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AzazelTheFallen

AzazelTheFallen

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AzazelTheFallen
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  • Somebody call the cops this man just admitted to being a killer

    1. Please check spelling cuz that's just painful to read
    2. Borrowed time was nerfed ( you can argue it was buffed as well but whatever). It was exactly what you are asking for, it could be used once per match, per survivor. Granted it protected both the one getting unhooked and the one doing the unhooking but it's more or less what you want. Seeing as it was nerfed from what you want to what it is now I think there is no reason for this discussion.
  • @AnnoyedAtTheGame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1825547#Comment_1825547

    I'm guessing you haven't played killer?

    Hitting a sur on a hook gives you anamimation.thats enoughtime for a swf lobby to react inhook and escape.

    Aint no killer gonna risk hitting a survivor on a hook unless there view is perfect to see there is no sur waiting to unhook.

    Ban the t bag.

    I main killer


    Then dont risk it and just nod at them

    Literally who cares about T-bagging

    Tell me, why do you care?

    "Oh its bm-ing and blah blah blah"

    If all it takes to enrage you is a player hitting the same button 5 times in a row I cannot even begin to imagine what body blocking/flashlight blinding does to you

    If they T-bag and u cant catch them, leave them, they want your attention on them and not on their teammates. Same if they are constantly fast vaulting to get your attention. Ignore them if they're better than you.

    "Ban t-bagging"

    Smh

  • @AnnoyedAtTheGame said:

    Do survivors nees to crouch rapidly at the exit gates 1 foot away from exititng the match?

    Well patch it so if thet rapidly do it at thw exit gste it blocks the gate for a short time to avoid the toxic nature of the group.

    Theres a reeeeeally quick fix for this. You ready? Cuz its gonna blow your mind...its called hitting them. Who cares if they t-bag, why dont you nod at them or hit them on the hook or smth if u get so triggered by it

  • @some_guy1 said:

    nobody uses epic games store tho

    This


    The only reason I use Epic is to pick up the free games they give away. Steam has been around much longer and will be there much longer. Its the default platform that everyone is used to. Just like people use Twitch over Mixer (is Mixer even still at thing?)

  • @jaltonTT said:

    Im sick and tired of people who say keys are a free escape when they are not, you have to work for them unlike moris

    Yes...I completely agree, how dare they make me do my ONLY objective (gens) for me/most/all of my team to escape without opening the gates/doing even more gens. The truth is you are going to do gens no matter what, you have to. Keys are a free escape because well...if you had someone suicide on the hook, a killer tunnel somebody, a dc or anything of the like you only have to do 4 gens, -1 for every person dead, so 2 people could be dead you have 2 gens left you find the hatch and you and your other teammate escape. Alternatively, lets say ur playing against...a trapper with NOED, all 4 of you are alive, he trapped his totem, he trapped the exit gates, you have a key, all you have to do is find the hatch and your entire team can escape right under his nose. The ONLY work you have to do is spend time looking for hatch, and lets be honest if you are running a key and playing swf one of your friends will run a map just so they can find a hatch for you to open

  • @Zaytex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1822682#Comment_1822682

    I was including UB as it is usually used with DS.

    Also, the whole discussion around killers just needing to ignore DS is such a flawed argument. I've been saying it over and over and will probably continue to do so, but letting survivor(s) do what they want for an entire minute (2 hooks, four survivors = 8 minutes of DS) is just handing the game over to the survivors and expecting the killer to NOT do their objective. You can't expect killers to ignore survivors, nor can you have survivor perks that give them invulnerability because it's beyond broken.

    You can ignore them, but doing so against very good survivors is just asking to lose the game. Hence why red mori's are actually really strong, because it allows you to bypass the second uptime of DS and remove them from the game ASAP, whereas without it, you're forced to slug them, or just let them get away since DS/UB makes them invincible.

    https://forum.deadbydaylight.com/en/discussion/comment/1822747#Comment_1822747

    I was including UB with DS as they are used together, and mori's don't require a pick up/slug to eliminate a survivor, bypassing both perks.

    You keep bringing up DS/UB combo

    So ok sure, let's ignore that DS only activates within a minute of the survivor being unhooked, if you downed them and are afraid of DS you are obviously tunneling bc you arent going after the person that unhooked them, now you cant pick them up without eating a DS and you cant slug without them using UB but that is your fault, you downed them and then let the person that unhooked them go without giving chase if you chased the person that unhooked them after downing them they would be forced to either use UB or wait for someone to come and pick them up all the while you are chasing the other surv, that is at minimum 2 survivors not on gens. I'm not sure how long it takes UB to work like 12 seconds or smth? So you have them recovering for 12 seconds, lets say it takes them 6 to get to a gen and start working on it. But that doesn't really matter cuz in those 20 seconds you most probably would score a hit on the person that unhooked them or even down them if u hit them while they were unhooking. But this brings up a question, you are complaining that "They have a minute to do whatever they want" if it's not the endgame, as in, if the gates aren't open, why not just eat the DS? You are clearly tunneling them, so eat the DS and down them and hook them, yes you could avoid it with a mori but thats only if its their last hook, and if the exit gates are open mori-ing them could even hurt you somewhat, lets assume they were just unhooked, they have DS and UB and they are far away from the gate....why would you mori them, the second you mori them that door that was 99-d is gonna open and all other surv's are gonna escape if u leave them slugged tho their teammates (if they arent a swf on coms) wont know they have UB and they are going to come and try to help them, dont leave them but dont stand on them either, if they pick themselves up depending on a killer it could be a 5-10 seconds chase depending on how far away you were when they did it. Also...why not just eat the ds's early on? There is no reason not to eat a DS on someone's first hook if you are so determined to seeing them die. As for your "Avoids body-blocking/saboing/flashlight saves/whatever" it does do that but that, again, doesnt help you too much. Mori's on average take around 11 seconds, some are shorter some are longer, in those 11 seconds you could have picked them up, gotten them to a hook, hit anyone whos trying to body block, if you were looking at the hook you could see someone trying to sabo and you could just turn away to find another hook. Besides you know mori's are useless when they became a part of a killers base-kit, PH can mori you without a mori, DH, Rancor or any other perk that I might be missing.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819704#Comment_1819704

