruin as well as how to properly counter it. I consider my complaint to have been addressed and disregard my initial statement.

  • @RoKrueger said:

    Poot little survivor. Can't find the totem, hit great skill checks or just repair the gen anyway. Maybe you would like the killer to guide you by the hand to an exit gate and open it for you, would that make the little survivor happy? :-)

    Jeez man, the other killer players who commented on this thread gave constructive feedback, filled me in on their perspective, and gave me tips and advice. You, on the other hand, went out of your way to be a douche. Are you happy now? Did you get the external validation that you wanted?

  • @Tzeentchling9 said:

    Try playing killer past rank 10 without it and see what happens.

    Yes I can imagine that the games would probably end quickly without a way to stall the survivors working in max overdrive. I hadn't considered this before because I haven't played at a more advanced level. Thank you for posting your perspective as a killer player.

  • Thank you for your insights everyone, I appreciate it and look forward to trying out the strats that you have recommended soon ๐Ÿ‘

  • Dance with me and lithe are also a fantastic combo for when you're being chased.

  • A bit of an out of the box opinion, but I think that small game is currently game changing. Given the current killer meta, Hex ruin can completely destroy a game for survivors if they can't find it. Small game at least gives them a chance to find the correct totem.