    That is either overstating or i am just unlucky. I run plunderers for months now in my solo survivor build, and i only get a key every 3-4 games. Do you buff the skill otherwise (coins for example), or do you just run plunderers? With all the dcs and hook suicide in solo queue, its just a good way to keep playing. otherwise, the alternative is to rejoin swf, but thats more boring because of how unbalanced it is.

    I dont think Im overstating it, it could be that Im just really really lucky, I dont usually bring coins no but I do usually open pretty much every chest. Dont get me wrong, I do still get brown medkits/toolboxes with plunderers every now and again but I do get really lucky with keys. I usually find a purple or pink key in the basement (not that the location of the chest matters).

  • @Mooks said:

    Are you sure you didn’t earn them during the rift?

    they were on the free track and probably not on very late levels.

    Pretty sure, I mean only if they were a reward for this rift, I got maybe to level 30 on the first one and I haven't played at all since Gunslinger came out until maybe this October. So unless it was a reward for the first rift or this one yeah, pretty sure.


    It probably is that tho

  • @Rydog said:

    Maybe something like Final Fantasy XIV's "Adventurer In Need" role queue could work. Offer iridescent shards as an incentive to play a certain role.

    Agreed, I play Overwatch a lot and there is a shortage of Tank and Support players, most people only play DPS, you can be in queue for 10+ as DPS and less than 3-4 as either of the other two. So as an incentive for ppl to play anything other than DPS they give out loot boxes and coins. So giving Iridescent Shards for every 5 games played as killer or smth sounds pretty reasonable

  • You don't really need Appraisal, I just put on Plunderer's and I find a key 7/10 games

  • @Zaytex said:

    A lot of games I'll eliminate three of the survivors, close the hatch and then see the doors activate on the very opposite sides of the map where it takes me a good 30 seconds to walk to one door, then walk back to the other. Competent survivors will just wait for me to check one door and as I immediately leave, they'll begin opening it and will successfully do so by the time I check the other door and come back.

    Can we make doors much closer, please? It's not exactly fair for the killer to successfully eliminate three of the survivors, find the hatch, but then be left to the game's disposal of the gates being so far apart there is no chance to defend both of them.

    If survivors fail to complete the generators and follow up by failing to find the hatch, they shouldn't be given an advantageous position with the gates as well. By this point, they've had multiple chances to escape the trial and should only be able to if the killer is incompetent or they're able to trick them (e.g make one door powered up and then walk to the other, to trick the killer to patrol the first door).

    There's just nothing you can do as a killer without mobility or a power to let you know when they're on the door, please fix it.

    Not sure if anyone told you this yet, but Im assuming you went from gate to gate,all the way?

    You dont need to do that,find a spot from which you can see the gates from a distance, you just need to be able to see if the lights on the gate are glowing,if there are no lights,the gate isnt being opened,you do not need to be right there to see it. So just look out for that, not a perfect solution but it works on pretty much every open map.

  • @JLew said:

    Victor shows the a doll sized killer can be done...so no more excuses...pony up and pay for Chucky and Andy Barclay. I would pay double for that...pending yet another patch and dlc doesnt ruin your game like every other one...

    Victor doesn't prove it, the main problem with Chucky was never injuring/downing survivors it was:"How would hooking a survivor work, he is far too short for it", "How would vaults work? Chucky is too short to vault", and maybe even lockers...cuz again too short.

  • @Raging_Ryuga said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817652#Comment_1817652

    Oh I agree, I don't have a problem doing all 5 totems on the map. Most of the community would disagree though

    If by "Most of the community" you mean baby survivors who never made it to purple ranks then yes. I and pretty much everyone Ibknow who plays this game always clense the totems when we see it, be it for the bp's, inner strength or just to counter the possibility of NOED. If you see a totem, clense it, if you see it while in a chase, come back after and then clense it. Undying doesnt need a rework.

  • "How many eyes does Lord Bloodraven have?"

    Also I use Calm Spirit usually and that perk is a hard counter for this killer. Sure not everyone would run it but it does counter a few killers, not as effectively as it would this one but still, so a 4 man swf with calm spirit on makes this killer a basic M1 ######### with no power what so ever